Testing, need help...

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Testing, need help...

Postby gm2987 » Sun Jul 03, 2005 12:46 am

Testing a blend on diffrent things so I want opinions, what works? What doesn't? BTW 7th image is just for fun XD<p>Image<br>Testing of a map in for a bioplant/sky plant (Planet scrolls in the background, its Motavia, where most of the game takes place NOTE: Its just a test, such a map will not be in the game itself, althose ones like it will)<p>Image<br>Battle test, making sure the battle sprites fit with the background (both from teh same game)<p>Image<br>Another test, worms don't fit here of course, just useing same monster group. This background would be the background area of the first image if a battle were to occur there.<p>Image<br>Another test, surpisingly this one worked well for an 8bit game background. (although a little bright, might try making a dark image of it later)<p>Image<br>Anotehr test from the 8bit game, this one didn't work out well, I'll need to edit ti somehow later... or just not use it at all...<p>Image<br>Test in desert area, those who have played PS4 shoudl recionize this very well.<p>Image<br>^_^<p>[size=small][Edit by gm2987 on [TIME]1120351662[/TIME]][/size]<br><p>[size=small][Edit by gm2987 on [TIME]1121219188[/TIME]][/size]
gm2987
 

Testing, need help...

Postby gm2987 » Sun Jul 03, 2005 8:35 pm

15 replys and not one post...<p>Did you guys miss the asking for help part?
gm2987
 

Testing, need help...

Postby Sain Cai » Sun Jul 03, 2005 9:31 pm

Sorry, just got online. I like the default PS4 backgrounds. I cannot see the first image though (just got the X image thing).<p>The bright 8 bit ones, yes try to darken them a lil, just too bright for these old eyes ^_^.<p>I like the Profound Darkness one.
Sain Cai
 

Testing, need help...

Postby gm2987 » Sun Jul 03, 2005 11:58 pm

For the first one right click it, go to properitys, copy the link and paste it. No idea why but it wont show up...
gm2987
 

Testing, need help...

Postby Etra McGarl » Mon Jul 04, 2005 12:01 am

Of coarse the PS4 backgrounds work because the enemy groups are all from the game....now i'd ahve to say PS4 backgorunds as well, and do you have any other monster sets to show us how it looks.....but in any case the ps4's look the best of coarse because there newer, the 8 Meg backgrounds are toobirght for the monster sprites....hope that helped a little.
Etra McGarl
 

Testing, need help...

Postby Sain Cai » Mon Jul 04, 2005 5:13 pm

<blockquote><i>Originally posted by gm2987</i><p>For the first one right click it, go to properitys, copy the link and paste it. No idea why but it wont show up...<br></blockquote><br> The first pic had the address url instead of the pic url I believe.<p> Image <p>Here is the first pic. I like the way the foreground is hovering above the background
Sain Cai
 

Testing, need help...

Postby Dr. Casey » Tue Jul 05, 2005 8:07 pm

Hey, are we all still beta testing? ;P<p>I like the 8-bit backgrounds, personally, but I generally like brightness.
Dr. Casey
 

Testing, need help...

Postby gm2987 » Tue Jul 05, 2005 9:19 pm

I doubt that testers will be needed but I'll keep it in mind, I really just would like to get it released asap.
gm2987
 

Testing, need help...

Postby Tails99 » Tue Jul 05, 2005 11:40 pm

I don't think it works good to use different bit size backrounds together. Just doesn't look right.
Tails99
 

Testing, need help...

Postby gm2987 » Fri Jul 08, 2005 6:33 pm

It should look better if its darker, only need to use the forest one anway, now have a look at this, finally done editing PS2 Remake DF! (Seriously its a shit of a lot harder then you would think.)<p> Image
gm2987
 

Testing, need help...

Postby halla » Fri Jul 08, 2005 7:51 pm

<blockquote><i>Originally posted by gm2987</i><p>For the first one right click it, go to properitys, copy the link and paste it. No idea why but it wont show up...<br></blockquote><p><blockquote><i>Originally posted by Sain Cai</i><p> The first pic had the address url instead of the pic url I believe.<p> Image <p>Here is the first pic. I like the way the foreground is hovering above the background<br></blockquote><p>That picture... the doors and all need more depth... its like there and flat but not 3d looking like not a box or something... you know what i mean?
halla
 

Testing, need help...

Postby Tails99 » Fri Jul 08, 2005 9:20 pm

<blockquote><i>Originally posted by gm2987</i><p>It should look better if its darker, only need to use the forest one anway, now have a look at this, finally done editing PS2 Remake DF! (Seriously its a shit of a lot harder then you would think.)<p> Image <br></blockquote><p>Oooooooooooooooo, shiny golden Dark Force!
Tails99
 

Testing, need help...

Postby gm2987 » Fri Jul 08, 2005 9:33 pm

<blockquote><i>Originally posted by gm2987</i><p>For the first one right click it, go to properitys, copy the link and paste it. No idea why but it wont show up...<br></blockquote><p><blockquote><i>Originally posted by Sain Cai</i><p> The first pic had the address url instead of the pic url I believe.<p> Image <p>Here is the first pic. I like the way the foreground is hovering above the background<br></blockquote><p><blockquote><i>Originally posted by halla</i><p>That picture... the doors and all need more depth... its like there and flat but not 3d looking like not a box or something... you know what i mean?<br></blockquote><br>Somewhat, I'm turning the closed doors into a chara set so they will open give more depth.<p>The DF looks a lot better the I thought it would, I'm really glad with the result (was sad becuase the red one looked crappy, gold fits it well ^_^)
gm2987
 

Testing, need help...

Postby Etra McGarl » Fri Jul 08, 2005 10:31 pm

HAhaha i feel your pain of remakeing monster colors, so yes it is a bit of a pain in the arse, and i really like your work, great job on the DF looks awsome :)
Etra McGarl
 


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