Phantasy Star IV PC

Discuss/post fan stuff (images, fictions, games...)

Shall we do English version instead of Russian?

Yes of course
11
100%
No, man
0
No votes
I just dunno
0
No votes
 
Total votes : 11

Postby AirWolF » Sun Nov 02, 2008 5:45 am

Im repeating - its without TEXTURES, all colors here - is materials. Also we are waiting for our 2D designer for her version of anime Chaz and then we will put there changes.
True power comes with true responsibility...
Image
User avatar
AirWolF
Locusta
Locusta
 
Posts: 43
Joined: Sat Oct 25, 2008 12:10 pm
Location: Lisakovsk, Kazakhstan

Postby Missagh » Sun Nov 02, 2008 2:40 pm

The progress looks very interesting. Very well done AirwolF!
As for your question about PSV, the production of that fan game has been stopped for a few years now. Maybe in the future, I will take it up again, but I am unsure at this moment. Maybe me and you might do a cooperation... we will see :)

Anyway, please keep up the good work!
-- Missagh Alami, webmaster of Phantasy Star Cave.
User avatar
Missagh
The Administrator
The Administrator
 
Posts: 1189
Joined: Mon Jan 02, 2006 3:16 am
Location: Sweden and UK

Postby AirWolF » Mon Nov 03, 2008 1:35 pm

Well, its not only my work. As I said there are 3 of us, so its not just me. What about PSV well think 'bout that. We already set that we will make PSV, but with scenary... thats where we are not good at all. So it'll be a good help with scenary, characters discription and ect ect ect... we finally made up our minds about engine - it'll be ShiVa. Its perfect for games cuz its supprting DX9 and also have the BEST cel-shading technology, so game will look like anime.
True power comes with true responsibility...
Image
User avatar
AirWolF
Locusta
Locusta
 
Posts: 43
Joined: Sat Oct 25, 2008 12:10 pm
Location: Lisakovsk, Kazakhstan

Postby Missagh » Mon Nov 03, 2008 4:58 pm

THat sounds very exciting! Can your two friends speak any English? I have something in mind but need that question answered first. Also, do you have any updates on the PS IV 3d?
-- Missagh Alami, webmaster of Phantasy Star Cave.
User avatar
Missagh
The Administrator
The Administrator
 
Posts: 1189
Joined: Mon Jan 02, 2006 3:16 am
Location: Sweden and UK

Postby Heroic_Chaz » Mon Nov 03, 2008 7:27 pm

And if your friends can speak english, it'd be good to get them on the site, too, that way we'll have an even better understanding of what's going on, a better connection.
I wonder what people will see in the final days?
User avatar
Heroic_Chaz
Scorpius
Scorpius
 
Posts: 460
Joined: Thu Sep 11, 2008 5:36 pm
Location: Cockeysville, MD

Postby AirWolF » Tue Nov 04, 2008 2:03 am

Well the prokect is improving we've done Alys's portrait but its need to be scanlated, also we are trying out ShiVa engine and remaking models for it in 3Ds Max 2009. Too bad, but only I can freely speak engish, but our scetcher too can speak english but she dont have an internet at all... so I'll be the main informer here :)
True power comes with true responsibility...
Image
User avatar
AirWolF
Locusta
Locusta
 
Posts: 43
Joined: Sat Oct 25, 2008 12:10 pm
Location: Lisakovsk, Kazakhstan

Postby AirWolF » Tue Nov 04, 2008 7:49 am

Well... here it is! Protrait of Alys. share your opinion 'bout that, and we have ine more problem - it's music. Shall we use original MIDI or use OST, but there are not all soundtracks at all... that a problem too.

Image
True power comes with true responsibility...
Image
User avatar
AirWolF
Locusta
Locusta
 
Posts: 43
Joined: Sat Oct 25, 2008 12:10 pm
Location: Lisakovsk, Kazakhstan

Postby Heroic_Chaz » Tue Nov 04, 2008 6:45 pm

I think original midi's would be better. Amongst a higher-tech game, the OST would sound outdated. It would be a good idea to use the same type of midi engine the people on Newgrounds use. Besides, people like revamped versions of classics... or at least, I do. Give it a try. Byt the way, nice Alys animation!
I wonder what people will see in the final days?
User avatar
Heroic_Chaz
Scorpius
Scorpius
 
Posts: 460
Joined: Thu Sep 11, 2008 5:36 pm
Location: Cockeysville, MD

Postby meteor9 » Wed Nov 05, 2008 7:06 am

I'd have to disagree on the MIDI front: The Genesis/Megadrive FM chip has a really unique and really hard sound that added a lot to the soundtrack of PS4. Songs like Ooze, Laughter, the regular battle theme, and a few of the dungeon themes just wouldn't work without a harder edge to them.

If necessary, go to Finland and get some metal guitarists to rework the soundtrack or something. That oughta modern it up a bit.
meteor9
Blastoid
Blastoid
 
Posts: 194
Joined: Thu Sep 20, 2007 1:58 am
Location: New South Wales

Postby Missagh » Thu Nov 06, 2008 11:26 pm

The portrait looks very good. Great stuff.
So how much time do you guys spend on this project? Daily?
-- Missagh Alami, webmaster of Phantasy Star Cave.
User avatar
Missagh
The Administrator
The Administrator
 
Posts: 1189
Joined: Mon Jan 02, 2006 3:16 am
Location: Sweden and UK

Postby AirWolF » Fri Nov 07, 2008 8:00 am

How much time? Well, now becouse of autumn holidays we are spending most of our time on the game... but the engine - is the BIGGEST problem... but we solved it! Forget 'bout ShiVa, we get more easier and better way - DarkBASIC Pro - it's not an old DrakBASIC, the production of this language is continuing always new updates & ect. So soon maybe after 1-2 months will be beta here :) Now I'm already learning language & by the way making engine... especially characteristics and all other stuff like that :)
True power comes with true responsibility...
Image
User avatar
AirWolF
Locusta
Locusta
 
Posts: 43
Joined: Sat Oct 25, 2008 12:10 pm
Location: Lisakovsk, Kazakhstan

Postby AirWolF » Sat Nov 08, 2008 12:09 pm

GUYS! WE NEED HELP! Who can create a logo of Phantasy Star The End of the millenniu, in the PS style on the perfect balck background to create an alpha-channel... ah by the way, I'm already making menu of our first Beta! :)
True power comes with true responsibility...
Image
User avatar
AirWolF
Locusta
Locusta
 
Posts: 43
Joined: Sat Oct 25, 2008 12:10 pm
Location: Lisakovsk, Kazakhstan

Postby Heroic_Chaz » Sat Nov 08, 2008 2:33 pm

A logo? Hmm, I could probably help with that. I'm best with sprites and sound editing, but I have experience in working with logos if I'm given a fair amount of time.
I wonder what people will see in the final days?
User avatar
Heroic_Chaz
Scorpius
Scorpius
 
Posts: 460
Joined: Thu Sep 11, 2008 5:36 pm
Location: Cockeysville, MD

Postby thriwren » Sat Nov 08, 2008 10:07 pm

Ps logo, where are you?
Image
Thriwren - Lvl 140 - Fortegunner lvl 20
User avatar
thriwren
King Rappy
King Rappy
 
Posts: 641
Joined: Thu Sep 06, 2007 3:55 pm
Location: Ragol

Postby Zucca » Sun Nov 09, 2008 12:45 pm

I think Inkscape would be the perfect tool for this.
I am NaN!
User avatar
Zucca
Neifirst
Neifirst
 
Posts: 1916
Joined: Sun Sep 23, 2007 7:06 pm
Location: Rasi, Kouvola, Finland

PreviousNext

Return to Fan stuff

Who is online

Users browsing this forum: No registered users and 14 guests

cron