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PostPosted: Fri Oct 31, 2008 5:04 pm
by Dr_Odin
THIS SOUNDS GREAT!! What more information can you give us about this fan game? How many are you working on this? screenshots? :P

PostPosted: Fri Oct 31, 2008 5:39 pm
by Heroic_Chaz
Odin, AirWolf jsut said he was gonna put up a screen of their work... that's something to look forward to!

PostPosted: Fri Oct 31, 2008 6:11 pm
by AirWolF
Well, actually, there are 3 of us: ShadowruuneR - 3d designer
AirWolF - its me, programmer and ect ect ect
Vichka_Koshka - 2D designer

So, here it is - 1st floor of academy and the basement

Image

PostPosted: Fri Oct 31, 2008 8:06 pm
by Abominae
It looks good for what it is, but it has lost that "Anime" feel to it. I dunno. If this is what I can expect to see from the game, I would play but only to see a different version of PS4.

I realize we're not supposed to expect professional results... but the image has kinda turned me off to the idea. It doesn't look very anime at all, and that's something I've come to expect from anything that has the words "Phantasy Star" in it.

Then again... you didn't say how far along these images are or even if they are the finalized versions.

I'm just saying... it should look more anime.

PostPosted: Sat Nov 01, 2008 2:53 am
by thriwren
Abominae wrote:Well, I think that's kind of silly to make an english version of this game and use people who are almost certain to have heavy accents.


I can see (or hear) that different regions or planets having accents.

PostPosted: Sat Nov 01, 2008 12:09 pm
by AirWolF
Its not complete version of basement, cuz we are just dont finished with textures, but also game will be in cel-shading, so it will look more like anime, its a bet version of piata acadamy, so its just start. Ah, I've almost forgot... is there anyone who can give us a Xors3D library, cuz we cant contact with author... thats too bad cuz without that we cant use DirectX9.0 in this project... without that library it will be on DirectX 7.0

PostPosted: Sat Nov 01, 2008 1:01 pm
by Mono
thriwren wrote:
Abominae wrote:Well, I think that's kind of silly to make an english version of this game and use people who are almost certain to have heavy accents.


I can see (or hear) that different regions or planets having accents.


^This. I see no big problem about that either.

PostPosted: Sat Nov 01, 2008 1:49 pm
by thriwren
Mono wrote:
thriwren wrote:
Abominae wrote:Well, I think that's kind of silly to make an english version of this game and use people who are almost certain to have heavy accents.


I can see (or hear) that different regions or planets having accents.


^This. I see no big problem about that either.
Maybe have different races/tribes have a strong accent since they originally spoke there own language.

PostPosted: Sat Nov 01, 2008 3:59 pm
by AirWolF
Well... now i show you the first alpha-beta-gamma Chaz model, it even without textures... I just want to show that our job in progress.

Here it is:Image

PostPosted: Sat Nov 01, 2008 4:13 pm
by BenoitRen
Isn't that with textures? Without textures I thought it'd be a wire frame.

Anyway, that looks good!

PostPosted: Sat Nov 01, 2008 6:56 pm
by Mono
Can it be exported to The Sims? :^P

PostPosted: Sat Nov 01, 2008 7:19 pm
by Heroic_Chaz
Hey... Chaz sorta DOES look like a sim there, now that you mention it. Air Wolf, should you make PSII, avoid using Mono's avatar as the design sketch. :mrgreen:

PostPosted: Sat Nov 01, 2008 7:29 pm
by Mono
NO! Make it 3D!

PostPosted: Sat Nov 01, 2008 7:29 pm
by Dr_Odin
AW!! it looks great! Keep us informed about your development!

Chaz in 3D! now how will rune look like? ;)

PostPosted: Sat Nov 01, 2008 7:30 pm
by Heroic_Chaz
If he makes your drawing 3D, Nei would be able to impale foes with her nipples if it got cold enough. XD