Phantasy Star: Genesis

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Phantasy Star: Genesis

Postby BenoitRen » Thu Oct 08, 2009 9:32 pm

View most of the old thread here:

You can continue the discussion in this thread.
Last edited by BenoitRen on Tue Jun 01, 2010 8:56 pm, edited 1 time in total.
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Postby Daren » Sat Oct 10, 2009 12:37 pm

Thank you Benoit!

It's not much but I have no trouble starting a new tread about the game :) Guys I'm off for the weekend but when I return I'll will re post a lot on the game including new stuff that I'm finally over with along with a much better description on the demo itself.
Have a nice weekend!
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Postby Black Waltz 0 » Sat Oct 10, 2009 10:46 pm

Daren I'm glad you're still here. Please continue to work hard on your game, because I really wanna play it and see what you're capable of. 8)
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Postby Daren » Sun Oct 11, 2009 7:08 pm

Black Waltz 0 wrote:Daren I'm glad you're still here. Please continue to work hard on your game, because I really wanna play it and see what you're capable of. 8)


Would you be willing to test it out soon? I might have a working demo soon enough, perhaps even 2 weeks.
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Postby BenoitRen » Sun Oct 11, 2009 9:09 pm

I don't know about Black Waltz 0, but I'd be willing to test your game!
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Postby Daren » Sun Oct 11, 2009 10:03 pm

BenoitRen wrote:I don't know about Black Waltz 0, but I'd be willing to test your game!


Of course Benoit, I was looking for 2 testers!

This week I'll be posting more about the game itself, although it's not going to be a finished product, the pictures and some of the music is missing, the game will be playable, so I'll keep you posted.
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Postby Black Waltz 0 » Sun Oct 11, 2009 10:10 pm

Let me try too; I'm good at picking out bugs and other problems in games. :D
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Postby Daren » Mon Oct 12, 2009 12:11 am

Black Waltz 0 wrote:Let me try too; I'm good at picking out bugs and other problems in games. :D


Absolutely you'll be my second tester ;)
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Postby Daren » Wed Oct 14, 2009 8:48 pm

Here's a little update

I know I said that all battle animations were done but I couldn't help myself in updating Lana's magic. She doesn't use techniques like the rest of them, she uses magic like those in PS 1. The trick was to update those sad looking magic sprites and thus is where Wind was reborn!

Here are 3 frames of the 20 frames of animation.

http://i935.photobucket.com/albums/ad19 ... 1255552071
http://i935.photobucket.com/albums/ad19 ... 1255553171
http://i935.photobucket.com/albums/ad19 ... 1255553199

BTW I would love if someone could explain to me (As if I was a complete moron) how to post the image on the message board? I've been trying for the last 10 minutes and I just can't seem to make it work...

Anyway, I hope you enjoy
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Postby BenoitRen » Wed Oct 14, 2009 10:05 pm

It's reminiscent of the original Phantasy Star. Neat. :)

It looks like phpBB's parser for image URLs is too dumb for the URLs in your post. :(
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Postby Daren » Wed Oct 14, 2009 11:01 pm

BenoitRen wrote:It's reminiscent of the original Phantasy Star. Neat. :)


Cool that's what I wanted the effect to be as well as being in PS 4 style ;)
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Postby Zucca » Thu Oct 15, 2009 4:16 am

Daren wrote:BTW I would love if someone could explain to me (As if I was a complete moron) how to post the image on the message board? I've been trying for the last 10 minutes and I just can't seem to make it work...


The adress to the image must end with .jp(e)g, .png or .gif.
And I think it may not contain characters '?' or '&'.


Image
Image
Image

Click quote button on this post to see how I did it.
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Postby Daren » Fri Oct 16, 2009 8:48 pm

Zucca wrote:Click quote button on this post to see how I did it.


Ok! Now I get it! Thanks Zucca!
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Postby Daren » Tue Oct 20, 2009 12:34 am

Alright 2 exciting updates! Well for me anyway ;)

First off, I have finally made the teleporter system pretty much like PS 2 or 4. You can go from town to town but not to the villages where the system as not been implemented by the government.

Secondly, The training room is up and operational! You can battle any monsters you've encountered so far during the game. Think about it, easy leveling and money making! ;) I've always hated the time it took for leveling up to be ready for different events or just to get the money to buy different arms or armor in the PS series do the training room fixes that problem. But you have to be careful cause once a battle starts in the T.R. it doesn't stop till a party is victorious!

Anyway I hope you guys had a nice weekend
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Postby Daren » Sun Oct 25, 2009 6:16 pm

Quick Sunday update

Hey everyone I've decided to completely finish all the battle animations for the game itself. So far, all the animations for the demo are done but since I'm waiting for the pictures and music and that I have so much time on my hands, well I've decided to continue the animations for the completion of the game. The images for the demo won't be finished before a long time it seems :( So by slowly making these animations I will in term be able to continue making the actual game and to perhaps even finish a huge chunk of it be years end.
My composer as already sent me 2 working tracks that are already integrated to the game and work perfectly so that's a plus!
Alright here are Nero's Light Blade and Laconian Blade.

Image

Image

Image

I hope all of you have a great weekend and look for updates soon.
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