by Daren » Sat Jun 19, 2010 6:09 pm
That's why I was asking.
I keep thinking that apart from humanoid monsters and such, that animal type monsters should leave behind some stuff some of the time like wing-o said. I'm going to invent a system that will make it much harder to gather money for the players.
Monsters will drop things like scales, horns, claws, etc and each monsters will have specifics things only they drop. I'm going to have a special shop where the players can sell these items and that when a specific combination of items are sold, the shop keeper will make something out of them a sell them. These items could be anything from weapons to armor to healing or attack items but they will all be special things that you cannot buy anywhere else.
I'm thinking of having a list of monsters to kill to get there items, that list would have all the combination you can have so that the player could hunt them down as side quests if they want the special items.
In short, most of the money a player will get in the game is going to be harder to gather and it will keep it actually important all along the game.
As for an update to the game, well I have no graphics to show you guys, but I've been hard at work to completely re-write the script with a friend of mine. I've changed parts of the story, deleted others and expand on some of them cause you see, someone once told me (and I thought he was right to an extent) that the script had to much scenes of character development and probably not enough actual game play, well that has been fixed now and as soon as the script is done re-writing, I'll send it over for another review.
Have a good weekend everyone