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Help ripping enemy sprites from PSII/IV?

PostPosted: Tue Dec 15, 2009 9:05 am
by NickyP
As the topic title says, I--

Oh, wait a minute; I'm new here, aren't I? I suppose a more proper introduction is in order, then. *ahem* Hi. I'm Nick. Despite what my username says, I always prefer to be called that name :wink:. I loves me my Phantasy Star (except for III, but don't start me on that), I'm a college student majoring in law, and I like long walks on the beach. I also occassionally watch romantic comedies, so long as they aren't chick-flicks in disguise.

Enough introduction, for ya? Great! :D Now to get back on topic... I'm currently making a fangame of my own, the likes of which I guarantee you've never seen (I'm sure you've seen quite a bit), and I need a bit of assistance. I need full enemy rips (meaning their idle and attacking animations) from PSII and IV. I've done quite a few myself (and I'm still doing so), I have at least 5-6 enemies from both games done (and a few from I and III). As I was browsing the internet for extremely rare sheets of enemy sprites, I came across this site. I usually don't ask for help with these kinds of things, but... well, I figured you guys would sympathize with my cause a bit more.

So basically, I'm not asking you guys to rip everything, but I'd be happy to have some help as the only thing stopping this game from progress is the lack of enemies. Oh, and semi-off topic, but has anyone ripped sprites from the PS2 Generations games? I would love inbattle sprites for the crew from PS1G, especially for this game.

PostPosted: Tue Dec 15, 2009 4:41 pm
by BenoitRen
You can extract them from the animated GIF image files hosted under each game's Enemies section.

PostPosted: Tue Dec 15, 2009 7:07 pm
by NickyP
I know that; but those are simply the idle frames. I need the attacking ones as well. :?

PostPosted: Wed Dec 23, 2009 7:12 pm
by Ome_Joop
Something like this (although i guess it's a bit big?) only you need a lot more....

Image

PostPosted: Thu Dec 24, 2009 8:41 am
by Ome_Joop
Fire Ant

Image

PostPosted: Thu Dec 24, 2009 9:19 am
by NickyP
Pretty much, yeah.. only I ripped those a while back and 200% just makes it all that much more tedious lol

I realize what I'm asking for is a bit big, as I basically need every enemy from both games ripped (excluding of course, recolors); but again any help is better than no help. And if you guys are wondering just what exactly I need the sprites for, I'll say this much: it's NOT an rpg. I'll let your imagination have fun with that. :P

PostPosted: Wed Jan 27, 2010 11:39 am
by Ome_Joop
ImageImageImage
Image

Not much finnished!

PostPosted: Thu Jan 28, 2010 8:15 pm
by Ome_Joop
I've noticed a little fault in the Cooley61 so when doing the Lrgminer i added a few missing animations added a few more.

Image

Some enemies jsut do not move much in this game

PostPosted: Sat Jan 30, 2010 3:02 pm
by Ome_Joop
Monster
Image

PostPosted: Sun Jan 31, 2010 8:21 am
by Zucca
Nice work!

PostPosted: Sun Jan 31, 2010 10:29 am
by Ome_Joop
Thanks but i'm not completly sure they are useful for something :?

Image

Somebody probably hopefully miraculously will find something :D

PostPosted: Sun Jan 31, 2010 7:18 pm
by Ome_Joop
Those guys really look like overdeveloped Cylon's so....

Image

PostPosted: Sun Jan 31, 2010 8:45 pm
by Edless
Did you already have those images?
Here is my try for king rappy

Image

Image

And here is a little modified Rappy I made

Image

PostPosted: Mon Feb 01, 2010 3:55 pm
by Zucca
I made I bash script a while ago that I used to create optimized gif animations from smoothed sprites.
I then made those to fit as avatar.

I don't know if anyone finds those any useful.

PostPosted: Mon Feb 01, 2010 7:14 pm
by Ome_Joop
Did you already have those images?


No, i just ripped them this year (put gens in screenshot mode without skipping frames).
I put together with unfreeeze.
If i knew how to select enemies in psIV i could rip those to (i use a hack to get the right PSII enemies).
Unfortunatly my skills are lacking in the animation but hopefully i'll improve.