Help ripping enemy sprites from PSII/IV?

Discuss/post fan stuff (images, fictions, games...)

Postby Edless » Mon Feb 01, 2010 9:31 pm

That's what I do to.
I thought you could go frame by frame with my emulator and that you could hide every layer in order to choose just the right one but I can't.

Too bad...
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Postby Ome_Joop » Thu Feb 04, 2010 3:28 pm

Blastoid

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Postby Ome_Joop » Thu Feb 04, 2010 7:13 pm

Shadow...

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Postby Ome_Joop » Thu Feb 04, 2010 8:40 pm

I wonder if something like this will work?

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Postby NickyP » Tue Feb 09, 2010 6:47 pm

Sorry to have disappeared there...

Joop, you've been doing phantastic... you even set offsets for me! And thanks Edless for the King Rappy too! Definately helping guys, thanks a bunch! :D
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Postby Zucca » Tue Feb 09, 2010 7:55 pm

Blastoid!
My faw enemy from PSII. :D THE source of experience points.
After few loooong battles with Blastoids and you can defeat Neifirst by Nei alone. ;)
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Postby Ome_Joop » Tue Feb 09, 2010 9:58 pm

Just don't make the battles too long (and blastoids are way better than slugmess)!


Darum (take 2)
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I hope to give him a gun later on...
And have to do something about his feet....
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Postby NickyP » Wed Feb 10, 2010 3:08 am

Ome_Joop wrote:Just don't make the battles too long


Is that towards me? If so, the battles in my game are... needless to say, a bit different.
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Postby Ome_Joop » Wed Feb 10, 2010 10:47 am

No Nicky! that had to do with the Blastoid batlle (if you battle them to long your xp will reset...)
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Postby NickyP » Wed Feb 10, 2010 7:05 pm

Ome_Joop wrote:No Nicky! that had to do with the Blastoid batlle (if you battle them to long your xp will reset...)


O__o Sounds like a bug one would want to avoid.
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Postby Edless » Wed Feb 10, 2010 9:31 pm

NickyP wrote:
Ome_Joop wrote:No Nicky! that had to do with the Blastoid batlle (if you battle them to long your xp will reset...)


O__o Sounds like a bug one would want to avoid.


Indeed, it will reset but I don't remember when. I think maybe at 14300 xp or something.
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Postby BenoitRen » Wed Feb 10, 2010 10:13 pm

The Mega Drive seems to use an unsigned 16-bit integer to store the amount of gained EXP in battle, as the maximum is 32767 EXP. When the amount of EXP exceeds that number, the integer 'overflows' and it starts back at 0.
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Postby NickyP » Thu Feb 11, 2010 5:29 am

Is it safe to say that's a probable cause of the level-down bug from PSIV?
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Postby Zucca » Thu Feb 11, 2010 5:57 pm

NickyP wrote:Is it safe to say that's a probable cause of the level-down bug from PSIV?
Unlikely.
Usually first numerical limit in games of that era is 255 (8-bit integer, FF in hex or 2^8-1). That's also the limit in stats on PSIV. But it doesn't explain why that stats start to go down instead of "flipping" to zero.
The experience point limit in PSII is 2^16-1, the 16-bit integer limit as Benoit mentioned.
I think PSIV level-down thing isn't a limit but rather a bug.

Uh... Back to on-topic. :oops:
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Postby NickyP » Thu Feb 11, 2010 6:51 pm

Right. Back ontopic.

I was thinking of releasing a demo of my game soon, since I haven't touched it recently. I'll put in the enemies a few of you ripped and we'll see.
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