Help ripping enemy sprites from PSII/IV?

Discuss/post fan stuff (images, fictions, games...)

Postby Edless » Mon Feb 01, 2010 9:31 pm

That's what I do to.
I thought you could go frame by frame with my emulator and that you could hide every layer in order to choose just the right one but I can't.

Too bad...
Image
User avatar
Edless
Blastoid
Blastoid
 
Posts: 169
Joined: Sun Sep 23, 2007 12:13 pm

Postby Ome_Joop » Thu Feb 04, 2010 3:28 pm

Blastoid

Image
Image
Ome_Joop
Xanafalgue
Xanafalgue
 
Posts: 27
Joined: Tue May 27, 2008 8:07 pm

Postby Ome_Joop » Thu Feb 04, 2010 7:13 pm

Shadow...

Image
Image
Ome_Joop
Xanafalgue
Xanafalgue
 
Posts: 27
Joined: Tue May 27, 2008 8:07 pm

Postby Ome_Joop » Thu Feb 04, 2010 8:40 pm

I wonder if something like this will work?

Image
Image
Ome_Joop
Xanafalgue
Xanafalgue
 
Posts: 27
Joined: Tue May 27, 2008 8:07 pm

Postby NickyP » Tue Feb 09, 2010 6:47 pm

Sorry to have disappeared there...

Joop, you've been doing phantastic... you even set offsets for me! And thanks Edless for the King Rappy too! Definately helping guys, thanks a bunch! :D
User avatar
NickyP
Xanafalgue
Xanafalgue
 
Posts: 29
Joined: Tue Dec 15, 2009 8:48 am

Postby Zucca » Tue Feb 09, 2010 7:55 pm

Blastoid!
My faw enemy from PSII. :D THE source of experience points.
After few loooong battles with Blastoids and you can defeat Neifirst by Nei alone. ;)
User avatar
Zucca
Neifirst
Neifirst
 
Posts: 1899
Joined: Sun Sep 23, 2007 7:06 pm
Location: KUUSANKOSKI, Finland

Postby Ome_Joop » Tue Feb 09, 2010 9:58 pm

Just don't make the battles too long (and blastoids are way better than slugmess)!


Darum (take 2)
Image

I hope to give him a gun later on...
And have to do something about his feet....
Image
Ome_Joop
Xanafalgue
Xanafalgue
 
Posts: 27
Joined: Tue May 27, 2008 8:07 pm

Postby NickyP » Wed Feb 10, 2010 3:08 am

Ome_Joop wrote:Just don't make the battles too long


Is that towards me? If so, the battles in my game are... needless to say, a bit different.
User avatar
NickyP
Xanafalgue
Xanafalgue
 
Posts: 29
Joined: Tue Dec 15, 2009 8:48 am

Postby Ome_Joop » Wed Feb 10, 2010 10:47 am

No Nicky! that had to do with the Blastoid batlle (if you battle them to long your xp will reset...)
Image
Ome_Joop
Xanafalgue
Xanafalgue
 
Posts: 27
Joined: Tue May 27, 2008 8:07 pm

Postby NickyP » Wed Feb 10, 2010 7:05 pm

Ome_Joop wrote:No Nicky! that had to do with the Blastoid batlle (if you battle them to long your xp will reset...)


O__o Sounds like a bug one would want to avoid.
User avatar
NickyP
Xanafalgue
Xanafalgue
 
Posts: 29
Joined: Tue Dec 15, 2009 8:48 am

Postby Edless » Wed Feb 10, 2010 9:31 pm

NickyP wrote:
Ome_Joop wrote:No Nicky! that had to do with the Blastoid batlle (if you battle them to long your xp will reset...)


O__o Sounds like a bug one would want to avoid.


Indeed, it will reset but I don't remember when. I think maybe at 14300 xp or something.
Image
User avatar
Edless
Blastoid
Blastoid
 
Posts: 169
Joined: Sun Sep 23, 2007 12:13 pm

Postby BenoitRen » Wed Feb 10, 2010 10:13 pm

The Mega Drive seems to use an unsigned 16-bit integer to store the amount of gained EXP in battle, as the maximum is 32767 EXP. When the amount of EXP exceeds that number, the integer 'overflows' and it starts back at 0.
Get Xenoblade Chronicles!
User avatar
BenoitRen
Moderator
Moderator
 
Posts: 3091
Joined: Fri Jul 27, 2007 5:19 pm
Location: Belgium

Postby NickyP » Thu Feb 11, 2010 5:29 am

Is it safe to say that's a probable cause of the level-down bug from PSIV?
User avatar
NickyP
Xanafalgue
Xanafalgue
 
Posts: 29
Joined: Tue Dec 15, 2009 8:48 am

Postby Zucca » Thu Feb 11, 2010 5:57 pm

NickyP wrote:Is it safe to say that's a probable cause of the level-down bug from PSIV?
Unlikely.
Usually first numerical limit in games of that era is 255 (8-bit integer, FF in hex or 2^8-1). That's also the limit in stats on PSIV. But it doesn't explain why that stats start to go down instead of "flipping" to zero.
The experience point limit in PSII is 2^16-1, the 16-bit integer limit as Benoit mentioned.
I think PSIV level-down thing isn't a limit but rather a bug.

Uh... Back to on-topic. :oops:
User avatar
Zucca
Neifirst
Neifirst
 
Posts: 1899
Joined: Sun Sep 23, 2007 7:06 pm
Location: KUUSANKOSKI, Finland

Postby NickyP » Thu Feb 11, 2010 6:51 pm

Right. Back ontopic.

I was thinking of releasing a demo of my game soon, since I haven't touched it recently. I'll put in the enemies a few of you ripped and we'll see.
User avatar
NickyP
Xanafalgue
Xanafalgue
 
Posts: 29
Joined: Tue Dec 15, 2009 8:48 am

PreviousNext

Return to Fan stuff

Who is online

Users browsing this forum: No registered users and 2 guests

cron