by Wing-0 » Fri Sep 24, 2010 4:04 am
I myself worked on a PS3 remake project, finishing a script, character designs and half of the monster designs. However, the coder back then (Naflign) one day went AWOL and hasn't reappeared ever since. Most of the people I had gathered to help me (drawing sprites is a pain in the ass) lost interest since nothing we made could be put unto motion and I, myself started having a more and more stressful life, which is something that has only diminished a little.
I don't completely agree with Vilkacis, in that I would like to see an engine despite possibly competing with RPGMaker XP. Still, to be completely realistic, making an engine from scratch for a single niche class project has little chance of working. There is little point in this time to maintain the original sprite design template instead of a more elaborate one. The combat system is dated, even if some of the things in it haven't been used again like macros and combination attacks.
In my opinion, your efforts would be better spent in an engine with a more elaborate 2D RPG application or applications in mind.
It doesn't matter whether RPG Maker XP is considered the best available engine out there. The fact of the matter is that it is a closed source, hacked and probably illegal engine, not to mention that to some, running it and fiddling with it is a REAL pain in the rectum. An easier to use, open source engine for ANY RPG application would be better received by potential users. Benoit is a coder, for example, and I'd bet he would like to analyze it.
Personally, I would be one, since I refuse to use any RPG Maker for several reasons that I'm too lazy to discuss and that don't mean anything to this post. I have had the time to work on projects of any kind, especially this past summer where in its second half I actually got my creativity back.
Would I work on a PS3 remake again? No. There are one or two projects already. Would I like to work on a fan PS project? Yes, if my time allows for it. Would I want to work on a non related project? Definitely. While PS is one of the series I love the most, my mind doesn't dwell exclusively on it.
Long story short:
Classic PS engine: Not the way to go
A more general application engine: The best way to go
Open source: Hell yes
Python: Great choice
Those are my two cents.
The problem with coders is precisely that little word. Reliability.
Most of the coders I knew and know have little time to devote to a project like this. Life matters are always important, and the only way to get such a work would mean being paid. That's where your donation idea comes into play, but donations are hard to come by. In my case, I can't donate, I am pressed by immediate necessities that require most of the money I earn, so you would get zero from me. There are methods to publicize the project and request donations, but alas, I am oblivious to them.
There is a project for a hopefully Facebook killing application called Diaspora. They asked for donations and they got them. Point to note, they have kept people updated and are currently showing advances, with an Alpha of their project.
The most I could do, if you planned to go through with a general application engine, would be suggest applications for say, a battle system, types of attacks, subsystems (like counters for say, choosing an effect or something), which is what I was doing with Naflign back when he was working in his RPG engine.