orakio_rob wrote:Thanks a lot, Tryphon! I've told my romhacker friend about this, I'm waiting for his reply.
Regarding the quality of the rips, that's probably my fault ^_^ I don't really understand much about this stuff, so I've opened the extracted images in SGGG format and saved them in PNG format. Maybe something was lost, but as you said, they are visually the same, so I guess it's no big deal.
Don't get me wrong : if there's a fault, it's on my side. Images ARE originally (in the DAT) stored in 8bits + palette, I converted them to 32bits no palette. The conversion is no loss, but it wasn't needed (I was just lazy to read how to deal with palettes).
I can also help translating some of the comments in the source code if you need it, ok?
Thanks. I hope it won't. I'm french, and French is not so far from Portuguese.
Well, I'm editing the SLPM using an hex editor (Mad Edit) as we can't extract the content properly yet. The file is filled with spell and item names, place names and recurring messages such as "Do you want to open the chest?" and "Do you want to equip it?".
Text isn't compressed as it is in DAT files (is it in DAT files by the way) ? Could the SLPM file be completely decompressed (it would be surprising tough). I didn't find any "CM" tag inside...
I find illogical to store the party sprites in the SLPM whereas npc sprites are in the MAPDATA, and the party sprites were in the MAP in PSG1. That said, there are quite a lot of illogical things in PSG...
I'll extract images from PSG1 to see if I see something remaining.