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Re: Generation sprites?

PostPosted: Mon Mar 19, 2012 5:29 pm
by Missagh
Awesome work Rulakir. Please keep posting your progress!

Re: Generation sprites?

PostPosted: Tue Mar 20, 2012 4:06 am
by rafael_esper
That was really good, Rularkir. How much time did you take? I'm willing to help in this project.

A friend of mine had a lot of ripped sprites from PS Generation, in the RPG Maker format. I'm going to ask him this week if he can share them.

Re: Generation sprites?

PostPosted: Tue Mar 20, 2012 6:12 am
by Rulakir
nei_1.png
nei_1.png (8.67 KiB) Viewed 5821 times
Well since i can't do it all in one sitting, i do a little at a time when i get a free moment. Probably takes me about 20 minutes to extract the sprite from the background, clean up the edges, and make sure it's all symmetrical. Sometimes I have to take the best looking side and flip it to match the other side, as long as both are equal. SOI for an entire set? 3-4 hours. It'd be good if we can get some PSG1 sprites since my CD will NOT load on an emulator. BTW, next up: NEI

Re: Generation sprites?

PostPosted: Wed Mar 21, 2012 3:01 pm
by Rulakir
nei_anim.png
nei_anim.png (154.39 KiB) Viewed 5813 times
Moved away from walking sprites to combat, since i now have emulator access with full slow motion, one thing i can't capture is the slashing animations because of the overlap. But here are Nei's attacking animations. (hope no one minds the double posting)

Re: Generation sprites?

PostPosted: Wed Mar 21, 2012 5:34 pm
by carlsojos
I remember remarking elsewhere how prominent Nei's butt is in combat....

Re: Generation sprites?

PostPosted: Thu Mar 29, 2012 4:56 am
by Rulakir
kain_anim.png
kain_anim.png (85.44 KiB) Viewed 5791 times
KAIN_BASE.png
KAIN_BASE.png (36.95 KiB) Viewed 5791 times
haha yeah, i noticed that too, also in her walking sprites, which are in progress by the way. I've also ripped Kain's dagger attack animation. I'll post it now, i needed Kain for something in my game so I did him early.

Re: Generation sprites?

PostPosted: Thu Mar 29, 2012 11:38 am
by myau56
EXCELLENT ! I love this ! :) And yes, Nei have a very "strong" bottom... ;)

Re: Generation sprites?

PostPosted: Thu Mar 29, 2012 1:08 pm
by Rulakir
I'm also trying to rip town tiles into rpgvx format, which is proving tiresome >_< but i need them for my game obviously.

Re: Generation sprites?

PostPosted: Fri Mar 30, 2012 9:48 pm
by Tryphon
Hi,

I've tried (and still trying) to rip graphics from PS2G. I had decent results with a little util called texmod. For example, I got this kind of sheets quite easily :

chr_sheet.png
chr_sheet.png (28.05 KiB) Viewed 5777 times


but also :

towns-people-sheet-1.png
towns-people-sheet-1.png (19.81 KiB) Viewed 5777 times


or :

PCSX2-R3878.EXE_0x95801123 (2).png
PCSX2-R3878.EXE_0x95801123 (2).png (61.19 KiB) Viewed 5777 times


Maybe it can help.

From what I've seen, ennemies sprites are more complicated (they are made from several sub-sprites, sometimes rotated, e.g. heads).

I'm currently focused on tiles in maps, and it's even harder. I gave up in thinking I could precisely rip them, but I think I can get a quite close result if I permit some little simplifications.

Edit : by the way, texmod seems to work well with PS1G too.

Re: Generation sprites?

PostPosted: Fri Mar 30, 2012 10:09 pm
by Missagh
Tryphon that is some awesome work there, would you mind me adding these to the PS Cave resource section in the coming future? :)

Re: Generation sprites?

PostPosted: Fri Mar 30, 2012 10:27 pm
by Tryphon
Do whatever you want I already used the section quite much when working on the old Genesis version, so I'd feel as if I'd pay back my debt

I have real size maps of motavian towns (almost npc free) if you like, and a partial map of motavia (that I'll finish someday).

Re: Generation sprites?

PostPosted: Fri Mar 30, 2012 10:36 pm
by Missagh
Yes please! If it is not much trouble, please send those to my email: missagh_alami [at] hotmail.com

Re: Generation sprites?

PostPosted: Fri Mar 30, 2012 11:00 pm
by Tryphon
done

Re: Generation sprites?

PostPosted: Sat Mar 31, 2012 3:35 am
by Rulakir
Wow thanks bro, awesome work, and seems to be a lot more efficient than my method too.

Re: Generation sprites?

PostPosted: Sat Mar 31, 2012 6:39 pm
by Tanith
*cough* Speaking of butts...

>.>

<.<

...Rudger's got himself a crack problem.

(But I am enjoying these sprites. Thanks for uploading, guys!)