Phantasy Star Generation Translation tool

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Re: Phantasy Star Generation Translation tool

Postby CUE » Wed Oct 17, 2012 7:44 pm

Kyence wrote:CUE, which PSP games are you working on?

Some friends are going to translate Mana Khemia to spanish. I´m updating some old tools for Gutz games: Mana Khemia (PSP/PS2), Ar Tonelico (PS2), Ar Tonelico 2 (PS2), Atelier Iris (PS2), ...
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Re: Phantasy Star Generation Translation tool

Postby Kyence » Thu Oct 18, 2012 12:55 am

Wow, you're going to be busy :D
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Re: Phantasy Star Generation Translation tool

Postby Blaw- » Sun Jan 06, 2013 3:04 am

I'll update this thread, instead of Tryphon, to give some news (as I'm the french translator who is working with him).

The actual beta-version (not released in public) now handle most of the game texts (SLPM included), here's a little list of what algoring now do :

- Extract/Insert all the texts from the "EVENT.DAT" (the public version had sometimes bugs when the texts where extracted/inserted. I translated, for now, 25% of the main text in french and didn't spotted a single bug in extraction/insertion with the last version. "EVENT.DAT" is the file where the dialog texts are). It also handle auto-formating of the texts, of course.

- The game now display 4 lines in the dialogs windows, instead of 3 lines in the original.

- The game now use icons for the elements (Fire, Ice, Thunder, Wind) instead of names in the ACM and equip menus (to spare some room for the texts in those menus as you can only use one line where those names appear). Greyscale icons for now, but Tryphon is actually working to be able to use colored ones.

- Monsters names now use a VWF, so it looks better and you can put longer names.

- And of course, the texts strings of the SLPM (Monsters names are some of them) are handled. The SLPM has been tested on a PS2 and after a lot of work and ~30 versions of the SLPM, we can confirm that, for now, the game is now fully working on a PS2 (the first version was crashing at the title screen). We got a lot of crash (I do the beta-test on PS2 as Thrypon don't have one) but Tryphon managed to fix all the ones I found yet (the last one was a saving crash, and the worst one was a problem where your memory card was formated when you were using the savestate feature, what a nasty bug ). It seemed very important, to me, to allow people to play this game on a real PS2 so I literally bugged Tryphon until he managed to make it work (luckily, I'm not a programmer but I had seen this problem before on some PS1/PSP games and it was in fact the same problem, Sony processors require routines datas to be aligned. Once Tryphon found how to fix that, it was pretty easy, though long, to fix all those crashs).

Next (final) version of algoring (which will be released in public, I think) will handle :

- Non-breaking space (right now, using the ~ characters but the game don't handle them yet).
- Probably more fixes for the PS2 if we find some new crashs.
- New features if we need some new ones later.
- An all-in-one automatic package which should do everything needed automatically.

And I heard that once PSGEN 2 will be fully hacked, Tryphon want to go back and fully hack PSGEN1 (so I suppose Kyence will maybe make a new version of this patch when the full hack of PSGEN 1 will be over, featuring VWF font and such).

I also asked Tryphon if he can do a program to be able to manually format the text (something like "TheCheat" for the ones who know this program, it can be found on romhacking.net), which would display the text like in the game and able to manually format it, so if it's done, I think it'll be probably be released in public too, but it might take a while as he said he would do the full hack of PSGEN 1 before.

And, of course, Kyence english translated version will also feature all those things

(I hope I didn't do too much spelling errors in this long message, it's near 4:30am here )
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Re: Phantasy Star Generation Translation tool

Postby Tryphon » Mon Jan 07, 2013 1:44 pm

I got this icons browsing the net. Could someone confirm they come from PSO / PSU games, and identify the game they come from ?

icones1.png
icones1.png (2.87 KiB) Viewed 4254 times
icones2.png
icones2.png (2.32 KiB) Viewed 4254 times
icones3.png
icones3.png (19.81 KiB) Viewed 4254 times
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Re: Phantasy Star Generation Translation tool

Postby BenoitRen » Mon Jan 07, 2013 2:35 pm

The first set looks like the icons from Phantasy Star Universe. I don't recognise the rest.
Get Xenoblade Chronicles!
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Re: Phantasy Star Generation Translation tool

Postby Friend » Fri Jan 25, 2013 11:59 pm

Greetings, I need help.
Could someone upload me one 'temp/00-00000800.DAT' file?

I used algoring like this:
Code: Select all
d:/algoring/algoring.py extract d:/algoring/EVENT.DAT


Then got this error:

Extracting file # 00 at position : 0800
Could not read from file
Error in implementation/interpretation of decompression!
Extracting file # 01 at position : 1000
Already exists
Extracting file # 02 at position : 3000
Already exists
Extracting file # 03 at position : 3800
Already exists
Extracting file # 04 at position : 9800
Already exists
Extracting file # 05 at position : b000
Already exists
Extracting file # 06 at position : b800
Already exists
Extracting file # 07 at position : c000
Already exists
Extracting file # 08 at position : d000
Already exists
Extracting file # 09 at position : f000
Already exists
Extracting file # 0a at position : f800
Already exists
Extracting file # 0b at position : 10000
Already exists
Extracting file # 0c at position : 10800
Already exists
Extracting file # 0d at position : 12800
Already exists
Extracting file # 0e at position : 13800
Already exists
Extracting file # 0f at position : 15800
Already exists
Extracting file # 10 at position : 17800
Already exists
Extracting file # 11 at position : 18000
Already exists
Extracting file # 12 at position : 19800
Already exists
Extracting file # 13 at position : 1a800
Already exists
Extracting file # 14 at position : 1b000
Already exists
Extracting file # 15 at position : 1b800
Already exists
Extracting file # 16 at position : 1c000
Already exists
Extracting file # 17 at position : 1c800
Already exists
Extracting file # 18 at position : 1e000
Already exists
Extracting file # 19 at position : 1f000
Already exists
Extracting file # 1a at position : 21000
Already exists
Extracting file # 1b at position : 22800
Graphic file : ignored
Extracting file # 1c at position : 3e800
Graphic file : ignored
Extracting file # 1d at position : 5b800
Graphic file : ignored
Extracting file # 1e at position : 6d000
Graphic file : ignored
Extracting file # 1f at position : 8e000
Graphic file : ignored
Extracting file # 20 at position : aa800
Graphic file : ignored
Extracting file # 21 at position : c4000
Graphic file : ignored
Extracting file # 22 at position : e6000
Graphic file : ignored
Extracting file # 23 at position : fc800
Graphic file : ignored
Extracting file # 24 at position : 10f000
Graphic file : ignored
Extracting file # 25 at position : 124000
Graphic file : ignored
Extracting file # 26 at position : 135800
Graphic file : ignored
Extracting file # 27 at position : 152800
Graphic file : ignored
Extracting file # 28 at position : 168800
Graphic file : ignored
Extracting file # 29 at position : 184800
Graphic file : ignored
Extracting file # 2a at position : 199000
Graphic file : ignored
Extracting file # 2b at position : 1b5000
Graphic file : ignored
Extracting file # 2c at position : 1ca000
Graphic file : ignored
Extracting file # 2d at position : 1e7000
Graphic file : ignored
Extracting file # 2e at position : 1fc800
Graphic file : ignored
Extracting file # 2f at position : 219800
Graphic file : ignored
Extracting file # 30 at position : 22f800
Graphic file : ignored
Extracting file # 31 at position : 24c800
Graphic file : ignored
Extracting file # 32 at position : 261800
Graphic file : ignored
Extracting file # 33 at position : 276800
Graphic file : ignored
Extracting file # 34 at position : 284000
Graphic file : ignored
Extracting file # 35 at position : 29d800
Graphic file : ignored
Extracting file # 36 at position : 2bb000
Graphic file : ignored
Extracting file # 37 at position : 2e2000
Graphic file : ignored
Extracting file # 38 at position : 2fe000
Graphic file : ignored
Extracting file # 39 at position : 317000
Graphic file : ignored
Extracting file # 3a at position : 323000
Graphic file : ignored
Extracting file # 3b at position : 32f000
Already exists
Extracting file # 3c at position : 32f800
Already exists
Extracting file # 3d at position : 330000
Already exists
Extracting file # 3e at position : 331000
Already exists
Extracting file # 3f at position : 331800
Already exists
Extracting file # 40 at position : 333000
Graphic file : ignored
Extracting file # 41 at position : 33e800
Graphic file : ignored
Extracting file # 42 at position : 349800
Graphic file : ignored
Extracting file # 43 at position : 37c000
Graphic file : ignored
Extracting file # 44 at position : 3ae800
Graphic file : ignored
Extracting file # 45 at position : 3e2000
Graphic file : ignored
Extracting file # 46 at position : 415000
Already exists
Extracting file # 47 at position : 416800
Graphic file : ignored
Extracting file # 48 at position : 431000
Graphic file : ignored
Extracting file # 49 at position : 44d800
Graphic file : ignored
Extracting file # 4a at position : 46e800
Graphic file : ignored
Extracting file # 4b at position : 48b800
Graphic file : ignored
Extracting file # 4c at position : 4a9000
Graphic file : ignored
Extracting file # 4d at position : 4c8000
Graphic file : ignored
Extracting file # 4e at position : 4e3000
Graphic file : ignored
Extracting file # 4f at position : 504800
Graphic file : ignored
Extracting file # 50 at position : 50f000
Already exists
Extracting file # 51 at position : 50f800
Graphic file : ignored
Extracting file # 52 at position : 52a000
Graphic file : ignored
Extracting file # 53 at position : 548000
Graphic file : ignored
Extracting file # 54 at position : 552000
Graphic file : ignored
Extracting file # 55 at position : 578800
Graphic file : ignored
Extracting file # 56 at position : 5a3000
Graphic file : ignored
Extracting file # 57 at position : 5ca800
Graphic file : ignored
Extracting file # 58 at position : 5dc800
Graphic file : ignored
Extracting file # 59 at position : 5eb000
Graphic file : ignored
Extracting file # 5a at position : 5fd000
Graphic file : ignored
Extracting file # 5b at position : 614000
Graphic file : ignored
Extracting file # 5c at position : 62f800
Graphic file : ignored
Extracting file # 5d at position : 641000
Graphic file : ignored
Extracting file # 5e at position : 65a800
Graphic file : ignored
Extracting file # 5f at position : 66c000
Graphic file : ignored
Extracting file # 60 at position : 67a800
Graphic file : ignored
Extracting file # 61 at position : 694800
Graphic file : ignored
Extracting file # 62 at position : 6ba000
Graphic file : ignored
Extracting file # 63 at position : 6dc000
Graphic file : ignored
Extracting file # 64 at position : 6ec800
Graphic file : ignored
Extracting file # 65 at position : 710800
Graphic file : ignored
Extracting file # 66 at position : 72d000
Graphic file : ignored
Extracting file # 67 at position : 735000
Graphic file : ignored
Extracting file # 68 at position : 73e000
Graphic file : ignored
Extracting file # 69 at position : 747800
Graphic file : ignored
Extracting file # 6a at position : 751000
Graphic file : ignored
Extracting file # 6b at position : 75a000
Graphic file : ignored
Extracting file # 6c at position : 762800
Graphic file : ignored
Extracting file # 6d at position : 76b800
Graphic file : ignored
Extracting file # 6e at position : 776800
Graphic file : ignored
Extracting file # 6f at position : 793000
Graphic file : ignored
Extracting file # 70 at position : 79b800
Graphic file : ignored
Extracting file # 71 at position : 7b7000
Graphic file : ignored
Extracting file # 72 at position : 7c8000
Graphic file : ignored
Extracting file # 73 at position : 7db800
Graphic file : ignored
Extracting file # 74 at position : 7fb000
Graphic file : ignored
Extracting file # 75 at position : 80a000
Graphic file : ignored
Extracting file # 76 at position : 833800
Graphic file : ignored
Extracting file # 77 at position : 844800
Graphic file : ignored
Extracting file # 78 at position : 858000
Graphic file : ignored
Reading file # 00
0800
Traceback (most recent call last):
File "D:\algoring\algoring.py", line 314, in <module>
process(env, extract = True, build = False)
File "D:\algoring\algoring.py", line 122, in process
f = open(env.temp_dir + path + '.DAT', 'rb')
IOError: [Errno 2] No such file or directory: 'temp/00-00000800.DAT'


It says the file 'temp/00-00000800.DAT' couldn't be read because it couldn't be created.
Ah, just as a note: If I create a blank txt file and rename it to '00-00000800.DAT' then the tool works fine, but the 'temp/00-00000800.DAT' would still be missing.

Tryphon wrote:I got this icons browsing the net. Could someone confirm they come from PSO / PSU games, and identify the game they come from ?

icones1.png
icones2.png
icones3.png


icones1.png are the weapon elements from pso2.
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Re: Phantasy Star Generation Translation tool

Postby Kyence » Sat Jan 26, 2013 7:30 am

If my memory is correct, there is only a "blank" entry at x800; it only has the basic headers but no text or graphics within it, serving as a placeholder. Tryphon has a way to ignore that spot.

Friend, are you planning to translate the game as well? Which language? I ask because I am working on the English translation and if you are working on one as well, we could combine forces.
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Re: Phantasy Star Generation Translation tool

Postby Tryphon » Sat Jan 26, 2013 10:47 am

You can ignore file 00 with the flag '-i 00'. For an unknow reason, this file provides sometimes problems, but you can ignore it safely, it doesn't contain any dialog. I've (almost) made another, more complete but heavier, version of algoring, which uses CUE tools to decompress, rather than OrakioRob's ones, and this problem doesn't occur anymore.

If you plan to translate PSGEN2 in any language, please tell us here, so you can find some help with others people translating (Kyence is translating in English, Hiei- in French, and OrakioRob plans to translate in Portuguese / Brazilian) and so I can provide support for various hacking issues.
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Re: Phantasy Star Generation Translation tool

Postby Friend » Mon Jan 28, 2013 12:16 pm

Kyence wrote:Friend, are you planning to translate the game as well? Which language? I ask because I am working on the English translation and if you are working on one as well, we could combine forces.


Kyence wrote:...we could combine forces.


GATTAI DA!!- or so I'd like to say.
Oh, no no, it's not like this. I just started studying japanese like 2 months ago, then I thought "Well, I sure could make a good use of a challenge. It sucks if it's going too slow", so it's going to be my first time (playing a jap game). Then I set myself towards the internet. Just to find that text hookers for the ps2 don't exist yet and after some time I accidentally found this thread.
Long story short: As I'm now, I couldn't help even if I wanted, sorry.
*starts playing lute* ♪ ♩ ♪ ♩ ♪ ♪ ♪
I hope you guys enjoyed the sound.
So, I will now set myself towards my first adventure, あばよ.
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