My new phan game in the works.

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My new phan game in the works.

Postby mikepjr » Fri Feb 08, 2013 3:24 pm

Due to lack of interest from the community, i removed everything. about this game.
If people start showing interest again, i will post what i am working on.
As of this time, i see no sense keeping information posted here...
You can find information in other places... just look up "Solar Phantasy".
Peace out all.
Last edited by mikepjr on Sun Mar 31, 2013 2:26 am, edited 6 times in total.
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Re: My new phan game in the works.

Postby BenoitRen » Fri Feb 08, 2013 11:35 pm

I'd make the menus opaque so they'd remind the player more of Phantasy Star II.

The font is all right.

I don't understand what would be first person about the PSI style if the characters would still show up at all. I'm open to both styles, but most people will prefer a third person view.
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Re: My new phan game in the works.

Postby mikepjr » Sat Feb 09, 2013 12:54 am

Removed..
Last edited by mikepjr on Sun Mar 31, 2013 2:22 am, edited 1 time in total.
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Re: My new phan game in the works.

Postby LegoMuskCat » Sat Feb 09, 2013 3:27 pm

Were people really that harsh? I guess I missed that. >.> The thing is, you'll get nowhere by trying to please others. So it's good that you're doing this for yourself, you'll be happier in the end without any commitments to anyone but yourself. And I'll simply leave it at that.

Now addressing what you requested feedback on:

- Menu Graphics: I like it. I'd probably bump over the party window a little, but other than that it's fine how it is. But I do think PSIV fonts would be interesting to see a shot of for comparison's sake.

- Battle System: Everyone is fond of PSIV's battles. However, PSI is easier to replicate due to no characters to animate. I think it depends on how large of a cast you're dealing with vs how much work you're willing to invest into this project.

- PSI Styled dungeons are possible with the right script. I'd honestly love to see this implemented in a fan game, it'd be an awesome nod to PSI.

I'm not as active on the board as I used to be due to real life commitments, but if you need an opinion, drop me a PM if you want. ^-^ Good luck with this game, it seems promising so far.
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Re: My new phan game in the works.

Postby BenoitRen » Sat Feb 09, 2013 3:48 pm

mikepjr wrote:As for the battle system, i was referring to part 1 on the master system, not the one that was on the playstation 2

I know. Ah, I see where I misread now. My bad.
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Re: My new phan game in the works.

Postby mikepjr » Sat Feb 09, 2013 6:00 pm

Removed..
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Re: My new phan game in the works.

Postby Di.H » Sat Feb 09, 2013 6:03 pm

Do you wanna little graphic help?
And tried to use google)))
http://www.rpgrevolution.com/forums/ind ... opic=44427
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Re: My new phan game in the works.

Postby mikepjr » Sat Feb 09, 2013 6:54 pm

Removed..
Last edited by mikepjr on Sun Mar 31, 2013 2:23 am, edited 1 time in total.
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Re: My new phan game in the works.

Postby Di.H » Sat Feb 09, 2013 10:17 pm

We all know, how it looks like
http://www.rpgmakervxace.net/topic/6975 ... d-dungeon/

""Thanks for the offer of graphics, that's actually the one thing i don't have as much trouble with....""
When I'm look's screens, I cant said the same =)
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Re: My new phan game in the works.

Postby mikepjr » Sat Feb 09, 2013 10:43 pm

Removed..
Last edited by mikepjr on Sun Mar 31, 2013 2:24 am, edited 1 time in total.
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Re: My new phan game in the works.

Postby Di.H » Sun Feb 10, 2013 8:58 am

""They look bad?""
Character's design looks bad. Recolored Alys and Chaz. Facemaker looks bad too.
It's just my opinion...
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Re: My new phan game in the works.

Postby mikepjr » Sun Feb 10, 2013 9:02 am

Removed..
Last edited by mikepjr on Sun Mar 31, 2013 2:24 am, edited 1 time in total.
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Re: My new phan game in the works.

Postby Tanith » Sun Feb 10, 2013 9:55 am

mikepjr wrote:I was planning to either make a game that takes place in Algo.. science and technology has gotten so advanced, they literally rebuild Palma..... that was one idea.

That's a pretty cool idea, actually. Approved! *stamps Mike's forehead*
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Re: My new phan game in the works.

Postby Tryphon » Sun Feb 10, 2013 9:57 am

You're totally right in starting with simplified and quick-to-draw graphics. Losing time on it is the best way to give up your project.

To be true, so far, they look decent and sprites and background mix well.

Good luck for the remaining work, which seems still huge.
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Re: My new phan game in the works.

Postby Di.H » Sun Feb 10, 2013 11:24 am

mikepjr wrote:You don't have to play it... on top of that... you should learn to read... those are temporary... i have already stated that a lot of things are placeholders... god..
On top of that, if you look REALLY close, you can see the shading i have done... you can easily compare what i have so far to... you know what? I don't have to explain myself, again.. you DON'T have to play it.......


Calm down, pale. I just say my opinon and that's all. Why so much angry?
Me tried to help, not more than that
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