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Discuss/post fan stuff (images, fictions, games...)

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Postby Parma Ham » Mon Dec 08, 2014 6:28 am

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Last edited by Parma Ham on Thu Feb 12, 2015 9:53 pm, edited 7 times in total.
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Re: Phantasy Star II vs. "The Grand List"

Postby Parma Ham » Mon Dec 08, 2014 6:31 am

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Last edited by Parma Ham on Thu Feb 12, 2015 9:53 pm, edited 2 times in total.
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Re: Phantasy Star II vs. "The Grand List"

Postby Shinuzzo » Mon Dec 08, 2014 9:02 pm

*Last Law of Travel (Big Joe Rule)*

As has been described, you must endure great trials just to get from town to town: locating different vehicles, operating ancient transport mechanisms, evading military blockades, the list goes on. But that's just you. Every other character in the game seems to have no trouble getting to any place in the world on a moment's notice.

Yep. New party members show up at Rolf's house in the blink of an eye, and none the worse for wear. Of course, they promptly lose this nimbleness the instant they join up."


Well, the game does have teleporters so this makes more sense than most RPGs.

95. *Selective Invulnerability Principle*

RPG characters are immune from such mundane hazards as intense heat, freezing cold, or poison gas... except when they're suddenly not. Surprise!

ps2.95 - *Selective Invulnerability Principle*

Yep. Poison gas in Dezo's atmosphere? Pfff, ain't no thang. A vertically-challenged wrestler spits on you? Whoops. NOW I'm poisoned.


Actually, it's been suggested that there was no danger from the gas leak to begin with and Mother Brain faked the whole thing to get the Palmans off Dezoris. After all the musk cats were perfectly fine and even if the Dezorians were immune the Clone Lab Grandma is still around.

96. *I'm the NRA (Billy Lee Black Rule)*

Opposition to gun control is probably the only thing you could get all RPG characters to agree upon. Even deep religious faith and heartfelt pacifism can't compete with the allure of guns.
ps2.96 - *I'm the NRA (Billy Lee Black Rule)*

Yep. Guns are just swell.


Actually, Anna hates guns. That's why she can't equip them.

97. *Three Females Rule*

There will always be either one or three female characters in the hero's party, no matter how many male characters there are.
ps2.97 - *Three Females Rule*

Nope. You eventually have four women in the roster. After Nei's death, you're not obligated to have ANY in your active party.


I think it means three female total playable characters. Nei's in the group too long to be considered a guest character though. And she's revivable on a second playthrough in the remake so that makes it even more questionable.

118. *Stop Your Life (Setzer Rule)*

No matter what kind of exciting, dynamic life a character was leading before joining your party, once there they will be perfectly content to sit and wait on the airship until you choose to use them.
ps2.118 - *Stop Your Life (Setzer Rule)*

Yep. It's a wonder that the bench-warmers don't just get bored after awhile and go on their merry way. (Maybe Rolf's got some Sega games at his house.)


Well, they can make stuff and train in the remake at least.

166. *Key Item Rule*

Never discard, sell, or otherwise remove permamently from your possession any items you begin the game with or acquire within the first town. This is especially true for items that seem to have no practical use, because of...
ps2.166 - *Key Item Rule*

Yep. Your initial equipment is unremarkable, but you do get the visiphone in Paseo, eventually. Dropping or selling that is a REALLY bad idea.


Shir can steal more than one Visiphone so it's more an inconvenience if anything.

190. *Weapon Rule*

There's always a hidden creature who is much harder to defeat than even the ultimate bad guy's final, world-annihilating form. It's lucky for all concerned that this hidden creature prefers to stay hidden rather than trying to take over the world himself, because he'd probably win. As a corollary, whatever reward you get for killing the hidden creature is basically worthless because by the time you're powerful enough to defeat him, you don't need it any more.
ps2.190 - *Weapon Rule*

Nope. Like THAT'S what this game needs. YOU SICK, GRAND LIST?


Well, most people consider Dark Force harder to beat than Mother Brain, but he's not optional.
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Postby Parma Ham » Tue Dec 09, 2014 2:34 am

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Last edited by Parma Ham on Thu Feb 12, 2015 9:54 pm, edited 1 time in total.
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Re: Phantasy Star II vs. "The Grand List"

Postby bragatyr » Wed Dec 10, 2014 7:38 pm

Still gotta go through the whole thing, but this grand list is always awesome!
http://www.youtube.com/user/Bragatyr/videos My Youtube page, with random retro video game covers.
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Re: Phantasy Star II vs. "The Grand List"

Postby Shinuzzo » Wed Dec 10, 2014 8:32 pm

Parma Ham wrote:First off: many thanks for the feedback, Shinuzzo. I really appreciate you taking the time to respond.

Second: WOW. Did you read through that whole thing in like a day? I'm really impressed.

Third: are you the same Shinuzzo who posted this? If so, then many, MANY thanks for keeping that link to the PS2 retranslation alive! I gave a shout out to you for it here. Thanks a ton!


Yes, that would be me. I've read through the original list before, so it didn't take all that long.


That's an interesting theory. I just assumed the poison gas had sort of dissipated, or that it was only harmful to the Palmans' pet animals (the mutated rabbits, etc.). Hmm...why would Mother Brain want to get the Palmans off of Dezo? Is there something I missed? I kinda figured the poison gas incident was just poorly written, but maybe I was being hasty


Well, considering she outlawed space travel she might have not wanted people using the space port.

Shinuzzo wrote:
ps2.166 - *Key Item Rule*
Yep. Your initial equipment is unremarkable, but you do get the visiphone in Paseo, eventually. Dropping or selling that is a REALLY bad idea.

Shir can steal more than one Visiphone so it's more an inconvenience if anything.

What, seriously? I had no idea. How do you do that?


The same way she steals the first. I had her in my party when I went to store some stuff in the baggage room. She ran off and when she returned she had another Visiphone.
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Postby Parma Ham » Wed Dec 10, 2014 11:38 pm

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Last edited by Parma Ham on Thu Feb 12, 2015 9:54 pm, edited 1 time in total.
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Re: Phantasy Star II vs. "The Grand List"

Postby BenoitRen » Thu Dec 11, 2014 2:18 pm

I don't think the Key Item rule applies because it refers to key items. Meaning, items you need to be able to beat the game. Look up Sword of Vermilion (another Mega Drive RPG) for a good example.
Get Xenoblade Chronicles!
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