I guess it'll take time to get back some peoples here.
By the way, Tryphon sent me that : http://www.hiei-tf.fr/SLPM_625.rar (to test it, so I'm sharing it with you).
Goldenboy wrote:For the TESTING subject thing I'm a bit POLEMIC.
I've read about 10 pages of the ORIGINAL TRANSLATION PROJECT of people wining of "this and that", of the fact that everyone disapperead,etc etc.....NOW that I (we) brought up back the project for PSGEN1-2 alive i was expecting MUCH MUCH more SUPPORT .
In my original post i ONLY asked for people to play GAME and report....but ONLY YOU and Blaw are actively supporting me and trying to FINALIZE PROJECT!!
I CAN'T SEE THE COMMUNITY SUPPORT! SORRY! I FIND EXTREMELY UNFAIR THAT YOU (WE) HAVE TO DO ALL ALONE...we're working as FANS for FANS...
Sorry for this little rant
Goldenboy wrote:@Blaw-
It doesn't work..i've replace the japanese base SLPM in "ORIGINAL" folder and it trows errors...
I'm trying to reverse-engineering IT but it's difficult...If Tryphon have the updated version of the algoring scripts it would be more easy
PS: I also tried to replaced HIS SLPM into my ISO (working) but as expected i'ill lost all MY FIXEs to ECM, Silka Tornado etc. etc.
PS2: Just to BE CLEAR...If HE still working on it and want to complete the project...i'll make a step back.
I don't know if he knows about this V2 and what he thinks (support me)..... The V2 post is born because i've understanded that Tryphon didn't want to continue (or have enough time) ...so if he continue i'll stop here and wait HIM patiently.
Okay, I looked into it and indeed my personal algoring is more recent (I had continued hacking PSGEN1, I probably also applied some modifs for PSGEN2 meanwhile) and have a difference with the old version:
In the old version, I had wrote a text display routine, and I had modified each call to the original function to re-route them to my own function.
In the new version, I completely replaced the old display function by my own function, so I don't have to modify the calls, they directly run mine.
And so, the bug is no more present! In the old version, presumably, I had forgot to modify a function call, the one which displayed the text if a item was drop, and this is what made the game crash.
I send you the patcher. If you want the entire package (to test if PSGEN1 is working, for example), say it to me.
# Replace calls to $155978 by calls to r_pixel_len
prg.insert(ee_jal(r_pixel_len) + '******** ******** 2d906000', 0x14c240)
prg.insert(ee_jal(r_pixel_len) + '******** ******** 2d306000', 0x14c26c)
# Replace calls to $155978 by calls to r_pixel_len
# almost all occurences are useless due to
# previous modification, but in case of side-effets,
# I keep them commented
## prg.shunt(ee_jal(r_pixel_len) + '0000448c e0010624 00000000'
## '2330c300 6402238e 80800a3c 40190300', 0x149da0, ret = 0x149dbc) # item dropped
## prg.insert(ee_jal(r_pixel_len) + '******** ******** 2d906000', 0x14c240)
## prg.insert(ee_jal(r_pixel_len) + '******** ******** 2d306000', 0x14c26c)
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