PS IV Looking for Monster Spawn Data

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PS IV Looking for Monster Spawn Data

Postby Defiant1 » Sun Mar 11, 2018 4:42 pm

I'm trying to sniff bytes related to monster spawn using Cheat Engine, but the only luck I've had so far was to find an address that lets you fight bosses (translated to cheat code FFECFC:00xx). Can you guys help me find something similar for all monsters, or how to lock the battle randomizer to a specific sequence?

Thnx.
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Re: PS IV Looking for Monster Spawn Data

Postby Zucca » Sun Mar 25, 2018 2:45 pm

Most of the monster data is compressed (kozinsky compression). So you'd need to look that data from RAm not from the game rom. I don't exactly know when the data is uncompressed. Meaning if it's in the RAM all the time after initial decompression upon booting the ROM or only as-needed.

This topic might give you more clues.
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Re: PS IV Looking for Monster Spawn Data

Postby Defiant1 » Sun Mar 25, 2018 4:40 pm

That's too bad. This code I found works perfectly with bosses (values 00 to 1A). Values above 1A spawn non boss formations, but are unstable and different, depending on game progress. I was hoping I can find a way to stabilize them but I had no luck poking other bytes.

By the way, this address is also mentioned in lory's uncompressed disassembly (file ps4.constants.asm)

Event_Battle_Index = ramaddr($FFFFECFC)
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