by lorenzo » Thu Apr 02, 2015 8:27 am
Thank you! I noticed that page long ago and it would be nice if it could be expanded. I'm not sure if I'll do that, but having a good, organized documentation would be cool, both for people who want to hack and those who are just curious.
Anyway I uploaded a small update (and got approved) for Phantasy Star III; most of the changes are hardware related, like VDP, Nemesis compression, etc, but I also renamed "text_buffer" to "script_offset", put more RAM constants and small explanation on how some demos are handled. By demos I mean the automatic input that happens, for example, at the wedding scene at the start of the game. Other things include some info about the escape rate, some technique TP costs (so it should be slightly easier to see how variables are handled in battle when they are used), and... well other things I can't think of at the moment.