Forcing battles with garbage data (PS1)

Discuss anything related to the Phantasy Star series

Forcing battles with garbage data (PS1)

Postby etony33 » Tue Oct 22, 2019 11:30 pm

The monsters in PS1 range from 01 (Swarm) to 4A (Saccubus). However, since it's 8-bit, it can be forced to read anything from 4B to FF as an "enemy". Many crash the game, but not all, such as this one:

<blockquote class="imgur-embed-pub" lang="en" data-id="a/WKzxL7W"><a href="//imgur.com/a/WKzxL7W"></a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>
User avatar
etony33
King Rappy
King Rappy
 
Posts: 892
Joined: Sat Dec 28, 2013 9:21 pm

Return to Phantasy Star

Who is online

Users browsing this forum: No registered users and 22 guests

cron