lyla2284 wrote: I could post the ideas I have for the entire game plot, and I showed it to someone who happens to be an excellent writer and definitely NOT a PS4 fan, so there's no bias there. And he loved it.
That doesn't sound neutral to me; it sounds biased in the opposite direction: That he doesn't like PSIV (like you). Correct me if I'm wrong.
Anyway, please share your story ideas. You know I like writing, and you'll get better, more detailed feedback from me by sharing. I don't like getting little bits of incomplete information about your game; I'd much rather discuss what does and doesn't sound/feel right about your game when I have a much clearer idea of what your in-depth plans are. That is, if you still feel like sharing them.
And you don't have to worry about unwarranted negative critiques from me. Honestly, I'd heed Wing-0's advice. I might not blow glitter and rainbows up your arse, telling you, "OMG AWESOME I LUV DIS GAME, UR TEH BEST EVAR!" but do expect
honest feedback from me. You should know me well enough by now that I'll do it in a rational, unbiased manner.
lyla2284 wrote:-Secondly, I am not changing my train of thought by making this game an adventure that solely focuses on Alys. There were so many characters in IV that had potential ( like Hahn, Demi and Wren ) but they were skimmed over...
Hm, okay, but when I look at your screen shots it looks like a mostly-Alys adventure. Again, perhaps by sharing more of your story I could see how the other characters fit in.
lyla2284 wrote:-Thirdly, Rika should never have existed in the first place. Her DNA was supposed have died with both Nei and Neifirst when they killed each other. I.m.o, Nei is the only Numan of note. If Nei's DNA still existed, surely she could have been brought back, right?
I could argue that some sneaky scientist from Nei's time hid numan DNA against the government's orders but didn't know about Nei's existence, since she was a surprise split from Neifirst, therefore the clone labs didn't have the DNA. Things are rarely black-and-white. ;)
lyla2284 wrote:- Zio's cult is no longer the comic-relief it was in IV. It has a far more deep-rooted purpose that trying to get everyone to worship Zio himself.
I think his ultimate goal was to annihilate all life, which I'm assuming meant his annihilation, too (I never really understood that, other than perhaps after he died he'd be a god or something), and that though his worshipers uttered things like "Save me Zio!" that the hook in joining the cult was that the end was near and they'd receive some kind of protection from Zio/DF, not that it was simply an all-out narcissism-fest for Zio. But anyway, more cult development could be cool.
lyla2284 wrote:With regards to the game's difficulty. It is not hard people.
I don't think meteor9 was speaking in terms of mere difficulty; he was saying it's too grindy with little reward. Really, as much as I like PSII and all its grindiness, it's because I grew up with PSII being my #1 RPG. I like savoring how long and laborious it is getting enough meseta/exp. points to get weapons/techs/survive the next dungeon. I doubt others really appreciate that like I do, and it's completely understandable. I'm more the anomaly than the norm. Don't suck the fun out of your game by making players grind so much. That style of RPG is a relic.
lyla2284 wrote:ut to cut a long story short. I know I'm not popular over here, but I just thought there'd still be some people who are genuinely interested in this game and take it for what it is...
I'm sure there's still plenty of interest here in your game. Again, I'll say listen to Wing-0. Don't be allergic to criticism, and know that over here you're simply not going to get the unabashed fan orgy of brown-nosing and ego-stroking that goes on at that other site. You're a smart enough person to ignore the blatantly rude comments, right?
lyla2284 wrote:They simply didn't get enough support and fans bombarded them with their own interpretations of how the game should be, according to them, and not the poor creator. Sad but true.
What kind of support are you looking for? This comment comes across like this: "shame on you for commenting on my game but not helping me." Feedback is help, and you should expect people to come in with their own ideas; that's just human nature. Don't bite the hand that feeds, m'dear. If you need a clearer idea of where I'm coming from in regards to your game, I can help by offering story suggestions, I can proofread script, but truthfully I'm really busy and don't have time to test your game. Don't take that to mean I'm simply admiring your game from afar and have no right to comment on it. I know nothing about coding, spriting, programming, etc. Few people do. Just keep that in mind, because it seems to bother you that you get feedback without some kind of magical "support." Feedback
is support, and don't forget that people like me are good for getting word out about your game. I might not have enough time to be a tester, but I might know other people that enjoy new games who I'd be willing to pass your game along to. Word-of-mouth, FTW! If you're going to piss and moan about lack of "support," then people will lose interest in your game rapidly. You have to be a good saleswoman, don't forget. ;)
lyla2284 wrote:But I'm sticking to my guns. That's final. BaNL is popular on non-PS sites, so I'll make the game for those souls who are still interested in the game and take it for what it is.
Again, don't start out defensively. We don't need to hear how others find your game wonderful, as if no one here is interested in your game and we're all meeeeeeeeen for daring to give out critiques. Be willing to hear different critiques; I think it would improve your game over hearing constant praise. Forget what others said in the past here; start fresh. So far I think you've already received some great detailed feedback since you updated your thread.