by Kyence » Mon Apr 30, 2012 2:56 am
Tryphon: you make a good point. Unfortunately, I think that would require creating a map and then pointing to that image. I'm sure it can be done, but I think it would require an advance romhacker, which sad to say, I am not.
Another possibility could be if a pointer was found that "shrank" the space between letters: OrakioRob,Ignitz, and RodolfoRG found a value for the text used in speech/dialogue. They were generous enough to show me; we are all trying to find similar ways to decrease the space in the spell,items, and names...I spent hours with no luck:( I think there could be a real possibility that the names could be longer if this is found, but some care would be needed to edit the speech text so that special codes are not overwritten. I think I will leave that for someone else to tackle though; I just wanna translate the game completely at least once, hehe.
I have been helping OrakioRob with the monster names showing up beneath them. For the longest time, I played with the map of these letters to use the kana as "English," since the original programmers placed pointers for the English letters up to Z...but stopped making the font at D. This weekend, I "transplanted" the map from PSG2,tweaked each letter to fit in the spaces, and voila! Letters! Due to the pixel constraints and the misery of aligning 3 channels worth of images, the spaces aren't always "perfect" between letters,but I am happy enough with it to leave it like so. Sometimes I feel like the kid with poor coordination making the worst macaroni art in the class while working on this game...
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