lorenzo wrote:Ok, so if I copy the linux_build folder in the ps3 and ps4 project folders, no changes are needed right? That's neat.
Exactly, but the user could have build.sh
anywhere.
I may create a seperate project for the build script, that I then sync with the disassembly projects. After testing, I'd do the regular pull request to your projects.
lorenzo wrote:Before I do that, I'll wait until you finish your testing.
I'll try out the other games as well.
I'll plan to add binary patch creation support for the script as well. Meaning that it could then produce patches for say romhacking.net for example with a single command that first compiles the asm and then automatically creates the patch.
BTW... What's the preferred binary patch file format? I read that people use some Lunar patches or something like that...