Phantasy Star IV Dialogue and Formations Uncompressed

Discuss anything related to the Phantasy Star series

Phantasy Star IV Dialogue and Formations Uncompressed

Postby lorenzo » Sun Jan 14, 2018 4:46 pm

So, I finally got around to editing the disassembly to store the dialogues and battle formations uncompressed in the ROM. You can find the project here:

https://github.com/lory90/ps4disasm-uncomp

You can find them in the "script" and "formation" folders.

It's mostly untested, so you may run into issues. If that's the case, let me know.
lorenzo
Blastoid
Blastoid
 
Posts: 92
Joined: Thu Dec 25, 2014 12:57 am
Location: Italy

Re: Phantasy Star IV Dialogue and Formations Uncompressed

Postby Doctor Hooves » Mon Jan 15, 2018 8:53 pm

This seems pretty cool. I’ll look into it sometime this week. It’s been a while since I did something Phantasy Star related.
User avatar
Doctor Hooves
Blastoid
Blastoid
 
Posts: 237
Joined: Sun Jan 12, 2014 2:08 pm
Location: Frigidia

Re: Phantasy Star IV Dialogue and Formations Uncompressed

Postby Zucca » Mon Jan 15, 2018 9:52 pm

Great news! Good work!
I am NaN!
User avatar
Zucca
Neifirst
Neifirst
 
Posts: 1916
Joined: Sun Sep 23, 2007 7:06 pm
Location: Rasi, Kouvola, Finland

Re: Phantasy Star IV Dialogue and Formations Uncompressed

Postby Doctor Hooves » Thu Jan 18, 2018 10:55 pm

I tested out some stuff with this. Here are some of things I found out:

-Enemies don’t have individual escape rates, the formations do.
-It’s possible for as much as 3 Sandworm types to appear on the screen at one.
-Some methods can make enemy Alys’ name appear - which is Ryre, her name in Japanese.
-Enemies themselves don’t drop items, as they’re also contained in formations.
-Some vehicle enemies have extroardinarily high attack power, being able to do as much as 360 damage at times.
User avatar
Doctor Hooves
Blastoid
Blastoid
 
Posts: 237
Joined: Sun Jan 12, 2014 2:08 pm
Location: Frigidia

Re: Phantasy Star IV Dialogue and Formations Uncompressed

Postby Doctor Hooves » Mon Aug 27, 2018 6:08 pm

Another funfact I learned today:

The Grasshound enemies can paralyse you, only this is never shown in the vanilla game due to them being vehicle only.
User avatar
Doctor Hooves
Blastoid
Blastoid
 
Posts: 237
Joined: Sun Jan 12, 2014 2:08 pm
Location: Frigidia

Re: Phantasy Star IV Dialogue and Formations Uncompressed

Postby Zucca » Tue Aug 28, 2018 5:36 am

I guess Grasshounds were originally intended to appear as "normal", non-vechile enemy.
While you're at it, could you also check all the other vechile-enemies for any strange bits?
I am NaN!
User avatar
Zucca
Neifirst
Neifirst
 
Posts: 1916
Joined: Sun Sep 23, 2007 7:06 pm
Location: Rasi, Kouvola, Finland

Re: Phantasy Star IV Dialogue and Formations Uncompressed

Postby Doctor Hooves » Tue Aug 28, 2018 4:59 pm

Yep, I found another - the Forced Flies can poison you. There doesn’t seem to be any other occurences with vehicle enemies have an after effect with physical while in actual battles other than the two I found out.
User avatar
Doctor Hooves
Blastoid
Blastoid
 
Posts: 237
Joined: Sun Jan 12, 2014 2:08 pm
Location: Frigidia

Re: Phantasy Star IV Dialogue and Formations Uncompressed

Postby Doctor Hooves » Mon Feb 25, 2019 7:56 pm

I have a question: Why do some enemies cause colour glitches when placed next to others?

Dimension Worms with Blind Heads is fine, but I tried Dimension Worms with Shadow Mirages, and it causes a glitch to copy the Dimension Worms’ colours onto the Shadow Mirages. Some enemies create glitches no matter who they’re next to, like Mini Worms with any Sworm Flies in my tries.

So, what causes? Why do some enemies cause palette glitches when next to others, but not all of them do?
User avatar
Doctor Hooves
Blastoid
Blastoid
 
Posts: 237
Joined: Sun Jan 12, 2014 2:08 pm
Location: Frigidia

Re: Phantasy Star IV Dialogue and Formations Uncompressed

Postby lorenzo » Tue Feb 26, 2019 9:50 pm

Some enemies use more colors than others, so they were designed to be alone. If you put them with other enemies, they would share the same values. Besides there are certain enemies that have cycling colors so they require more palettes slots.
lorenzo
Blastoid
Blastoid
 
Posts: 92
Joined: Thu Dec 25, 2014 12:57 am
Location: Italy

Re: Phantasy Star IV Dialogue and Formations Uncompressed

Postby Doctor Hooves » Fri Apr 26, 2019 12:50 pm

I’ll try have a go at this again and hope that I can do something interesting with formations.

Also, I’m not sure why, but I always get in the mood to do Phantasy Star stuff a few days before my school holidays end XD
User avatar
Doctor Hooves
Blastoid
Blastoid
 
Posts: 237
Joined: Sun Jan 12, 2014 2:08 pm
Location: Frigidia

Re: Phantasy Star IV Dialogue and Formations Uncompressed

Postby Doctor Hooves » Thu May 02, 2019 7:23 am

I was testing some formations and I can confirm that an Igglanova is fine as a regular enemy, so long as the Xanafalgues are listed too, but they won’t appear until Fission is used.
User avatar
Doctor Hooves
Blastoid
Blastoid
 
Posts: 237
Joined: Sun Jan 12, 2014 2:08 pm
Location: Frigidia

Re: Phantasy Star IV Dialogue and Formations Uncompressed

Postby Doctor Hooves » Thu May 02, 2019 7:17 pm

I found out what was causing the palette issues! It was by next changing the 2nd last value (before $FF). It was to split up enemy groups. I noticed this when I make 3 Chaos Bringers appear at once, the game made their name appear on both sides as the value wasn’t edited so it would appear they’re the same group (I edited over groups, like copy pasting and then editing).
User avatar
Doctor Hooves
Blastoid
Blastoid
 
Posts: 237
Joined: Sun Jan 12, 2014 2:08 pm
Location: Frigidia

Re: Phantasy Star IV Dialogue and Formations Uncompressed

Postby Doctor Hooves » Fri May 03, 2019 5:05 pm

Been doing a bit of testing, and I found something interesting - a Sandworm can’t appear alongside another enemy, because when you escape, the screen will go black. Infantworms can appear next to other enemies though, so I guess that’s the closest thing.
User avatar
Doctor Hooves
Blastoid
Blastoid
 
Posts: 237
Joined: Sun Jan 12, 2014 2:08 pm
Location: Frigidia

Re: Phantasy Star IV Dialogue and Formations Uncompressed

Postby xfixium » Sat Jan 18, 2020 8:49 pm

While reading in the formation data, I used the number of enemies byte to read in the enemy data, came upon an error.

On formation $177:
$31, $31, $10, ItemID_Trimate, $04, $01, $06, EnemyID_BladeRight, $89, EnemyID_FrostSaber, $14, EnemyID_FrostSaber, $1F, $FF

The 5th byte reads in as 4 enemies, but there are only 3. Just a fyi.
xfixium
Xanafalgue
Xanafalgue
 
Posts: 29
Joined: Wed Jan 15, 2020 1:46 pm


Return to Phantasy Star

Who is online

Users browsing this forum: No registered users and 15 guests

cron