Credit where credit is due: the father-daughter relationship at the start was very cute. You used a sphinx, didn't you? Bloody beasts... but a nice, accurate PS1 touch.
There are a few things that need work. Pacing is kind of... unstable. It was rushed in too many spots, so it was difficult to stay within the flow of the story. Time was too liquid; things you could have spent time on, you did not, and when you did spend time, there was a bit of a sense of rushing. Mila could have been developed more, but was not, so it was difficult to bond with her.
Mila's name does appear a lot (logical, it's her story), but you should also consider alternate ways to refer to her in-story.
I'm glad she accomplished her mission, but...
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