I've been wanting to play this for a long time, and I'm really excited the translation is done. In playing, though, there appears to have been a lot of really nonsensical, apparently incompetent, decisions in the design of the game's mechanics. Amia is now terrible due to the way they changed slicers, for example, meanwhile Rudger is even more OP than he was in the original. Silka is now only average speed, which makes no sense since she's a thief and that's her main selling point. Nei's rebalance was very lazy and she's blatantly overpowered throughout the game. She learns techs asymmetrically that make Anne obsolete, and rather than getting new Nei-flavored equips (ribbons and vests), she just uses gear meant for other characters. Most importantly, her Animal Claw has a staggering 120 ap, making it nearly twice as powerful as the Nei Sword, which is absurd (the designers probably didn't realize that 2 handed weapons only actually use half of their displayed attack value, which also means they didn't buff the defense value provided by swords as they did with shields/armels like they should have). This makes Nei hit almost twice as hard as Eusis from that point on, which is preposterous.
The elemental affinity system is of dubious value due to how weakly they hit unless the enemy happens to be weak to that element. Huey still doesn't have a good damage attack tech, despite being the game's primary "mage", and TP growth is still too low across the board.
The game is actually more difficult than the original with the exception of cheap exploits, like the OP limit skills and the ability to buy Star Atomizers for really cheap and hold a lot more in your inventory (making Anne pointless, especially with everyone's low TP max values).
I was wondering if there's been any research done, as a result of the translation work, into deciphering where some of these values lie in the game's memory. I'd love to tinker with various things like monster stats, weapon/armor attack values, tech editing, and stat growth/tech acquisition.
Thanks! And I'm loving the translation!