Drew a Rag Rappy today (and also an Al Rappy, given that it's largely a palette swap, and only really differs in two ridges across its belly). I thought about using the Rappy sprites from Phantasy Star IV, but the Rappy design changed quite a bit for PSO, and the PS4 Rappy was also so much better than what I can draw that I feared it would make the rest of my graphics look terrible.
Almost done with the Forest's monsters now! I just have to do a Monest and finish the Dragon. Then begins the long and arduous process of making them all animate. I'm not really much of an animator (I'm not really much of an artist in general :'D), but this was always supposed to be a learning project for me anyway, so it'll be an interesting challenge.
augmentedfourth wrote:Oh wow, this looks really cool! Usually fan games aren't my thing, but whenever you have a demo or something ready, I'll give it a try!
Thanks, I really appreciate the kind words! I don't generally do fan games either, either as a player or as a developer, but I'm having so much fun with this. The story, setting and characters of PSO are barebones enough that there's tons of room for expansion, but also interesting enough that it's a fun setting to write in, and the gameplay is so far removed from the older games in the series that it's been interesting thinking about how to implement some of those differences within the framework of a story-driven, turn-based 2-D RPG.
I'm still a long way away from releasing anything that's actually fun to play, but I'll definitely let you know if and when I do! I might throw up a battle engine demo here in the not too distant future, as that side of the game is approaching completion (albeit with some missing sprites and not too many enemies, techs, items, and skills programmed in just yet), and I'd appreciate people testing it / doing their best to break it. I've been testing it pretty rigorously as I go along anyway, but invariably one of two things always slip through. ^^''