skymandr wrote:Tsu wrote:... you couldn't tell if one of those pads (for lack of a better word) would take you up or down...
Actually there were arrows on them telling you which direction they went... =)
BenoitRen wrote:Translation: I suck at them, they're too hard.
Translation: it's too difficult.
Why does it have to be a background of the area? It doesn't. It's just what most RPGs do. PSII chose a different design.
Castlevania Boss wrote:play PSG, then come back and say PS2 has a high random monster rate.
LaconianShot wrote:y r u so meeen? : (((((((((((((((((((((((((((((((((((((((((((((((((
Mister Death wrote:wtf there's a phantasy star gaiden 2?
Del_Ian wrote:PSII is the most godforsakenly depressing angstfest of a game ever made. You could make a game about the holocaust, and it would be a close call as to which was more miserably soul-destroying. PSII might even manage to win.
Seriously, the game exists to punish you for liking RPGs.
Black Waltz 0 wrote:That's why we love it so.
skymandr wrote:Tsu wrote:... you couldn't tell if one of those pads (for lack of a better word) would take you up or down...
Actually there were arrows on them telling you which direction they went... =)
Black Waltz 0 wrote:Del_Ian wrote:PSII is the most godforsakenly depressing angstfest of a game ever made. You could make a game about the holocaust, and it would be a close call as to which was more miserably soul-destroying. PSII might even manage to win.
Seriously, the game exists to punish you for liking RPGs.
That's why we love it so.
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