Forcing battles with garbage data (PS1)

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Forcing battles with garbage data (PS1)

Postby etony33 » Tue Oct 22, 2019 11:30 pm

The monsters in PS1 range from 01 (Swarm) to 4A (Saccubus). However, since it's 8-bit, it can be forced to read anything from 4B to FF as an "enemy". Many crash the game, but not all, such as this one:

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King Rappy
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