Character Type

Phantasy Star Online discussions only

Character Type

Postby ghost_stalker » Fri Feb 11, 2005 2:12 pm

If there was to be a new type of character what would you want it to be?<br>
ghost_stalker
 

Character Type

Postby Neo48 » Fri Feb 11, 2005 3:14 pm

Hmm...<p>An Android that specializes in using a variety of traps.
Neo48
 

Character Type

Postby Benoit » Fri Feb 11, 2005 7:31 pm

A HUmarl!
Benoit
 

Character Type

Postby Neo48 » Fri Feb 11, 2005 7:57 pm

FOcast! Think of the possibilities....
Neo48
 

Character Type

Postby LaconianShot » Sat Feb 12, 2005 2:28 am

Erm...<br>FOcaseal. This would possible through a technique generator.
LaconianShot
 

Character Type

Postby Neo48 » Sat Feb 12, 2005 7:07 am

Something along those lines. Or perhaps...a character whose traps had the same effects as techs? Such as a Rafoie trap? Or maybe they could use a more broader range of traps...such as the Shock trap and Poison trap.
Neo48
 

Character Type

Postby Forge » Sat Feb 12, 2005 2:10 pm

Neo, I like your idea, but Benoit's is perhaps more to my liking. We can recreate Rico then!<p>I've always toyed with the idea of a FOcaseal. Mieu, Demi???
Forge
 

Character Type

Postby Benoit » Sat Feb 12, 2005 3:44 pm

Oh come on, Androids can't be Forces, and you know it.
Benoit
 

Character Type

Postby LaconianShot » Sat Feb 12, 2005 4:42 pm

I'm sure ST could work around it, Benoit. A generator of some sort, I should think. After all, there are those traps in the Seabed that launch Foi and Gibarta.
LaconianShot
 

Character Type

Postby Neo48 » Sat Feb 12, 2005 5:11 pm

Yeah! Good idea Laco. Perhaps this class of a Force-Android could use those kind of traps as well. Such as deploying them, and then they attack when enemies get close.<p>I must say, this would be a real unique class for PSO.
Neo48
 

Character Type

Postby Benoit » Sat Feb 12, 2005 5:16 pm

If they could, and would, they would have already made the class.<br>Traps can only do so much, and it isn't said that what they did were really Techniques.<p>Androids don't have MST, after all. You have to work in the same stat system.
Benoit
 

Character Type

Postby Siren » Sat Feb 12, 2005 5:30 pm

My boy, you need to think outside the box a little. Just because you don't see an immediate solution doesn't mean there isn't one.<p>Do you not think Sonic Team could work around that? Instead of MST, why not a limited number of uses? Or, since a generator would energy to operate, a special tech system that operated on HP. Or perhaps a green-box item that overdrives them, for a limited time, so they can use techniques. All are feasible ways to enable Humanoids with techniques.<p>As for Sonic Team not doing it yet, well, doing such a thing would require effort and money and time. It's much easier for Sonic Team to make a cash-in like Blue Burst. Of course, there are other reasons as well...
Siren
 

Character Type

Postby Neo48 » Sat Feb 12, 2005 5:39 pm

It can be done. Why not give this class MST anyway? Then its trap based attacks would be based off of that stat. We could call it....Mechanical Strength :D
Neo48
 

Character Type

Postby Siren » Sat Feb 12, 2005 5:45 pm

No, an MST stat would not work. It would defeat the purpose of having Androids in the first place. I'm more in favour of having a green-box item that sends an Android into overdrive, when they can use powerful traps and some different (not RAfoie, something new) techniques.
Siren
 

Character Type

Postby Neo48 » Sat Feb 12, 2005 5:57 pm

Hmm.....well. The problem with that is it may lose the availability aspect. They would only be able to hold the maximum of 10 of these overdrive items. Which would mean constant returns to pioneer 2. And you can't always trust to find a bunch of them.
Neo48
 

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