by TB » Tue Jun 17, 2008 9:43 pm
I knew of the Canabin/Survival combo, but might as well add new combos here xD .
Heavy Blow / Change Attack
-It's fairly simple. Heavy Blow sets the opponent's AP to 0. Change Attack swaps HP and AP. Since the HP is swapped with AP, it becomes 0, then becomes instantly defeated. A Govulmer can also drop the AP of other cards, but sometimes it takes less efford to use Change Attack on cards that have no AP at all.
Negating Unfilial with Escape
-Unfilial causes the Story Character to take damage if the card with this ability is destroyed. But if the card is abut to take damage that's going to destroy it, Escape can be used as a defensive combo to negate the effect and avoid penalty damage. Most cards with Unfilial are monster cards that also have the Guard Creature ability, which protects the Story Character from taking damage by drawing the damage to the card instead. So the card can literally be used as a convenient meatshield that can be reused again to keep the Story Character going in the match, so long as Escape is on stand-by in your hand.