Something odd in the pictures released for the new game..

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Something odd in the pictures released for the new game..

Postby Lord Khyron » Sun May 16, 2004 10:46 pm

As someone on the PSDB linked, Alot of them are named HUMAR and HUMAR and RAMAR and RAMARL..<p>it bespeaks of PSO O.o<p>I even saw some PSO named monsters.
Lord Khyron
 

Something odd in the pictures released for the new game..

Postby Benoit » Sun May 16, 2004 10:49 pm

Those filenames are just ones that the user made. They are not official.
Benoit
 

Something odd in the pictures released for the new game..

Postby Lord Khyron » Sun May 16, 2004 10:53 pm

I hope they are what he named them.. I would like to see the original names.. But a WEREWOLF? WTH is that?
Lord Khyron
 

Something odd in the pictures released for the new game..

Postby OnnaWren » Sun May 16, 2004 10:56 pm

Actually, that's a previously unused design for a PSO character class, the HUnewm... O_O<p>Image<br>Image<p>See?<p>[size=small][Edit by OnnaWren on [TIME]1084748561[/TIME]][/size]
OnnaWren
 

Something odd in the pictures released for the new game..

Postby Lord Khyron » Mon May 17, 2004 12:49 am

Oh damn.. Here we go with PSO 2.. not PS 5.. LOL<p>I bet this is a PSO universe game
Lord Khyron
 

Something odd in the pictures released for the new game..

Postby Neo48 » Mon May 17, 2004 1:22 am

Thats awesome! If it is PSO of course. But one reason to stick with a PSO game (again, still not truely the outcome) would be popularity. With PSO doing so good, they may just make another one because they trust it would do well too, as oposed to starting up PS again with the posibility of not having as much fans. Though again I may be wrong, but Sega may not know it.
Neo48
 

Something odd in the pictures released for the new game..

Postby Flare137 » Mon May 17, 2004 11:13 am

i'd use the Hunewm but why didnt they make/propose any newm or newearl rangers
Flare137
 

Something odd in the pictures released for the new game..

Postby LaconianShot » Mon May 17, 2004 1:23 pm

Onna said "Actually, that's a previously unused design for a PSO character class, the HUnewm..." so it still doesn't mean that it's going to be Online. They were going to have a HUmarl class, which they never used, so just because you see a human girl in the trailer doesn't mean it's going to be PSO 2.
LaconianShot
 

Something odd in the pictures released for the new game..

Postby Benoit » Mon May 17, 2004 5:30 pm

<blockquote><i>Originally posted by Flare137</i><p>i'd use the Hunewm but why didnt they make/propose any newm or newearl rangers<br></blockquote><br>Because newmans can't be Rangers for the same reason why androids can't be Forces, according to Sonic Team.<br>I think they meant the ATA. If you compare the HUnewearl's ATA to those of the other Hunter classes, she has the lowest of them.
Benoit
 

Something odd in the pictures released for the new game..

Postby Neo48 » Mon May 17, 2004 10:48 pm

Hunter ATA and Ranger ATA should not be related. When you think about it, your skill with a sword is different than your perception with a gun. And Power? Your strength determines your gun power? Another strange decision.
Neo48
 

Something odd in the pictures released for the new game..

Postby Benoit » Tue May 18, 2004 4:51 pm

Neo, it's always been like that... Blame the old games, they set the standards.
Benoit
 

Something odd in the pictures released for the new game..

Postby Neo48 » Tue May 18, 2004 5:31 pm

Yes. Though I guess to solve the problem you would need many guns in order to make a steady growth pattern for rangers.
Neo48
 

Something odd in the pictures released for the new game..

Postby Benoit » Tue May 18, 2004 5:54 pm

I would make ATA the stat that defines the power of a gun. As in, the better you target, the more damage you do. Sounds plausible and realistic, no?
Benoit
 

Something odd in the pictures released for the new game..

Postby Neo48 » Tue May 18, 2004 5:59 pm

Yes it does actually. Maybe, induce critical hits as a skill shot of some sort?
Neo48
 

Something odd in the pictures released for the new game..

Postby Butoden » Tue May 18, 2004 6:07 pm

And rather hitting the normal-hard-special button you can choose three types of targets.<p>Body - Regular<br>Head - Extra Damage, more misses than usual<br>Legs - Slows target down<p>Switching between these three can be done at all times with the... C-Stick or something :D LoL, this will save you some buttons to use ya know? :D
Butoden
 

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