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Character Strategy.

PostPosted: Fri Aug 20, 2004 4:27 am
by Neo48
Here's somethig I would li eto see some people try. Every class has a skill or two that defines them. They will get this skill higher than others (such as HUcasts ATP). So here is something to try. Ignore that skill that the character has. Work on the others areas instead. See what happens. Though it may take time, you might be happy with the results.<br><p>[size=small][Edit by Neo48 on [TIME]1092976040[/TIME]][/size]

Character Strategy.

PostPosted: Fri Aug 20, 2004 5:29 am
by Tekno-Crystal
What about HUmars? They have even growth (well kinda) so they grow well naturally in ATP, ATA, MST, etc.

Character Strategy.

PostPosted: Fri Aug 20, 2004 6:49 am
by jherm
i have a high level humar and eventually they grow unevenly. right now, i can max my ata and dfp at the same time. yet my mst, evp, and atp aren't even close. the sad part, i can max my ata with my graviton plate equipped it takes away 10 ata

Character Strategy.

PostPosted: Fri Aug 20, 2004 10:42 am
by Butoden
Hunter's ATA sucks, you can never have enough ATA as a Hunter. :D

Character Strategy.

PostPosted: Fri Aug 20, 2004 11:29 am
by Flare137
wrong<p>had a hucast lvl 40 lvl 200 ata mag from racast char kicked @$$ with inferno bazooka god/battle and general/battle he had like 700 or something ata

Character Strategy.

PostPosted: Fri Aug 20, 2004 2:09 pm
by Butoden
You cant even have a lv 200 DEX MAG. %)

Character Strategy.

PostPosted: Fri Aug 20, 2004 2:32 pm
by Benoit
In my experience ATA is the easiest to max, as it never gets that high. Though, we don't have Hit Materials anymore.

Character Strategy.

PostPosted: Fri Aug 20, 2004 3:02 pm
by Neo48
Haha, hit materials! That is funny.

Character Strategy.

PostPosted: Fri Aug 20, 2004 4:18 pm
by Siren
We talked about this on MSN, Neo. :) <p>The result is a character that can hold its own in any situation, though they'll never excell at a stat like a specialized character<br><p>[size=small][Edit by Siren on [TIME]1093033802[/TIME]][/size]

Character Strategy.

PostPosted: Fri Aug 20, 2004 6:48 pm
by Neo48
Such as how you can make a RAcast and a RAmarl practically the same.

Character Strategy.

PostPosted: Fri Aug 20, 2004 7:36 pm
by jherm
nah, i now pick a class because i want to excel in one, or ya know, have little in one area. such as evp. i was gonna make racaseal, but the atp too low. i say the 2 stats to really work on would be atp and dfp<br><p>[size=small][Edit by jherm on [TIME]1093031082[/TIME]][/size]

Character Strategy.

PostPosted: Fri Aug 20, 2004 9:38 pm
by Etra McGarl
I already made a HUmar who excells in mst over all else :p <br>This was on the old DC version 2 though, since their were no forces that appealled to me then. :)

Character Strategy.

PostPosted: Fri Aug 20, 2004 10:48 pm
by LaconianShot
I stick to my class's strength, albeit in one situation... I tried to iron out the horrible gaping hole in my HUcaseal's DFP... it's not high, now, by any means, but at least she can take a hit.

Character Strategy.

PostPosted: Fri Aug 20, 2004 11:53 pm
by Flare137
same here but as soon as i get to stinkin lvl 76 for custom barrier $&^$@*^

Character Strategy.

PostPosted: Sat Aug 21, 2004 5:35 am
by jherm
ya, i like the custom barrier. if im not mistaken my humar uses it<br><p>[size=small][Edit by jherm on [TIME]1093068699[/TIME]][/size]