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Character Type

PostPosted: Fri Feb 11, 2005 2:12 pm
by ghost_stalker
If there was to be a new type of character what would you want it to be?<br>

Character Type

PostPosted: Fri Feb 11, 2005 3:14 pm
by Neo48
Hmm...<p>An Android that specializes in using a variety of traps.

Character Type

PostPosted: Fri Feb 11, 2005 7:31 pm
by Benoit
A HUmarl!

Character Type

PostPosted: Fri Feb 11, 2005 7:57 pm
by Neo48
FOcast! Think of the possibilities....

Character Type

PostPosted: Sat Feb 12, 2005 2:28 am
by LaconianShot
Erm...<br>FOcaseal. This would possible through a technique generator.

Character Type

PostPosted: Sat Feb 12, 2005 7:07 am
by Neo48
Something along those lines. Or perhaps...a character whose traps had the same effects as techs? Such as a Rafoie trap? Or maybe they could use a more broader range of traps...such as the Shock trap and Poison trap.

Character Type

PostPosted: Sat Feb 12, 2005 2:10 pm
by Forge
Neo, I like your idea, but Benoit's is perhaps more to my liking. We can recreate Rico then!<p>I've always toyed with the idea of a FOcaseal. Mieu, Demi???

Character Type

PostPosted: Sat Feb 12, 2005 3:44 pm
by Benoit
Oh come on, Androids can't be Forces, and you know it.

Character Type

PostPosted: Sat Feb 12, 2005 4:42 pm
by LaconianShot
I'm sure ST could work around it, Benoit. A generator of some sort, I should think. After all, there are those traps in the Seabed that launch Foi and Gibarta.

Character Type

PostPosted: Sat Feb 12, 2005 5:11 pm
by Neo48
Yeah! Good idea Laco. Perhaps this class of a Force-Android could use those kind of traps as well. Such as deploying them, and then they attack when enemies get close.<p>I must say, this would be a real unique class for PSO.

Character Type

PostPosted: Sat Feb 12, 2005 5:16 pm
by Benoit
If they could, and would, they would have already made the class.<br>Traps can only do so much, and it isn't said that what they did were really Techniques.<p>Androids don't have MST, after all. You have to work in the same stat system.

Character Type

PostPosted: Sat Feb 12, 2005 5:30 pm
by Siren
My boy, you need to think outside the box a little. Just because you don't see an immediate solution doesn't mean there isn't one.<p>Do you not think Sonic Team could work around that? Instead of MST, why not a limited number of uses? Or, since a generator would energy to operate, a special tech system that operated on HP. Or perhaps a green-box item that overdrives them, for a limited time, so they can use techniques. All are feasible ways to enable Humanoids with techniques.<p>As for Sonic Team not doing it yet, well, doing such a thing would require effort and money and time. It's much easier for Sonic Team to make a cash-in like Blue Burst. Of course, there are other reasons as well...

Character Type

PostPosted: Sat Feb 12, 2005 5:39 pm
by Neo48
It can be done. Why not give this class MST anyway? Then its trap based attacks would be based off of that stat. We could call it....Mechanical Strength :D

Character Type

PostPosted: Sat Feb 12, 2005 5:45 pm
by Siren
No, an MST stat would not work. It would defeat the purpose of having Androids in the first place. I'm more in favour of having a green-box item that sends an Android into overdrive, when they can use powerful traps and some different (not RAfoie, something new) techniques.

Character Type

PostPosted: Sat Feb 12, 2005 5:57 pm
by Neo48
Hmm.....well. The problem with that is it may lose the availability aspect. They would only be able to hold the maximum of 10 of these overdrive items. Which would mean constant returns to pioneer 2. And you can't always trust to find a bunch of them.