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"Catch! Touch! Yoshi!" review

Posted:
Tue Feb 15, 2005 5:42 pm
by Benoit
InsertCredit posted on this review of one of the DS' first games to utilize the DS' innovations properly.<p>
http://www.insertcredit.com/archives/000169.html
"Catch! Touch! Yoshi!" review

Posted:
Tue Feb 15, 2005 6:25 pm
by LaconianShot
Quite nice! Finally, a game that properly utilizes the stylus. What's more, it looks like <i>fun</i>. I'm quite a big fan of Yoshi's Island, so if I ever waste my money on a DS, I'll get it...
"Catch! Touch! Yoshi!" review

Posted:
Tue Feb 15, 2005 9:55 pm
by Siren
Now, this game seems nice and all, but there is something bothering me...<p>Sure, a touch pad and a stylus seem appealing, but why? From my perspective, a stylus and touch pad does nothing to add to gameplay; perhaps even diluting it. I don't want to play my games with a glorified pen. It makes the whole system awkward and gimmicky. <p>I'm not sure how many drawing simulators (see Kirby and the Magic Paintbrush) Nintendo can crank out before the system falls into mediocrity. In a desperate reach for innovation, Nintendo has used the unneccessary and overly-complicated means to play games, which makes it a gimmick.
"Catch! Touch! Yoshi!" review

Posted:
Fri Feb 18, 2005 10:30 pm
by Benoit
Don't forget the microphone.<p>The touch-screen allow for more and creative variety in input, basically. Can you imagine drawing a cloud or drag something with buttons? It would be a bit awkward.
"Catch! Touch! Yoshi!" review

Posted:
Fri Feb 18, 2005 11:52 pm
by LaconianShot
You know what would be cool? A fighting game that used a stylus to guide the punches or something equally innovative. The stylus/touch screen has so much potential... I don't want to see it wasted on implementing some form of drawing into every game, nor do I want it wasted on games that don't use it at all.
"Catch! Touch! Yoshi!" review

Posted:
Tue Mar 22, 2005 6:49 pm
by HuBBsDoctor
Unfortunately the game does suck. It has no substance. Its only fun for about 10 minutes.