by Sera Cerulea » Fri Apr 01, 2005 3:34 pm
<blockquote><i>Originally posted by Saner2</i><p>yeah combos felt pretty monotonous back then. <p>chop chop chop.<p>blam blam blam. <p>yeah some weapons had like extra hits (the machine guns), but overall, it's great they increased it to up to 6 strike combo attacks. And I even heard you can add techniques (attack skills or spells?) to the sequence to create different combinations! <p></blockquote><p>Sounds sweet to me, too. I like that they doubled it, plus I am really interested in how using techniques can extend (and maybe alter?) combo's. Like maybe you do: normal - normal - barta - hard - barta - special and if you time it right so that your swing (or shot, or whatever) hits as the barta's hit you do extra damage and if you do you get to keep the chain going? Almost like in Vagrant Story with the chain combo risk system, which was a little hard at first but then second nature.<p>Anyway, cool to hear they're vamping up the combat a bit.