by BenoitRen » Mon Mar 09, 2009 12:18 am
I haven't programmed in a month, as I was focused on finishing all the pending web development work. I had time the last couple of days, but couldn't picture in my head how to program talking to an NPC.
So, I sat down with pen and paper, and thought about it while making a sort of schema. Then I programmed it. The basis is there! You can't walk while talking, and the NPC won't walk either. You can still change the direction you face, though. I'll fix that tomorrow with a partial rewrite, because I have sinned against the game loop by including logic in my input handling method, which makes fixing this non-trivial.
Get Xenoblade Chronicles!