I'm back with new stuff!

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I'm back with new stuff!

Postby AirWolF » Fri Apr 09, 2010 12:05 pm

Hi everyone! I'm back at forums and have something for you. It's a reworked version of my RPG engine. I've benn working on it about half a year, so... One day, a PS game will be made based on my platform. Please take a look at this demo and share your opinion :)
http://www.filefront.com/16071717/Last%20Build.rar
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Postby Edge » Fri Apr 09, 2010 5:29 pm

It has an openin screen, and then you watch ppl walking around the first town in PS2 extremely zoomed out...

The fact you made it on ya own is pretty cool, and I can see your excitement, but personal opinion, you should wait until there's more to it before making it public...
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Postby Zucca » Sat Apr 10, 2010 10:57 am

I think the presentation here was about the engine, not the game itself.
PSII tiles were there just to have some content to show how the engine works.
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Postby Edge » Sat Apr 10, 2010 3:23 pm

No doubt, I posted that early, though... I didn't realize I could walk out of the town, to a squared over world... I made the mistake of assuming, and was honestly curious why there was a demo of watchin a buncha ppl move in a town...

However, being able to leave an stuff, I do see promise... I'm excited about this now, because it's being coded by code, and not a typical game making engine.
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Postby AirWolF » Sat Apr 10, 2010 3:55 pm

Yes. It is made by pure code, not makers :)
It already have full system of field map viewing, teleporting through maps, talking with NPC.
Features that is now available in engine:
- Making maps (Engine uses special encoded type of files for maps, convertor isn't included in that demo release)
- Making talking NPC (Also encoded type of files, convertor isn't included)
- Making teleports (In AirEngine, teleport is an object and may be used in any map you want, convertor not included)

So, it's not public at all :)

New features that I made today:
- Now AirEngine uses .cfg file to configure width, height, deph, FPS of game, and start map.

Things to do:
- In game menu
- Iventory system
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Postby AirWolF » Tue Apr 13, 2010 11:37 am

New feature and new demo:
- Made In-Game menu system (calls by ESC button)
Though only Exit option is currently optional, I just want to show that project is improving.

And btw, if no one, who downloaded last demo hadn't noticed, you may not only leave town, but enter a rolf's house by ENTER button while standing in front of it :)

Have fun - http://www.filefront.com/16110367/Last%20Build.rar

Next feature to do - Iventory system, and maybe IDE for maps.
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Postby skymandr » Tue Apr 13, 2010 12:42 pm

Would you remind me of what you write it in? Any chance of you releasing the code?
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Postby AirWolF » Tue Apr 13, 2010 4:39 pm

Well... it's not open-source, but freeware.
Making it on BlitzMAX (BASIC with implanted DirectX, OpenGL, OpenAL, Lua functions). Any help would be great to project :) If anyone can understand my code, though :)
And... well, i dunno, maybe there'll be an open-source code, maybe not. I'll decide it when the project is done.
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Postby skymandr » Tue Apr 13, 2010 8:54 pm

The main reason I ask (except for the fact that I'm a fan of FLOSS*), is that I don't run Windows, so your binary is of little use for me. =)



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Postby Zucca » Tue Apr 13, 2010 9:13 pm

skymandr wrote:The main reason I ask (except for the fact that I'm a fan of FLOSS*), is that I don't run Windows, so your binary is of little use for me. =)



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Copy that ^ 100% except I (we?) could try to run it on wine.
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Postby skymandr » Wed Apr 14, 2010 7:29 am

Zucca wrote:Copy that ^ 100% except I (we?) could try to run it on wine.

Hah! You got me there, Zucca! I seem to always forget about Wine... (or is it that Wine makes me forget..?)
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Postby AirWolF » Wed Apr 14, 2010 10:06 am

Sure. As soon as i get my hends on *nix compiler, there will be version fo *nix OS :)
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Postby AirWolF » Sat Apr 17, 2010 8:49 am

Well, I've made a basis for iventory system. I've developed encoded type of file which contains information about iventory. Engine can load it and show what item is in the iventory stocked. In few days I'll make a couple of item and in-game menu to show them.
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Postby Rockstar » Sat Apr 17, 2010 1:10 pm

Good stuff. Was there ever a video made of what your game looks like so far?
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Postby AirWolF » Sat Apr 17, 2010 3:29 pm

Actually, it's not a game. It's game engine, which I'm developing. But I'm developing it for my game project .Utopia Stories. and this game have nothing to do with PS, so I don't even talk about it here :) And no, there isn't any video yet, I have nothing to show, cuz I don't have sprites for my game.
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