My first steps in game programming

Discuss/post fan stuff (images, fictions, games...)

Postby BenoitRen » Wed Aug 18, 2010 4:24 pm

After more procrastination and refining of existing code, I've added a placeholder (PSIV) menu. Yay. You can move between the menu items using the dot, but it moves too fast due to how I programmed it.

But hey, it's progress!

I've also measured how much memory my game occupies. It's taking up 1,1 MB. This is an outrage! It should take up at least 1 GB! (/sarcasm)
Get Xenoblade Chronicles!
User avatar
BenoitRen
Moderator
Moderator
 
Posts: 3122
Joined: Fri Jul 27, 2007 5:19 pm
Location: Belgium

Postby BenoitRen » Sun Oct 24, 2010 4:54 pm

I wanted to try something different, and I made a tiny Sonic demo. Yes, I know the background repeats, and you can only run left and right (no jumping). However, the running physics are true to the Mega Drive originals.
Get Xenoblade Chronicles!
User avatar
BenoitRen
Moderator
Moderator
 
Posts: 3122
Joined: Fri Jul 27, 2007 5:19 pm
Location: Belgium

Postby Zucca » Sun Oct 24, 2010 5:23 pm

If someone tries this (or Ben?), can you post some screenshots?
I am NaN!
User avatar
Zucca
Neifirst
Neifirst
 
Posts: 1916
Joined: Sun Sep 23, 2007 7:06 pm
Location: Rasi, Kouvola, Finland

Postby BenoitRen » Mon Oct 25, 2010 10:00 pm

Updated to add rolling!

There's nothing to see, you have to experience it.
Get Xenoblade Chronicles!
User avatar
BenoitRen
Moderator
Moderator
 
Posts: 3122
Joined: Fri Jul 27, 2007 5:19 pm
Location: Belgium

Postby Edge » Wed Oct 27, 2010 9:42 pm

Wow... Ben making a fan game up the road. I'da never saw that coming in a million years. VERY NICE!!! Keep up the good work! Everyone! Keep encouraging this behavior to "Keep up Ben's motivation!"

*Cheers you on*

Please fan game, not a remake
I've traveled back in time... 300 years... Just to call you a "Cracker"!
User avatar
Edge
Scorpius
Scorpius
 
Posts: 391
Joined: Sat Feb 20, 2010 1:59 am
Location: Quincy, IL

Postby BenoitRen » Sat Jan 08, 2011 12:08 am

I decided to continue work on RPG demo today. I created a MenuWindow class that will create a custom menu window based on the array of strings you pass it. The array of strings as the menu item captions.

The resulting menu window allows you to move the highlight between the buttons, but it doesn't do anything with them. That'll be the job of whatever class that will inherit from it. I haven't worked out the details of how that will work yet, but what I have so far works great!
Get Xenoblade Chronicles!
User avatar
BenoitRen
Moderator
Moderator
 
Posts: 3122
Joined: Fri Jul 27, 2007 5:19 pm
Location: Belgium

Postby BenoitRen » Mon Jan 17, 2011 5:23 pm

Now I've also got a flexible text window. Flexible in that you pass it a large string, and it'll display the text in parts that you cycle through using the space bar. In doing so, it makes sure to not split words in two.
Get Xenoblade Chronicles!
User avatar
BenoitRen
Moderator
Moderator
 
Posts: 3122
Joined: Fri Jul 27, 2007 5:19 pm
Location: Belgium

Previous

Return to Fan stuff

Who is online

Users browsing this forum: No registered users and 19 guests

cron