May be so... But my point was that I ended up only finding that inside the .raw files I checked, none of them were the character sprites you can find in the dungeons...
Because that's what I was truly looking for...
xrick wrote:But there can still be hope... Don't you think?
Could you explain me how did you do it? To see if I could try to replicate it myself.
I know you kind of did so a few posts back but, if possible, a more detailed explanation...
And... I'm sorry if it seems I'm being too bothersome, ok? I'm just trying not to give up...
SandyLandale wrote:Thank you for your patience.
Events left to check:
1. Getting to the Wise Dragon - COMPLETE!!!
2. Getting the Iron Claw - COMPLETE!!!
3. Buying some gas masks - COMPLETE!!!
4. Finding the Shield of Perseus - COMPLETE!!!
5. Meeting Master Tajim - COMPLETE!!!
6. Fighting Medusa
7. Ascending Abion Tower
8. Visiting Aukbar
9. Raiding Guaron Morgue
10. Going to the Ice Cave
11. Getting the Eclipse Torch
12. Scaling Baya Malay
13. Events at the Air Castle
14. Talking to every person in the world after La Shiec is dead
15. Getting to Dark Falz
...And then comes the beta test once the alpha test is done.
I'll start having more time to test again starting tomorrow. I don't know if end of October is a viable release date anymore though, I need some personal time. I hope you all understand. It will still be out this year, though.
SandyLandale wrote:Aren't they absolutely gorgeous? Be sure to thank him for going the extra mile, especially with his busy schedule.
xrick wrote:Well, I tried asking about this in a couple other places but so far no answers, so I guess this topic will really fall again into oblivion... Sadly...
Sorry, SandyLandale & Tryphon, but the menu "Status, Item, Magic, Consult, System" option graphics look bad
The font is too slim and the blue outline becomes too prominent, making it hard to read.
My suggestion would be to make the font for those menu options "bold", that way it will make it easier to read since the blue border will just be a stylish outline, I'd also reduce the overall size of the words a bit so there's more background space around them (like in the Japanese version), as it is now it's too close to the extremities.
You my also put the font in "italic" since the original Japanese words also seem to be in "italic" in the menu.
xrick wrote:For more than 10 years? Are you serious? It wasn't until the translation projects had begun that extraction hacking became more prominent and somehow successful.
And, given that in PSg:1 the sprite pieces of Dark Falz and Gold Drake available are incomplete (I had to use Texmod to get what was missing), shows that there may be stuff yet to be unraveled.
Blaw- wrote:The ones I have posted are untouched (not converted to PNG).
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