The true ending of PSII. (spoilers)

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The true ending of PSII. (spoilers)

Postby Tails99 » Tue Feb 01, 2005 4:37 am

I like the ending where they travel into the past and get a transmission from London, England. <p>I think that THAT ending is the true ending, seeing as they possibly influenced the space ship developement so the earthlings can travel to the Algo star system.
Tails99
 

The true ending of PSII. (spoilers)

Postby ROMeo » Tue Feb 01, 2005 9:39 am

I also like better the ending where they end up in earth, it makes sense as it works as a direct link to PS2 (and justifies what were we doing looking for life in the Perseus constellation of all places, and a star of bad omen at that). However, the 4 endings will be equally valid until the day someone produces a sequel to PS3 and decides which ending they picked up as starting point (which is to say, most likely never).<p>Also I keep wondering why on earth people keep rising torches over a fanwriter's work, that's why fanFICTION is for after all, right? (the fiction part, not the torches part) If you guys get all worked up over someone writing about Noah and Lutz being two different people then I better hide my RPG book from you lest the righteous indignation comes in my direction this time... however it was a good lesson, after seeing your popular hatred towards Ripplinger the first thing I did was placing a warning in the soon-to-come revision of my book where I state that in no way I claim any of the book's events to be true or otherwise "official", so purists take their torches elsewhere. :P<p>...and back to PS2, a lot of things could have happened, from everyone going out with a bang to Lutz plucking Rolf and friends out in the last moment (he saved Rolf from a ship accident once already after all) to Starship Noah remaining as a ghost ship and ending up crash-landing on planet Ragol... and as Sega left that event unclear in the official chronollogy of events then the ending will remain open.... I prefer to think they all died with their boots on however, with PS' tragic nature I think it just couldn't have been any other way. :)
ROMeo
 

The true ending of PSII. (spoilers)

Postby Shell Presto » Tue Feb 01, 2005 8:32 pm

<blockquote><i>Originally posted by Monocromatico</i><p>Why is it a good ending, or better than the others? I find the one which ALisa III and Neopalm start to travel together a much cooler ending. The only bad ending, in my conception, is death :^P<p>Not only there are 4 equally valid endings, but if you analyze the marrying choices in 1st and 2nd generations, you will end up with Aron being the most unlikely character, if a single story line must be followed. This timeloop bullshit is technically absurd and extremely cliché, something that would make me throw a book or a video in the trash bin right away.<br></blockquote><p>I guess the thing that always bothered me about the four endings is that in the PS universe as a whole, there is only one Alisa III ship. I mean, four things can't happen to the same ship. In the context of the game, those four things could have happened, but in the bigger picture of the PS games, only one of those four endings can be true. I'm not saying the Aron ending is the only one that can be true. Indeed, I liked the other endings, and you can like another ending, too. (Well, cept for the one where you die...) It's just only one could have happened and we don't know which one that is.<p>Come to think of it, PSIV is the only game with a definitive ending. We're already debating whether everyone dies at the end of PSII. In PSI, you don't know if Alis became queen or not, simply because the player gets to choose. I like what the games are doing, but when you make a game like that in a series, you have to wonder what's canon and not.<p>By the way, why is Aron's story the least likely character? I don't think they give you any good reason to choose one chick over the other for marriage... Although Sean is my favourite. ^_^<p>Oh yeah... and don't bash all time travel stories. It is an annoying cliche nowadays, but it can still be well-executed. I mean, Chronotrigger was a game that did it amazingly well!<p>[size=small][Edit by Shell Presto on [TIME]1107290044[/TIME]][/size]
Shell Presto
 

The true ending of PSII. (spoilers)

Postby Benoit » Tue Feb 01, 2005 8:40 pm

<blockquote>First of all: how dare you compare me to Ripplinger? This is especially surprising after I just stuck up for you when you didn't know who Roosevelt was.</blockquote><br>It was NOT meant as an insult.<br>I'm sorry, I couldn't help it. It was so similar in conclusion to me as in his theory:<p><i>Note that "the object" moves away from Dezoris, and thus, away from the center of the system (the sun rises behind Dezoris). This rules out the oft-presented ideas that "the object" is the space ship Noah, either heading away from Algo, or heading for a crash landing into Algo. Based on the direction "the object" travels in, it is something that is in Algo heading outward.<p>Oh yes, and didn't some 400 objects head out of Algo during the Phantasy Star II era...?<p>Phantasy Star II was released in Japan on March 21, 1989. Phantasy Star III was released in Japan on April 21, 1990. Being released only some 13 months apart, it stands to reason that Phantasy Star III was, at the very least, in the early stages of development at the time of the release of Phantasy Star II. Could Phantasy Star II's designers have placed "the object" -- one of the 400 Algoian world ships that fled Palm -- into the ending of Phantasy Star II as a way to foreshadow the next chapter in the saga?</i><br> <blockquote>Second of all: what in the world is wrong with me suggesting that? Do you have a problem with varying interpretations? Why count out that it was spaceship Noah? What other significant object was in Dezo's orbit?</blockquote><br>I have a problem with it because it's so obvious to me and several other people that it's just a lens flare.<br>I mean, look:<p>Image<p>You see the sun rising, and this little ray of light. You see the SAME THING in PSIV. A lens flare. And at the "The End" screen to boot, ruling it out of any significance.<p>---<p>I don't like the ending where they end up at Earth, as it renders their entire voyage and struggle meaningless.<br> <blockquote>Also I keep wondering why on earth people keep rising torches over a fanwriter's work, that's why fanFICTION is for after all, right? (the fiction part, not the torches part) If you guys get all worked up over someone writing about Noah and Lutz being two different people then I better hide my RPG book from you lest the righteous indignation comes in my direction this time... however it was a good lesson, after seeing your popular hatred towards Ripplinger the first thing I did was placing a warning in the soon-to-come revision of my book where I state that in no way I claim any of the book's events to be true or otherwise "official", so purists take their torches elsewhere. :P</blockquote><br>We are mainly talking about THEORIES, which are not fiction (in relation to the game, mind). Anyone with half a brain can see how poorly thought out and wrongly conceptualized his theories are.<br>Now, as for his fanfiction...<br>It wouldn't be a problem if it was plausible and could be well explained.<br>However, it's not. And sure, you can make stuff up if you want, but then to FORCE it on others who think otherwise time and time again... No.
Benoit
 

The true ending of PSII. (spoilers)

Postby Siren » Tue Feb 01, 2005 10:25 pm

<blockquote>I have a problem with it because it's so obvious to me and several other people that it's just a lens flare. <br>I mean, look: <br>You see the sun rising, and this little ray of light. You see the SAME THING in PSIV. A lens flare. And at the "The End" screen to boot, ruling it out of any significance. <br></blockquote> <p>Alright. I would've appreciated you saying that, instead of that low-blow Ripplinger comparison. I had not counted the fact that the sun rises as the flare appears; it's been some time since I've seen Phantasy Star II's ending, and the very same applies to PSIV.<p>Despite the fact that your image isn't showing, I find your reason acceptable. There is a certain artistic appeal to that kind of ending, and you get some closure from it...as if Rolf and party didn't die in vain (if you should so believe that they died; I do) and showing what they saved, which was a beautiful Algol.<p>This is the beauty of discussing different interpretations of the story's ending; we get more out of it than we would just watching it on our own.
Siren
 

The true ending of PSII. (spoilers)

Postby Wosu » Tue Feb 01, 2005 11:26 pm

Apparently, we almost all agree on the party's death, after saying such bold lines I can't imagine Shir or Rudo quitting before the very end. Moreover Rolf is such a strong leader (in my view) that his party would decide to stay with him no matter what.<p>If rolf didn't die, his party and him would have lived as living dead, hidding their identities from Motavian.<p>About the Nei weapons staff, I can't agree on the theory that "it has been all lost on the ship or else it would have been in PSIV".<br>There are hundreds different way to loose a weapon, in a thousand year without a religious structure or anything strong that could resist the after mother brain crisis keeping all the weapons, those weapons are most likely to be forgotten. Maybe they even got rust and got thrown away.<p>The way they handled the earth men, directly or indirectly they kiled them. We can even imagine that by damaging mther brain and other computers, they broke the air making system. I like the idea of a huge megid able to dig a hole to outerspace. without oxygen everyone probably died in one day or a week for those who were isolated (not in the same room)<p>and for PSIII, why not the time and space travel, I've gotten less reticent to that idea with all the previous explaination.
Wosu
 

The true ending of PSII. (spoilers)

Postby Lord Khyron » Wed Feb 02, 2005 12:44 am

The problem with the weapons being lost..<p>Lutz made them to fight DF when he returned. Lutz would have remember them in PS IV, especially since Rune has his memories.<p>I think the weapons were lost with Noah..
Lord Khyron
 

The true ending of PSII. (spoilers)

Postby ROMeo » Wed Feb 02, 2005 5:53 am

<blockquote><i>Originally posted by Lord Khyron</i><br>Lutz made them to fight DF when he returned. Lutz would have remember them in PS IV, especially since Rune has his memories.<p>I think the weapons were lost with Noah..<br></blockquote><p>...that's very reasonable, the weapons were very important to Lutz, so if he only got Elsydeon back from Noah then the other weapons were most likely destroyed in battle. :)
ROMeo
 

The true ending of PSII. (spoilers)

Postby Shell Presto » Wed Feb 02, 2005 6:44 am

<blockquote><i>Originally posted by Lord Khyron</i><p>The problem with the weapons being lost..<p>Lutz made them to fight DF when he returned. Lutz would have remember them in PS IV, especially since Rune has his memories.<p>I think the weapons were lost with Noah..<br></blockquote><p>They also could have been left in remembrance of the heroes who used them. Sort of like graves if they're bodies couldn't be recovered. Like a reverence thing. I kinda think that idea is whimsical, since they won't be remembered by the people they saved since they were branded as terrorists.<br>
Shell Presto
 

The true ending of PSII. (spoilers)

Postby Lord Khyron » Wed Feb 02, 2005 6:22 pm

The Nei sword was not Elsydeon.<p>We've found proof Nei Sword isn't Alis' Laconian sword based on the artwork from the manuals, which is official.<p>Nei Sword is different than Elsydeon design wise.<p>The fact the compendium states them as different, shows they are.
Lord Khyron
 

The true ending of PSII. (spoilers)

Postby Lietz » Thu Feb 03, 2005 2:06 am

<blockquote><i>Originally posted by Lord Khyron</i><p>The Nei sword was not Elsydeon.<p>We've found proof Nei Sword isn't Alis' Laconian sword based on the artwork from the manuals, which is official.<p>Nei Sword is different than Elsydeon design wise.<p>The fact the compendium states them as different, shows they are. <br></blockquote><p>You cant say something like that they could change depending on who is useing them also in ps4 when you got the Elsydeon why was alis and all the other guys there "like they gave you the wepon" also when MAGIC is involved nothing is "layed in stone"
Lietz
 

The true ending of PSII. (spoilers)

Postby ROMeo » Thu Feb 03, 2005 2:10 am

<blockquote><i>Originally posted by Lord Khyron</i><br>We've found proof Nei Sword isn't Alis' Laconian sword...<br></blockquote><p>Somehow that line gave me a mental image of Khyron with an archetypical archeologist's costume digging the sword from a ruin. :P<p>However, metal, even magical one, can and does get damaged, from small dents and whatsnot to the blade itself being broken. Even if the sword made it back in one piece it's only reasonable it needed at least a couple of re-forges to repair it, so a change in appearance is not out of the question... in the worst case the blade could be so damaged that it could have needed to be smelted and forged back into a new one, but then I guess that would leave us with the plot hole of why he didn't do the same with the other nei weapons... ok, the neishot was an energy weapon, so it could have been blown to smithereens and left beyond recovery, but the neislash (was that the name? I can't remember) could have been reforged just as the neisword.
ROMeo
 

The true ending of PSII. (spoilers)

Postby Lord Khyron » Thu Feb 03, 2005 2:42 am

The problem is.. the Nei weapons were made by the Espers before they became extinct circa PS 2. <p>Lutz was the last telemental in the ps 2 Era..<p>And PS III shows us that the Nei Weapons have to be given the power via a ceremony and usage of the ancient word of power. This shows evidence than on Palma, there is a story about ancient weapons infused with NEI. <p>Naflign's PS 2 script has this to say in the Lutz scene..<p> <blockquote>Esper Mansion<br>Entrance Guards- I believe you are Mr. Yushisu. Please come on in. We have been expecting you. <p>Other Espers<p>-He told us that he shall once more awaken, when you and your men arrive here. <br>-He had been placed under cold sleep in order to wake up in the future and protect it. <br>-He had decided to hide here in Dezoris when Mother Brain appeared. <br>-He rises from his eternal sleep every decade. <br>-We protect him, since it is our duty that was passed on from every generation. <p>Cold room guards<p>We are most pleased to see you. He who we have protected up until this day now awaits. <br>Personally, I would like for him to sleep in peace without disturbance... (sleep chamber opens) <p>Rutsu<br>Hello Yushisu. I am Rutsu, the last Esper of Algor. I can see you seem to be surprised that I know your name. I have already seen you once, when you were 10 years old. You were on a space trip with your parents, when that accident occurred. Both of your parents died in that accident, including you. However, I brought you back to life with the light of awakening. I had awakened because I heard Arisa's scream (note: Richard translated this as "I have awakened," but I changed it to "I had awakened"). Yes, you are the last descendant of Arisa, who fought and protected Algor nearly 1000 years ago. You have seen the nightmare. Yes, that nightmare in which the beautiful symbol of Algol, Arisa, is fighting the force of darkness, Daruku Farusu. Daruku Farusu once attempted to destroy Algol. But, Daruku Farusu failed. However, that did not eliminate all of the forces of darkness attempting to destroy Algol. Now we face those forces of darkness, Yushisu. You must fight them, and stop them. Collect the weapons of Nei in order to vanquish them for eternity. I shall give you this Aeroprism. With this you can see what you were not able to see before. I shall find out if you are the truly the "chosen one" if you can find the weapons of Nei. Only then I shall tell you the forces of darkness' plot, and guide you to them to stop them. <p>Use Aeroprism- The prism gives off a strange light when raised into the sunbeams. <p>Talk to guards without weapons of Nei<br>You are the chosen one, Mr. Yushisu. We are counting on you to protect Algol and its future. I believe it will be a harsh battle, but I know you can do it. <p>Talk to Lutz with weapons of Nei<br>You are indeed the descendant of Arisa, Yushisu. You are worthy to inherit the light's power and the memories of darkness. 1000 years ago, Alyssa and her team's battle to bring peace back in Algor was successful. People understood the true meaning of happiness, where they did not ask for more than what their loved ones gave them, and gave more than what their loved ones asked for. However, after the appearance of the Mother Brain, Algol began to change. The Mother Brain created more than what we needed, and caused everyone to forget what was really important. People began to fight for what Mother Brain created, and forgot the kindly philosophy of Arisa. People are now even beginning to believe they will not be able to live without the Mother Brain. I feel there is a trap of the devil hiding behind Mother Brain, a mastermind who made the Algolians weak and feeble. I feel it! It is a powerful force attempting to destroy Algol again. I don't know who is or why someone would do this, but we must stop them before it is too late. This box contains the Nei sword. Take this with you, and then I shall teleport you to the domain of the darkness. <p>Talk to Lutz without Nei Sword- Take the sword, Yushisu. <p>Talk to Lutz with Nei Sword- Yushisu, do you have the courage to fight the forces of darkness? <p>Reply no- Then I shall pray for you. Oh the mighty gods of Algol, please give these warriors the strength and courage to fight the forces of darkness. <p>Reply yes- I am counting on you to protect and defend the future of Algol. I shall wish that you will return home safely. If you are to fail, use the Nei Sword, and it shall return you home to safety. Now go on Yushisu! Go to the ones who are looking at us from high above the sky in outer space! <p>Noah<p></blockquote> <p>If we look at this.. The Nei weapons were designed specifically to destroy DF..<p>If they weren't lost, Rune would have used them again since there were 3 DF's in PS IV..<p>P.S. Well I'm a good architect then to find a ancient sword XD<p><p>[size=small][Edit by Lord Khyron on [TIME]1107398622[/TIME]][/size]
Lord Khyron
 

The true ending of PSII. (spoilers)

Postby JonathanF » Thu Feb 03, 2005 4:03 am

Sorry if I shoot this theory down, but what if Rolf wasn't level 35 yet when you killed mother brain?
JonathanF
 

The true ending of PSII. (spoilers)

Postby Shell Presto » Thu Feb 03, 2005 8:54 am

<blockquote>Sorry if I shoot this theory down, but what if Rolf wasn't level 35 yet when you killed mother brain?</blockquote> <p>Well, after killing his first 200 earthmen, Rolf would have leveled up significantly, anyway!<p>j/k<p>Throughout the PS games, it seems that Megid is an attack that the main heroes find within themselves. Rolf learns it on his own. The heroes of PSIII use it without learning it in a time of extreme anger and stress. Chaz is the only one who has to seek it out, probably because a) he's young, b) he's not prone to violence (he is kind of innocent...) and c) the only truly high-stress situation he has been in was facing Zio. Moreso than that, Chaz rejects its power initially, showing that even if he had it in him, he would reject power fuelled by anger.<p>That being said, I think Megid would come naturally to Rolf whether he was level 35 or not, simply because its power is within him as a guardian.
Shell Presto
 

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