_____ /\ __ _____ __ (____ \/ /_ ____ ____ / /_____ _______ __ / ___// /_____ ___ ____/ / __ \/ __ `/ __ \/ __/ __ `/ ___/ / / / \__ \/ __/ __ `/ __\ / ____/ / / / /_/ / / / / /_/ /_/ (__ ) /_/ / ___/ / /_/ /_/ / / /_/ /_/ /_/\__,_/_/ /_/\__/\__,_/____/\__, / /____/\__/\__,_/_/ /___ /_ _ _ ___ __ _ ___ _ _ ___ _ _ __ _| |_(_)___ _ _ (_)_ ) / _` / -_) ' \/ -_) '_/ _` | _| / _ \ ' \ _ / / \__, \___|_||_\___|_| \__,_|\__|_\___/_||_(_)___| |___/ In-depth, Complete, Spoiler-free FAQ/Walkthrough by Moeman_ (This walkthrough is meant to be viewed in font size 12 Courier New.) =============================================================================== Table of contents ================= To get to a specific section quickly, Ctrl + F and type in the bracketed text before the section you want to visit, then press Enter. [01-DIS] Disclaimer and contact info [02-REV] Revision history [03-GDE] Usage of this walkthrough [04-GAM] Introduction to Phantasy Star Generation:2 [05-FEA] New game features [06-CON] Controls [07-CHR] Playable characters [08-BAS] The basics - [08-STA] Stat explanations - [08-ATC] Attack Charging - [08-TMD] Timed Defense - [08-AUT] Auto battle - [08-SKG] Skill Gauge - [08-TAD] Techniques and elemental damage - [08-ECM] ECMs - [08-ENS] Enemy strengths - [08-LIN] Character lineup order - [08-HAR] Healing and resurrection - [08-TEL] Teleportation - [08-CRU] Meeting new teammates - [08-TAS] Tasks - [08-INV] Inventory - [08-SAV] Saving - [08-SUS] Suspend save - [08-SOF] Soft reset [09-TIP] Adventuring tips - [09-HNT] Concerning the Phantasy Star II Hint Book - [09-TWN] Visiting new towns - [09-DUN] Exploration of dungeons - [09-EPT] Equipment that cast techs - [09-PRC] The Practice task - [09-SSE] Suspend save exploit - [09-SKX] Shield/Skill exploit - [09-ICE] Item creation exploit [10-WLK] Main walkthrough - [10-INT] Introduction - [10-PAS] Paseo - [10-ARI] Arimaya - [10-PYR] Paseo and Arimaya regions - [10-SHR] Old Shuren Factory - [10-ISN] Interim between Shuren and Nido Tower - [10-NID] Nido Tower - [10-NTB] North Bridge and path to Optano - [10-OPT] Optano - [10-OPR] Optano region - [10-BIO] Biosystems Lab - [10-PTZ] Return to Paseo and the road to Zema - [10-ZEM] Zema - [10-ZKR] Zema and Kueris regions - [10-KUE] Kueris - [10-RRD] Roron Dump - [10-PIR] Piata region - [10-PIA] Piata and the Visiphone - [10-UZO] Uzo Island - [10-OCN] Ocean region - [10-AME] AMeDAS - [10-MYE] Musik and your new enemies - [10-PTC] Piata Control Tower - [10-BLU] Blue Dam - [10-RED] Red Dam - [10-YEL] Yellow Dam - [10-GRN] Green Dam - [10-GAI] Gaira Satellite - [10-ITS] Introduction to Skure Tunnels - [10-AUK] Aukbar and the Enhancer - [10-EAD] Enemies found across Dezoris - [10-ZOS] Zosa - [10-RYN] Ryuon - [10-CRV] The Crevasse - [10-ESP] The Esper Mansion - [10-IKU] Ikuto Cemetery - [10-GUA] Guaron Tower - [10-NAV] Naval Tower - [10-MNO] Menobe Tower - [10-EPR] Return to the Esper Mansion - [10-SAN] Space Ark Noah [11-RES] The Clear Game quest *CONTAINS SPOILERS* [12-RNK] Ins and outs of battle ranking [13-CRT] Item creation - [13-HOW] How to create items - [13-RUL] Rules of item creation - [13-GRP] Item creation groups - [13-ICD] Item creation data - [13-SPD] Speeding up the creation period [14-TEC] Techs and Skills - [14-HEL] Healing techs - [14-ELM] Elemental attack techs - [14-ABA] Anti-biomonster attack techs - [14-AMT] Anti-machine attack techs - [14-DEF] Defensive techs - [14-IAB] Impairing anti-biomonster techs - [14-IMT] Impairing anti-machine techs - [14-MSC] Miscellaneous techs - [14-SKI] Skills [15-SEP] Status effect primer - [15-HSW] How status effects work - [15-SAG] Status effect glossary [16-ITM] Full item list - [16-WPN] Weapons - [16-SHD] Shields - [16-BDA] Body armor - [16-HLM] Helmets - [16-FWR] Footwear - [16-HEL] Healing items - [16-TRV] Travel items - [16-KEY] Key items [17-SHP] Shop list compilation - [17-PSO] Paseo - [17-ARM] Arimaya - [17-OTN] Optano - [17-ZMA] Zema - [17-KRS] Kueris - [17-PTA] Piata - [17-AKB] Aukbar - [17-ZSA] Zosa - [17-RON] Ryuon [18-BES] Bestiary - [18-ORG] Organic enemies - [18-RBT] Robotic enemies - [18-DMN] Demonic enemies - [18-BOS] Bosses [19-CDT] Credits and thanks =============================================================================== =============================================================================== [01-DIS] Disclaimer and contact info =========================== This document is intended for private use only. You may not host this guide on your website without my permission. You may not share this guide in part (e.g. Copying and pasting a strategy for a particular dungeon or enemy.) or in whole without crediting me. You may not sell this walkthrough in part or in whole in any way, shape, or form. You may not alter this walkthrough in part or in whole in any way, shape, or form. You may not claim this guide as your own. You may save this on your computer for private access. You may print this out to keep for personal use. You may share it with your family, friends, and other associates. Sites allowed to use this walkthrough: - GameFAQs - Phantasy Star Cave I do not claim copyright to Phantasy Star Generation:2, any other Phantasy Star game, the Phantasy Star franchise name, nor am I affiliated with Sega or any of its branches. This is an unofficial, nonprofit FAQ/walkthrough made by fans, for fans. Please air any grievances you may have about this game elsewhere. If you spot any errors or typos in this guide, have any corrections, thought of a possible addition, need help with something that the walkthrough doesn't cover, or just want to drop a thank-you note, please contact me via... - Private Message to Moeman_ on GameFAQs (If you have a GameFAQs account) - Private Message to SandyLandale on Phantasy Star Cave (If you have a Phantasy Star Cave Message Board account) - Emailing me at: tiresometeddybear [AT] gmail [DOT] com (Replace [AT] with @, and [DOT] with .) Just be sure to have "Phantasy Star II," "Phantasy Star Generation:2," or some variant in the subject line so I know what your message or email is about. I cannot tell you how to play Phantasy Star Generation:2 in any language other than Japanese, or where to download this game for free. Please DO NOT contact me AT ALL to ask me how! This walkthrough assumes you legally own the game, either via the original Japanese disc, or the Japanese PlayStation Network download, and are playing one of those releases. =============================================================================== =============================================================================== [02-REV] Revision history ================ v1.0 04/28/2016 - Started making the guide. We've got a long way to go... 06/02/2016 - Finished the walkthrough up until AMeDAS and confirmed how to succeed at the main goal of the Clear Game quest. Halfway done! 06/23/2016 - Got back to writing the walkthrough. The bestiary is killing me. 11/30/2017 - Back from another long break. This is coming out one way or another. 12/08/2017 - Finally ready for release! Woo-hoo! v2.0 12/15/2017 - Typo checks. Allowed Phantasy Star Cave to host my walkthrough. =============================================================================== =============================================================================== [03-GDE] Usage of this walkthrough ========================= Are you stuck in Phantasy Star Generation:2 for PlayStation 2? Do you want to easily figure out the item creation system? Are you attempting a Clear Game quest and the Internet is cryptic about how to achieve it? Do you just want to know how the heck to get out of Ikuto Cemetery as fast as possible? Then this FAQ/walkthrough is for you! As you could see by the table of contents, this is the most comprehensive guide to the best entry, in my opinion, in the classic Phantasy Star series. Included are concise directions to all the treasure in every dungeon, data to help you survive the enemies you will encounter, a list of techniques and when each character will learn them, and an index of every item in the game. I recommend you only use my walkthrough when you're absolutely stuck and don't know what else to do. While I do try to avoid spoilers at all costs, there ARE some places where it's inevitable. If you want a guide with details on the story for whatever reason, look at a guide for the original Phantasy Star II on Genesis; the plots are much the same between the remake and its original. =============================================================================== =============================================================================== [04-GAM] Introduction to Phantasy Star Generation:2 ========================================== Phantasy Star Generation:2 is the penultimate entry in the classic Phantasy Star series of role-playing games, which started on Master System in 1987. Since then, the series has mostly turned into massively multiplayer online RPGs, with only a few tentative connections to the original games. This game was released March 24th, 2005, and is a ground-up remake of the original Phantasy Star II for Genesis. There were plans to bring Phantasy Star Generation:1, the remake of the first entry in the series, Phantasy Star Generation:2, and a canceled Phantasy Star Generation:4 over to the West as Phantasy Star Trilogy, a single-disc compilation; unfortunately, due to the cancellation of Generation:4, the Trilogy was nixed, and these two phenomenal remakes never made it out of Japan. The series takes place in the Algol star system, which has already mastered interplanetary travel between its three different planets: the busy Palma, the once-desert, now-lush Motavia, and the unchanged icy world of Dezoris. There are a lot of futuristic elements in the games, such as laser guns, scientific force fields, genetic alteration, and sterile white factories. However, it still does feature broadswords, dragons, traveling through green fields, and tall, danger-filled towers. The most interesting thing about Phantasy Star II and its remake, to me, is the fact that there are very few bosses; indeed, the main challenge of this game is to try and survive its labyrinthine dungeons. Being a dungeon crawler without bosses, you can throw anything you knew about conservation of resources out the window. =============================================================================== =============================================================================== [05-FEA] New game features ================= As a remake, there are a ton of new features milling about this game, which I'll go over for the Phantasy Star II veterans. I launch into detail about some of the more core changes to the game engine in "the basics" section. Thanks to Jack Power's Genesis/PS2 Changes FAQ for first listing the majority of these. - Attack Charging: By holding down the O button when selecting your enemy target, you can charge your physical attacks to strengthen them to one of three power ranks. - Timed Defense: When an enemy is about to damage a character, a circle will appear on them. By pressing the O button at the right time, you can reduce the damage by successfully parrying. Each character has a different timing. - You can do critical hits now. Enemies don't seem to be able to, though. - There are two new tech lines, Zonde from the online games and Wat, returning from Phantasy Star IV. - The level cap has been expanded from 50 to 99. - The inventory system is now a shared pool, though items don't stack. - You can change your weapons and shields mid-battle, which is super useful. - There is a new elemental damage system, which completely changes the way you look at the use of everyone's techniques. - There is a battle rank system, which allows you to gain more experience after battle depending on how well you performed. - The stats Strength, Mental, and Dexterity (Stamina, Intellect, and Skill in Generation:2.) now all actually work as intended. - Each character has a new Skill, which they can use for 0 TP. However, their Skill Gauge has to fill first. Each character has a different rate at which their Gauge rises. - Characters can now be assigned one of two Tasks when left at home: Practice, which allows them to gain EXP and level up while not in the active party, and Create, which lets them craft items in the new item creation system. - Yes, there is an item creation system. It's very basic, but it's nonetheless useful. - Storage is now done at home, rather than in Paseo's Central Tower. - There are also new items. Many of them are gotten via item creation, but some are found in chests. - A few added chests, and quite a few changed chest contents, mostly on Dezoris. - Enemies can now drop items after battle. It's usually nothing special, but there are exceptions. - Changed shop inventories, but for the better in pretty much all cases. - The thief can now only steal what is actually for sale inside a shop. Sorry to those looking to plunder revival items straight away! - You can now Consult to view mostly the main character's take on the situation at hand, though once in awhile others will join for a conversation. - Suspend save: you can now create a temporary save file to the Memory Card anywhere, anytime. Once saved, you're returned to the title screen, and if you load your Suspend data, it gets erased. - Story-wise, there's expanded text, added story elements, new anime-style stills for important cutscenes, a few new NPCs, some fairly minor new story arcs, and some added side quests. It's nothing that truly changes the essence of the story of Phantasy Star II, but it is present. - The original Phantasy Star II is bundled with Phantasy Star Generation:2 on the same disc. Just select "Original Game" from the title screen. =============================================================================== =============================================================================== [06-CON] Controls ======== L2 / / R2 \ / / / \ | | / _,.--.,_ | | _,.--.,_ L1 ———— | _____ | | | | _____ | ———— R1 |-' `'.___________|_|____________,'` `-| ,' __ `. ,' .,. `. / | | \ SONY / (/_\) \ ! __ \/ __ | ! ,-. `-' ,-. | D-Pad ——— | |__ > < __| !__SELECT START__| ([ ]) ( O ) ! ! /\ ___`-. ,-'___ `-' ,-. `-' | |\ |__| ,' `. \ANALOG/ ,' `. ( X ) /| | `. / \ | | / \ `-' ,' | | `-.____,-. \ / |____| \ / ,-.____,-' | | ,'\ `.___,' / \ `.___,' /`. | | / `-.___,-' `-.___,-' \ | \ / \ / \ / | | \ / `.__,-' | | `-.__,' Left Analog stick/L3 _/ \_ Right Analog stick/R3 (ASCII art source: http://osrevad.westopia.net/asciicontrollers.php) D-Pad, Left Analog stick - Move lead character, scroll through menus. Right Analog stick - Unused. O - Confirm selection, talk to people, advance text, interact with objects, board vehicle, hold down to charge attacks, press at the right time to parry damage, press and hold to speed up post-battle EXP gain animation. X - Cancel selection, exit menus. /\ - Enter main menu, hold down to view item description in inventory. [] - Unused. L1 - Consult in the field, move up a page on inventory lists. R1 - Instantly display text when dialogue is scrolling, move down a page on inventory lists, toggle the enemy name labels on and off in battle. L2 - Unused. R2 - Unused. START - Unused. SELECT - Unused. L3 - Unused. R3 - Unused. The controls cannot be changed. =============================================================================== =============================================================================== [07-CHR] Playable characters =================== 1. All of the biographies were pulled from the English translation of the Genesis original. In addition, character ages come from the Phantasy Star Official Production Compendium. 2. The data on which level the characters learn their techniques should be taken with a grain of salt, as it appears it's random as to whether or not someone will acquire one or more techs at level up. You may run into a case where someone will learn a tech a few levels earlier or several levels later than the data I found, but don't fret--this is normal behavior! However, I have confirmed for a certainty that they will learn their tech set in the order listed. Just think of my tech/level up data as being "a character could gain this technique at about this level." 3. Lastly, the "strategies" sections just outline a few of the possible ways to use a character; feel free to explore other options! ------------------------------------------------------------------------------- Eusis (Genesis name: Rolf) AGE - 20 GENDER - Male OCCUPATION - Agent BIOGRAPHY - Lost parents at age 10. Healthy and has a broad range of knowledge. DEFAULT EQUIPMENT: Carbon Suit Knife Leather Shoes BEST EQUIPMENT: Nei Helmet Laconian Helmet Laconian Armor Nei Sword Chain Sword Wave Gun Ceramic Shield Black Boots Guard Boots TECHNIQUES: Feuer - Known initially Rückkehr - LV 9 Gifeuer - LV 10 Glanz - LV 11 Hinaus - LV 12 Zan - LV 13 Rester - LV 15 Gravito - LV 18 Giglanz - LV 19 Water - LV 20 Zonde - LV 21 Nafeuer - LV 22 Gizan - LV 26 Girester - LV 27 Gizonde - LV 28 Giwater - LV 29 Naglanz - LV 34 Nazan - LV 39 Gigravito - LV 45 Reverser - LV 48 Megiddo - LV 54 SKILL: Royal Guard - Renders all allies invulnerable to attacks for three rounds of combat. (Charge time: Very slow) STRATEGIES: Eusis is on your team for the entire game, no ifs, ands, or buts about it. So naturally, he has pretty great base stat growth, gains access to the essential Rückkehr and Hinaus, knows the first two healing techs, and has techs for all six elements. Being that he can't be removed from the team, he becomes a jack of all trades. His swords can do some pretty lethal damage, and he can blast tougher enemies away with his techs. Eusis can also equip a few guns, which ignore defense, so those are also viable for him to whittle down high-Defense foes. His Skill, while having a slow charge rate, is great in times of trouble. Any way you choose to use Eusis, he's going to be able to get the job done. ------------------------------------------------------------------------------- Nei AGE - Unknown GENDER - Female OCCUPATION - No job BIOGRAPHY - "Nei" means "the human who was not a human." Lithe and agile like an animal, she hates carrying a heavy load. DEFAULT EQUIPMENT: Ribbon Carbon Vest Steel Claw Espadrilles BEST EQUIPMENT: Jewel Ribbon Laser Claw Silent Claw Fiberglass Vest Knife Boots TECHNIQUES: Rester - Known initially Anti - LV 27 Sacra - LV 35 Nasacra - LV 41 Shifter - LV 53 D-Wand - LV 57 Narester - LV 61 Saschutz - LV 65 Saschneller - LV 70 Nasarester - LV 76 SKILL: Final Force - Restores all TP to one ally. (Charge time: Slow) STRATEGIES: Nei levels up much faster than anyone else; by the middle of the game, it won't be shocking if she's level 40. Though she can't equip shields, pairing her with two claws makes her an effective fighter. Nei is fast on her feet, usually acting first or second in battle, and can pack a pretty respectable punch; and thanks to her accelerated leveling, Nei's Defense tends to be pretty great too. However, she does have her drawback--against higher-Defense enemies, she's kind of left in the lurch since she can only use claws. But that's why she'll gain Shifter! Cast that and she'll deal satisfactory damage again. Don't bemoan the fact that you may have to start casting it battle after battle; just use Nei's Skill for an instant TP refill! The fact that Nei only has Rester for most of the game is almost irrelevant thanks to Final Force. Nei can heal teammates up with Rester out of battle until her TP are exhausted, and once you encounter an enemy, just defend for several turns, then cast Final Force, and you'll be ready to go! Nei's Skill is a blessing, and makes the arduous dungeons in the game mercifully less dangerous. She is definitely an irreplaceable asset to the team. ------------------------------------------------------------------------------- Rudger Steiner (Genesis name: Rudolf "Rudo" Steiner) AGE - 34 GENDER - Male OCCUPATION - Hunter BIOGRAPHY - Left the army and became a hunter after wife and child died. Very strong, can use heavy guns with ease. DEFAULT EQUIPMENT: Needle Gun BEST EQUIPMENT: Laconian Gear Nei Shot Laconian Shield Nei Harnisch Laconian Harnisch Black Boots Guard Boots TECHNIQUES: None. Rudger cannot learn any techs, and never gains any TP. SKILL: Revenge - Deals about 420 points of non-elemental damage to one enemy. (Charge time: Very fast) STRATEGIES: Rudger is the strongest character in the game, able to equip strong and heavy guns that cut through the defenses of any enemy. He can also wear the heavier, more defensive armor, and his HP are nothing to sneeze at. As you can tell, this means that he can take point at the front of the formation and take hits with ease. Rudger's Skill is powerful as well, even compared to doing a critical hit while he's wielding the best gun in the game. Revenge can instantly obliterate pretty much any foe. My main recommendation for this hunk? Don't let him off your team! ------------------------------------------------------------------------------- Anne Saga (Genesis name: Amy Sage) AGE - 23 GENDER - Female OCCUPATION - Doctor BIOGRAPHY - A doctor from a normal home. Specializes in healing wounds and curing poison; not strong in battle. DEFAULT EQUIPMENT: Scalpel BEST EQUIPMENT: Nei Crown Thunder Crown Snow Crown Jewel Crown Nei Field Plasma Field Crystal Field Freezing Cane Windblade Cane Blazing Cane Silent Shot Laconian Ärmel White Boots Heilsam Boots TECHNIQUES: Rester - Known initially Schutz - LV 5 D-Wand - LV 8 Anti - LV 9 Feuer - LV 10 Girester - LV 12 Sarester - LV 16 Sacra - LV 18 Nasacra - LV 21 Narester - LV 25 Saschutz - LV 26 Saschneller - LV 38 Reverser - LV 39 Gisarester - LV 42 Nasarester - LV 49 Gravito - LV 61 Gigravito - LV 77 SKILL: Nareverser - Revives a fallen ally with full HP. (Charge time: Slow) STRATEGIES: Anne is the requisite healer of the team, and she's very good at what she does. She lets you save meseta you'd normally spend on healing items, and focus more on equipment. But that's all she wrote; her attack is nothing special, and her offensive techs are nonexistent. To do adequate damage, Anne is going to need a piece of equipment that casts a tech when used as an item. Worse still, Anne's slow like a turtle, usually taking her turn at the tail-end of a round, so you need to plan ahead when facing more dangerous enemies. Should you choose to pair her with a weapon, it should be one that will give her a boost to Defense, because the good doctor falls under the category of "squishy mage." However, Anne has an ace up her sleeve: the Silent Shot, a two-handed stun gun. It deals no damage, but if it connects, it can instantly paralyze any biological enemy. It makes dealing with more difficult foes a breeze, provided that they're not mechanical or demonic. Due to the two-handed nature of the Silent Shot, it may be best to keep some other equipment on hand for Anne for when she can't use her stun gun. ------------------------------------------------------------------------------- Huey Reane (Genesis name: Hugh Thompson) AGE - 19 GENDER - Male OCCUPATION - Biologist BIOGRAPHY - Has been intrigued by nature since his childhood; now the leading expert on plants and animals. DEFAULT EQUIPMENT: Knife BEST EQUIPMENT: Laconian Gear Wave Gun Laconian Scale Nei Shield Laconian Shield Zirconium Chestplate Ceramic Chestplate Black Boots Guard Boots TECHNIQUES: Limiter - LV 4 Genera - LV 5 Drunk - LV 6 Water - LV 7 Sagenera - LV 8 Shinparo - LV 9 Seizures - LV 10 Rester - LV 13 Feuer - LV 14 Giwater - LV 16 Gifeuer - LV 19 Volt - LV 23 Zan - LV 32 Gisawater - LV 34 Savolt - LV 40 Gravito - LV 44 Girester - LV 49 Gigravito - LV 55 Gizan - LV 59 SKILL: Sulfur - Deals about 110 points of non-elemental damage to all enemies, and attempts to paralyze them. (Charge time: Very fast) STRATEGIES: Huey is kind of a mixed bag. Sure, he can use a couple guns, but his Skill can can be used against all types of enemies, making him even more useful than Anne's Silent Shot. Huey also gains access to the instant death techs Volt and Savolt, and while they may not be too useful early on, when you're fighting stronger biological enemies, they become a boon. Another positive is that he learns a wider selection of regular techniques than just about anyone else. His main drawback lies in the fact that unless you create the right kind of equipment for him, he can't deal or take a hit. He really needs to be able to pierce Defense to be able to make a meaningful contribution, especially when you're facing foes resistant toward fire and ice. Definitely pair Huey with a shield toward the end of the game, or maybe even the middle. Nonetheless, if you want to invest in him, he can hold his own. ------------------------------------------------------------------------------- Amia Amirski (Genesis name: Anna Zirski) AGE - Unknown GENDER - Female OCCUPATION - Counter-hunter BIOGRAPHY - Of uncertain age and background, she is a vicious fighter with a slicer or whip. Takes no prisoners. DEFAULT EQUIPMENT: Knife BEST EQUIPMENT: Rainbow Bandanna Plasma Field Laconian Fibrillae Nei Slicer Lightning Whip Laconian Slicer Ice Slicer Nei Ärmel Green Sleeve White Boots Knife Boots Schneller Boots TECHNIQUES: Feuer - Known initially Schneller - LV 12 Shifter - LV 15 Vampir - LV 26 Zan - LV 55 SKILL: Medical Treatment - Cures all status ailments for all allies. (Charge time: Fast) STRATEGIES: As you can see, Amia has very little in the way of techs, and her Skill is practically useless; if you need to cure someone quickly or don't have any Antidotes on hand, it might be nice to have around, but rare is the time you would truly need it. The counter-hunter's true allure lies in her slicers, bladed boomerangs that strike all enemies in battle. But slicers do slightly less damage than pairing her with a couple of knives, unless you cast Shifter first. While her defenses are somewhat low compared to much of the rest of the cast, I still choose to forego shields with Amia and give her two slicers. She's also the third or so fastest character in the game, making her a decent item-using healer. Amia's main strategy is pretty much the same as Nei's, but with a different weapon. Equip two slicers, cast Shifter, and go to town. And that's really all she can do, but she does it well. You don't need to cast Shifter every battle, but Amia will definitely feel its benefit against stronger enemies. Else, carry around two of some other type of weapon to switch to when you encounter a high-Defense enemy--something Nei can't do. ------------------------------------------------------------------------------- Keinz Ji An (Genesis name: Josh Kain) AGE - 20 GENDER - Male OCCUPATION - Wrecker BIOGRAPHY - Wanted to be a mechanic, but broke whatever he tried to fix; decided to make that his job. DEFAULT EQUIPMENT: Knife BEST EQUIPMENT: Nei Helmet Laconian Helmet Nei Harnisch Laconian Harnisch Napalm Gun Wave Gun Laconian Scale Nei Shield Laconian Shield Black Boots Guard Boots TECHNIQUES: Feuer - Known initially Falser - Known initially Ager - LV 8 Zonde - LV 11 Gadge - LV 12 Konter - LV 14 Limit - LV 15 Gigadge - LV 16 Zan - LV 17 Gizonde - LV 19 Sagadge - LV 20 Gravito - LV 23 Nagadge - LV 28 Gisazonde - LV 32 Gisagadge - LV 33 Prozedun - LV 40 Nasagadge - LV 43 Gizan - LV 48 SKILL: Explosive Touch - Deals about 200 points of non-elemental damage to all enemies, but it only works on mechanical foes. (Charge time: Very fast) STRATEGIES: Yep, that ol' Keinz shore is a odd'un. He has middling offensive capabilities, putting him in the same boat as Silka. By the time you get him, mechanical enemies are just about to roll around, and they stay around for the rest of the game. His Skill is pretty nice, but its usefulness is hurt by the fact that he can only use it on robots. Thankfully, he learns the Zonde line of techs, and not many enemies are resistant to thunder. Weapon-wise, he can use roughly the exact same types of weapons as Huey. Add that to Keinz being the only one who can paralyze mechanical foes without needing to charge his Skill Gauge, he becomes indespensible when you're getting your butt kicked by high-level robots. The only problem he has is that while he is also a jack of all trades, he is a master of none, and when you DO start fighting biological foes again, Keinz becomes somewhat situational. ------------------------------------------------------------------------------- Silka Levinia (Genesis name: Shir Gold) AGE - 21 GENDER - Female OCCUPATION - Thief BIOGRAPHY - Although well-to-do, she enjoys the thrill of stealing. DEFAULT EQUIPMENT: Knife BEST EQUIPMENT: Gale Bandanna Wind Bandanna Nei Field Plasma Field Crystal Field Laconian Dagger Wind Dagger Nei Ärmel Sincere Sleeve Luminous Ärmel White Boots Schneller Boots TECHNIQUES: Feuer - Known initially Rückkehr - LV 10 Hinaus - LV 13 Rester - LV 17 Gifeuer - LV 22 Zan - LV 30 Gravito - LV 38 Gizan - LV 41 Girester - LV 47 Nazan - LV 51 Gigravito - LV 57 Nagravito - LV 68 SKILL: Tornado - Deals 100 points of wind-elemental damage to all enemies, but damage can vary based foe's resistance to wind. (Charge time: Very fast) STRATEGIES: The name of Silka's game is speed, speed, speed, true to her nature as a thief. She becomes yours number one item-using healer, can raise up defensive barriers cast by items in a flash, and on top of that, usually goes first every turn. What's more, she actually does pretty respectable damage with a pair of daggers, and has decent Defense, considering the role she's meant to fill. So what are Silka of the Wind's weaknesses? For one, her awful tech loadout. For most of the game, her most useful techniques are Gifeuer, Rückkehr, and Hinaus. Yeah, it's that bad. Still, she really doesn't need techs--again, unless she encounters those pesky high-Defense enemies, in which case she'll need to either hope Gifeuer will do adequate damage, or bust out a tech-casting item, if she has yet to learn Gizan or Gravito. Like Amia, Silka really has no complex strategies; give her two daggers, let her heal with items, and use her Skill when you can. That's about it. =============================================================================== =============================================================================== [08-BAS] The basics ========== [08-STA] Stat explanations - LV: Level. The current overall power of your character. You gain higher stats by leveling up, just like most any other RPG. - HP: Hit Points. The more HP you have, the more damage you will be able to withstand. - TP: Tech Points. The more TP you have, the more times you will be able to use techniques. - Attack: Physical strength. The more Attack you have, the more damage you will be able to output with physical attacks. - Defense: Physical defense. More defense means you'll be able to survive harsher attacks. - Stamina: Endurance against attacks. Helps to determine how much maximum HP a character will gain upon leveling up. - Intellect: Capability for handling techniques. More Intellect will help decide your maximum TP count upon leveling up. - Agility: Speed. Higher numbers for Agility means that you can act faster in battle. - Luck: How lucky a character is. Factors into how often you'll perform a critical hit, and also how often you'll successfully dodge an attack. - Skill: Your nimbleness, which determines how often a physical attack or technique will hit. Remember that there are factors other than Skill that would relate to whether or not a tech or attack will connect. Each of the eight characters have "base stats," the stats received by leveling up. Base stats can be further raised by wearing equipment. Gained base stats per level up are mostly random, but each of teammate has their own growth pattern. For example, Rudger will never get TP despite his high Intellect, and Silka and Amia will always be very speedy. ------------------------------------------------------------------------------- [08-ATC] Attack Charging New to this remake is Attack Charging, which determines how strong your normal physical attack will be. For the purists in the audience, know that there's no real way to opt out of Attack Charging. You can charge your attacks to one of three ranks: Rank 1: Weak - High accuracy, but does poor damage. Rank 2: Strong - Equivalent to normal attacks in any other RPG; about as strong as a normal attack in the original Phantasy Star II. Rank 3: Fierce - Does the most damage and has a higher critical attack rate, but is also the least accurate. Adding to that, there are "sub-levels" within each rank that depend on how much you've charged an attack. It sounds confusing, but it's intuitive and easy to grasp, as there are a couple of ways for you to tell how charged your attack is. The first and most obvious is the multicolored glyph appearing over an enemy when they're being targeted; the glyph will get brighter and stronger until you've reached the maximum. The second is the Attack Gauge itself, which is situated to the right of a character's name on the top of the screen when they take their turn in battle. Watch the Attack Gauge closely to see when it's filled to how you want it. The third and last is in your hands: the vibration of the controller! The controller vibrates more intensely the closer you get to the highest level of a Fierce Attack. ------------------------------------------------------------------------------- [08-TMD] Timed Defense Another new feature is Timed Defense, where you're able to parry an attack by pressing the O button at the right time. A white circle will appear over one of your teammates in battle. Watch it like a hawk--it will turn red for a split second. Press O in the instant before the circle turns red, and a red barrier will pass over your teammate; they'll parry, reducing the damage by a noticeable amount. Each character has a different Timed Defense speed, so attacks that harm your whole party will be a bit tricky. However, it IS possible to have everyone parry in those sorts of situations. It's all up to timing. Like Attack Charging, there's no way to opt out of Timed Defense. ------------------------------------------------------------------------------- [08-AUT] Auto battle Auto battle is similar to ordering your current party to physically attack, but you don't have the option to use Attack Charging or Timed Defense. Attacks will always be at Rank 2 (Strong) in this mode, and you will not be able to parry. If you want a character to defend during auto battle, either strip them of their weapon(s) or give them two shields, and they will default to defending. ------------------------------------------------------------------------------- [08-SKG] Skill Gauge A character's special Skill is not available to use at any time--you have to let that little bar at the very bottom of their HP and TP displays in battle, called the Skill Gauge, fill itself up first. The Skill Gauge is filled in reverse proportion to how much you do in combat. To put it simply, the less you do per turn, the more the Gauge will fill up. It's a little wonky like that. Only defending and attacking physically will raise it; using items, casting techs, or the enemy taking their turn in any way, shape, or form will do nothing for the Skill Gauge. Defending - Big boost Rank 1/Weak Attack - Moderate boost Rank 2/Strong Attack - Small boost Rank 3/Fierce Attack - Tiny boost Attempting to flee from battle and failing, as well as being ambushed by foes count as defending in this case. Also, you can skip the character cut-in image before their Skill's animation by pressing O before or during the image's appearance on screen. Skills have nothing to do with the stat Skill; the Skill stat is a character's dexterity. ------------------------------------------------------------------------------- [08-TAD] Techniques and elemental damage From the "Stat explanations" section, you may have noticed that Intellect is not related to your characters' tech strength at all; this is because techs heal and harm for a fixed amount. The basic healing tech will always restore 18 to 21 HP, the basic ice tech will always do 17 to 24 damage. It's for this reason that not many characters have access to a wide array of damaging techs. The one exception is in the case of an elemental weakness or resistance. When that happens, damage may be reduced or increased by about 33%. The following elements are featured in this game. Fire - Represented by Feuer techs Ice - Represented by Water techs Thunder - Represented by Zonde techs Wind - Represented by Zan techs Gravity - Represtented by Gravito techs Lightning - Represented by Glanz techs Anti-biomonster - Represented by most of Huey's techs Anti-robot - Represented by most of Keinz's techs as well as his Skill Non-elemental - Represented by Megiddo, Rudger's Skill, and Huey's Skill A special note on gravity: though it may seem that the Gravito line should count as non-elemental techs, there are some enemies that resist gravity. Lightning, however, doesn't seem to have enemies resistant nor weak to it. There are more notes in the section on ECMs below. ------------------------------------------------------------------------------- [08-ECM] ECMs There is an Elemental Change Machine (ECM) in every town you visit, which allows you to apply an element to weapons in your possession. Its appearance is that of a metal kiosk with a metallic panel beneath it. To use an ECM, walk up to it and examine it. The ECM menu will pop up and prompt you to choose a weapon. It'll helpfully show you the cost of applying an element to the desired weapon, as well as the character who is currently equipped with it. After selecting an element, a final confirmation will appear: "Applying [element] element to [weapon] costs [amount] meseta. Proceed?" Should you choose to purchase the elemental change, that weapon will now have that element attached to it permanently; the effect does not wear off. You can apply the following elements to your weapon: - Fire - Ice - Thunder - Wind If a character has an element attached to their weapon, it will be viewable in the weapon's description in the equipment menu. Also, in battle, there are two small pips known as the Elemental Indicator, lying beneath the HP / TP displays but above the Skill Gauge. The pips turn red, blue, yellow, or green depending on which element the weapon has been imbued with. The right and left pips, of course, represent the teammate's right and left hands. You can also clear an element from a weapon after you've applied one. Return to any ECM and choose to remove the element you purchased. Just select the "None" option, and a confirmation will pop up: "Remove element from [weapon]?" After choosing "Yes," the weapon returns to its original state. You don't get your money back. Some weapons have locked elements, such as the Sonic Gun and Blazing Cane. Locked elements can't be changed or removed, which could put you at a disadvantage regardless of that weapon's stats, so try to have a backup whenever your main physical damage dealers are primarily using a weapon with a locked element. ECMs are most useful when, of course, you're facing enemies in an area with weaknesses to certain elements. The tougher enemies with high Defense can be broken down if you have an element-imbued weapon on hand. Experiment with the ECMs and find out what suits your adventure best. ------------------------------------------------------------------------------- [08-ENS] Enemy strengths You can view the HP of the current enemy you're facing in battle, as well as their Defense relative to the strength of the team member currently targeting them. When targeting a foe, the box in between the character names that has the choices of Command, Auto, and Flee at the start of a new round will feature the name of the enemy you are currently targeting, as well as their HP and how much stronger they are than your current character. The five different strengths are: - Very low - Low - Average - High - Very high You will naturally want to take heed against "very high" strength enemies. However, don't take this as gospel, either; there will be some times when "average" enemies will pack a wallop, and times when you'll find that a "high" or "very high" foe ends up being considerably manageable. ------------------------------------------------------------------------------- [08-LIN] Character lineup order Like in many other RPGs, the lineup organization of your characters is important. Characters up front tend to be hit by enemies more often, whereas characters in the very back are less likely to be struck. So, simply work out who has the highest to lowest HP and Defense, and arrange your formation in that manner. Note that the best way to tell a team member's total Defense is to visit the Equipment menu, because the Status menu only shows a given character's base stats. ------------------------------------------------------------------------------- [08-HAR] Healing and resurrection Visit a hospital in town to heal up when you're in need. Teammates must be healed one at a time, and the rate of healing is 1 meseta per HP and/or TP lost. Hospitals are buildings with green crosses on them, and they can also remove the status ailment "poison." Reviving characters is done at a Clone Lab, where instead of a character being brought back to life, a clone of them is made. It's functionally the same as reviving someone at a church in a traditional medieval-style RPG. Clone Labs have a blacked-out silhouette of a human with a red heart in them, with faded images of other human silhouettes behind it. Clones cost your character's current level roughly multiplied by 20. The tech Reverser, the Skill Nareverser, and the item Moon Atomizer can also revive a dead ally. ------------------------------------------------------------------------------- [08-TEL] Teleportation To easily travel around Algol, visit a Teleportation Service. Once you've visited a new town, it's registered on your list of known locations. After, it'll cost 60 meseta at a Teleportation Service to be warped anywhere, no exceptions. If you don't have the MST--go out and fight a battle to get it. You can have Eusis or Silka cast the tech Rückkehr to warp to the team's last visited Data Memory, and there's an item called a Traveling Ocarina with the same effect as that tech. But if you're interested in going to a specific town, use a Teleportation Service unless you want to walk. ------------------------------------------------------------------------------- [08-CRU] Meeting new teammates During the first half of your quest, you'll meet all eight of the playable cast of characters. You start off with just Eusis and Nei, but you meet new allies by visiting different towns on Motavia, then heading back to Eusis' home to recruit them. Every character starts at level 1 with a basic weapon, but it's not too difficult to get them up to speed. To change characters, you need to visit Eusis' home. Eusis and Nei, being the main characters, are more or less always locked onto the team and can't be left at home, but the other slots can be filled with anyone else you desire. Try out different teams after every dungeon, and see who suits your play style best. ------------------------------------------------------------------------------- [08-TAS] Tasks While at home, Eusis and Nei can also assign Tasks for their other six teammates: Practice or Create. Practice will have the characters gain experience and level up while sitting at home, and Create will have them make items for use in your adventure. For more information on Practice, visit its area in the "Adventuring tips" section. If you want to learn more about item creation, go ahead and visit its dedicated section after the main walkthrough. ------------------------------------------------------------------------------- [08-INV] Inventory Unlike the original Phantasy Star II, items are a shared pool between every teammate. However, items do not stack (Two Monomates will take up two separate spaces.) and there's no way to buy items in bulk. You can carry up to 128 items at a time in your active inventory, and you can store up to 256 items at home if you find that too restricting. Even when you don't have a character on the active team, you technically carry their equipment with you wherever you go; however, if you want a current party member to equip something that someone left at home is using, the ally at home must be unequipped with that item first. Further, equipment that casts techniques has to be left unequipped if you want everyone to be able to use it at will. There is no way to sort your inventory other than going home to store your items, then taking them back out in the order you desire your inventory to have. This can be particularly frustrating, since you need to take allies outside in increments to unequip them if you want to rearrange how your gear is listed. ------------------------------------------------------------------------------- [08-SAV] Saving To make a hard save to your Memory Card, you must visit a Data Memory, which is a building with a floppy disk on it located in towns. There's also a hidden item that lets you save anywhere, which is discussed in the main walkthrough. You can save in five slots plus the Suspend save, discussed below. All five of these slots are saved as one single Memory Card block, and there is no way to erase any of them without deleting all saves. ------------------------------------------------------------------------------- [08-SUS] Suspend save You can also create a temporary save file to the Memory Card anywhere, anytime. Just enter the System menu and choose "Suspend." Once saved, you're returned to the title screen, and if you load your Suspend data, it gets erased. Only one Suspend file can be saved at any given point, but it can be overwritten if you wish. When you go to load your file, however, you DO have the option of not loading the current Suspend save, and instead load a permanent save--thus preserving the Suspended game. ------------------------------------------------------------------------------- Soft reset [08-SOF] You can instantly return to the title screen whenever you're not in a battle by selecting the "Quit Game" option in the System menu. It will come in handy! =============================================================================== =============================================================================== [09-TIP] Adventuring tips ================ [09-HNT] Concerning the Phantasy Star II Hint Book If you're a veteran player who still owns the Phantasy Star II Hint Book, you can, in general, still use its maps and lists to help you in your Phantasy Star Generation:2 adventure. (For those who don't know, the Hint Book is a full paperback walkthrough of the entire quest, which was bundled alongside the original Genesis game.) However, you should know that there are some dungeons that either had their layout or floors subtly changed, or were entirely revamped. At the start of each dungeon in my guide, I'll be noting which places the Hint Book's maps can still help you with, and which places you'll need to follow my new directions. ------------------------------------------------------------------------------- [09-TWN] Visiting new towns This is Rule #1 of every RPG ever, but whenever you reach a new town, explore the area and talk multiple times to every NPC you come across until their dialogue starts to repeat itself. There are some places where you'll need to do this to progress. Also, always try to familiarize yourself with where the item shop, Data Memory, Clone Lab, and hospital are right off the bat. ------------------------------------------------------------------------------- [09-DUN] Exploration of dungeons Dungeons in Phantasy Star Generation:2 are long, complex, and difficult. You'll need to keep your wits about you to survive. And unlike in many other RPGs, there are only the minimum amount of boss fights, so you have to be smart about when and where you use a tech, rather than try to save all of your TP. Don't feel ashamed to have to use maps or this walkthrough to find your way; as previously stated, the original Phantasy Star II was sold with a full walkthrough at its release, so it was always kind of intended as this hardcore experience. That's not to say you won't be able to find your way at all. PS Generation:2 can be fun if you want to explore on your own! ------------------------------------------------------------------------------- [09-EPT] Equipment that cast techs There are many pieces of equipment that you'll find in your adventure that cast techs when used as an item, and this kind of equipment can be used infinitely as long as you never get rid of it. It's a fantastic idea to keep around some items that use attack techs, to help bolster the skill set of the characters who only have one or two offensive techniques. Another good strategy is to hold on to the equipment that cast the healing tech Girester so you can save your healers' TP, as well as save money on buying consumable healing items. ------------------------------------------------------------------------------- [09-PRC] The Practice Task If you're leaving a teammate at home and they need to gain some levels, leave them on the Practice Task. It really helps to keep everyone sharp and not have characters racing to catch up to others' strength. ------------------------------------------------------------------------------- [09-SSE] Suspend save exploit As stated before, there's an item that lets you save anywhere. When you find it, you do still have access to Suspend saving. If you're unable to use more than the five existing save slots, you can use the Suspend save to help make things somewhat easier when exploring dungeons. Here's how this exploit works: if you come to a fork in the road, you use the secret item to save in the middle of the fork, then take one of the diverging paths. If you want to stop and try to explore the other path, make a Suspend save and load your hard save, and take the other route. I'm sure you can find other exploits for Suspend saving. Try it out! ------------------------------------------------------------------------------- [09-SKX] Shield/Skill exploit This is the easiest way to beat the game, in my opinion. Equip everyone with two shields and defend for several turns until their Skill Gauges are filled, then unleash some devastating damage against your enemies. The characters that this cheap tactic works with are Rudger, Huey, and Silka, as well as Keinz if you're facing robotic foes. It makes a very difficult game into a trifle. The walkthrough was written WITHOUT this tactic in mind; I'm assuming you're playing legitimately, but you might want to keep this exploit in mind for whenever you have to gain some levels or meseta. ------------------------------------------------------------------------------- [09-ICE] Item creation exploit To create items, you have to fight and win a set number of battles, then return home to collect the item. However, every single battle that you win counts toward item creation, no matter how strong you are compared to your enemies. This is where the exploit comes in. At the midpoint of the game, foes on Motavia get replaced with stronger enemies, which doubtlessly hinders your item creation needs. All you need to do, then, is get all your item creation done before the enemies change. A lot of items made via creation sell for a ton of cash, too, so this could be a great money-making trick. It is totally viable for you to create items after the game's midpoint, but this exploit makes things tons easier. Similar to the shield/Skill exploit above, you can wind up making the game way too simple by making strong equipment too early, so if you want to use this exploit, I say store the stronger items away until you feel that it's time to use them. =============================================================================== =============================================================================== [10-WLK] Main walkthrough ================ [10-INT] Introduction - Once you get to the title screen, you'll see three options: Start, Continue, and Original Game. But before that, I'd like you to wait at the title for a little bit to see the intro narration, if you wouldn't mind. - Start begins a new game, and Continue loads a game previously saved to the Memory Card in Slot 1--both permanent saves and Suspend saves. Original Game will launch Phantasy Star II for Genesis, which isn't covered here. - When you choose "Start," you'll be asked if you would like to load Clear Game data from Phantasy Star Generation:1. You can forego it if necessary, but I strongly urge you to either load the data or get some to load, because it's necessary to undertake the Clear Game quest. - Anyhow, the game will prompt you to insert a Memory Card into Slot 1 that has Phantasy Star Generation:1 Clear Game data on it, then press O. After that's all done, you'll get a message that the Clear Game data has been successfully loaded, and you can press O again to continue the game. - You'll be launched into several cutscenes; afterword, you're controlling Eusis and Nei in the streets of Paseo. - Note that if you're on you're on your second playthrough with a Clear Game, I'm assuming that you'll follow "The Clear Game quest" below along with the main walkthrough. Do NOT read that section if it's your first time through, because it contains spoilers! ------------------------------------------------------------------------------- [10-PAS] Paseo -Shops in Paseo- ITEM SHOP: Monomate - 20 MST Dimate - 60 MST Antidote - 10 MST Hesitant Ocarina - 70 MST Traveling Ocarina - 130 MST WEAPON SHOP: Knife - 100 MST Sonic Gun - 640 MST Needle Gun - 300 MST Steel Claw - 80 MST ARMOR SHOP: Headgear - 120 MST Carbon Suit - 128 MST Carbon Vest - 120 MST Carbon Shield - 540 MST - The first thing you should do is go to the System menu and configure your settings. You should really set the Message Speed to Fast! - You start with 200 meseta, Algol's currency. While it may be tempting to buy Eusis and Nei some new equipment, you should save every meseta (MST) you currently have. - Speak to everyone in town. This is necessary to progress. - When ready, head out into the brave new world and try to make a beeline for Arimaya. I'm not going to cover any potential enemies encounters just yet. - Exit town and head north through Paseo Passageway. (The Hint Book's world map of Motavia will still be able to help you traverse the planet.) - If you want to see a small extra cutscene, from Paseo Passageway, head north over the river and west inside North Bridge, which is the same type of bridge as Paseo Passageway. After you get inside of North Bridge, attempt to cross it. Once that's done, head back south over the river and east behind the Dome Farms. - If you don't want to see the cutscene, just head behind the Dome Farms and skip going over the river. - Keep heading east until you see a small mountain range in front of the river, which will turn south. - Head south a ways, and you'll see Arimaya to the west. Enter it. ------------------------------------------------------------------------------- [10-ARI] Arimaya -Shops in Arimaya- WEAPON SHOP: Dagger - 200 MST Sword - 1,200 MST Shotgun - 800 MST - Speak to everyone in town and leave when you're ready. - Walk back to Paseo. You can also fight around Arimaya to earn the 60 MST to teleport back home, if you'd prefer. - Back in Paseo, head home to meet Rudger. You can add him to the team if you want, but you can get a small dossier on new teammates from Governor O'Connor by leaving them at home when you first meet them, then going to speak with the Governor in his office. Either way, be sure Rudger is in your party before leaving Paseo. - You may notice that Rudger has no equipment other than the Needle Gun in his right hand. This is why I asked you to save your 200 MST earlier! Go out and buy him a Carbon Suit ASAP. Note that if a character is flashing when you go to buy a weapon or armor, it means they're already wearing that piece of equipment. - If you ran into any battles on the way to or from Arimaya, you should have enough money to get Nei a second Steel Claw, which you can do if you'd like. - Now it's time to gain a few levels and earn some MST. Ya ready? ------------------------------------------------------------------------------- [10-PYR] Paseo and Arimaya regions The "Paseo and Arimaya regions" refer to all of the world map around Paseo, Arimaya, Old Shuren Factory, and the tower to the south of Shuren. -Enemies in this area- Armed Ant - 23 HP (Organic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Biting Ant - 9 HP (Organic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Fencer - 10 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Giga Mosquito - 18 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Absorb - Heals itself for the same amount of damage it just dealt to an ally. Grass Killer - 10 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Licker - 12 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Morappy - 20 HP (Organic) WEAKNESS: None. RESISTANCE: Fire. SPECIAL ATTACK: Zonde - Deals 15 points of thunder-elemental damage to one ally. Schutz - Raises the Defense of one enemy. Rester - Restores 15 HP to one enemy. Mosquito - 9 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Absorb - Heals itself for the same amount of damage it just dealt to an ally. Poisoner - 12 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Spinning Sphere - 14 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, thunder, wind. SPECIAL ATTACK: None. - Fight until you can afford a second Knife for Eusis and a second Needle Gun for Rudger; the gun is pricey, but it'll be more useful for Rudger than two Knives. - You'll also want to be sure Nei has a second Steel Claw, and the men each have a Headgear for themselves. - As for medicine, consider investing in six Monomates. Also, a Hesitant Ocarina could also be useful down the line, but that is definitely optional! - When you've met those goals, have Eusis and Rudger reach about LV 8 if they aren't there already, heal up, and put on your bravest face. It's time to enter the Old Shuren Factory. - From Paseo, head through Paseo Passageway until you come to the bridge over the river again. - Head east behind the Dome Farms and turn south as if you were going to Arimaya, but instead, go to the bridge over the river to the east of Arimaya, and follow the dirt path northeast. - Eventually, you'll come to a building with a group of mountains on its left. This is Shuren. Enter. ------------------------------------------------------------------------------- [10-SHR] Old Shuren Factory (The Hint Book's map will be able to help you here.) -Enemies in this area- Amoeboid - 13 HP (Organic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Armed Ant - 23 HP (Organic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Basse Cover - 17 HP (Organic) WEAKNESS: Wind. RESISTANCE: Fire. SPECIAL ATTACK: None. Biting Ant - 9 HP (Organic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Carrier - 17 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Fencer - 10 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Giga Mosquito - 18 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Absorb - Heals itself for the same amount of damage it just dealt to an ally. Grass Killer - 10 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Licker - 12 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Master Fencer - 27 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Mosquito - 9 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Absorb - Heals itself for the same amount of damage it just dealt to an ally. Poisoner - 12 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Spinning Sphere - 14 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, thunder, wind. SPECIAL ATTACK: None. 1F: - Turn west as soon as you enter. - Continue west until you must move north. Follow north, ignoring the first turn east. - You'll reach the top of the area and have to turn east at this point; do so. - Keep going east until you have to turn south. - Go south a ways, then west as soon as possible. - After walking past two conveyor belts, you'll run across your first treasure chest: 300 MESETA. (Note that chests can only be opened while facing near the front of them.) - Continue west of the chest to find a red chute to 2F. Take it. (Red chutes go up, blue chutes go down.) 2F: - From here, go south, then west until you see a blue chute just above you. Ignore the chute, and walk above it to find a chest containing a DIMATE. - Take the red chute next to the Dimate chest up to 3F. 3F: - Go north through the opening just above the chute you came out of. - Continue north through another opening to collect a chest with a RIBBON in it. Nei already has one, but you can sell this. - Leave this area where the Ribbon was, then turn west for a while, then go north and around the wall until you can get inside the room where a blue chute waits for you. Take it down. 2F: - From here, leave the room with the two chutes and go all the way east until you come across another little room containing a red chute and a blue chute. Take the red chute up. 3F: - From where you wind up, head south along the twisting path until you have to go west a short ways. Resume going south as soon as you can. - You'll soon come across a chest containing 200 MESETA. - Head back north a bit until you can turn west onto a catwalk with pits flanking it. Be careful not to fall in, or you'll wind up at 2F again! Cross over the catwalk, turning north as you do. - From here, go east and around until you must turn south, then follow the winding south path until you see a red chute to the west. Go around the short dividing wall and take the red chute up. 4F: - This is where you start coming across the harder enemies of Shuren. Try to save 8 TP so Eusis can cast Rückkehr to head home, if he's learned it yet. - From the chute, head north a tiny bit, then go west between a conveyor belt and some piping on the floor to find a chest with a FIBERGLASS COAT in it. - Return to the chute after collecting the Fiberglass Coat, then turn slightly south of it, and go west from there until you hit a wall. - Head north from here until you can go west, then follow the winding north path up until you can turn west again. - Go west until you see an opening to the south in the piping on the ground. Follow the winding path south. - Turn south and go around the room at the bottom; examine the man in the brown coat. You'll receive the RANSOM NOTE and CONTAINER KEY. - Unfortunately, you're not quite done here. Heal up and retrace your steps to the chute leading back to 3F. 3F: - Return back around to the catwalk, but instead of continuing over toward the chute going back to 2F, jump in the nearest pit. 2F: - From here, go east and around until you see an opening south leading into a room. Enter it, and take the blue chute down. 1F: - Open the chest to receive DYNAMITE. You can press O in the menu while hovering over the Dynamite to get a description of it, if you want; the majority of other key items can be examined in a similar fashion. Return to 2F. 2F: - From here, head west until you hit a wall. Then go south around the wall and keep going west until you see an opening north into a room, which is where you found the Dimate. - Enter this room and take the blue chute down again. 1F: - Open the chest to receive the other stick of DYNAMITE. You can either leave at this point by retracing your steps or using a Hesitant Ocarina, bu I'm going after the last two treasures. - Return upstairs to 2F. 2F: - Leave the room with the chutes and the empty chest that once contained a Dimate, and go west a bit until you have to go north. - Go north until you hit a wall, then go east a little bit until you find an opening south into another room with yet two more chutes. Again, take the blue chute down. 1F: - Open the chest to receive a MONOMATE. Return to 2F. 2F: - Leave the room and go all the way east until you come across that small room again with two chutes. This time, you are of course going to want to take the blue chute down. 1F: - Open the chest to receive 150 MESETA. Now leave by either retracing your steps or using a Hesitant Ocarina. ------------------------------------------------------------------------------- [10-ISN] Interim between Shuren and Nido Tower - Have Eusis cast Rückkehr to return Paseo. While in town, make sure you have at least six Dimates total, and maybe get another Hesitant Ocarina. - You might also wanna return home to reorganize your inventory; remember to put away the Container Key, because it's outlived its usefulness. Hold onto the Ransom Note and both sticks of Dynamite though. - Go to Arimaya and purchase a Sword for Eusis, then sell his Knives. Remember to heal up and save in either town before you head out again. - Wanna try something different? Get a Shotgun for Rudger. It has a "spread hit" effect, meaning it can strike a group of enemies for about the same amount of damage as the Needle Gun does now, but when there's only one foe, it can pack a punch of roughly 20 damage a shot! - When you're ready, it's about time to go to Nido Tower. From Arimaya, head east over the bridge as if you were going to go to Shuren, but instead go around the Dome Farm and south on the small path between it and the forest until you reach the river, which will turn east. - Follow the river east, and then north on a small path sandwiched between some mountains and more river. Continue north a bit, then resume following the river east and take the bridge south. - Follow the dirt path southeast until you reach a tower. This is Nido; enter. ------------------------------------------------------------------------------- Nido Tower [10-NID] (The Hint Book's map will NOT be able to help you here. Nido Tower has been entirely redesigned.) -Enemies in this area- Amoeboid - 13 HP (Organic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Armed Ant - 23 HP (Organic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Basse Cover - 17 HP (Organic) WEAKNESS: Wind. RESISTANCE: Fire. SPECIAL ATTACK: None. Carrier - 17 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Face Licker - 24 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Agility Down - Lowers the Agility of one ally. Fancy Sphere - 37 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, thunder, wind. SPECIAL ATTACK: Defense Down - Lowers the Defense of one ally. Giga Mosquito - 18 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Absorb - Heals itself for the same amount of damage it just dealt to an ally. Grass Killer - 10 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Hirudo - 26 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Licker - 12 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Man Cover - 52 HP (Organic) WEAKNESS: Wind. RESISTANCE: Fire. SPECIAL ATTACK: Blast - Physically attacks all allies. Master Fencer - 27 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Poison Arrow - 21 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Poisoner - 12 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Spinning Sphere - 14 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, thunder, wind. SPECIAL ATTACK: None. 1F: - As you enter, you'll be greeted by a sealed door. This is why you brought the Dynamite; use it to blow the door open. - Go north until you leave the entrance areas, and turn immediately east when you can. Continue until you see a path leading north between some piping on the floor and a machine. - Head north between the piping and machine and continue north until you see a red chute leading up. Take it. 2F: - From here, go south until you hit a wall, then west and around until you can move south again. - Go south until you see a wall. Afterword, turn east, then go north as soon as you can. - You'll see a treasure chest containing a DIMATE. Take it. - Now you want to leave the room the Dimate was in and go south again until you hit a wall. You'll see an opening to the south leading into a room. - Head south into the room, and shortly thereafter you'll see a red chute. Take it up. 3F: - Go straight north from where you wind up, stopping to plunder a chest with 200 MESETA in it on the right. - Continue north until you see four machines in a square. Turn west and take the red chute you see up. 4F: - There's a small path going south sandwiched between a wall and some piping on the floor. Follow it. - Continue south until you find a chest containing 100 MESETA. - Turn east until you hit a wall, then follow the wall as it turns north until you see an opening south into a room. - Enter the room and go south until you see yet another red chute leading up. Take it. 5F: - Enemies start to get tougher here. Head north of here a little bit until you hit some piping on the floor. - Turn west around the piping, then north as soon as you can, and continue until you see a chest on your left, which contains 300 MESETA. - Continue north and around the wall you see until you can turn west. Head west around the machinery until you find a red chute leading up. Again, take it. 6F: - Almost done! From here, head all the way east to find a chest with a TRIMATE. Nice! - Head back west until you can turn south, then continue south and around the small room. Soon, an entrance north into the room will be visible. Walk inside and speak with the girl there. After a cutscene, Teim will now be following you around, but she won't participate in battles. - You're free to leave Nido Tower, either by using a Hesitant Ocarina, casting Hinaus if Eusis has learned it, or retracing your steps and walking out. - Return to Paseo or Arimaya. ------------------------------------------------------------------------------- North Bridge and path to Optano [10-NTB] - Do whatever you need to before heading to North Bridge; stock up on Dimates, heal up, save, buy some equipment if you want, etc. Try not to spend too much money, though! - When you're ready, it's time to go. Act as if you're returning to Paseo if you're not already there, and head north from Paseo Passageway. - Continue north over the river and west inside North Bridge. - Attempt to cross North Bridge, and some cutscenes will occur. You're now free to cross North Bridge whenever you'd like. - Continue west toward the exit. - At the end of North Bridge are three treasure chests, containing 300 MESETA, 400 MESETA, and 800 MESETA. - At last, it's time to put Paseo and Arimaya behind you and reach a new town! Again, I'm not going to cover any potential new threats just yet; we're going to focus on making it to the next town. - From North Bridge, head west until you reach a small bridge over the river. Continue west over the bridge and turn south until you reach another bridge leading east. - Cross the bridge east, then head southeast for awhile until you come across a new town. This is Optano. ------------------------------------------------------------------------------- [10-OPT] Optano -Shops in Optano- ITEM SHOP: Monomate - 20 MST Dimate - 60 MST Antidote - 10 MST Hesitant Ocarina - 70 MST Traveling Ocarina - 130 MST WEAPON SHOP: Scalpel - 180 MST Ceramic Knife - 2,800 MST Silent Shot - 920 MST Ceramic Claw - 1,200 MST ARMOR SHOP: Silver Ribbon - 380 MST Fiberglass Gear - 430 MST Fiberglass Vest - 280 MST Fiberglass Mantle - 420 MST Carbon Ärmel - 420 MST Fiberglass Shield - 1,200 MST - Speak with everyone in town and either walk or teleport back to Paseo. - Head home and meet Anne, your newest companion. She isn't physically strong, but she learns every healing tech in the game! Find out a bit about her from the Governor if you wish, add her to the team, then head back to Optano. - Anne begins with just a Scalpel and no other equipment, so pick her up a Fiberglass Gear and a Fiberglass Mantle if you can. I wouldn't buy her an ärmel, another Scalpel, or any Ceramic Knives though. - Do you have enough for the Silent Shot? It's arguably Anne's best weapon-- yes, gotten shortly after recruiting her--so try to pick it up as soon as you can. - Note the expensive prices of the other equipment in town, namely the Ceramic stuff. You probably don't have the money for that now, so leave it for later. - Like every teamate you will meet, Anne starts off at LV 1, so it's time to get her up to scratch in the Optano region. ------------------------------------------------------------------------------- [10-OPR] Optano region The "Optano region" is the entire area west of North Bridge just until the large bridge going south. -Enemies in this area- Armed Ant - 23 HP (Organic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Basse Cover - 17 HP (Organic) WEAKNESS: Wind. RESISTANCE: Fire. SPECIAL ATTACK: None. Biting Ant - 9 HP (Organic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Carrier - 17 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Fancy Sphere - 37 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Defense Down - Lowers the Defense of one ally. Fencer - 10 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Giga Mosquito - 18 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Absorb - Heals itself for the same amount of damage it just dealt to an ally. Grand Mosquito - 47 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Absorb - Heals itself for the same amount of damage it just dealt to an ally. Grass Assassin - 26 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Grass Killer - 10 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Hirudo - 26 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Licker - 12 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Morappy - 20 HP (Organic) WEAKNESS: None. RESISTANCE: Fire. SPECIAL ATTACK: Zonde - Deals about 15 points of thunder-elemental damage to one ally. Rester - Restores about 15 HP to one enemy. Schutz - Raises the Defense of one enemy. Mosquito - 9 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Absorb - Heals itself for the same amount of damage it just dealt to an ally. Master Fencer - 27 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Neo Caytoniales - 100 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. - Have Anne defend for now, unless you're facing a particularly dangerous enemy that could use paralysis, assuming you bought the Silent Shot. - If enemies are giving you enough trouble that Anne keeps dying, return to the Paseo and Arimaya regions to gain a few levels for her. - Here's a fun little trick--paralyze an enemy, have Nei and/or Anne heal the team (And Anne paralyze the foe again as necessary.) until you need TP, then have Nei defend for a few turns until Final Force is available. Recover the healer's TP, then finish the enemy off. It's not fast, but it saves on healing costs. - It's a good idea to pick up at least one Ceramic Claw for Nei, better if you can get two. You've probably noticed that her damage output is getting kinda crappy against these stronger foes. - Some more equipment on the shopping list: a Silver Ribbon and a Fiberglass Vest for Nei, and two Fiberglass Gear for the boys. None of these are strictly required yet, though. - When Anne is LV 10 and you have at least one Ceramic Claw, head toward the Biosystems Lab. - From Optano, head west across the bridge, heading slightly north when you have to, then continue west until you see a small bridge going south. - Take the bridge, then turn southeast and keep going until you see another small bridge leading east. Take this, too. - Shortly east of this bridge is the Biosystems Lab. Enter. ------------------------------------------------------------------------------- [10-BIO] Biosystems Lab (The Hint Book's map will mostly be able to help you here. 3F has been redesigned, but the new layout is easy to navigate.) -Enemies in this area- Armed Ant - 23 HP (Organic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Basse Cover - 17 HP (Organic) WEAKNESS: Wind. RESISTANCE: Fire. SPECIAL ATTACK: None. Carrier - 17 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Choking Rot - 54 HP (Organic) WEAKNESS: None. RESISTANCE: Ice, wind. SPECIAL ATTACK: None. Face Licker - 24 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Agility Down - Lowers the Agility of one ally. Fancy Sphere - 37 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Defense Down - Lowers the Defense of one ally. Flyingpedra - 22 HP (Organic) WEAKNESS: None. RESISTANCE: Fire. SPECIAL ATTACK: None. Grand Mosquito - 47 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Absorb - Heals itself for the same amount of damage it just dealt to an ally. Grass Assassin - 26 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Hirudo - 26 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Imago Fencer - 60 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Man Cover - 52 HP (Organic) WEAKNESS: Wind. RESISTANCE: Fire. SPECIAL ATTACK: Blast - Physically attacks all allies. Master Fencer - 27 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Panzer Ant - 45 HP (Organic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Smash - A highly damaging attack to one ally. Poison Arrow - 21 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Slime Cell - 42 HP (Organic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Spinning Sphere - 14 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, thunder, wind. SPECIAL ATTACK: None. 1F: - The enemies in the Biosystems Lab are TOUGH. You'll need to use your wits to survive. - You'll come across another sealed door; this is why you've held onto that second stick of Dynamite. Blast open the door and enter. - Head north until you see four machines forming a square. Ignore the red chute you see to the north and head west. - You'll need to go north a tiny ways to get around an enclosed room and a couple of machines on the floor. Resume going west until you see a wall. - From here, go north until you see another wall, then turn east and go north again as soon as you can. Take the red chute you come across up. 2F: - Go southeast of the chute you just came out of to collect a chest containing an ANTIDOTE. - Head south of the Antidote, carefully avoiding the pits and ignoring the blue chute going down, until you can turn west. Head that way. Soon you'll come across another treasure chest stationed slightly above your characters. Open it to find 500 MESETA. - From the meseta, head south and into a room with yet another chest on your right containing a STAR ATOMIZER. I recommend saving these for dire situations. Head south around the piping beneath the now empty chest to find a blue chute leading down. Take it. 1F: - Go north in this piping-enclosed area to find a treasure chest containing 400 MESETA. Retrace your steps back to 2F. 2F: - Head north and out of the room with the blue chute and the empty chest that once contained a Star Atomizer, and turn west when you can. - There should be a path sandwiched between a large machine and a wall. Take it and follow it around south until you see a wall, then head east. - Your path will eventually be blocked by a machine, so head south until you see another wall, then turn east when you can, passing the large pit to your north. Keep going east until you hit yet another wall. - From here, go all the way north until you can turn east again, and follow the path east and around until you can once again turn north. - Continue northward, stopping to grab a chest with a MONOFLUID in it on the right when you come across it, until you can turn west. Head in that direction. - As soon as you can turn north again, do so. You'll see a blue chute going down as well as a pit. You can take either to reach 1F again. 1F: - From here, go south a bit until you can turn east, then go all the way east until you see a wall. Head south from here. - Continue south until your path is stopped by a machine. Turn west and you'll find a red chute going up again. Take it. 2F: - Head north from here until you find a red chute going up. 3F: - Finally left the first two floors behind! Go shortly northwest until you hit a wall, then go westward to find a chest with 800 MESETA inside. Continue west until you see some piping on the floor. - Head south from here to find the third and final stick of DYNAMITE inside a chest. - Continue south until you can next turn east. - Follow the path shortly east until finding another sealed door above you, which you should blow open. - Head north to find a pit in the floor. Take it down, falling through 2F and 1F and eventually winding up in the basement. B1F: - Down here is the first instance of damage tiles, which deplete 1 HP per step. This time it's a green acidic substance. Be careful not to step in them too much, but sometimes it's unavoidable if you want to collect all treasures. B1F isn't actually very confusing, but due to the damage tiles, I've decided to give two different paths for this floor. Take the below route if you just want to grab the System Recorder and get out. - From where you land, leave the room and head north for a bit. You'll be stopped by some piping on the floor. Follow it west to some acid. - Avoid the acid and head north and around a machine, going through a large puddle of the acidic substance located just off the machine's northwest point. - Turn east until you hit a wall, then follow the piping as it turns south and all the way east until you see another short divider wall on your right. - Go north until you hit a wall, then head slightly northeast to get above some piping on the floor. Head east behind the piping. - Follow the piping as it leads east, heading southeast to get to leave the small path behind the piping. Hug the wall to avoid the acid as you move southward. - Keep going south until you see another wall, then turn west and through another puddle of acid, trying to avoid it as much as you can. - Examine the System Computer to your north for a small cutscene and the SYSTEM RECORDER. - Continue below to where it says "The two paths converge here." Take the below route if you want to collect all the treasures on this floor. - From where you land, leave the room and head shortly west until you hit the wall. Head carefully south and around a tiny puddle of acid. Then you should turn east and around the room until you come across a treasure chest containing 300 MESETA. - Head west a little bit from the meseta and look to your south. You'll see a small path between two puddles of acid. Follow it south until you see a wall, then turn east. - Turn south as soon as you can, and you'll be stopped by two capsules with creatures inside. From here, turn east through the acid to find a treasure chest with a MONOFLUID in it. - Retrace your steps to the small path between the acid puddles, and head west, hugging the south wall to avoid stepping in another small acid puddle. - Head west and around the tube with the creature in it until you reach the tube directly left across from it. Turn south while hugging the tubes on the left containing creatures, again, to avoid acid. - Continue south until you hit some piping on the floor. Head shortly east around the piping, hugging it too to avoid acid, and once you're around it, turn west as soon as you can. - Go straight west through a bunch of acid until you eventually come to the treasure chest you came here for, which contains... an ANTIDOTE. Yyyeah. Let's move on. - Retrace your steps back to the room you wound up in when you fell down the pit on 3F. - From the room's entrance, head north for a bit. You'll be stopped by some piping on the floor. Follow it west to some acid. - Attempt to avoid the acid and head all the way north, passing between two machines, to find the last treasure chest here in the Lab: a TRIMATE. Nice! You can avoid entering the large puddle of acid to the chest's southeast by hugging the northeast corner of the machine on the left. - Just southeast of the chest where the Trimate once lay is a large puddle of acid. Head into it and turn east. - Continue east until you hit a wall, then follow the piping as it turns south and all the way east until you see another short divider wall on your right. - Go north until you hit a wall, then head slightly northeast to get above some piping on the floor. Head east behind the piping. - Follow the piping as it leads east, heading southeast to get to leave the small path behind the piping. Hug the wall to avoid the acid as you move southward. - Keep going south until you see another wall, then turn west and through another puddle of acid, trying to avoid it as much as you can. - Examine the System Computer to your north for a small cutscene and the SYSTEM RECORDER. - Continue below to where it says "The two paths converge here." The two paths converge here. - You can have Eusis cast Hinaus or use a Hesitant Ocarina if you brought one, but if neither of those are options, there's a quick way out of here. - Head back to the entrance of this floor and take the path that would normally be leading you toward the Antidote. - Instead of going all the way west to the treasure, turn north as soon as you can through a bunch more acid to find a red chute going up. - You'll be in that small room that was blocked off to you when you were first navigating 1F. Head shortly south and leave. - Return to Optano to heal up and save if you'd like, and also pick up a second Ceramic Claw for Nei if you haven't done so already. It may be tempting to get new equipment for the other three, but save your cash for now. - You can linger around town if you want, but Paseo is the next goal, so either walk back there or take the Teleportation Service back. ------------------------------------------------------------------------------- [10-PTZ] Return to Paseo and the road to Zema - Head to Central Tower and hand over the System Recorder to Governor O'Connor, then go to the library to speak with Adina, then return to see the Governor. Afterword, go home to meet Huey, your newest teammate. - You now have five total teammates--one too many to take with you. Many Phantasy Star II players choose to take a team of four to the endgame, never changing it. This walkthrough is assuming that you're at least trying everyone out once. Regardless, if you want the Governor to give you Huey's background info, you should leave him at home for now. - Return to Governor O'Connor after meeting Huey to receive the TUBE KEY, and if you left Huey at home, have enter the office again to learn a bit about him. - No matter who you wind up leaving at home, set their Task to "Practice." - Speaking of Tasks, you can now take advantage of item creation! Exciting, right? Read up on the item creation section if you want to know how it works. As of now, you have Anne and Huey to make you some medicine. Medicine of note: Trimate (40 battles) Monofluid (50 battles) - Not worth making to use, but sells for a decent sum Difluid (60 battles) Trifluid (70 battles) Star Atomizer (100 battles) Moon Atomizer (120 battles) Remember that you can leave additional teammates at home to speed up the creation process. - If you want to stop and make some items right now, you can use the item creation exploit that "adventuring tips" went over earlier, and leave Anne, Huey, and Rudger at home with their Tasks set to "Create." Then have Eusis and Nei smash some weak bugs around Paseo Passageway, until you've made your desired prize. Honestly, I didn't make any medicine just yet. If you want to, I suggest making two or three Difluids for some peace of mind, and that's it. You could also make a few Monofluids to sell for about 200 MST a pop. - Huey joins up at LV 1 wielding just a Knife and the rest is bare, so if you're using him, head on over to Paseo's armor shop and buy him a Carbon Suit, and maybe a Carbon Shield, too. Next, go to Optano and get him a Fiberglass Gear. For now, abstain from getting him a weapon. - If you haven't yet picked up a Fiberglass Gear each for Eusis and Rudger, and a Silver Ribbon and Fiberglass Vest for Nei, consider buying them now. Once again though, don't spend too much MST; try to save at least 1,700, or 3,400 if you didn't buy Huey a Carbon Shield. - Whenever you're ready, it's time to go to Zema. Go toward the Biosystems Lab and go inside the large bridge that faces south, which we now know to be West Bridge. - Enter and head south until you come across a locked door, where should use the Tube Key and resume heading south until you exit West Bridge. - Again, I'm not going to list enemies in the Zema region until you've made it to town safely. From West Bridge, head shortly southeast until you see another large bridge. This is Zema Passageway. Enter and cross north to find Zema. That wasn't so hard, was it? ------------------------------------------------------------------------------- Zema [10-ZEM] -Shops in Zema- ITEM SHOP: Monomate - 20 MST Dimate - 60 MST Antidote - 10 MST Hesitant Ocarina - 70 MST Traveling Ocarina - 130 MST WEAPON SHOP: Ceramic Sword - 3,200 MST Laser Knife - 4,400 MST Poison Shot - 1,700 MST Boomerang - 480 MST ARMOR SHOP: Silver Crown - 470 MST Titanium Gear - 1,400 MST Titanium Armor - 5,600 MST Fiberglass Ärmel - 1,360 MST Mirror Shield - 4,800 MST Espadrilles - 180 MST Leather Shoes - 240 MST - If you brought Anne, she can give a Trimate to a little boy in town named Uriel. This does nothing for you except give you a warm fuzzy feeling in your heart, so if you don't have to do this, consider skipping it. - Purchase a Poison Shot for Huey. This is the reason you tried to save up those 1,700 MST earlier. - Whew, look at those equipment prices! I suggest buying a pair of Leather Shoes for everyone that doesn't have any footwear, but that's it! - Talk to everyone in town and return to Paseo. - Go talk to Governor O'Connor and head home to meet, yes, yet another teammate. - This is Amia; her main appeal is slicers, which can strike all enemies in battle at once. The only slicer she has access to at the moment, however, is the Boomerang, which is lackluster. You may wish to consider giving her a Ceramic Knife or two to start with instead. However, Boomerangs (Bought at Zema.) are much cheaper compared to Ceramic Knives, (Bought at Optano.) so Amia's current weapon choice is up to you. You'll also be able to find and create better slicers soon. - Like Huey, who you haven't yet begun to train, Amia starts at LV 1 with only a Knife on her person, so it's time to get her some equipment. - Pick up a Carbon Suit from Paseo for Amia, then head to Zema and get her a Silver Crown and a pair of Leather Shoes. Get some more medicine if you think you need it as well. - You may wish to return home again to organize your inventory; drop off the Tube Key if you still have it, since it has no more use. - Return to Zema and speak with everyone in town again. Eventually, an old man named Enos will give you the HAPPINESS RING and ask you to go to Kueris. Phew! Before all that though, we're going to get Huey and Amia to gain a few levels. ------------------------------------------------------------------------------- Zema and Kueris regions [10-ZKR] The "Zema and Kueris regions" are the entire world map lying around and leading to both towns, as well as the peninsula south of Zema that contains Roron Dump. -Enemies in this area- Belching Leech - 46 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Blizzarda - 72 HP (Organic) WEAKNESS: None. RESISTANCE: Ice, wind. SPECIAL ATTACK: None. Centipedra - 42 HP (Organic) WEAKNESS: None. RESISTANCE: Fire. SPECIAL ATTACK: Blast - Physically attacks all allies. Face Licker - 24 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Agility Down - Lowers the Agility of one ally. Flyingpedra - 22 HP (Organic) WEAKNESS: None. RESISTANCE: Fire. SPECIAL ATTACK: None. Giga Mosquito - 18 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Absorb - Heals itself for the same amount of damage it just dealt to an ally. Grass Assassin - 26 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Grass Slaughterer - 80 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Kite Reptile - 92 HP (Organic) WEAKNESS: Wind. RESISTANCE: Fire. SPECIAL ATTACK: Gizan - Deals about 30 HP to all allies. Kitekind - 67 HP (Organic) WEAKNESS: Wind. RESISTANCE: Fire. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Man Cover - 52 HP (Organic) WEAKNESS: Wind. RESISTANCE: Fire. SPECIAL ATTACK: Blast - Physically attacks all allies. Master Fencer - 27 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Myxamoeba - 96 HP (Organic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Poison - Poisons one ally. Multiply - Clones another enemy of the same type to join the battle. Neo Caytoniales - 100 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Panzer Ant - 45 HP (Organic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Smash - A highly damaging attack to one ally. Poison Arrow - 21 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Poison Fang - 66 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Poison - Poisons one ally. Poisoner - 12 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Skull Licker - 76 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Poison - Poisons one ally. - There are two ways to go about this; the first is to take Huey, then Amia one at a time out to train, and the second is to bring both of them along, and hope that both he and Amia can survive defending three turns for him to get off his Skill Sulfur. When Amia and Huey are both about LV 15, they're ready to mess up some monsters' lives. - Now you're ready to enter Kueris. You may have found it already, but here are directions anyhow. Return to Zema, save, and pass south through Zema Passageway. - Head south between the river and forest until you hit the river that runs eastward. Follow it to a small bridge going south. - After crossing the bridge, head southwest to find another bridge going east. - Continue west and follow the dirt path as it turns north toward another small bridge. Keep going north and you'll find Kueris shortly. ------------------------------------------------------------------------------- [10-KUE] Kueris -Shops in Kueris- ITEM SHOP: Monomate - 20 MST Dimate - 60 MST Trimate - 160 MST Antidote - 10 MST Hesitant Ocarina - 70 MST Traveling Ocarina - 130 MST WEAPON SHOP: Acid Shot - 4,800 MST Laser Shot - 6,200 MST Whip - 1,400 MST Laser Claw - 3,100 MST ARMOR SHOP: Titanium Helmet - 3,700 MST Jewel Crown - 4,600 MST Titanium Chestplate - 5,400 MST Titanium Fibrillae - 6,300 MST Mirror Ärmel - 5,120 MST Leather Boots - 1,000 MST Knife Boots - 4,200 MST - You're at a new town! Woo! Know what that means? When you're ready, it's time to go home to meet a new character! Talk to everyone in town first, though. - Head back to Paseo to meet Keinz, who again, starts at LV 1 wielding a Knife. With your new teammate left at home, go visit Governor O'Connor if you want to get Keinz's dossier. However, even if you want to use Keinz, leave him at home for now and return to Kueris. - Time to locate Nanette. Now that you've met Keinz, once you speak to Nanette, you'll automatically hand over the Happiness Ring. In return, Nanette will give you NANETTE'S LETTER for delivery to Enos. - Return to Zema. Give Enos Nanette's Letter in exchange for MARUERA BERRIES. Nice! Who could want these, though? It's time to once more head toward Kueris. - Gift the Maruera Berries to the Native Motavian hanging outside the house on the southern-most outskirts of town. You'll receive the MOTAVIAN RING in return, which will allow you to speak with Motavians. Sweet! This item is required for the next dungeon, Roron Dump. It's normally about time to head there, but let's talk about Keinz for a moment. - You can now take part in more item creation! This time around, weapons made by Rudger and Keinz, armor made by Huey and Keinz, and male-exclusive equipment made by all three of them are now available. If you'd like to partake of some useful creation, it's still early enough in the game that you can utilize the item creation exploit I've talked about in "adventuring tips." - Since you're probably still dreadfully low on MST and can't afford the equipment for sale in Zema and Kueris, I would create some gear for your guys. Further, you're going to need 10,000 extra MST, (20,000 if you're doing the Clear Game quest!) so it might be prudent to make some extra stuff to sell. Creation-exclusive equipment usually sells for a mint! - Notable weapons to craft that aren't overpowered: Titanium Slicer (Rudger/Keinz, 32 battles) Ceramic Scale (Rudger/Keinz, 42 battles) Silent Claw (Rudger/Keinz, 57 battles) Notable armor to craft that aren't overpowered: Fibrillae (Huey/Keinz, 25 battles) White Mantle (Huey/Keinz, 30 battles) Titanium Shield (Rudger/Huey/Keinz, 37 battles) I would make the following equipment: 1 Titanium Slicer for Amia 1 Silent Claw for Nei 2 Fibrillae for Anne and Amia 1 White Mantle for Huey 1 Titanium Shield for Huey, if you're using shields with him I do have my reason for creating only a single Titanium Slicer for Amia. Trust me on this. - A somewhat easy way to get money is to leave Amia home with Huey and Keinz to to create Laser Shields. (40 battles with just Huey and Keinz.) Since Amia is helping out, you can come home in 35 battles to collect your Laser Shields, and sell them for a whopping 9,800 MST! You'll only need to create and sell one or two of them to get the cash you'll need in short order. (You'll need to make two or three during the Clear Game quest.) - If you have extra money, Eusis and Huey could use weapon upgrades. (So could Rudger, but similar to the Titanium Slicer note above, I have my reason for not including him.) Upgrades for them aren't essential, as the Sword and Poison Shot(s) should still be at least carrying them at this point. Upgrades I suggest: get Eusis a Ceramic Sword (Bought from Zema.) and Huey an Acid Shot. (Bought from Kueris.) Keep in mind that these are somewhat expensive, especially since you do need to save 10,000 (Or 20,000.) MST. - Keinz can take Huey or Amia's Carbon Suit, but he'll still need a Fiberglass Gear from Optano and a pair of Leather Shoes from Zema, and some sort of weapon. - Keinz can use some of the cannons that Rudger can, but the earliest one you have access to is the Laser Shot. Yeouch, your wallet! If you need one right now, sell another couple of Laser Shields to gain the cash for it. - You may also wish to stock up on medicine again. - You could save this for later, but it'd be a good idea to get Keinz to LV 15 or 16 before progressing. - Jeez! That took forever, eh? When you're ready, it's time to head to Roron Dump. Return to Kueris, heal up, and save. - Leave Kueris and head south over the small bridge, then follow the dirt path back east over the other small bridge. From there, head southeast past some mountains until you reach a peninsula. - Head east across the peninsula and you'll see a building reminiscent of an old destroyed factory. Do NOT enter, and read on to the next section. ------------------------------------------------------------------------------- [10-RRD] Roron Dump (The Hint Book's map will mostly be able to help you here. B2F of Northern Roron has been slightly remodeled, but other than that, it's the same easy dungeon as before.) -Enemies in this area- Amoeboid - 13 HP (Organic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Basse Cover - 17 HP (Organic) WEAKNESS: Wind. RESISTANCE: Fire. SPECIAL ATTACK: None. Belching Leech - 46 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Choking Rot - 54 HP (Organic) WEAKNESS: None. RESISTANCE: Ice, wind. SPECIAL ATTACK: None. Deadwood - 50 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Face Licker - 24 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Agility Down - Lowers the Agility of one ally. Fancy Sphere - 37 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Defense Down - Lowers the Defense of one ally. Flyingpedra - 22 HP (Organic) WEAKNESS: None. RESISTANCE: Fire. SPECIAL ATTACK: None. Grand Mosquito - 47 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Absorb - Heals itself for the same amount of damage it just dealt to an ally. Grass Assassin - 26 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Hirudo - 26 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Last Rot - 95 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Master Fencer - 27 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Myxamoeba - 96 HP (Organic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Poison - Poisons one ally. Multiply - Clones another enemy of the same type to join the battle. Neo Caytoniales - 100 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Panzer Ant - 45 HP (Organic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Smash - A highly damaging attack to one ally. Poison Arrow - 21 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Poisoner - 12 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Skull Licker - 76 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Poison - Poisons one ally. Spinning Sphere - 14 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, thunder, wind. SPECIAL ATTACK: None. Slime Cell - 42 HP (Organic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Vision Sphere - 76 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, thunder, wind. SPECIAL ATTACK: Rester - Restores 20 HP to one enemy. - There are actually two different sides of Roron Dump: Northern Roron and Southern Roron. You must visit both sides to advance the plot, but for now, only Northern Roron is necessary. I'll be listing both paths, however, for those who want or need to visit both sides. 1F (Northern Roron): - Let's start with Northern Roron. Approach Roron Dump and enter from the north side of it, and take the blue chute you see below you down. B1F (Northern Roron): - Move west a bit, and then head shortly north of where you start to find 1,200 MESETA in a chest. - Return south a bit and around the garbage pile situated just below the chest that once contained the meseta and turn north, then move east as soon as you can. - You'll see a blue chute going down to your right. Take it. Full disclosure, there is another chest in the northwestern-most corner of 1F, but it only contains garbage. B2F (Northern Roron): - From here, move west until you see a wall, then follow the path as it twists southwest until you come across a tresure chest. Open it to find a SLICER. - Retrace your steps and return to B1F. B1F (Northern Roron): - Move east from where you end up at, and take the next blue chute you see down. B2F (Northern Roron): - Head north from here, then west a bit. You'll come across a Motavian, who you can talk to if you'd like. Continue west until you hit a pile of garbage. - Head south of the rubbish heap and you should see another Motavian. Speak with them if you want, and head around to a blue chute going down. - Before you take it, there's another Motavian you can speak with just above the blue chute. - When you're ready, take the blue chute down to B3F. B3F (Northern Roron): - Head south and around the wall until you come across the fourth Native Motavian in Northern Roron. Speak with them and you're free to leave; the treasure chest here just contains more garbage. - You're ready to progress, but I'm going to enter Roron from the south now. 1F (Southern Roron): - Head down the blue chute you see just above you. B1F (Southern Roron): - Go shortly south until you see some piping on the floor surrounding some garbage; head around it to the east until you can turn south, and continue south until you come across a chest containing 800 MESETA a bit on the left. - From there, head shortly north and turn northwest. Turn west when you can, and continue west until you see a blue chute going down. Only take it if you need to talk to all Motavians; otherwise, pick back up with me when we return to B1F. B2F (Southern Roron): - Head east of where you arrive, and you'll come across your first Native Motavian of Southern Roron. Speak to them if you'd like, then retrace your steps back to B1F. B1F (Southern Roron): - Head north (And possibly around the wall if you just came from B2F.) until you see a chest on your left. Open it to find a CANNON. - Continue north until you see a blue chute going down. Take it. B2F (Southern Roron): - Don't get too excited--the treasure chest below you just contains garbage. Instead, move directly south until you hit some piping on the floor. Go west around it. Beneath the piping is the second Motavian on this floor, who you can speak to if you want. - From the west point of the piping you just followed around, go south around the piping on the floor, then turn north when you can. - Continue north until you see another blue chute going down. Take it. B3F (Southern Roron): - Go all the way south from where you wind up until you hit some more piping on the floor. Go around it south and continue southward until you hit a wall. - Shortly east of you is an entrance into a room south. Go inside to find the last two Motavians in Roron Dump. Talk to them if you want, and leave. The chest down here is just another trash can. - Return to Zema. - Seek out an NPC named Solomon, an elderly man in a yellow tunic who hangs out just south of the weapon shop and ECM. Talk to him to buy POLYMETRYL for... holy crap! 10,000 meseta! Yup, this is what you needed the money for. Hope you're rich enough. - Time to head into Southern Roron, possibly for your second time. If this is your first time there, follow the walkthrough above for directions. - DO NOT TALK to any of the Motavians in Southern Roron except for the ones at the bottom, unless you have to. - When you get all the way to the bottom, there are two Motavians to possibly give the Polymetryl to, so try talking to both. You can't mistakenly give the item away to the wrong person once you get to B3F. - After handing the Polymetryl over, speak to the Motavian again and cast Hinaus. You now have the JET SCOOTER, an ocean vehicle. Aren't you glad? - To get board the Jet Scooter, press O while standing in front of it. To get off, face a beach and press O. - Let's head for Piata at last. I hope you're prepared. I'll be going over enemies in the ocean at a later time. - Sail just north to the beach above Roron Dump, and follow the coastline as it slopes. Turn north as soon as you can, still hugging alongside the coastline. - Just north of the mouth of the river is a beach. Disembark the Jet Scooter here. Welcome to the Piata region. ------------------------------------------------------------------------------- [10-PIR] Piata region The "Piata region" is the entire area from this beach until you find Piata, as well as the two small islands found to the south of the beach your moored the Jet Scooter at. -Enemies in this area- Belching Leech - 46 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Blizzarda - 72 HP (Organic) WEAKNESS: None. RESISTANCE: Ice, wind. SPECIAL ATTACK: None. Fancy Sphere - 37 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Defense Down - Lowers the Defense of one ally. Grand Mosquito - 47 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Absorb - Heals itself for the same amount of damage it just dealt to an ally. Grass Assassin - 26 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Grass Slaughterer - 80 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Kitekind - 67 HP (Organic) WEAKNESS: Wind. RESISTANCE: Fire. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Kite Reptile - 92 HP (Organic) WEAKNESS: Wind. RESISTANCE: Fire. SPECIAL ATTACK: Gizan - Deals about 30 HP to all allies. Last Rot - 95 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Master Fencer - 27 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Panzer Ant - 45 HP (Organic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Smash - A highly damaging attack to one ally. Poison Fang - 66 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Poison - Poisons one ally. Vomiting Leech - 122 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. - Head west from the beach until you see a small bridge. Cross it and follow the dirt path as it twists northwest and then west again until you see a small bridge to going north. Cross it. - Continue north and around the Dome Farm until you cross another bridge going north. Follow the dirt path shortly northwest and you'll soon cross yet another bridge going westward. You'll see Piata to your south. ------------------------------------------------------------------------------- Piata and the Visiphone [10-PIA] -Shops in Piata- ITEM SHOP: Monomate - 20 MST Dimate - 60 MST Trimate - 160 MST Antidote - 10 MST Hesitant Ocarina - 70 MST Traveling Ocarina - 130 MST Covert Ocarina - 280 MST WEAPON SHOP: Laser Sword - 5,400 MST Vulcan - 12,600 MST Laser Cannon - 20,000 MST Laser Slicer - 6,700 MST ARMOR SHOP: Jewel Ribbon - 4,700 MST Ceramic Chestplate - 10,000 MST Ceramic Armor - 11,700 MST Ceramic Fibrillae - 12,400 MST Ceramic Shield - 8,300 MST Long Boots - 6,800 MST - After entering town, return to Paseo via the Teleportation Service and head home; put Keinz on your team. You want to bring him to meet Janis, a purple- haired woman in an orange skirt on the western outskirts of town. Speak to her again afterword. - Also, be sure you talk to an NPC named Lot. He's an elderly man wearing a purple tunic, and can be found on the western outskirts of town as well. Speaking with both Janis and Lot is CRUCIAL to completing an important side quest later! - Now speak with everyone else in town. - Leave when you're ready. It's time to go pick up your last teammate! Head for Paseo again. - Return home and meet Silka, who, like the last few new recruits, joins only wielding a Knife. Leave her at home for now if you'd like and go see Governor O'Connor to learn more about her. Otherwise, it's time to get your new comrade some equipment. - Before you run out and buy anything, with Silka on the team, you now have access to the full selection of creatable items! By pairing up with Amia, Silka can create cakes, which can be used outside of battle only as strong healing items: Shortcake (15 battles, restores 80 HP) Mont Blanc Cake (30 battles, restores full HP) Fruit Cake (45 battles, recovers 80 TP) Chiffon Cake (60 battles, recovers full TP) Naula-style Cake (75 battles, replenishes full HP and TP) Anne, Amia, and Silka together can also make some good female-exclusive equipment: Silver Knife (20 battles) Titanium Ärmel (35 battles) - Right now, make two Silver Knives for Silka. For whatever reason, she can't equip any the any of the Fibrillae you have access to, except the super-expensive Ceramic Fibrillae, so stop by Optano to get Silka a Fiberglass Mantle, then buy her a Silver Crown and a pair of Leather Shoes from Zema. - Prior to that, however, let me introduce you to Silka's thievery ability. Silka can steal from shops as soon as you get her. Add her to the team and enter and exit a shop repeatedly; Eusis will wonder, "What? Silka's gone?" Return to Eusis and Nei's home in Paseo, and Silka will be there; a small cutscene will play out. Afterword, look in your main inventory and you'll find an item that wasn't there before. Hopefully it's a good one! Silka can only steal one random item at a time from whatever's for sale in a shop, and it's also entirely random as to whether or not she'll actually feel like stealing. Keep trying if you want to get some free loot! - Alright, so next up is leveling her up. Silka should be about level 22 before you move on--I know it sounds like a tall order, but the reward is so useful that it's almost required of you. Once that's done, you're ready to steal an important item from Central Tower in Paseo. Return there. - Repeatedly enter Governor O'Connor's office and leave Central Tower. It will take awhile, but hang in there! Eventually, Eusis will ask, "What? Silka's gone?" as if she'd stolen something from a shop. - Return home to collect Silka and a special key item. This is the secret item I mentioned way back in "The basics," the VISIPHONE. It's a handy tool that allows you to save anywhere! While this mostly renders Data Memories redundant, remember that you have to save inside a town's Data Memory for Rückkher to take you where you want to go. - Rearrange your inventory so the Visiphone is at the top of it. Just remember that you CAN sell it, so try not to get rid of it on accident! Now that you have this all-important item, you're ready to move on. - Alright, let's talk about equipment. If you've accrued an excess of MST, you may wish to finally buy some armor upgrades, especially for the men. Recommendations: Titanium Armor from Zema for Rudger and Keinz, and a Titanium Chestplate from Kueris for Eusis. - Zema also sells Titanium Gear, which everyone but Nei can use, so you might want to pick the four men up those as well. Lastly, you may wish to also get Anne a Silver Crown, and if you feel extra thrifty, buy a pair of Knife Boots each for Nei and Amia. I could afford all of this and have some MST surplus left over, but you may not be in the same position, hence why it's optional. - Alright, finally done with that. Return to Piata and speak to an NPC named Gabrielle, who can usually be found walking around just south of the Clone Lab. She has blue hair and a purple skirt. - Now it's time to head for Uzo Island. Teleport to Kueris and leave town. - Head west to the beach and board your Jet Scooter. (It follows you around as you teleport or use Rückkehr.) - Sail shortly west until you see an island with some mountains on it. Go south around the island a little bit until you come across a beach. Disembark the Jet Scooter and enter the mountains. ------------------------------------------------------------------------------- [10-UZO] Uzo Island (Unfortunately, the Hint Book's map will NOT be able to help you here whatsoever. Uzo Island has been entirely redesigned.) -Enemies in this area- Ailuros - 67 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Blizzarda - 72 HP (Organic) WEAKNESS: None. RESISTANCE: Ice, wind. SPECIAL ATTACK: None. Blockhead - 80 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Burn Wolf - 112 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Kitekind - 67 HP (Organic) WEAKNESS: Wind. RESISTANCE: Fire. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Last Rot - 95 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Neo Nilssonia - 120 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. - From this point onward, I recommend that you make a hard save either right before or right after you enter a dungeon, and use a second and/or third slot to make a hard save while actually inside of a dungeon. That way, if something goes wrong or you find out you're underpowered, you can load your earlier save and grind. - Uzo can be a very confusing place, but there are three chests to collect in this area. Like with the end of the Biosystems Lab, I've written two routes: one for those of you who just want to collect the Maruera Leaves and go home, and another path for readers who want all items. - I highly recommend saving 4 TP for Eusis or Silka to cast Hinaus, so you can hastily leave this mountainous complex when you're done. If you think you might expend all your TP, bring a Hesitant Ocarina, or two if you want to collect all treasures. That said, let's move on. Take the below route if you just want to grab the Maruera Leaves and get out. - Head north onto the stairs, ignoring the cave on your right. Move a little to the left to the second staircase. Take it up and follow north into a cave. - Turn east and continue until you see yet another cave. Enter it. - Continue below to where it says "The two paths converge here." Take the below route if you want to collect all the treasures in this dungeon. - Go north onto some stairs and you'll see a cave to your right. Enter it. - From where you end up, head down the stairs shortly southwest of you and follow the mountain path east. The next time you see a cave, enter it. - Now head east and around until you find another set of stairs. Take them up and take the next staircase you see on your left. Enter the cave you see. - Go west and around, ignoring the stairs, and turn northwest for a bit until you come across a chest containing 1,200 MESETA. Cast Hinaus or use a Hesitant Ocarina to leave, then reenter Uzo Island. - Head north onto the stairs, but ignore the cave this time. Move a little to the left to take the other staircase. Take it up and follow north into a cave. - Turn southwest and around from here to find a chest containing 2,400 MESETA. Head east and continue until you see a river, then head north a bit to find yet another cave. Enter it. - Continue below to where it says "The two paths converge here." The two paths converge here. - From here, go east again until you see another set of stairs going up. Take them and keep north until a cave can be seen. Enter it. - Head west and around, collecting a treasure chest with 2,800 MESETA stationed above you on your way, and continue on the linear path until you see yet another cave. You should enter it. - Now go east and around a small outcropping of stone until you can take a set of stairs up, then take the next staircase you see to find the Maruera Tree! Examine it to receive the MARUERA LEAVES. - Cast Hinaus or use a Hesitant Ocarina and head for Kueris. - Go to the house on the outskirts of town and speak to Hiram. You'll end up receiving the MARUERA GUM. - If you have any excess funds, I recommend purchasing a Laser Claw from Kueris for Nei, and from Piata, a Laser Slicer for Amia and a Ceramic Fibrillae for Silka. - Remember to purchase some medicine! - We're ready to head for AMeDAS, but where could it be? Let's explore the ocean and find out. ------------------------------------------------------------------------------- Ocean region [10-OCN] The "ocean region" is, naturally, the entire ocean. -Enemies in this area- Fancy Sphere - 37 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Defense Down - Lowers the Defense of one ally. Fencer - 10 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Giga Mosquito - 18 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Absorb - Heals itself for the same amount of damage it just dealt to an ally. Grand Mosquito - 47 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Absorb - Heals itself for the same amount of damage it just dealt to an ally. Imago Fencer - 60 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Kitekind - 67 HP (Organic) WEAKNESS: Wind. RESISTANCE: Fire. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Licker - 12 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Lord Sea Shears - 98 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Sea Scissors - 16 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Sea Shears - 88 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Defense Down - Lowers the Defense of one ally. Vision Sphere - 76 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, thunder, wind. SPECIAL ATTACK: Rester - Restores 20 HP to one enemy. *** ALERT! ALERT! *** This is the ABSOLUTE LAST time you can take advantage of the "item creation exploit." The following is what I recommend to make for use in the endgame. Use these only when you feel that enemies are powerful enough to warrant them! Flame Sword (Rudger/Keinz, 52 battles) Napalm Shot (Rudger/Keinz, 67 battles) Ice Slicer x2 (Rudger/Keinz, 77 battles each) Lightning Whip x2 (Rudger/Keinz, 117 battles each) Zirconium Chestplate (Huey/Keinz, 120 battles) Wave Gun (Rudger/Huey/Keinz, 48 battles) * As for medicine, consider making as many of these as you think you'll need. Difluid (Anne/Huey, 60 battles.) Trifluid (Anne/Huey, 70 battles.) Various cakes (Amia/Silka; check "item creation" section for battle counts.) * You may want a second Wave Gun if you don't want Huey to use a shield. Of these things, the Flame Sword is ready for immediate use. - Use the Teleportation Service to return to Paseo. While in town, do anything you can only do here, like change your party, set Tasks, organize your inventory, etc. - Leave Paseo and head north through Paseo Passageway. Continue north until you see the small bridge that leads to North Bridge. Cross it. - Continue north until you reach the beach; board your Jet Scooter. - Go directly east from here until you spot a whirlpool in the water just above you. You can examine it, but you should use the Maruera Gum to enter AMeDAS. ------------------------------------------------------------------------------- [10-AME] AMeDAS (The Hint Book's map will mostly be able to help you here. B1F, as well as 7F and 8F have all been updated slightly, but not to a drastic degree.) -Enemies in this area- The first boss in the game is in AMeDAS, so be wary when using items, as well as Eusis and Nei's techs. Remember the paralysis + Final Force trick and use it if you can. If Eusis and/or Nei are dead, you won't be able to fight the boss. Ailuros - 67 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Belching Leech - 46 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Blizzarda - 72 HP (Organic) WEAKNESS: None. RESISTANCE: Ice, wind. SPECIAL ATTACK: None. Blockhead - 80 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Burn Wolf - 112 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Deadwood - 50 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Face Licker - 24 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Agility Down - Lowers the Agility of one ally. Feiria - 90 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Flare Wolf - 145 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Poison - Poisons one ally. Grass Slaughterer - 80 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Greedypedra - 91 HP (Organic) WEAKNESS: None. RESISTANCE: Fire. SPECIAL ATTACK: Blast - Physically attacks all allies. Kitekind - 67 HP (Organic) WEAKNESS: Wind. RESISTANCE: Fire. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Last Rot - 95 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Lord Sea Shears - 98 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Lynx - 132 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Myxamoeba - 96 HP (Organic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Poison - Poisons one ally. Multiply - Clones another enemy of the same type to join the battle. Neo Bennetittes - 175 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Neo Nilssonia - 120 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Panthera - 175 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Planet Cover - 163 HP (Organic) WEAKNESS: Wind. RESISTANCE: Fire. SPECIAL ATTACK: Blast - Physically attacks all allies. Multiply - Clones another enemy of the same type to join the battle. Poison Arrow - 21 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Poison Fang - 66 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Poison - Poisons one ally. Sea Shears - 88 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Defense Down - Lowers the Defense of one ally. Vision Sphere - 76 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, thunder, wind. SPECIAL ATTACK: Rester - Restores 20 HP to one enemy. Vomiting Leech - 122 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. B1F: - The second instance of damage tiles are in here; be careful. Go southwest until you hit a wall. - Turn south until you hit another wall, then go directly west and around a stone outcropping until you can turn north. - Walk carefully around the lava as you continue north and around until you come across another pool of lava. - You can avoid this lava by hugging the wall directly northeast of it. Turn west when you can afterword, avoiding another lava pool. - Shortly after that, you'll see a bunch more lava; head southwest while avoiding it and continue southwest until you see a chute going up. Take it. 1F: - Now we're actually in AMeDAS proper! Head south until you hit a wall. Turn west and continue all the way until you hit another wall. - Go south until you hit yet another wall, then head westward again until you see a red chute going up. Of course, you want to take it. 2F: - Head directly east from where you wind up until you see a wall. Go shortly north and take the red chute you see up. As big as this room is, there isn't anything but chutes in it. 3F: - Watch out for the large pit in the middle of the room. Go south until you see the slanted southeast corner of this room, then turn west to find a treasure chest containing a MONOFLUID. Yay... - Continue west from the Monofluid until you can turn north, then head east into a red chute going up. 4F: - This room's map is an exact duplicate as the previous. Go west or east around the pit until you wind up on the opposite end of the room. Open up a chest to find a MONOMATE. What?! Ugh! - Oh well, at least that cruddy treasure was right next to the red chute, which you should take up to 5F. 5F: - This is where the real test begins. We're going to go for all treasures here as well. Don't fret, the enemies aren't too hard... yet. From the chute that brought you to this floor, head southwest until you hit a pool of water, then go south around it on a path sandwiched between the pool and a machine. Resume going south until you see a wall. - Turn west until you see a red chute going up just above you. Take it. 6F: - Head into the red chute directly north of you. 7F: - From here, go west and claim the treasure you find: another MONOMATE. Ugh! At least this one wasn't hard to find. Retrace your steps back to 5F. 5F: - Return to the chute that brought you to this floor, but this time, head southeast until you hit a pool. - Go south a bit until you find some piping on the floor, then move east and around for a little bit until you come across another red chute going up. Take it. 6F: - Head west until you hit a pool, then go north on a path between the pool and some piping to find a red chute going up. You should take it. 7F: - Open the chest here to get a free TRIMATE. - Head into the blue chute going down. 6F: - Go directly east from here to find a DIMATE. Hop into the pit just above you to fall back to 5F. 5F: - From where you wind up, go east until you spy a pair of machines on the right. - Go north between the machines and some pillars, turning east as soon as you can. Move north into a red chute going up. 6F: - Head south along the wall until you see a red chute going up on your left. Take it up. 7F: - Go all the way south and you'll come across the last treasure chest in this dungeon, a worthy DIFLUID. Sweet! - Retrace your steps back to 5F. 5F: - Southwest of the chute leading to the path toward the Difluid, there's a small path between two pools. Follow it west and continue west until you hit some piping on the floor. - Go around the piping and go all the way south until your path is stopped. - You'll find the blue chute leading back to 4F on your left. Ignore it. From that blue chute, head northwest until you reach a large rectangular pool of water. Head north on a path between this pool and two smaller ones of the same shape. Turn west when you are able. - Continue shortly west until you see a red chute going up. Take it. 6F: - Go directly into the red chute on your right. 7F: - Head south from here until you hit a wall, then turn east until you see some piping on the floor. Turn south. - Continue south until you come across a blue chute going down. Take it. 6F: - Mind the gap. Go directly south from here and take the red chute back up to 7F. 7F: - Go directly west from here and continue all the way west until you see a red chute going up. Take it. 8F: - If you need to heal up, now is the time. The boss is on this floor. Consider finding a Panthera, Lynx, or Planet Cover and utilizing the paralysis + Final Force trick if you can. - Go directly east from the chute until you see a wall. - From there, turn shortly north and turn east between two pillars, but stop when you see a clearly marked pathway with bands in a row that seem to point upward. Save your game, then follow the pathway up. - After the cutscene, it's time for your first boss fight. If Nei doesn't know Shifter, Eusis doesn't know Nafeuer, you don't have sufficient Monofluids or a Difluid, and/or you don't have very many Dimates and Trimates, stop and fix that now. Neifirst (vs. Nei) - Over 999 HP (Organic) WEAKNESS: None. RESISTANCE: Gravity. SPECIAL ATTACK: Obsidian Fang - Slashes one ally for massive damage. Girester - Restores 60 HP to one enemy. Narester - Restores full HP to one enemy. Don't worry, Narester is very, very seldom used. Have Nei cast Shifter immediately, and possibly raise D-Wand if she knows it. Use Rank 3 attacks only, and use Trimates when you can. That's all you can really do here. Being a boss, instant death will always fail, so don't bother using the Silent Claw as an item. If Nei loses this fight... Neifirst (vs. Eusis) - Over 999 HP (Organic) WEAKNESS: None. RESISTANCE: Gravity. SPECIAL ATTACK: Obsidian Fang - Slashes one ally for massive damage. Girester - Restores 60 HP to one enemy. Narester - Restores full HP to one enemy. This will be harder than the fight with Nei alone, but Narester is still rarely used. What makes this difficult is that Eusis can't raise his Attack like Nei can, nor is he nearly as speedy as her. Defend for several turns to charge Royal Guard, then use a Trimate. Spam Nafeuer and keep on top of healing Eusis; when things look like they're getting too hairy, use Royal Guard. Repeat charging and raising it as necessary. You WILL need to use a Difluid here, and parrying is ESSENTIAL when Royal Guard is inactive! Switch to Rank 3 attacks when Eusis is out of TP and TP-restoring items. - If you can't win either battle, try to level Nei up some more. Her fight is much easier just by virtue of the fact that she has a few buffs. - After you've finally succeeded, another cutscene will occur and you'll be back in Paseo. ------------------------------------------------------------------------------- [IAA] Interim after AMeDAS - Stop by Governor O'Connor's office in Central Tower for a cutscene. Your new goal is to find the Dam Key Cards in Piata, but we're not going to head there just yet. You should gear up for chapter 2 of the adventure. - Head over to the shops to sell any old equipment that you have laying around your inventory. Hang onto the Silent Claw by placing it in Storage, though. Store the Maruera Gum, too! Also, Anne's Silent Shot is going to be absolutely useless right now, so store that as well--but do NOT sell it. Pick her up a Fiberglass Ärmel from Zema, or maybe a Mirror Ärmel from Piata if you can afford it. Don't purchase a replacement weapon, however. - While you're at home, please note that the second party slot is now free-- only Eusis is forced on the team at this point. Considering the kind of enemies you're going to be facing for quite some time, I recommend bringing along Rudger and Keinz. Your fourth member remains your decision. - It's time to buy some equipment upgrades. Try to save about 2,000 meseta, though. From Piata, purchase two suits of Ceramic Armor, a Ceramic Chestplate, and if you can afford it, a Laser Cannon. If you could afford the cannon, pass Rudger's old Laser Shot to Keinz, if he needs it. Don't bother with other upgrades if you can't afford them yet. - If you plan on using Huey at all, instead of buying him a Ceramic Chestplate, just give him the Zirconium Chestplate if you crafted it; it's only slightly stronger than the Ceramic Chestplate, but it's free. - While you're out, get some more medicine! - Now let's do some exploring--there are new enemies all over Motavia. ------------------------------------------------------------------------------- [10-MYE] Musik and your new enemies Bamboo - 148 HP (Robotic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Mizoran Gamma - 152 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Polizei - 85 HP (Robotic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Satman - 65 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Whistler - 82 HP (Robotic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: None. - These mechanical beasts will now be encountered in lieu of the biomonsters all over Motavia. If you try to look for organic foes on this planet, you'll be out of luck--even the enemies in old dungeons have been replaced by these robots. Also, enemies can now be encountered while passing through large bridges, such as North Bridge. - While Huey's anti-biomonster techs (As well as Anne's Silent Shot.) are useless against robots, his Skill Sulfur DOES work against robotic foes-- down to the paralysis effect. - One last thing of note, every person in every towns has had their dialogue updated to suit the world's new situation. Go and speak with them all if you'd like. - When you're ready, return to Optano. Yes, you read that right. - Head to the northwestern outskirts of town. You'll find the house of a musician known as Aventino, who you may have met before. He can play the entire soundtrack of the game for you, but that's not why you're here. Tell him "No," you're not here to listen to him play music. Answer the rest of his questions accordingly, and he'll offer to teach the tech Musik to one of your teammates. Normally, the price is 5,000 MST, but you can reduce the cost to 2,000 by having one of your male characters learn it. Eusis should learn Musik since he's always on the team, and you'll need it for this next dungeon. Further, I STRONGLY advise against Rudger learning Musik, since it costs TP to cast. - Once that's done, it's time to head to Piata. ------------------------------------------------------------------------------- [10-PTC] Piata Control Tower - Once in Piata, head for the northeastern-most corner of town and go west across the bridge and through the small park. Head southwest until you see a small canal. - Turn west onto the ruins of the old spaceport, an empty lot. In short order, you'll see three Control Towers in a row. Walk up to the middle one and enter it. (The Hint Book's map will NOT be able to help you whatsoever here. The Piata Control Tower has been entirely redesigned. Thankfully, it's much less complex now.) -Enemies in this area- Bamboo - 148 HP (Robotic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Deho - 137 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Eyesore - 136 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Informer - 125 HP (Robotic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Defense Down - Lowers the Defense of one ally. Mizoran Gamma - 152 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Polizei - 85 HP (Robotic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Satman - 65 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. 1F: - Speak to the woman you see at the entrance to B1F. After the cutscene, you'll receive the MAIN KEY. You can now leave and return to Paseo to see a new cutscene with Governor O'Connor, but we're going to press on. - Go straight north for a while until you come across a red chute going up. Take it. 2F: - From where you end up, go directly south until you see some piping on the floor to your left. Follow the path between the pit on the floor and the piping as it goes west, then head north when prompted until you hit a wall. - Turn east until you see a pair of pillars on your right, then turn shortly north and take the red chute you see up. 3F: - Head around the piping and continue west for quite some time until you come across a treasure chest containing a TRIFLUID. Now jump into the pit directly below the chest that the Trifluid was once inside. 2F: - Take the blue chute you see above you down. 1F: - Go around the piping on the floor and head north until you see a wall, then turn east. Continue all the way east until you hit another wall. - Turn south and around the short dividing wall and follow it as it turns south again. You'll come across a red chute going up to your right; take it. 2F: - Head around the pillar and piping to claim a chest with a DIFLUID inside. - Hop into the pit to the left of the now-empty chest. 1F: - Head west and into the room containing the red chute that first took you to 2F. 2F: - Go back to the pair of pillars, but this time, go south until you hit a wall. After, turn east and take the other red chute going up. 3F: - Head all the way south from here until you hit a wall, then turn west and continue until you find a catwalk going north that separates a pit. Follow it. - Continue north, passing the first red chute you see, and stop when you see some piping on the floor above you. At this point, turn east and take the red chute you come across. 4F: - Head east for a bit until you can go south, then pick up the contents of the chest you see: the DIGITAL MUSIC SCORE. Now we have everything we need to get to the Dam Key Cards! - Retrace your steps to the chute that took you to this floor and head all the way west from it until you can turn south. Take the red chute you see up. 5F: - From here, turn south until you hit a wall, then go east until you hit another wall. - Go north a ways until you see the keyboard. Examine it twice to use the Main Key on it and set the Digital Music Score. If you examine it one more time and ask it to play the music piece itself, it will warp you out of the dungeon, so don't do that! - Instead, have Eusis cast Musik while standing in front of the machine. The sealed door north of the keyboard will open. - Head north around the keyboard and continue north until you see a red chute going up. Take it to the last floor. 6F: - Head west or east around, then turn south to find the four consoles containing the Dam Key Cards. Examine each case to obtain the GREEN CARD, BLUE CARD, YELLOW CARD, and RED CARD. Now leave this dungeon. - You're free to explore the Dams in any order you wish. The game recommends that you go in the order of Red Dam, Yellow Dam, Blue Dam, and Green Dam, but we're going to tackle Blue Dam first to obtain an extremely useful item. ------------------------------------------------------------------------------- [10-BLU] Blue Dam - Return to Kueris and leave town. Get on the Jet Scooter. - Follow the coast as it winds north until you come across a large river; you will pass by a small river on your way. If you have trouble distinguishing types of rivers, you can tell if it's a large river by whether you can drive the Jet Scooter inside. - Head directly west from here for some time until you find yourself on the other side of the continent. Enter the large river you see here and continue west until you find Blue Dam. Go inside. (The Hint Book's map will be able to help you here.) Covert Ocarinas DO NOT WORK in the four dams! If you've been relying on them at all, you'd better be prepared for a real fight. -Enemies in this area- Bamboo Twig - 158 HP (Robotic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Cooley 61 - 161 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Eyesore - 136 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Hozui Deho - 159 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Informer - 125 HP (Robotic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Defense Down - Lowers the Defense of one ally. Ippo Deho - 176 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Mizoran Sigma - 184 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Polizei Ax - 118 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Satboy - 85 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Satsat - 105 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Van - 197 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. 1F: - Walk up to the sealed door and use the Blue Card on it to open it. - Leave the entrance room and head west for a bit until you see a chest to your southwest. Open it to find 2,800 MESETA. - Head south and around the entrance room to find a red chute going up. Take it. 2F: - Go directly north to find an ANTIDOTE. Yes, I'm serious. Retrace your steps back to 1F. 1F: - From here, head northwest until you're forced to turn west, then head north immediately when you're able. - You'll see a red chute going up. Take it. 2F: - Go directly south until you can turn east. Continue all the way east until you come across yet another red chute going up, which you should take. 3F: - Turn southwest from where you wind up, then head slightly west and turn north when you can. - Continue all the way north until you find a room containing a blue chute going down on your right. Take it. 2F: - Go shortly west until you can turn south, then go all the way south until you hit a wall. - Turn slightly west and open the chest to procure the CRESCENT GEAR. This is a helmet for Rudger, but gives the same Defense as his current Titanium Gear. Rather than equip it on him, keep it in the inventory, as it casts Girester when used as an item in battle. - Retrace your steps back to 3F. 3F: - Leave the room with the chute that led to the Crescent Gear, and turn west as soon as you can. Take the red chute going up. 4F: - Go directly east and take the red chute going up. 5F: - Move south until you hit a wall, then turn east to find a chest containing the STORM GEAR, a helm for Keinz that casts Zan when used in battle. Players of the original game may remember this as an amazing item, but since so many enemies resist wind now, it's kind of useless. Furthermore, it only casts Zan instead of Gizan. Let Keinz equip it for now. - Take the blue chute going down just below the Storm Gear's former residence. 4F: - There are five pits in the floor here, but ignore them for now. - Carefully go east around the pits until you come across a treasure chest containing the RAINBOW BANDANNA, Amia's best helmet aside from created equipment. It casts Schneller when used as an item. - Jump in the pit directly below the now-empty chest to wind up on the floor below. 3F: - South of here is a chest that holds the SNOW CROWN! This handy little helm casts D-Wand when used as an item. It's Anne's third best helmet, but like the Crescent Gear, you should leave this unequipped. Your new strategy from here on out: have your fastest character raise D-Wand via the Snow Crown on the first round of every battle, and recast it as necessary. - Take the blue chute south of the chest that once contained the Snow Crown. 2F: - Go directly west from where you wind up to find another blue chute going down. Take it. 1F: - Head north a ways until you can leave the room where the chute that took you back to this floor was. - Go south from there and continue for a while until you see some piping on the floor to the right. - Turn east and continue until you see a wall. Turn south a bit and you'll see a red chute going up. Take it. 2F: - From here, you'll see a red chute going up northeast of you. Take it. 3F: - Head northwest to find a treasure chest containing the WIND BANDANNA, which also casts Zan when used as an item. It happens to be Silka's second best helmet. - Retrace your steps back to 2F. 2F: - Go west until you see a trio of pillars lined up together. From there, turn north and into a red chute going up. 3F: - Move all the way north until you see a red chute on the left going up. Take it. 4F: - Head south until you hit a wall, then go east for a while and take the blue chute you see down. 3F: - South of here is a red chute going up, which you should take back to 4F. 4F: - Head southwest from where you wind up until you hit a pool of water, then go around it to obtain the contents of the chest you see, a TRIMATE. - Position yourself above the pool and go all the way east, heading around a corner you will shortly come across, until you hit a wall. From here, go north until you hit another pool, then take the red chute you see west of it. 5F: - Head southeast a little until you see a wall, then head south until you can turn west. - Continue all the way west until you can turn south again. Head into the blue chute going down you see. 4F: - Move directly south of here into another blue chute going down. 3F: - Claim the treasure chest you see, which contains a STAR ATOMIZER. - Return to 4F. 4F: - Head directly west from here into a red chute going up. 5F: - Almost done! Head directly northeast until you hit some piping on the floor. Pop open the chest to the west to find 3,400 MESETA. - Continue north from here until you see a pit. Take it down to 4F again. 4F: - Use the Blue Card on the console to open Blue Dam. We're finished here! Time to go. Next, go to Red Dam. ------------------------------------------------------------------------------- [10-RED] Red Dam - Return to Paseo and head north through Paseo Passageway, and continue north until you get to the beach. Board your Jet Scooter. - Sail shortly north of here to find the peninsula Roron Dump is on. Go to the eastern tip of the peninsula and head north until you hit another beach; you will see see a small river that separates two beaches. - Follow the winding coast west until you find another large river. Enter it and go north until you find yourself inside of Red Dam. (The Hint Book's map will be able to help you here. The pit on the west side of 1F has been changed to a pool of water, but it served no purpose anyway.) -Enemies in this area- Bamboo - 148 HP (Robotic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Deho - 137 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Eyesore - 136 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Hozui Deho - 159 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Informer - 125 HP (Robotic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Defense Down - Lowers the Defense of one ally. Mizoran Gamma - 152 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Polizei Ax - 118 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Satboy - 85 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Satman - 65 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Whistler - 82 HP (Robotic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: None. 1F: - Go north a ways and walk up to the sealed door. Use the Red Card on it to open it. - Head directly northwest until you hit a wall, then turn north. Continue into the blue chute going down that you see. B1F: - Go all the way south until you can turn west, then go north again as soon as you can. - Continue north into a red chute going up. 1F: - Go directly south of where you wind up and take the red chute going up you see on the right. 2F: - Open the chest you see to find a FIRE SLICER, a great weapon for Amia! - Head back to 1F. 1F: - Head directly west and around until you wind up in the southwestern-most corner of 1F. Enter the blue chute you see. B1F: - Move a little east until you're just past the pools above you, then turn north and keep going that way until a turn east is available. - Continue east until you see a red chute going up, which you should take. 1F: - Head immediately west and you'll see a red chute up above you. Take it up. 2F: - Go all the way south--you'll have to move slightly right around a corner at one point--until your path is stopped by some piping on the floor. - At this point, turn east until you hit a wall, then go immediately north to claim a chest with 3,600 MESETA in it. - From here, go east until you pass the line-shaped pit on the floor. You'll be able to turn south. Resume your eastward movement for a bit until you find a chest containing the BLAZING CANE, a weapon for Anne. - Head directly north from the now-empty chest until you hit a wall; go east a little and you'll see another chest above you. 4,800 MESETA is inside. - Move south a little until you're below the piping situated underneath the chest's position. Resume going east. - You'll see a pit and a blue chute going down. Take either one of them. 1F: - Go south from the red chute that may have taken you to this floor. Continue on and you'll hit a wall. - Turn east and go into the blue chute going down that you see. B1F: - Northwest of the chute that took you to this floor is a chest containing the ANGRY SWORD. It's better than Eusis' Ceramic Sword, and its Attack is a bit better than the Flame Sword's. However, it gives no Defense bonus, and like all other non-crafted equipment, it doesn't boost Agility, Luck, or Skill. It's up to you if you want to use the Angry Sword over the Flame Sword. - Head south out of the room the Angry Sword was once in, and turn west. Keep west until you must turn north. - Rather than continuing directly north, head northeast until you hit two pillars. Now turn east until you hit a wall. - A little north of you is a red chute going up. Take it. 1F: - Go southwest until you must turn directly west, then continue west until your path is blocked by a machine on the floor. Turn south. - Keep going south until you see a red chute going up. Take it. 2F: - Go west from the chute that took you to this floor and use the Red Card on the console to open Red Dam. You're ready to leave! Tackle Yellow Dam next. ------------------------------------------------------------------------------- [10-YEL] Yellow Dam - Return to Kueris again and leave town. Get on the Jet Scooter. - Act as if you're going to Blue Dam, and follow the coast as it winds north until you come across a large river. As stated earlier, you'll pass by a small river on your way. - Head into the large river and sail up to Yellow Dam. Enter. (The Hint Book's map will be able to help you here.) -Enemies in this area- Bamboo Twig - 158 HP (Robotic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Bamboo - 148 HP (Robotic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Cooley 61 - 161 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Eyesore - 136 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Hozui Deho - 159 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Informer - 125 HP (Robotic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Defense Down - Lowers the Defense of one ally. Mizoran Gamma - 152 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Polizei Ax - 118 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Satboy - 85 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. 1F: - Head southeast of the entrance chute and go slightly east to open the sealed door with the Yellow Card. - Leave the entrance room and go east, passing both of the red chutes on your way. Continue east until you hit a wall, which encloses a room you can't get to yet. - Go north until you see a corner of the enclosed room, then resume heading east. Hug the bottom of the pool to your north until it ends, then keep going directly east from there. - You'll eventually come across another pool. Stop when you reach its southeast corner; from here, a red chute going up can be seen. Take it. 2F: - Go west until you hit a wall, then north until you can turn west again. DO NOT take the red chute and instead continue west. - Keep going west until you find another red chute going up. Take this one. 3F: - Go west a bit to find a treasure chest containing the CRYSTAL HARNISCH, a great armor for Rudger and Keinz. You'll find two more Crystal armor in Yellow Dam; all of the Crystal armor cast Gravito when used as an item, so when they outlive their usefulness, you should keep one or two of them on hand. - Retrace your steps all the way back to 1F. 1F: - Go directly south of the chute that once led to the Crystal Harnisch, and go into the other red chute going up. 2F: - Directly south of you is a chest containing a HESITANT OCARINA. - From here, go west until you pass two pillars separated in the middle by a red and gray bar. You can just barely see a path turning north to the left of the two pillars; head in that direction. - Continue north until you see a blue chute going down. Take it. 1F: - You're in that enclosed room from earlier! Go directly west to find another red chute going up. 2F: - Go west until you see a wall, then turn north. Turn northwest when you're able and you'll see another red chute going up. Take it. 3F: - Head south until you find another red chute going up. Take it, of course. 4F: - There are three spiral "snail shell-shaped" rooms on this floor. You're in the first one. Head north and follow the linear spiral room until you're out of it. - Go directly south from here until you can see a blue chute going down. Take it. 3F: - East of the chute that brought you back to this floor is a chest containing the CRYSTAL FIELD, an armor for the ladies. - Retrace your steps back to 4F. 4F: - Go north of the chute that took you to the Crystal Field, and continue north for some time until you can turn east. - You'll eventually come across a treasure chest. Open it to obtain the AMBER MANTLE, another armor that casts Girester when used as an item. Only Huey can equip it, and it's worse than a Ceramic or Zirconium Chestplate, so leave it in the inventory for now. - Turn west from the empty chest, and keep in that direction for some time until you hit a wall. - Now go south and you'll find a chest containing 3,600 MESETA. Continue south until you find a pillar. - Go directly east from the pillar and you'll eventually wind back up at the blue chute that took you to the Crystal Field. Ignore it, and continue east from here for some time to find another blue chute going down; take this one. 3F: - West of here is a chest. Its contents are the CRYSTAL CHESTPLATE, an armor upgrade for Eusis. (For some reason, Huey can't equip it.) - Return to the previous floor. 4F: - Resume going all the way east until you meet some piping on the floor in front of a wall. Turn north. - Go all the way north until you see a chest that holds 4,800 MESETA. - Turn southwest from the now-empty treasure chest until you hit a wall. Now follow the white grating on the floor west and as it turns south. - Turn west again to find yourself inside of one of the other "snail shell- shaped" rooms. Follow it around; this one is linear like the other one you've explored. - You'll wind up finding a blue chute going down. Take it. 3F: - Use the Yellow Card on the console to open Yellow Dam. Leave by using the Hesitant Ocarina you picked up. - OK, one dam to go. Next stop, Green Dam! ------------------------------------------------------------------------------- [10-GRN] Green Dam - Head to Paseo and head north through Paseo Passageway, and continue north until you get to the beach. Board your Jet Scooter. - Follow the coast west for a little until you come upon a large river. Head south into the river and enter Green Dam. (The Hint Book's map will be able to help you here. The Star Atomizer's location has been moved, however. You now find it by going down the chute next to the Green Sleeve.) -Enemies in this area- Bamboo Doll - 208 HP (Robotic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Bamboo Twig - 158 HP (Robotic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Cooley 61 - 161 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Heavy Soldier - 190 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Hozui Deho - 159 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Informer - 125 HP (Robotic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Defense Down - Lowers the Defense of one ally. Ippo Deho - 176 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Mizoran Omega - 215 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Mizoran Sigma - 184 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Polizei Ax - 118 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Satsat - 105 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Servo Cap - 194 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Van - 197 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. 1F: - Use the Green Card on the sealed door to open it. - Continue south and take the red chute you see up. 2F: - For reference's sake, think of this place as the "2F entrance area." - From the chute that took you to this floor, go southwest until you find a blue chute going down. Take it. 1F: - Directly west from where you wind up is a red chute going up that you should take. 2F: - Go west around the piping that partially surrounds the chute that just brought you to this floor, and face north. - Move north until you hit a pool, then turn west and take the blue chute going down that you see. 1F: - Head west a ways until you can see a red chute going up, which you should take. 2F: - Go south a bit until you see the tip of a short dividing wall, then turn west and you'll be able to procure 5,200 MESETA from a treasure chest. - Cast Hinaus and reenter the dungeon. The below route picks up from the 2F entrance area. 2F: - Turn west from where you are until you're stopped by a trio of pillars making an upside-down L-shape. Head north from them and you'll see a blue chute going down; take it. 1F: - Go directly west of here to find a red chute going up. Take it. 2F: - Just above you is a chest with the SINCERE SLEEVE, an ärmel for Silka. She doesn't need it since her damage output suffers with a shield, and her Defenses is already pretty high naturally. Instead, hang onto it since it's the second-to-last armor that casts Girester when used as an item. - Head northwest of the empty chest until you hit a wall, then turn west until you see a blue chute going down, which you should take. 1F: - Go directly west until you can take another red chute going up. 2F: - Head west until you can go south, ignoring the blue chute you see. - Instead, head around the small dividing wall on the left of that chute to find another blue chute. Take it. 1F: - Go south and around until you're eventually stopped by a machine on the floor, surrounded on three sides by some piping. Turn east from here until you can head north. - Move around the long rectangular pool, and claim the treasure chest you see: a TRAVELING OCARINA. Yes, I'm serious. I promise this is the last cruddy treasure in Green Dam. - Retrace your steps back to 2F. 2F: - Head back south and around the dividing wall and head toward the other blue chute, but again, don't take it. (It leads to a dead end.) - Instead, turn north and carefully follow the open ledge as it twists east for quite some time. Don't fall off! - Eventually, you'll find the end of the long pathway. Exit south a little bit and turn shortly east to find a blue chute going down. Take it. 1F: - Head all the way south and around to find a treasure chest holding the TRANQUIL SHIELD for Huey and Keinz. It's only slightly better than a Titanium Shield, and the same Defense as a Mirror Shield, so hold onto it. It's the last armor that can cast Girester when used as an item in battle. With all four Girester-casting armor, you can have everyone heal themselves in one turn! - Retrace your steps back to 2F. 2F: - Head all the way west until you hit a wall. From there, go directly south until you see a blue chute. Ignore it. - Instead, turn east and pass it until you can turn north again. You'll see a treasure chest northwest of you; claim its contents, the GREEN SLEEVE. This is an exclusive shield for Amia and it casts Shinparo when used as an item. You may want to consider keeping it for use as an item in battle. - Now head into the blue chute going down just to the right of the now-empty chest. 1F: - Head north until you see a large machine on the ground to your left, then turn east and you'll find a STAR ATOMIZER. - Retrace your steps back to 2F. 2F: - Head directly south and turn west when you see the end of the piping on the floor. You'll run into a short dividing wall, which you should head south from. - Take the blue chute southwest of you down. 1F: - Turn west and go into the red chute going up. 2F: - Go directly west again and you'll eventually come across the Green Console. Heal up with techs and save before using the Green Card on it to open the last dam. Army Eye - Over 999 HP (Robotic) WEAKNESS: None. RESISTANCE: Thunder, wind, gravity. SPECIAL ATTACK: Plasma Ring - Places you under arrest and ends the battle after three turns. There are three of these bad boys. High Attack and high Defense. You can paralyze them and lower their Skill, but there's no way of sealing their special attack. I recommend raising D-Wand and maybe Saschutz if you can, and defending until the battle is over. You can't win this fight. ------------------------------------------------------------------------------- [10-GAI] Gaira Satellite (The Hint Book's map will NOT be able to help you here. Gaira has been mercifully simplified, so much so that it's almost entirely linear. I won't be providing directions as a result.) -Enemies in this area- Polizei SS - ??? HP (Robotic) WEAKNESS: Unknown. RESISTANCE: Unknown. SPECIAL ATTACK: None. Tracer - ??? HP (Robotic) WEAKNESS: Unknown. RESISTANCE: Unknown. SPECIAL ATTACK: None. - Welcome to the Gaira Prison Satellite, your new home. You're trapped in Plasma Rings, which prevent your arms from moving and block the Skill Gauge from filling. Your armor consists of Prison Uniforms. You also have 0 TP and your entire inventory was taken from you. In essence, there's no way of fighting the enemies in this dungeon, or healing from their attacks. Thankfully, you still have the same HP as before you were arrested, and pretty much every fight here lets you flee on the first turn. In addition, battles are rare, and your wardens' attacks are pathetic. There's no need to worry! - Gaira has the last instance of damage tiles, but you have to pass through some of them to make it to your goal. - Wander through Gaira and you'll find some cutscenes. Examine the console at the end of your trek to find more cutscenes. Eventually, you'll find yourself back in Paseo with a new destination in mind: Planet Dezoris. - Your HP and TP have been fully refilled, your items and equipment returned to you, and any dead teammates have been cloned. - Head home to rearrange your inventory, change characters, etc. I recommend putting the Crescent Gear, Amber Robe, Tranquil Shield, and Sincere Sleeve at the top of your inventory, right after the Visiphone. - While you're here, it's time for Huey to switch to his Wave Gun and Amia to her Ice Slicers, assuming you made them. - Be sure to grab the Silent Claw and Silent Shot out of Storage; organic enemies are back on the menu! Also, you won't need the Motavian Ring anymore, so drop it off before you go. - There's new text in every town with the the majority of townsfolk again, if you care with talk to them. If nothing else, drop by Piata to talk to Lot one last time, just to be on the safe side. - When you're ready, return to Central Tower and head for the Roof. Take the spaceship to Dezoris. ------------------------------------------------------------------------------- [10-ITS] Introduction to Skure Tunnels (Sadly, the Hint Book's map will NOT be able to help you here. B2F and B3F of Skure have been redesigned.) -Enemies in this area- Bamboo Doll - 208 HP (Robotic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Dezorian Owl - 112 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Dirty Angora - 153 HP (Organic) WEAKNESS: None. RESISTANCE: Ice, thunder. SPECIAL ATTACK: Poison - Poisons one ally. Grand Buster - 215 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Hungry Ape - 128 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder. SPECIAL ATTACK: Rester - Restores 20 HP to one enemy. Mineralogist - 216 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Parappy - 146 HP (Organic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Zan - Deals about 18 points of wind-elemental damage to all allies. Saschutz - Raises the Defense of all enemies. Girester - Restores 60 HP to one enemy. Rascally Monkey - 155 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder. SPECIAL ATTACK: None. Sky Tiara - 129 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Spoiled Rabbit - 167 HP (Organic) WEAKNESS: None. RESISTANCE: Ice, thunder. SPECIAL ATTACK: Defense Down - Lowers the Defense of one ally. Tracer Base - 261 HP (Robotic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. - Though it may look like the spaceship landed in a dungeon, you're actually smack-dab in the middle of the Dezoris world map. This complex of tunnels is used to get around on this planet. Thankfully, there are towns, and they do have Teleportation Services, so you won't constantly go through Skure. - Because it would make the walkthrough too messy to outline everywhere you can go right now, we're just going to grab all of the treasures in here--one of which is required to take--and head for the first town. All other routes through Skure to other areas will be outlined at the start of that area's section. - Those of you who are on your second playthrough doing the Clear Game quest, if you want to finish your last bit of business regarding that, look in section {46}. B1F: - Head directly north from the landing pad until you hit an edge. Don't worry, you can't fall off! - Turn west and into a blue chute going down. B2F: - Go slightly west and you'll come to a four-way intersection. Head north to receive the MAGIC HAT. This isn't the item you need to progress, but it'll allow you to speak with the residents of Skure Tunnels. - Return south to the four-way intersection. - This time, go west to find a chest containing 10,000 MESETA. If you were to continue going west, you'd find another treasure chest that holds an old newspaper. Several of these newspapers can be found throughout this area; they tell you a bit of backstory on Dezoris and what happened to Skure. - Go back to the four-way intersection again and go south into a blue chute going down. B3F: - Head directly north until you come across six treasure chests. Three of them contain old newspapers, but the other trio contain the MOGIC HAT, 4,800 MESETA, and 5,600 MESETA. The Mogic Hat is the item you needed, but let's get the rest of the delicious cash in this dungeon. - Return to that eastward turn you passed on the way to the meseta and Mogic Hat, and take the red chute going up. B2F: - The path leading west takes you to a chests containing 6,800 MESETA. - Head south of the chute that took you to this floor to find another chest that holds 6,400 MESETA. - Walk into the blue chute going down that you see to the left of the previous chest. B3F: - Head east a bit until you can turn south. Claim the 7,800 MESETA in the chest and return north. - Turn east again until a northward path is available. Ignore the red chute going up for now, and instead turn east to find yet another chest with 3,000 MESETA inside. - Return to the red chute I said to ignore and take it up. B2F: - Directly south of here is a treasure chest containing 4,000 MESETA. - Resume going directly south until you find another blue chute going down. B3F: - Your next goal is the red chute going up to the east of here, but there are two musk cats located to the south of that chute. Musk cats can be spoken with if Eusis equips the Magic Hat. B2F: - Directly south of here is another chest with a newspaper inside, and a musk cat can be found roaming around too. Turn west and into another blue chute going down though. B3F: - Shortly to your west is yet another chest with 9,800 MESETA in it. - Turn south and continue until you hit an edge, then turn west. Continue west past the red chute and turn north. - You'll see another red chute going up; take this one. B2F: - Head north to find a blue chute going down, which you should take. Before you go down again, however, the final newspaper is inside a chest just west of the chute you need to take. B3F: - Turn west for a bit and head south when you can. Continue south until you hit an edge. - Head west again and ignore the red chute. Instead, head north for some time until you can turn east. - Ignore the other red chute here too; move north again until a westward turn is available. You'll see the last chest in Skure Tunnels, 8,200 MESETA. - Now how are we going to get out of here? There's a trick. Save using the Visiphone and perform a soft reset. - Load your save and have Eusis or Silka cast Rückkehr. You'll find yourself in the first Dezorian town, Aukbar. ------------------------------------------------------------------------------- [10-AUK] Aukbar and the Enhancer -Shops in Aukbar- ITEM SHOP: Monomate - 20 MST Trimate - 160 MST Sol Atomizer - 250 MST Hesitant Ocarina - 70 MST Beguiling Ocarina - 500 MST WEAPON SHOP: Pulse Vulcan - 48,000 MST Laconian Slicer - 24,000 MST ARMOR SHOP: Laconian Helmet - 29,000 MST Laconian Fibrillae - 36,000 MST Laconian Shield - 13,000 MST Schneller Boots - 7,500 MST - If you return to on Motavia and save, you'll need to fly back to Dezoris and perform the trick outlined at the end of Introduction to Skure Tunnels to easily return to Aukbar. - You have to have Eusis equip the Mogic Hat to understand any Dezorians. Remember to re-equip his better helmet once your business is done; this goes for every Dezorian town. At any rate, speak to everyone in town. - If you brought Silka and need to go shopping, save with the Visiphone outside of a shop in case she decides to steal something. Yes, you will have to go retrieve her from home on Motavia if she pilfers something. However, did you notice the sparse selection? Consider trying to steal a Pulse Vulcan for Rudger; if you made the Ice Slicers, Amia won't need a Laconian Slicer. This is also a good money-making trick if you have the patience--steal something from the Aukbar weapon shop, return to Paseo to retrieve Silka and the item, sell it at the Paseo item shop, then return to Aukbar. Rinse and repeat. - Get some medicine if you need it while you're here. - You should purchase whatever you think you can afford; Laconian Fibrillae is only for Amia. Other than that, you should pick up a Laconian Helmet for Eusis and Keinz, and a pair of Schneller Boots for Silka. Maybe get Huey a Laconian Shield if you've been giving him shields. - Slightly northwest of the item shop is a house with a Dezorian inside; after a short conversation, they should hand over the GOLDEN STONE. If they don't, you may not have spoken with Lot in Piata before you went to AMeDAS. I've heard conflicting reports that you can't receive the Golden Stone if you don't know of the Enhancer's existence. - At any rate, should you have received the Golden Stone, hit up the Teleportation Service to return to Skure Tunnels; this will take you back to your spaceship. - Board the ship and return to Motavia. While in Paseo, do anything you need to do like rearrange your inventory, pick a new team, etc. - Visit the Teleportation Service and go back to Piata. Seek out Lot again; if you've forgotten who he is, he's an elderly man wearing a purple tunic, and can be found on the western outskirts of town. Speak to Lot twice and he'll fork over the ENHANCER, which doubles the physical attack damage of your team, so long as the Enhancer is in your inventory. Quite awesome! - Return to Dezoris and head back to Aukbar. Let's take a peek outside at the enemies, shall we? ------------------------------------------------------------------------------- [10-EAD] Enemies found across Dezoris (The Hint Book's map of Dezoris should be able to more or less help you. Like Motavia, it's got the same layout.) - Unlike Motavia, Dezoris has the same kinds of foes found in each and every region; for this reason, I elected not to make "region sections" before or after each new town. -Enemies in this area- Air Tirer - 360 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Bamboo Twig - 158 HP (Robotic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Cooley 61 - 161 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Dezorian Owl - 112 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Dirty Angora - 153 HP (Organic) WEAKNESS: None. RESISTANCE: Ice, thunder. SPECIAL ATTACK: Poison - Poisons one ally. Droll Monkey - 191 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Drain TP - Depletes about 60 TP from one ally. Eyesore - 136 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Grand Buster - 215 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Hungry Ape - 128 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder. SPECIAL ATTACK: Rester - Restores 20 HP to one enemy. Mineralogist - 216 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Neo Big Nose - 187 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, ice. SPECIAL ATTACK: None. Neo Mammoth - 187 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, ice. SPECIAL ATTACK: None. Police Inspector - 306 HP (Robotic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Polizei Ax - 118 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Rascally Monkey - 155 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder. SPECIAL ATTACK: None. Satboy - 85 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Sky Tiara - 129 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Sniffy Rabbit - 203 HP (Organic) WEAKNESS: None. RESISTANCE: Ice, thunder. SPECIAL ATTACK: None. Spoiled Rabbit - 167 HP (Organic) WEAKNESS: None. RESISTANCE: Ice, thunder. SPECIAL ATTACK: Defense Down - Lowers the Defense of one ally. Tracer Base - 261 HP (Robotic) WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Van Leader - 239 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. - Right, that's settled. It's time to return to Skure Tunnels and find the second Dezorian town. ------------------------------------------------------------------------------- [10-ZOS] Zosa As stated in the main Skure Tunnels section, each new area will be preceeded by the route toward it from Skure's landing pad, which is considered its entrance. Skure Tunnels, B1F: - Head north until you hit an edge, then turn west into the blue chute going down that you see. Skure Tunnels, B2F: - Move left a little until you're centered in the the four-way intersection; go south into the blue chute going down. Skure Tunnels, B3F: - Go north until you can turn east, then continue east into a red chute going up. Skure Tunnels, B2F: - Head directly south until you reach an empty chest, then turn west and take the blue chute going down that you see. Skure Tunnels, B3F: - Turn all the way east until you hit an edge. Move north and take the red chute going up that you see. Skure Tunnels, B2F: - Head east, then turn north and exit to the world map through a teleportation pad, which is silver and has gold arrows along its edges. Welcome to the Zosa region. - Head northeast until you hit a mountain. Go east around the mountain, then you should turn north; you'll reach a trio of trees. Now turn east again. - You'll find a darker blue patch of snow and a blue snow mound to the right of it. Just a little east beyond them is a path going east between two mountain ranges. Follow it for a bit until you reach Zosa. -Shops in Zosa- ITEM SHOP: Dimate - 60 MST Trimate - 160 MST Star Atomizer - 1,000 MST Covert Ocarina - 280 MST Beguiling Ocarina - 500 MST WEAPON SHOP: Laconian Dagger - 18,400 MST Pulse Cannon - 32,000 MST Laconian Scale - 16,800 MST ARMOR SHOP: Laconian Gear - 28,000 MST Laconian Harnisch - 35,000 MST Ceramic Ärmel - 9,700 MST Heilsam Boots - 9,800 MST - Time to speak with everyone in town! - Buy two Laconian Daggers for Silka. They're her best weapon, even taking item creation into consideration. You won't need any other weapons here. (For veterans in the audience, the weak Attack rating of the Laconian Dagger in the original was an error! It's fixed here.) - Rudger and Huey could use some new helmets, so get two Laconian Gear for them both. Also, Rudger and Keinz could make use of one Laconian Harnisch each. - Consider buying a pair of Heilsam Boots for Anne. They do nothing special, but boosting your healer's Defense is always highly recommended. - The item shop here sells Star Atomizers, so if you have any extra MST, get at least three if you don't have that many already. - Head to the Teleportation Service and return to Skure Tunnels when you're ready. ------------------------------------------------------------------------------- [10-RYN] Ryuon Skure Tunnels, B1F: - Head north for a bit until you can turn west. Follow until you hit an edge, then go directly south, ignoring both of the other west turns. - Turn east at the end and into a blue chute going down. Skure Tunnels, B2F: - Go south again and turn west. You'll see another blue chute going down. Take it. Skure Tunnels, B3F: - Turn east and continue until you hit an edge, then go north. - Go east again when you can, and head up the red chute you'll soon find. Skure Tunnels, B2F: - Head south into a teleportation pad to be transported to the Ryuon region. - Turn east from the teleportation pad and find a path between the two mountain ranges. Follow the path east for some time as it twists and turns. - You'll eventually come across some snow-covered trees. You don't need to change direction at this point, but finding them means you're near Ryuon. Head north around the trees and resume heading east. - Ryuon will be on the right; enter. -Shops in Ryuon- ITEM SHOP: Trimate - 160 MST Moon Atomizer - 12,000 MST Traveling Ocarina - 130 MST Beguiling Ocarina - 500 MST WEAPON SHOP: Laconian Sword - 22,000 MST ARMOR SHOP: Laconian Armor - 28,000 MST Laconian Ärmel - 12,000 MST Guard Boots - 12,400 MST - Talk to the locals and acquire some information. - Eusis would benefit from the Laconian Sword. Notice that it's the only weapon for sale here--consider having Silka five-finger discount it for you. - Believe it or not, the Laconian Armor here is for Eusis as well, so buy one. - As for other armor, get Anne a Laconian Ärmel, and the men could use a pair of Guard Boots each. Those are the last equipment purchases you have to make for the game! - Notice the expensive medicine, Moon Atomizer, for sale in the item shop? This beauty revives an ally with full HP! You may want to invest in one. You're eventually going to want to keep four on your person at all times, but you probably can't afford that right now. - Now that you've found all three of the Dezorian towns, I think Amia is ready to use her Lightning Whips, and Keinz is ready for his Napalm Shot. - Return to Aukbar once you're done in Ryuon. - Head slightly southwest of Aukbar, then turn west on a path between two mountain ranges. - Continue west for a bit until you see a cluster of trees roughly forming a hexagon shape. Here, turn south onto the darker blue tundra until you can turn west again. - It's subtle, but you'll see an icy slope leading down into a hole to the left. Go down the slope to enter the Crevasse. ------------------------------------------------------------------------------- [10-CRV] The Crevasse (While the Crevasse has been made much more natural-looking, the Hint Book's map can still help you here.) -Enemies in this area- Air Tirer - 360 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Dezorian Mammoth - 187 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, ice. SPECIAL ATTACK: None. Dezorian Owl - 112 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Droll Monkey - 191 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Drain TP - Depletes about 60 TP from one ally. Hungry Ape - 128 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder. SPECIAL ATTACK: Rester - Restores 20 HP to one enemy. Malefic Eye - 145 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Neo Mammoth - 187 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, ice. SPECIAL ATTACK: None. Sky Tiara - 129 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Van Leader - 239 HP (Robotic) WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. B1F: - Try to keep Eusis alive as you head through the Crevasse. If you're unsure if that's possible, bring along Anne for Nareverser and try to keep her alive, or buy a Moon Atomizer. - From where you enter, head directly west until you see a blue outcropping of ice. Head south to find a chest containing 9,200 MESETA. - Ignore the staircase to the left and head north of the outcropping you just ran into. Watch out for the pit on the left. - When you run into another blue ice outcropping, and can see another pit to the northeast, head in that new pit's direction until you find a staircase going down. Either hop in the pit or take the staircase down. B2F: - Head west from where you end up until you can turn south. Follow the path as it winds in a generally southward direction. Along the way, you'll find a chest with 12,800 MESETA inside it. - Resume heading south and turn east when prompted; above you is a staircase going up. Take it. B1F: - Go west from the stairs and open the chest to receive 14,200 MESETA. Retrace your steps to B2F. B2F: - Turn east for a little while until you can turn southeast. Head into the staircase going down that you come across. B3F: - Get out of the small area that the staircase is partially enclosed in; turn west and continue. You'll find the last treasure chest within the Crevasse, 8,800 MESETA. - Head directly northeast of the now-empty chest until you must turn east. Ignore the southward path and instead take the staircase going up located northeast of you. B2F: - Go south for some time until you reach the end of this part of the area. You will know you're at the end when you see some small boulders on the ground. - To the left, there's a staircase going up that you'll see shortly. Take it. B1F: - Go west of here until you see another staircase going up. Take it and you'll be back on the Dezoris world map. - Head southwest a little bit once you exit the Crevasse, and turn northwest when a building in that direction is in your sights. This is the Esper Mansion; enter. ------------------------------------------------------------------------------- [10-ESP] The Esper Mansion - If Eusis isn't alive, you can't witness the cutscenes here. Otherwise, read through, and when you're done, you'll receive the AEROPRISM. By the way, here's something I couldn't say in the "Playable characters" section due to minor spoilers: Eusis' full name is Eusis Landale. - You'll also be given your penultimate goal: procuring the Nei Armaments. To find the eight Nei Armaments, you're going to need to visit four different towers across Dezoris. You can only get into them with the Aeroprism in your possession, so be sure not to store it at home! - Like the four Dams, you can actually visit the towers in any order you wish. From easiest to hardest, this would be Naval Tower, Guaron Tower, Menobe Tower, and Ikuto Cemetery. However, I'm going to be visiting them based on the Nei Armament you receive. This means we're going to tackle the hardest tower first. - Have Eusis or Silka cast Rückkehr to return to the town you last saved at. Use the Teleportation Service to return to Zosa if necessary, and leave town. - Head west of town for some time until you reach a small trio of trees with mountains to its left. Turn northwest for a little bit until you run into a lone tree. - Turn northeast from here until you come across your first tower. Enter Ikuto Cemetery. ------------------------------------------------------------------------------- [10-IKU] Ikuto Cemetery (It's a crying shame and an outright tragedy, but unfortunately, the Hint Book's map will NOT be able to help you here. Ikuto Cemetery has been slightly redesigned, and as a result, requires an entirely new route.) -Enemies in this area- Chaos Sorcerer - 163 HP (Organic) WEAKNESS: None. RESISTANCE: Ice, wind. SPECIAL ATTACK: Feuer - Deals about 20 points of fire-elemental damage to one ally. Defense Down - Lowers the Defense of one ally. Attack Down - Lowers the Attack of one ally. Crybringer - 330 HP (Demonic) WEAKNESS: None. RESISTANCE: Ice. SPECIAL ATTACK: Defense Down - Lowers the Defense of one ally. Volt - Attempts to instantly kill one ally. De Kelm Lar - 352 HP (Demonic) WEAKNESS: None. RESISTANCE: Fire. SPECIAL ATTACK: Gifeuer - Deals about 50 points of fire-elemental damage to one ally. Girester - Restores 60 HP to one enemy. Zan - Deals about 18 points of wind-elemental damage to all allies. Darkside - 283 HP (Demonic) WEAKNESS: None. RESISTANCE: Fire, ice, thunder. SPECIAL ATTACK: None. Dethroner - 290 HP (Demonic) WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Blast - Physically attacks all allies. Defense Down - Lowers the Defense of one ally. Volt - Attempts to instantly kill one ally. Dragon of Doubt - 262 HP (Organic) WEAKNESS: Wind. RESISTANCE: Fire, ice. SPECIAL ATTACK: None. Illusionist - 204 HP (Organic) WEAKNESS: None. RESISTANCE: Water, wind. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Water - Deals about 20 points of ice-elemental damage to one ally. Girester - Restores 60 HP to one enemy. Living Blade - 292 HP (Demonic) WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Blast - Physically attacks all allies. Lun Fin Gah - 358 HP (Demonic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Giwater - Deals about 60 points of ice-elemental damage to one ally. Gizan - Deals about 30 points of wind-elemental damage to all allies. Girester - Restores 60 HP to one enemy. Malefic Eye - 145 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Mosoroff - 215 HP (Organic) WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Musor - 184 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Sakoff - 198 HP (Organic) WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Poison - Poisons one ally. Shadeshifter - 365 HP (Demonic) WEAKNESS: None. RESISTANCE: Fire, ice, thunder. SPECIAL ATTACK: None. - First off, let's talk about your new enemy type, Demonic. Demonic enemies are made of pure evil--the exact kind of creatures that the Nei Armaments are meant to negate. Consider these foes "neutral"--neither Huey's anti-biomonster techs, nor Keinz's anti-robot techs will have any effect on these beasts. The same goes for Anne's Silent Shot. These enemies hit hard, have tons of HP, and are typically high-Defense. Remember all the tools you have at your disposal, or things could get nasty! However, oddly enough, Huey's Skill Sulfur CAN still paralyze demonic foes. Keep that in mind if you're getting your butt whipped. - Back to the dungeon at hand. I wasn't kidding when I said Ikuto was the hardest of the four towers; it's probably the most difficult dungeon in the game. It's long, tedious, and you're going to utterly hate it. - Despite the nature of Ikuto, I've still elected to list paths to all of the treasures within. However, if you're not keen on the constant exiting and reentering that Ikuto requires to get all chests, you can safely skip down to where it says, "This leads toward the Nei Armaments in this tower." For those willing to tackle the challenge of obtaining all chests, you'll need to cast Hinaus five times. Try to have Eusis or Silka save 20 TP to accomplish this. Alternatively, head out and buy five Hesitant Ocarinas. This is the path toward all chests. 1F: - Take the center pit. B1F: - Go south a bit and take the center pit again. B2F: - Head northeast from where you land for a chest with a DIFLUID in it. - Go northwest of here and hop down this pit. B3F: - Go south a little, then turn west until you hit a wall. Then turn south until you hit another wall. - At this point, go a little west and turn south around the small dividing wall. Then resume heading all the way west. - You'll eventually run into another chest, this time with 32,000 MESETA in it. Cast Hinaus and reenter. 1F: - This time, take the right pit. B1F: - Go directly south and take the pit you see. B2F: - From here, go south again and you'll find three pits; take the leftmost one. B3F: - Go northwest and take the left pit again. B4F: - Go south until you hit a wall. Go slightly east around the corner you see, then continue south until you see a dead end. - Turn west at this point, then south as the path winds, until you hit another wall. - Now turn east, northeast, and lastly north. Continue north, ignoring the pit on your left when you come across it. - At long last, you'll find the chest: a TRIFLUID. Cast Hinaus again and reenter. Time to get the last optional treasure here. 1F: - Take the left pit this time. B1F: - Go directly south and hop down the pit you find there. B2F: - Go west again, ignoring the first two pits you see. Take the leftmost one. B3F: - Ignore the first pit you see. Go west again until you see a statue of a dragon. Head south from it and jump down the next pit you see. B4F: - This one's easy--go directly south, ignoring all pits you see, and you'll eventually come across the last optional chest in Ikuto: 28,000 MESETA. - Alright, let's tackle the Nei Armaments. Cast Hinaus and reenter. This leads toward the Nei Armaments in this tower. If you're skipping the rest of the treasures in Ikuto, you'll only need to save 8 TP to cast Hinaus twice. 1F: - Take the left pit. B1F: - Head south and jump down the pit you see there. B2F: - Head west from where you land; you should find three pits. Take the one in the center. B3F: - Go north from where you land and take the pit you see down a floor. B4F: - Again, go north from where you land until you find another pit. Jump down it to the next floor. B5F: - From where you land, go all the way west and ignore every pit you come across. Continue until you hit a wall. - Go south at this point, and you'll find a chest containing the NEI SHOT for Rudger. Cast Hinaus and exit. We're almost done, I promise! 1F: - Take the left pit one last time. B1F: - This time, go north from where you land until you hit a wall. You'll see a pit on your right. Hop down it. B2F: - Turn west past two dragon statues, and continue west until you reach another pit; take it down. B3F: - Go all the way west until you hit a wall, then turn south until you hit another wall. Ignore the pit you see on the way. - Turn east, then north a little. You'll see a pit on your right; take this one. B4F: - Go directly north from where you land, and hop down the pit that you find. B5F: - The second Nei Armament in this tower is on this floor, but you still have some traveling to go to find it. Watch out for pits! - Start off by heading east. Continue until you can turn south. - Keep going south until you hit a wall, then go slightly east around a dividing wall. Resume going south. - You'll be able to see the final chest in this dungeon on the right. Open it to grab the NEI SLICER for Amia, and cast Hinaus one final time to get the hell out of here! - Alright. The worst is over. Let's move on and never speak of this again, shall we? Guaron Tower is next on our itinerary. - Before we move on, I have a note for Phantasy Star II veterans; you may remember that, in the original, you needed all eight of the Four Towers' Nei Armaments physically on your person to progress the story with Lutz. That's not the case in Generation:2. Remember, even if someone is left at home, you're still technically carrying their equipment in your active inventory. If you leave someone at Eusis' house wearing a Nei Armament, don't fret--you do NOT have to return to Paseo and remove it from them. - Start by casting Rückkehr and using the Teleportation Service to return to Ryuon. In town, heal up and do anything you need before setting off. - Head slightly west of town until your lead character is lined up with a small mountain. Then head all the way north until you run into a larger mountain range. - Follow the range northwest a little, then turn northeast and follow the winding path until you see your next tower. Welcome to Guaron. Enter. ------------------------------------------------------------------------------- [10-GUA] Guaron Tower (The Hint Book's map will be able to help you here.) -Enemies in this area- Chaos Sorcerer - 163 HP (Organic) WEAKNESS: None. RESISTANCE: Water, wind. SPECIAL ATTACK: Feuer - Deals about 20 points of fire-elemental damage to one ally. Defense Down - Lowers the Defense of one ally. Attack Down - Lowers the Attack of one ally. Darkside - 283 HP (Demonic) WEAKNESS: None. RESISTANCE: Fire, ice, thunder. SPECIAL ATTACK: None. Dragon of Hate - 259 HP (Organic) WEAKNESS: Wind. RESISTANCE: Fire, ice. SPECIAL ATTACK: None. Fire Lemures - 256 HP (Demonic) WEAKNESS: None. RESISTANCE: Fire. SPECIAL ATTACK: Blast - Physically attacks all allies. Illusionist - 204 HP (Organic) WEAKNESS: None. RESISTANCE: Water, wind. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Water - Deals about 20 points of ice-elemental damage to one ally. Girester - Restores 60 HP to one enemy. King Lemures - 333 HP (Demonic) WEAKNESS: Wind. RESISTANCE: Thunder. SPECIAL ATTACK: Blast - Physically attacks all allies. Malefic Eye - 145 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Mosoroff - 215 HP (Organic) WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Musor - 184 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Neo Big Nose - 187 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, ice. SPECIAL ATTACK: None. Rascally Monkey - 155 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder. SPECIAL ATTACK: None. Sakoff - 198 HP (Organic) WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Poison - Poisons one ally. Sky Tiara - 129 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Storm Lemures - 296 HP (Demonic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Blast - Physically attacks all allies. 1F: - Go north for a ways until you can see a pair of dragon statues flanking a dark brown stone path. Immediately hook west for awhile. - Afterward, you wind up inside an area with stone tiled floors. You'll see a room south of you; pass it, as well as the next south turn. Keep west for a bit. - Soon, you'll see a third room going south; enter it to find a chest with 24,000 MESETA inside. - Retrace your steps to the entrance of this area and head out of it, back east. - Stop when you see the dragon statues; go north onto the brown path inside, but turn east again when you can. - Follow east until you hit a wall, then go north and west as the passage turns. - As you begin to hit another wall, you'll see a chest to your south; head around the short divider wall and open it to get a MONOFLUID. - Retrace your steps back to the dark brown stone path, but follow it north when you come upon it. When you see a wall, it's time to turn west. - Take the first north turn that you can, then it's time to head west again. You'll see an exit back out into the snow; follow it. - Head west once more until you hit a tree. Go north around it and resume your westward trek. - You'll eventually hit another tree; head south from there until you see an entrance back into the tower going south. Ignore it and turn east. - Soon you'll come across a second southern entrance. Take this one, and turn east at the fork. Below you is a staircase going up. Take them. 2F: - Your goal is a staircase just north of you, but there's a treasure to be found here. Head east away from the pair of stairs to find it. Go north as soon as you can. Note that the white octagon below you is a pit; be wary of it. - Continue north until you hit a dragon statue, then turn east. Keep east until you hit a wall. - Turn south, and when you can next turn east, do so. Enter the room to the south and pick the DIFLUID up from the chest. Ignore the staircase, and instead return to the entrance of this floor. - Take the upper stairs. 3F: - Take the stairs below you. 4F: - Take the stairs above you. 5F: - Take the stairs below you. 6F: - Take the stairs above you. 7F: - Take the stairs below you. 8F: - Finally, things get interesting. Head west until you hit a wall, then turn south. - Continue south until you can turn east, then go a little north when you hit a wall. Follow the winding path west and north until you find a chest. Inside is the NEI FIELD. This is the best armor for Anne and Silka; you'll come across more Nei Armaments that can be worn by multiple people. I say you should split them up evenly and give Anne the Nei Field. That way, Silka can finally upgrade from her Ceramic Fibrillae and get Anne's Crystal Field. - Retrace your steps to the pair of staircases and take the top stairs up. 9F: - Like 2F, the staircase you need to take is just below you, but there's another chest on this floor. Head east from where you are and position yourself below the dragon statue. - Head slightly south from the statue, then turn east when you can. - Keep east, ignoring the first turn north. When you see a turn north going between two trees, take it. Go west as soon as you can. - Continue west for some time until you find the treasure, 16,000 MESETA. Retrace your steps to the start of this floor and take the bottom staircase up. 10F: - Take the stairs above you. 11F: - Take the stairs below you. 12F: - Take the stairs above you. 13F: - Take the stairs below you. 14F: - Take the stairs above you. 15F: - Take the stairs below you. 16F: - Finally almost done here! Go east or west--it doesn't matter--until you can turn north. Continue until you hit a wall, then go inside the southern entrance into a room containing the NEI HARNISCH, armor for Rudger and Keinz. You only get eight Nei Armaments, and Rudger has one already; I suggest you give this one to Keinz. - Cast Hinaus and get out of here. - Alright, next is Naval Tower. This is one you have to go through Skure for because there are no towns nearby. Cast Rückkehr and return to any town. Use the Teleportation Service to warp to Skure Tunnels one last time. ------------------------------------------------------------------------------- [10-NAV] Naval Tower Skure Tunnels, B1F: - Let's get this over with and put Skure behind us for good, eh? Go all the way north until you hit an edge; immediately turn west and into the blue chute going down. Skure Tunnels, B2F: - Go west, ignoring the north and south paths, and continue west past an empty chest. When you can next turn south, do so and take the blue chute down. Skure Tunnels, B3F: - Go slightly west away from where you end up, then turn south, all the way into a red chute going up. Skure Tunnels, B2F: - Go north from here into the teleportation pad, and you'll be returned to the world map. - Naval Tower is nearby. Go south from where you were teleported to until you hit a small mountain. Turn east and you should see the next dungeon. (The Hint Book's map will be able to help you here.) -Enemies in this area- Archdragon - 276 HP (Organic) WEAKNESS: Wind. RESISTANCE: Fire, ice. SPECIAL ATTACK: None. Chaos Sorcerer - 163 HP (Organic) WEAKNESS: None. RESISTANCE: Water, wind. SPECIAL ATTACK: Feuer - Deals about 20 points of fire-elemental damage to one ally. Defense Down - Lowers the Defense of one ally. Attack Down - Lowers the Attack of one ally. Crybringer - 330 HP (Demonic) WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Defense Down - Lowers the Defense of one ally. Volt - Attempts to instantly kill one ally. Darkside - 283 HP (Demonic) WEAKNESS: None. RESISTANCE: Fire, ice, thunder. SPECIAL ATTACK: None. Death Inverter - 324 HP (Demonic) WEAKNESS: None. RESISTANCE: Fire, ice, thunder. SPECIAL ATTACK: None. De Kelm Lar - 352 HP (Demonic) WEAKNESS: None. RESISTANCE: Fire. SPECIAL ATTACK: Gifeuer - Deals about 50 points of fire-elemental damage to one ally. Girester - Restores 60 HP to one enemy. Zan - Deals about 18 points of wind-elemental damage to all allies. Derappy - 210 HP (Organic) WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Water - Deals about 20 points of ice-elemental damage to one ally. Narester - Restores full HP to one enemy. Saschutz - Raises the Defense of all enemies. Dragon of Doubt - 262 HP (Organic) WEAKNESS: Wind. RESISTANCE: Fire, ice. SPECIAL ATTACK: None. Fire Lemures - 256 HP (Demonic) WEAKNESS: None. RESISTANCE: Fire. SPECIAL ATTACK: Blast - Physically attacks all allies. Gi Le Zak - 364 HP (Demonic) WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Giwater - Deals about 60 points of ice-elemental damage to one ally. Girester - Restores 60 HP to one enemy. Illusionist - 204 HP (Organic) WEAKNESS: None. RESISTANCE: Water, wind. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Water - Deals about 20 points of ice-elemental damage to one ally. Girester - Restores 60 HP to one enemy. Imagiomage - 238 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Zan - Deals about 18 points of wind-elemental damage to all allies. Gigravito - Deals about 40 points of gravity-elemental damage to all allies. Girester - Restores 60 HP to one enemy. Lun Fin Gah - 358 HP (Demonic) WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Giwater - Deals about 60 points of ice-elemental damage to one ally. Gizan - Deals about 30 points of wind-elemental damage to all allies. Girester - Restores 60 HP to one enemy. Malefic Eye - 145 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Mosoroff - 215 HP (Organic) WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Musor - 184 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Neo Big Nose - 187 HP (Organic) WEAKNESS: None. RESISTANCE: Fire, ice. SPECIAL ATTACK: None. Rascally Monkey - 155 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder. SPECIAL ATTACK: None. Sakoff - 198 HP (Organic) WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Poison - Poisons one ally. Shadeshifter - 365 HP (Demonic) WEAKNESS: None. RESISTANCE: Fire, ice, thunder. SPECIAL ATTACK: None. Sky Tiara - 129 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. 1F: - This is a gimmick dungeon; you're going to climb to the top and throw yourself down a pit to get the Nei Armaments, and other treasures, in here. Sounds like fun, right? - Walk all the way north to hug the wall, then turn west until you're standing in dark blue snow. - From here, head north again until you can see an entrance to the dungeon proper to the east. - Enter the dungeon and head northeast until you see a staircase. Take it. 2F: - Be careful not to fall off the edges! Follow the linear path as it turns southwest, south, southeast, then finally east. You'll see a staircase going up; take it. 3F: - Again, a linear path, this time going northeast, then north, northwest, and finally west. The path ends in a staircase going up, which you should take. 4F: - Same as 2F. Go west a bit, then follow the linear path as it turns southwest, south, southeast, then finally east. You'll see a staircase going up; take it. 5F: - This is where things get interesting. As stated earlier, you're meant to throw yourself off one of the ledges to find the treasures in here. Your first Nei Armament will be found by throwing yourself off the ledge to the north. Go to the northern-most edge of the ledge and jump down. 4F: - OK, now it gets tricky. Read closely to where I tell you to jump off the ledges, or you'll end up falling past the chests and back to 1F. First up, jump west off this platform to wind up back on 3F. 3F: - Jump off west again. Welcome back to 2F. 2F: - The chest on this part of the floor is the NEI ÄRMEL, a shield for Amia and Silka. Amia is better off dual-wielding, so give this to Silka. Hold on to her second Laconian Dagger, though. - Jump down on any side to wind up at 1F again. 1F: - There's a second staircase on this floor, to the south. Go up it. 2F: - Follow the linear path as it turns northeast, north, northwest, and west to find a staircase going up. 3F: - This time, the path goes west, southwest, south, southeast, and east to a staircase going up. 4F: - Again, a linear pathway that goes east, northeast, north, and northwest to a staircase going up. 5F: - Below you is a ledge. Jump down the southern-most edge of it you see to end up on 4F again. 4F: - Hop off the eastern edge here. 3F: - Leap off the eastern edge again. 2F: - The chest here has the NEI SHIELD for Huey and Keinz. If Keinz has the Napalm Shot, that's taking up both hands. On the flip side, Huey has likely been using shields all game, so he could make better use of this. - Now, you can just cast Hinaus to get out of here, but you probably noticed that there are 5 more chests in this dungeon. You have to take both the north and south staircases again to get to them. Let's get the prizes from the south side first. Hop off this ledge, head to the southern stairs on 1F, and return to 5F; I assume you know the way by now. 5F: - This time, ignore the ledge to the south and go west. Follow the path as it slopes southwest and south, and you'll see another ledge. Jump off it at its eastern-most point to wind up on 4F. 4F: - Jump off this ledge to the north. 3F: - Hop off north again. 2F: - Open the two chests here to get a TRIFLUID and TRIMATE. Return to 1F. 1F: - Take the northern stairs one last time, and head back up to 5F. 5F: - Almost done. Head east past the dragon statue, then turn northeast until the path makes you go north. - Turn west and approach the pit. Dive off the southern edge of the ledge to zoom past 4F and wind up on 3F. 3F: - This jump's a little strange to make. Go to the western-most edge of the ledge, but DON'T JUMP! Instead, face the southern edge, and now jump off. (Your character should be facing forward before you make the leap.) 2F: - Open the last three treasures here: 18,000 MESETA, 12,000 MESETA, and 20,000 MESETA. - Time to leave. Cast Hinaus and get out of here. - OK, now use Rückkehr to return to town. You should end up in Aukbar. - Go slightly southwest out of the mountains enclosing Aukbar, then head due west. Keep west and you'll eventually see your last tower to the north. This is Menobe. Enter and prepare to conquer! ------------------------------------------------------------------------------- [10-MNO] Menobe Tower (The Hint Book's map will more or less be able to help you here; this tower has had its architecture made more natural, but it's still got the same layout.) -Enemies in this area- Chaos Sorcerer - 163 HP (Organic) WEAKNESS: None. RESISTANCE: Water, wind. SPECIAL ATTACK: Feuer - Deals about 20 points of fire-elemental damage to one ally. Defense Down - Lowers the Defense of one ally. Attack Down - Lowers the Attack of one ally. Crybringer - 330 HP (Demonic) WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Defense Down - Lowers the Defense of one ally. Volt - Attempts to instantly kill one ally. Darkside - 283 HP (Demonic) WEAKNESS: None. RESISTANCE: Fire, ice, thunder. SPECIAL ATTACK: None. Death Inverter - 324 HP (Demonic) WEAKNESS: None. RESISTANCE: Fire, ice, thunder. SPECIAL ATTACK: None. Derappy - 210 HP (Organic) WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Water - Deals about 20 points of ice-elemental damage to one ally. Narester - Restores full HP to one enemy. Saschutz - Raises the Defense of all enemies. Dragon of Hate - 259 HP (Organic) WEAKNESS: Wind. RESISTANCE: Fire, ice. SPECIAL ATTACK: None. Illusionist - 204 HP (Organic) WEAKNESS: None. RESISTANCE: Water, wind. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Water - Deals about 20 points of ice-elemental damage to one ally. Girester - Restores 60 HP to one enemy. Imagiomage - 238 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Zan - Deals about 18 points of wind-elemental damage to all allies. Gigravito - Deals about 40 points of gravity-elemental damage to all allies. Girester - Restores 60 HP to one enemy. Malefic Eye - 145 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Mosoroff - 215 HP (Organic) WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Musor - 184 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Rascally Monkey - 155 HP (Organic) WEAKNESS: None. RESISTANCE: Thunder. SPECIAL ATTACK: None. Sakoff - 198 HP (Organic) WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Poison - Poisons one ally. Shadeshifter - 365 HP (Demonic) WEAKNESS: None. RESISTANCE: Fire, ice, thunder. SPECIAL ATTACK: None. Sky Tiara - 129 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. 1F: - Just two more Nei Armaments to collect. Go all the way north until you see two dragon statues flanking an entrance into the dungeon; ignore this entrance and head west until you hit a wall. Turn northwest from here, and north until you can turn west. You'll soon find an entrance south into another part of the tower. Go in. - Follow the linear path as it goes south and southeast. You'll eventually discover a set of stairs going up. Take them. 2F: - Be careful not to fall off the edge! Directly northwest of you is a chest containing 12,000 MESETA. After procuring it, go shortly east to find a dragon statue and two sets of stairs. Ignore them both. Instead, go north a ways to find a third staircase, this one going up. Take it. 3F: - Go north, approaching the edge, then turn east until you hit a wall. From here, head shortly north again until you must turn slightly northeast, then you'll be directed east. Mind the edge! - Soon you can turn southeast, then you're directed south. - Head all the way east until you approach an edge, then head south until you see a staircase going up, enclosed by four dragon statues. Take it. 4F: - Head south out of the room you wind up in, and continue until you can go west. Keep west until you see two pillars to the left. Now turn north. - You'll need to head west again after awhile, then a south turn is available. Follow it around two dragon statues, and continue south for some time until you see a staircase going down. Take it. 3F: - Northwest of the staircase here is the NEI HELMET for Eusis and Keinz. Since we gave Keinz the Harnisch, let's give the Helmet to Eusis. Cast Hinaus and reenter the dungeon. 1F: - One more time and we're done. Head north until you see the dragon statues again, but this time, turn east, then northeast. You'll have to go north shortly after, then turn east once more until you can see an entrance into the dungeon. Go inside. - Head south, ignoring the turn west that you see, and follow the path southwest, and turn a little west to a staircase going up. Take it. 2F: - Go east a little until you see an entrance into a room north of you. Go in and take the stairs going up. 3F: - Head northeast out of the room you ended up in toward the stairs and chest. First, open the chest below the stairs to get 18,000 MESETA. Now take the stairs up. 4F: - Go west until you pass the dragon statue, then turn north see a staircase going back down, which you should take. 3F: - Go southwest to find a set of stairs going down. Take them. 2F: - Go a little east until you can turn north; there's yet another staircase going down just on the left. Go down it. 1F: - Go directly south of here to find the last chest in the game, the NEI CROWN. This is a helmet for Anne alone. Let her equip it. Cast Hinaus and feel secure in knowing that you've put the four towers behind you for good. - Cast Rückkehr to go back to Aukbar. We're returning to the Esper Mansion now, meaning another trek through the Crevasse. Here are the directions back to it, since it's been awhile. - Head slightly southwest of Aukbar, then turn west on a path between two mountain ranges. - Continue west for a bit until you see a cluster of trees roughly forming a hexagon shape. Here, turn south onto the darker blue tundra until you can turn west again. - It's subtle, but you'll see an icy slope leading down into a hole to your left. Go down the slope to enter the Crevasse. ------------------------------------------------------------------------------- [10-EPR] Return to the Esper Mansion Crevasse, B1F: - There are no more chests here, so here's a direct route straight to the exit. Start by heading west from the entrance until you approach the giant pit in the center of this dungeon. Turn northeast until you see a staircase going down above you. Take it. Crevasse, B2F: - Turn west until you can turn southwest, continuing in that way for awhile, passing an empty chest on the way. Turn south when prompted, and east as soon as you can. - Ignore the staircase going up, and continue east until you hit a wall. South of you is a staircase going down; take it. Crevasse, B3F: - Head southwest out of the small enclosure you wind up in, then turn north as soon as possible. The path will twist northeast, then east. Continue east until you see a staircase going up. Take it. Crevasse, B2F: - The path twists and turns, but it is linear; follow it south until you hit a dead end. On the left is a staircase going up. Take it. Crevasse, 1F: - Directly west is the staircase leading to the Esper Mansion. - Once back on the world map, head southwest until you see the Mansion above you. Enter. - Just as before, if Eusis is dead, you can't progress here. Assuming he's alive, speak with Lutz. After some cutscenes, he'll present you with the ninth Nei Armament, the NEI SWORD. This blade is the strongest in the game, and only Eusis can wield it. - Speak with Lutz once more and he'll ask if you want to be transported to the final dungeon. If you say no, he'll fully heal you and revive any dead teammates. - At this point, you may wish to consider tying up some loose ends. You probably have an excess of MST, so buy at least eight Star Atomizers from Zosa and four Moon Atomizers from Ryuon. Four Sol Atomizers from Aukbar might be helpful too. All three Dezorian towns sell Trimates, so be sure you have at least sixteen if you think you're running low. Create any equipment, Difluids, Trifluids, or cakes you think you need. Reorganize your inventory for the final time. You can store the Aeroprism if you want, as well as the Mogic Hat if you've finished all your shopping on Dezoris and won't be returning to Paseo. Sell any outdated equipment. It may behoove you to get Eusis his ultimate tech, Megiddo, before you move on. - Now, you may be wondering who to bring into the final dungeon. Rudger is a given; the Nei Shot makes him a powerhouse. That leaves two slots open. A lot of people take Anne and Amia. Amia's slicers can damage enemy groups at no TP cost, plus she's speedy. Anne is the only one with group healing techs, can revive teammates mid- battle with her Skill, plus she has the Silent Shot--and there WILL be organic enemies in the final dungeon. But let's examine our other options. Since there are going to be organic enemies, Huey with Volt, Savolt, and Limiter would make a fine addition. However, he won't add any meaningful attack damage without Sulfur. In regard to Keinz, there are zero robotic enemies in the final dungeon, so he'll be relying on Gizonde and his gun. The Napalm Shot does about 3/4 as much damage as the Nei Shot, but enemies strong against fire will reduce that output. Silka's speed and decent physical attacks seem appealing, but remember that her tech loadout is worthless. Additionally, her Defense has skyrocketed thanks to the Nei Ärmel, but she loses her second strike. You can re-equip her with dual Laconian Daggers, but that makes her less beefy. Overall, I think Silka and Keinz would make good companions, but in the end, any team that includes Rudger works. - When you're ready, speak with Lutz again and say yes to his question. He'll transport you to the final dungeon, Space Ark Noah. ------------------------------------------------------------------------------- [10-SAN] Space Ark Noah (The Hint Book's map will mostly be able to help you here. Noah has been streamlined a little, but all the staircases are in the same areas. Also, the pits in Noah have been removed.) -Enemies in this area- In addition to these foes, the last two bosses in the game are in this dungeon. Be sure to use Eusis and Anne's TP wisely! If Eusis is dead, you won't be able to fight either of the bosses. Archdragon - 276 HP (Organic) WEAKNESS: Wind. RESISTANCE: Fire, ice. SPECIAL ATTACK: None. Chaos Sorcerer - 163 HP (Organic) WEAKNESS: None. RESISTANCE: Water, wind. SPECIAL ATTACK: Feuer - Deals about 20 points of fire-elemental damage to one ally. Defense Down - Lowers the Defense of one ally. Attack Down - Lowers the Attack of one ally. Darkside - 283 HP (Demonic) WEAKNESS: None. RESISTANCE: Fire, ice, thunder. SPECIAL ATTACK: None. Dethroner - 290 HP WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Blast - Physically attacks all allies. Defense Down - Lowers the Defense of one ally. Volt - Attempts to instantly kill one ally. Dragon of Doubt - 262 HP (Organic) WEAKNESS: Wind. RESISTANCE: Fire, ice. SPECIAL ATTACK: None. Dragon of Hate - 259 HP (Organic) WEAKNESS: Wind. RESISTANCE: Fire, ice. SPECIAL ATTACK: None. Fire Lemures - 256 HP (Demonic) WEAKNESS: None. RESISTANCE: Fire. SPECIAL ATTACK: Blast - Physically attacks all allies. Gi Le Zak - 364 HP (Demonic) WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Giwater - Deals about 60 points of ice-elemental damage to one ally. Girester - Restores 60 HP to one enemy. Living Blade - 292 HP (Demonic) WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Blast - Physically attacks all allies. Imagiomage - 238 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Zan - Deals about 18 points of wind-elemental damage to all allies. Gigravito - Deals about 40 points of gravity-elemental damage to all allies. Girester - Restores 60 HP to one enemy. King Lemures - 333 HP (Demonic) WEAKNESS: Wind. RESISTANCE: Thunder. SPECIAL ATTACK: Blast - Physically attacks all allies. Mosoroff - 215 HP (Organic) WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Musor - 184 HP (Organic) WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Sakoff - 198 HP (Organic) WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Poison - Poisons one ally. Sky Tiara - 129 HP (Organic) WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. 1F: - If you need to escape from Noah, use the Nei Sword as an item in the menu. Just as Lutz said, it'll act like a Hesitant Ocarina and return you to the Esper Mansion. - There are no treasures to be found on Noah, so it's going to be a straight shot to the end. Start by going east from where you ended up. Continue until you hit a wall. - Now head north until you see a staircase going up. Take it. 2F: - West of you is a staircase going back down. Do so. 1F: - As you enter this area, you'll see a staircase northeast of you. This is not your goal. Go west and around the small dividing wall, then turn northeast, and north into the room going west. You'll see another set of stairs going up. Take them. 2F: - Directly north of you is a staircase going back down, so head down it. 1F: - Head west to find another set of stairs headed up. 2F: - Walk north until an east turn is available. Head that way and ignore the first stairs going down that you see. Continue all the way east until you hit a wall again. North of you, there's a second staircase going down. Take it. 1F: - To the north is another set of stairs going up. Climb them. 2F: - Head west and around the protruding wall; go back down the next stairs you see. 1F: - Northeast of you is a staircase going up. Take it. 2F: - To your north you can find another staircase, this one going down. 1F: - Take the northwest set of stairs back up. 2F: - Head south a little, approaching the wall, then turn west a but until you can resume your southward direction. All the way south is a staircase going down; take it. 1F: - Head north until you find a large treasure chest. Do NOT interact with it yet; heal up and SAVE YOUR GAME! Once that's done, open the chest... Dark Falz - Over 999 HP (Demonic) WEAKNESS: None. RESISTANCE: Gravity. SPECIAL ATTACK: Corruption - Infects one ally with evil thoughts. Psycho Blast - Devastating physical attack on all allies. Gigravito - Deals about 40 points of gravity-elemental damage to all allies. Corruption is your main worry here; Sol Atomizers and Medical Treatment can't remove it. The only cure is to wait for the Nei Sword to flash, whereupon every teammate afflicted with Corrupted will be cured. One of several things can happen when you're Corrupted--you may lose control of an ally, or you might be inflicted with Attack Down, Defense Down, Agility Down, or Seal. The last one can be particularly nasty if it's on Eusis or Anne. Your opening move should be one you've become familiar with: raise the Snow Crown. If Saschutz is available, quickly put that up too. Eusis should be casting Meggido until he runs out of TP for it. The damage dealt to his other teammates can be mitigated by girding with the Snow Crown and possibly Schutz, and he'll still deal full damage to the boss. Once Eusis is out of TP, feel free to heal him with a fluid or two, but keep at least one reserve Trifluid. Otherwise, physical attacks are the name of this game; there's really not much else to do. Anne may be interested in using the Blazing Cane's Feuer, or another item that casts techs, but everyone else should attack. If you made the Lightning Whips, equip Amia with those and cast Shifter to make each lash of her whip have a stronger bite. Similarly, if you brought Anne, she'd benefit from Schneller so she can heal faster. Dark Falz's attacks are devastating, and you're going to want your fastest healers on the case. Speedsters like Silka will end up throwing Star Atomizers and Trimates as necessary. There's also a cheap way to cheese the fight: have Huey defend for a few rounds and use Sulfur. Yes, his Skill can even paralyze Dark Falz, a being made of pure nightmares. I recommend trying to beat this boss the normal way for a stronger sense of accomplishment, though. It's your most difficult fight thus far, but you can do it! - A battle hard-fought, but successfully won. You may wish to use the Nei Sword to return to Lutz and have him heal your team; after all, you still have one final conflict to face. You will have to walk all the way through Noah again if you do this, but it's worth your while if you don't have many TP restoratives. - Whatever you choose to do, we still have a bit of hoofin' before we reach the final boss. From where Pandora's Box used to be, head east until you see a staircase going back up. Take it. 2F: - Head west until you approach a wall, then southwest. A little to your left is a path going north. Again, save, and heal if you need to, and go north on the path. - You'll be asked two questions in this cutscene; if you say no either time, you end up walking away. Doing this lets you consult to see Eusis' thoughts on these recent developments. Say yes both times, and you'll enter the final battle. Mother Brain - 999 HP (Robotic) WEAKNESS: None. RESISTANCE: Gravity. SPECIAL ATTACK: Ultraviolet Pulse - Devastating energy attack on all allies. Giglanz - Deals about 70 points of lightning-elemental damage to one ally. This is your last-ever fight, so use up anything you've been saving especially for this moment! The final battle is much like Dark Falz's. Raise the Snow Crown and Saschutz if you have it; Amia should cast Shifter; Eusis should use Megiddo; and go to town with physical attacks. There's one key asset in this battle: Keinz's techs and Skill can indeed affect Mother Brain. Nagadge can be an invaluable in this fight, so don't be stingy with anti-robot techs, and you can even use Falser to inflict Skill Down. All said, this fight is less difficult than the one against Dark Falz, simply because Mother Brain can't Corrupt your party. Persist and you'll persevere-- just don't forget to keep raising the Snow Crown! However, if you want to make this fight completely trivial, Sulfur can paralyze Mother Brain. But why wait for Huey's Skill Gauge to fill, when you could just use Limiter? Curiously enough, yes, you can paralyze the final boss with Limit--but not Seal her special attacks by way of Konter. Bringing Keinz makes what would be your biggest challenge yet into a dozen rounds of beating a helpless damage sponge. As with the previous boss, I urge you to fight Mother Brain the real way to get the full experience. - Congratulations! Algol is freed from its tyrannical hold! Your party will be fully healed, and any dead teammates are revived. After some cutscenes, try to head back south and leave for another short cutscene. Attempting to use the Nei Sword to exit won't work anymore. - Go north and watch the cutscene unfold. You'll eventually be asked two questions. Your answers don't matter, but I think you should say yes to both of them. Now sit back and witness the one of the most powerful JRPG endings in video game history. Don't shut off your console just yet! After the credits, you'll be asked if you want to save your Clear Game data. You'll want to do it; there's a new adventure awaiting you, where you may be able to alter destiny itself... However, you'll only able to take on the Clear Game quest if you had loaded PS Generation:1 Clear Game data when you started a new game in PS Generation:2. Assuming you did, read on below for details about Clear Game quest. ...But perhaps not just yet, then. For now, sit back and revel in having seen Phantasy Star Generation:2 through to the end of an era. =============================================================================== =============================================================================== [11-RES] The Clear Game quest ==================== ******************************************** * If you haven't completed the game yet, * * THE BELOW PART OF THE GUIDE CONTAINS * * S P O I L E R S ! * * Read at your own risk! * ******************************************** When you complete Phantasy Star Generation:2, the game will ask you if you want to save your Clear Game data. Provided that you'd loaded a Clear Game file for Phantasy Star Generation:1 when you started your first playthrough of Generation:2, you'll be able to embark on the "second quest," so to speak. On this second adventure, you're given the chance to do something that many Phantasy Star II fans have wanted ever since they defeated Neifirst. Oh yes, I speak of resurrecting Nei. It's a long, tedious process that involves reading almost every single piece of text in the game up until you go to AMeDAS. But it is so, so worth it. Have you taken a peek at the stats of Nei's new weapon, the Animal Claw? And you saw her newly added techs, right? She's an invaluable asset to any team you make. If you're considering attempting this quest, here's a quick strategic suggestion. If you like to only invest in one team and never change it, if said team normally includes Anne, consider letting Nei take her place as your primary healer. Doing this has its ups and downs, but do you really need two people slinging around high-level healing techs? As previously stated, saving Nei from her destiny can be quite the laborious effort, and how to go about it was pretty cryptic... until recent years. A lovely indiviudal by the handle of chi89333 has tested and completed numerous successful Nei resurrection runs, and wrote up a guide with the exact directions on how to achieve it. Therefore, I thought I'd incorporate this guide into my walkthrough, with chi89333's permission. I have confirmed for myself that this method works. This is the definitive way to save Nei from her dire fate. Thanks to Jack Power for outlining some of the initial requirements. ------------------------------------------------------------------------------- -Resurrection of Nei: The Guide- by chi89333 edited by Moeman_ ------------------------------------------------ This is a precise guide on how to resurrect Nei after the battle with Neifirst. Before you even start, there are some prerequisites you must meet. a) Load Clear Game data for Phantasy Star Generation:1 when starting your first new game of Phantasy Star Generation:2. b) Complete your first playthrough of Phantasy Star Generation:2 normally. c) After you've finished your first playthrough, save your Clear Game data when you're prompted to after the end. d) Now start a second new game by loading your Phantasy Star Generation:2 Clear Game data. Alright, are you ready? ------------------------------------------------ Table of Contents: Ctrl + F the numbers in curly-braces if you need to get to a specific step. Visit the NPC checklists each time you enter a new town! {01} Paseo 1 {02} North Bridge 1 {03} Arimaya 1 {04} Paseo 2 {05} Arimaya 2 {06} Old Shuren Factory {07} Nido Tower {08} Arimaya 3 {09} Paseo 3 {10} North Bridge 2 {11} Arimaya 4 {12} Optano 1 {13} Paseo 4 {14} Optano 2 {15} Biosystems Lab {16} Paseo 5 {17} Optano 3 {18} West Bridge {19} Zema 1 {20} Paseo 6 {21} Zema 2 {22} Kueris 1 {23} Paseo 7 {24} Kueris 2 {25} Zema 3 {26} Kueris 3 {27} Optano 4 (28} Paseo 8 {29} Optano 5 {30} Roron Dump 1 {31} Zema 4 {32} Roron Dump 2 {33} Zema 5 {34} Roron Dump 3 {35} Piata 1 {36} Paseo 9 {37} Kueris 4 {38} Piata 2 {39} Uzo Island {40} Paseo 10 {41} Kueris 5 {42} Zema 6 {43} World map outside AMeDAS {44} AMeDAS {45} Beyond AMeDAS {46} NPC checklists *VIEW THESE BEFORE VISITING ANY NEW TOWN!* ------------------------------------------------ {01} Paseo 1 - After you have control of Eusis and Nei, consult three times. - Talk to everyone in town, including returning to speak with Governor O'Connor twice and getting information from Adina, the librarian. - Have Nei talk to Daniel, a blond boy in a green jacket that hangs out in the northeast corner of town, who wants to become a thief. - After speaking to everyone in Paseo, consult. - Also, examine one of the Control Towers before you go. - Note that the phrase "speaking to everyone" includes weapon, armor, and item shop owners, hospital doctors, Data Memory receptionists, Teleportation Service receptionists, Clone Lab alchemists, and other NPCs of this kind. - Go to North Bridge. ------------------------------------------------ {02} North Bridge 1 - Attempt to approach Darum twice. - Head for Arimaya. ------------------------------------------------ {03} Arimaya 1 - Consult after entering. - Immediately save in case you advance the story too far and miss out on text! - Examine all the destroyed buildings. - Seek out an NPC named Amos, an elderly man NPC in a brown tunic on the south side of town, and speak with him first. - Next, look for these three NPCs, but DO NOT speak to them: Esther, Michael, and Peter. Esther is a brunette woman with a purple skirt on the east side of town. Michael is a green-haired boy in yellow pants on the east side of town. And last of all, Peter is a teal-haired boy wearing a brown coat on the north side of town. Just confirm their locations. - Proceed to speak to everyone else in town. - Now talk to Esther, then Michael, and consult to hear about Teim. - Find and speak to Peter, then consult twice. - Return to Amos and speak to him again. - Go back to Paseo. ------------------------------------------------ {04} Paseo 2 - Speak to Cain before doing anything else. He's a red-haired man with a green shirt who usually hangs out just north of Eusis' house. - Meet Rudger, BUT DO NOT put him in the party. - Speak to Governor O'Connor. - Head home and add Rudger to the party. DO NOT REMOVE HIM FOR ANY REASON UNTIL I SAY YOU CAN. It's alright if he dies. - Anyway, after adding Rudger, consult. - Look for Cain again and have Eusis hear the dialogue about the orphanage from him. - Have Rudger speak to Daniel, Isabel, and Titus. You should remember where to find Daniel. Isabel is a woman with green hair and a blue skirt who hangs out just north of the Clone Lab and hospital. Titus is a brunet man in a blue shirt who mills about the park area just northwest of the Teleportation Service. ------------------------------------------------ {05} Arimaya 2 - Make a short stop here to talk to Balaam, an elderly man in a light blue tunic who can usually be found outside of the hospital. - Head for Shuren. ------------------------------------------------ {06} Old Shuren Factory - Consult after entering. - Examine all the bodies of the Rascals on the top floor of Shuren. There are three of them: one in the southeast corner, one just west of the chute, and the one holding the Container Key. - Consult after finding the leader of the Rascals and receiving the Container Key and Ransom Note. - Consult after each time you find a stick of Dynamite. - Head for Nido Tower. ------------------------------------------------ {07} Nido Tower - Consult after entering. - Examine the door at 1F before you blow it open. - Make sure you pick up the Trimate in this dungeon, and DO NOT USE IT! You DO have another chance to get another Trimate, but I would just try to avoid using this one. - Consult after meeting Teim. - Return to Arimaya. ------------------------------------------------ {08} Arimaya 3 - Talk to everyone now that you have Teim following you. - Examine the destroyed buildings. - Return to Paseo. ------------------------------------------------ {09} Paseo 3 - Now that Teim is following the team around, speak with everyone in town again. - Head to North Bridge. ------------------------------------------------ {10} North Bridge 2 - After the events here, consult three times in a row. - Return to Arimaya. ------------------------------------------------ {11} Arimaya 4 - Go to the Clone Lab to learn about Teim and Darum being sent there. - Talk to everyone in town and examine the destroyed buildings. - Head for Optano. ------------------------------------------------ {12} Optano 1 - Consult after entering. - Talk to everyone, including the three Motavians. Be sure Nei hears about the Star, Moon, and Sol Atomizers from Jody and Simeon. - Return to Paseo. ------------------------------------------------ {13} Paseo 4 - Go home and meet Anne, but DO NOT put her in party. Consult. - Go talk to Governor O'Connor, then talk to everyone in town. - Add Anne to the party and consult. - Return to Optano. ------------------------------------------------ {14} Optano 2 - Go and visit Aventino, who lives on the northwestern outskirts of town. - When he asks if you came to hear him play music, say "Yes," then cancel out of the soundtrack menu. Reenter his house. - Now say "No" when he asks if you came to hear him play. - When he asks if you came to learn to play the piano, say "No," then reenter his home once more. - Say "No" about hearing him play, then say "Yes" about learning piano. - When Aventino asks if you think he's a good musician, say "No" and reenter his house yet again. - Say "No" about hearing him play, say "Yes" about learning piano, then say "Yes" about him being a marvelous musician. - Try to have a female character learn Musik, but say "No" when he asks for the payment. Reenter his house yet again. - Say "No" about hearing him play, say "Yes" about learning piano, then say "Yes" about him being a marvelous musician, and have Eusis learn Musik this time. When Aventino asks for payment, say "Yes" and you'll fork over the 2,000 meseta to learn it. - After Eusis has acquired Musik, consult. - Head to the Biosystems Lab. ------------------------------------------------ {15} Biosystems Lab - Consult after you use Dynamite to blast open the door at 1F. - And consult after you use Dynamite to blast open the door at 3F. - Consult after receiving the System Recorder. - B1F of this dungeon is your next chance to get a Trimate if you missed the one in Nido Tower and don't want to go back for it. - Return to Paseo. ------------------------------------------------ {16} Paseo 5 - After giving the System Recorder to Governor O'Connor, speak with him again, then exit Central Tower and consult. - Head for the library and consult again after the discussion with Adina. Return to the library and speak with her once more. - Visit Governor O'Connor twice again. Consult before going home. - Go home for Huey. DO NOT put him on the team yet. - Consult and talk to Governor O'Connor. - Consult after getting the Tube Key. - Return once more to speak twice with Governor O'Connor after getting the Tube Key. - You are now free to use Huey. However, make sure Anne is on the team before heading to Zema. - Also, check your inventory to make sure the Trimate you picked up in either Nido Tower or the Biosystems Lab is still there. - Return to Optano. ------------------------------------------------ {17} Optano 3 - Talk to everyone in town. - Head for West Bridge. ------------------------------------------------ {18} West Bridge - Consult after entering, but before you use the key to open the door. - Examine the door before you open it. - Consult after opening the door. - Head to Zema. ------------------------------------------------ {19} Zema 1 - Consult after entering. - Immediately save your game. - Seek an NPC named Uriel, a teal-haired boy in a brown coat who usually hangs out on the island with the Control Tower on it. He'll want a Trimate and Anne will give one to him. If you advanced the story too far, you won't be able to give Uriel the Trimate, so it's best to find and immediately talk to him. Speak with him again after this. - Return to Paseo. ------------------------------------------------ {20} Paseo 6 - Head for Central Tower and speak with Governor O'Connor. - Go meet Amia, and don't put her in the party yet. Consult. - Talk to Governor O'Connor twice. - You are now free to use Amia. You're also free to remove Anne from the team if you want. - Return to Zema. ------------------------------------------------ {21} Zema 2 - Look for a boy with black hair wearing an orange coat named Zachariah, found on the eastern-most side of town. DO NOT talk to him, just confirm his location. - Now talk to everyone else in town. - After that, it's time to speak with Zachariah. - Head over and talk twice to Enos, an elderly man in a green tunic on the west side of town. - Leave town and go to the small broken bridge to Kueris, examine it, and return to Zema. - Seek out an NPC named Luke, a brunet man wearing a blue shirt who hangs out by the weapon shop and ECM. DO NOT talk to him; just confirm his location. - Proceed to talk to everyone else in town except for Uriel, Enos, and Luke. - When that's done, speak with Uriel twice, then talk to Luke twice and consult. - Now go talk to Enos and say "No" to his request, then speak with him again and say "Yes" to receive the Happiness Ring. Consult and speak with Enos once more. - Head for Kueris. ------------------------------------------------ {22} Kueris 1 - Consult after entering. - Go talk to everyone in town, including the six Motavians. You can't deliver the Happiness Ring to Nanette just yet, so don't worry about accidentally advancing the plot. Consult once you're done. - After you've talked to all the NPCs outside and all the shops, go to the house on its lonesome on the southern outskirts of town and meet Hiram. Say "No" when he asks if you've heard of Maruera Leaves, then reenter his home and say "Yes" when he asks you again. - Now that you've met and talked to Hiram, go and talk to an NPC named Jerod on the northern-most end of town, just above the two Control Towers. He's a man with brown hair in a blue coat. - Now find and speak with an NPC named Gihon, a purple-haired woman in an orange skirt who can be found in the northeastern-most corner of town. - Return to Paseo. ------------------------------------------------ {23} Paseo 7 - Head for Central Tower and speak with Governor O'Connor. - Return home to meet Keinz, but DO NOT add him to the team yet. Consult. - Talk to Governor O'Connor again and consult. - You are now free to use Keinz. - Return to Kueris. ------------------------------------------------ {24} Kueris 2 - Talk to Nanette to get Nanette's Letter, then consult; speak with her again. - Return to Zema. ------------------------------------------------ {25} Zema 3 - Talk with Carmel, a black-haired woman in a yellow skirt on the eastern-most side of town. - Then head over and speak to Enos to receive the Maruera Berries. Consult, then talk to Enos again. - Return to Kueris. ------------------------------------------------ {26} Kueris 3 - Give the Maruera Berries to the Motavian outside Hiram's house to receive the Motavian Ring. After this, consult and speak to the Motavian twice more. - Speak to the other five Motavians in town now that you can understand them. - Return to Optano, but be sure Amia is NOT on the team. ------------------------------------------------ {27} Optano 4 - Speak to all three of the Motavians. Again, be sure Amia is NOT on the team. - Speak to Philip to receive the SILVER BULLET NECKLACE. After the cutscene, be sure that you've talked to Philip again. - You can leave the Silver Bullet Necklace at home in Storage if you'd like; just remember to grab it before you head for Dezoris. - You are finally free to remove Rudger from the party! - Return to Paseo. ------------------------------------------------ (28} Paseo 8 - Add Amia to the party, then go back to Optano. ------------------------------------------------ {29} Optano 5 - Have Amia hear the dialogue about Motavian thieves from the Motavian on the southeast corner of town, then speak with the Motavian again. - You are free to remove Amia from the team if you want. - Head for Roron Dump. ------------------------------------------------ {30} Roron Dump 1 - Talk to the two Motavians on B2F of Southern Roron. One of them is separated from the other by pipes and garbage. - Also talk to the two Motavians on B3F of Southern Roron. - Head for Northern Roron. - Speak to the three Motavians on B2F of Northern Roron. (There aren't any Motavians in the room with the Slicer.) One of them will ask you if you want to try the cake they found; say "No," then talk to them again and say "Yes." - Lastly, speak with the one Motavian on B3F of Northern Roron. Consult. - You may wish to open one of the chests that contain garbage on your way through this dungeon. - Return to Zema. ------------------------------------------------ {31} Zema 4 - Zachariah has new dialogue, so go speak with him. - Esther also has something new to say; she's a green-haired woman a blue skirt that can usually be found above the weapon shop. - Speak to Solomon in Zema; first say "No" to his question, then talk to him again and say say "Yes" to buy Polymetryl for 10,000 meseta. Consult after receiving it, then speak to Solomon again. - Head back over to Roron Dump. ------------------------------------------------ {32} Roron Dump 2 - Give the Polymetryl to a Motavian in B2F Southern Roron, then consult. You've just failed the Polymetryl delivery, but if you want to save Nei, you have to do it. - Return to Zema. ------------------------------------------------ {33} Zema 5 - Buy another Polymetryl from Solomon for another 10,000 meseta, then consult. - Head out to Roron Dump again. ------------------------------------------------ {34} Roron Dump 3 - Consult after you give the Polymetryl to the correct Motavian on B3F of Southern Roron. - Speak to the Motavian twice more to get the Jet Scooter and consult again. - Talk to the other Motavian on this floor. - Consult after boarding the Jet Scooter. - Head for Piata. ------------------------------------------------ {35} Piata 1 - Consult after entering. - Immediately save in case you talk to the wrong people and miss out on text! - Locate an elderly man named Abel, who wears a blue tunic and can usually be found walking around south of the Teleportation Service. DO NOT speak to him; just confirm his location. - Proceed to talk to everyone in town. Remember that there are some NPCs milling about the southwestern outskirts of town. - Now go speak with Abel. - After this, look for and talk these three NPCs. Jude is a green-haired man wearing brown pants who can be found by the two Control Towers in the northeastern-most corner of town. Eve is a green-haired woman wearing a blue skirt northeast of the hospital. Lastly, Ezra is an elderly man in a brown tunic who hangs out just south of the ECM. - Return home to Paseo. ------------------------------------------------ {36} Paseo 9 - Head for Central Tower and speak with Governor O'Connor. - Head home to meet Silka. Again, DO NOT add her to the party. Consult. - Talk to Governor O'Connor twice. - You are now free to use Silka. Rearrange your party so that she and Keinz are on the team. - Go back to Kueris. ------------------------------------------------ {37} Kueris 4 - Have Silka speak to the Motavian typically found outside the hospital three times to learn about some missing paintings. - Return to Piata. ------------------------------------------------ {38} Piata 2 - Take Keinz to Janis, a purple-haired woman in an orange skirt on the western outskirts of town, to learn about Dr. Luveno. Speak to her again afterword. - Talk to Gabrielle, a woman who can usually be found walking around just south of the Clone Lab. She has blue hair and a purple skirt. You'll learn of the Maruera Tree on Uzo Island; consult. Speak with Gabrielle once more. - You are free to remove Keinz and Silka from the team if you want. - Head for Uzo Island. ------------------------------------------------ {39} Uzo Island - Consult after entering. - It might be a good idea to examine one of the false Maruera Trees. - Consult twice after receiving the Maruera Leaves. - Return to Paseo. ------------------------------------------------ {40} Paseo 10 - Add Huey to the party. - Go to Kueris again. ------------------------------------------------ {41} Kueris 5 - Visit Hiram. At first, say "No" to Hiram when he asks if he can have the Maruera Leaves, then reenter his house and say "Yes." - Consult after receiving the Maruera Gum. - Have Huey talk to Hiram twice after that; you'll need to reenter Hiram's house each time you want to talk to him. - Talk to the Motavian hanging around outside of Hiram's house. - Speak with the Motavian who can usually be found just south of the Data Memory. - Return to Zema. ------------------------------------------------ {42} Zema 6 - Speak to Solomon again. I assume you know where he is by now. - Go around and talk to Perez, a brunet man in a blue coat who can usually be found just south of the item shop. Sometimes he likes to hide behind the tall buildings. - Lastly--whew!--go over to the east side of town and talk to Carmel again. - If you want to create endgame equipment for Nei via the "item creation exploit," I recommend these. Thunder Crown (Huey/Keinz, 70 battles) Plasma Field (Anne/Amia/Silka, 60 battles) White Boots (Anne/Amia/Silka, 70 battles) - Head for AMeDAS, but DO NOT ENTER! ------------------------------------------------ {43} World map outside AMeDAS - Examine the whirlpool that leads to AMeDAS and consult. - Enter AMeDAS. ------------------------------------------------ {44} AMeDAS - Consult after entering. - When you confront Neifirst, she'll ask Nei if she intends to fight her. Say "No" and then consult. - Proceed to fight Neifirst and win. It doesn't matter if Nei or Eusis defeats her. There is no way of telling if you've succeeded at the Clear Game quest until after the final cutscene of AMeDAS. - If you've done everything correctly, you'll be able to revive Nei at the Clone Lab when this is over. The Clone Lab alchemist will NOT tell you Nei's cells are too degraded; the game will simply take you to the cloning menu. You do have to pay to complete the revival. Alternatively, you can leave town and try to find some Whistlers, then have Anne defend long enough for Nareverser to be charged. Use that to revive Nei for free. - Once you complete the resurrection, Nei cannot be removed from your party, just as before. She does have a few new lines of dialogue with certain NPCs. ------------------------------------------------ {45} Beyond AMeDAS - Nei's best equipment: Nei Crown Thunder Crown Snow Crown Jewel Ribbon Nei Field Plasma Field Crystal Field Animal Claw Laser Claw Silent Claw White Boots Knife Boots Yes, she does gain access to quite a few things without having to create items. Fancy that! - Let Nei equip the Snow Crown found in Blue Dam; she's always on the team, and fast enough to use it to cast D-Wand before enemies act. - Bring the Silver Bullet Necklace and Rudger with you before you go to Dezoris. - There's a musk cat in Skure Tunnels who will trade the Silver Bullet Necklace for Nei's ultimate weapon, the Animal Claw. Below are directions from Skure's landing pad to the correct musk cat. Remember that you need to equip the Magic Hat to properly talk to these critters! Skure Tunnels, B1F: - Head north for a bit until you can turn west. Follow until you hit an edge, then go directly south, ignoring both of the other west turns. - Turn east at the end and into a blue chute going down. Skure Tunnels, B2F: - Go south again and turn west. You'll see another blue chute going down. Take it. Skure Tunnels, B3F: - Turn east and continue until you hit an edge, then go north past the chest that contains 9,800 meseta. Go up the red chute to that chest's east. Skure Tunnels, B2F: - Head east again to the chest containing the newspaper article about the discovery of the deadly gas. - Turn north from that chest and down another blue chute. Skure Tunnels, B3F: - Head directly south onto a wide, empty area with two musk cats. - If you have the Silver Bullet Necklace in your inventory, Rudger on the team, and Eusis equipped with the Magic Hat, the musk cat who normally tells you about the lifespans of Dezorians will offer to trade Nei's Silver Bullet Necklace for the ANIMAL CLAW. - Notice it's a singular Animal Claw, not a pair. Nei can't equip any ärmels, so you're going to have to place another, weaker claw in her left hand. While the Laser Claw is objectively Nei's next best weapon, I recommend pairing her with a Silent Claw. It has less Attack, but it boosts her Luck and Skill, and can cast Volt when used as an item. With Nei's high Agility, she'll wind up being deadly against tough organic enemies! - If you created the Thunder Crown, Plasma Field, and White Boots, I'd say Nei is ready for them after you find all three Dezorian towns. - In the main walkthrough, I suggested that you split the nine Nei Armaments between all seven characters. Two of your teammates got two Armaments as a result of leftovers. However, since Nei's around this time, I think you should give her the Nei Crown instead of doubling up Anne with both it and the Nei Field. It's up to you though, since Nei and Anne can both equip the Nei Field and Nei Crown. - As far as I can tell, Clear Game data of a playthrough that featured a successful Nei revival is the same kind of Clear Game data that you started the Clear Game quest with. ------------------------------------------------ {46} NPC checklists Here's a list every NPC in every town and dungeon up until AMeDAS, just for those who want to triple-check that they've spoken to everyone before leaving an area. Paseo: - Daniel - Moses - Leah - Jack - Cain - Hannah - Edna - Gad - Pat - Sael - Raven - Hyman - Jake - Isabel - Tabitha - Titus - Weapon shop keep - Armor shop keep - Item shop keep - Hospital's doctor - Clone Lab alchemist - Data Memory receptionist - Teleportation Service receptionist - Governor O'Connor in his office at Central Tower - Adina in the library at Central Tower North Bridge: - Darum Arimaya: - Absalom - Esther - Ada - Michael - Jacob - Ira - Balaam - Peter - Lilith - Amos - Todd - Caleb - Weapon shop keep - Hospital's doctor - Clone Lab alchemist - Data Memory receptionist - Teleportation Service receptionist Old Shuren Factory: - Three dead Rascals on 3F Nido Tower: - Teim on 6F Optano: - Paul - Marion - Simeon - Lazarus - Ryka - Philip - Aaron - Dinah - Jody - Moe - Zadok - Sadie - Raphael - 3 Motavians - Weapon shop keep - Armor shop keep - Item shop keep - Hospital's doctor - Clone Lab alchemist - Data Memory receptionist - Teleportation Service receptionist - Aventino in his house on the western outskirts of town Zema: - Perez - Enos - Ichabod - Joseph - Jessica - Malachi - Uriel - Rem - Nabal - Tobiah - Esther - Luke - Solomon - Zachariah - Solomon - Deborah - Carmel - Weapon shop keep - Armor shop keep (Has two unique messages; visit twice) - Item shop keep - Hospital's doctor - Clone Lab alchemist - Data Memory receptionist - Teleportation Service receptionist Kueris: - Rebecca - Jerod - Lemuel - Gihon - Nanette - Aiham - Saul - Judah - Micah - Sally - 6 Motavians - Weapon shop keep - Armor shop keep - Item shop keep - Hospital's doctor - Clone Lab alchemist - Data Memory receptionist - Teleportation Service receptionist - Hiram on the southern outskirts of town Roron Dump: - 3 Motavians in Northern Roron B2F - 1 Motavian in Northern Roron B3F - 2 Motavians in Southern Roron B2F - 2 Motavians in Southern Roron B3F Piata: - Jude - Elihu - Eve - Ike - Agag - Ezra - Gabrielle - Abel - Llyr - Delilah - Begin - Janis - Lot - Gideon - 2 Motavians - Weapon shop keep - Armor shop keep - Item shop keep - Hospital's doctor - Clone Lab alchemist - Data Memory receptionist - Teleportation Service receptionist AMeDAS: - Neifirst on 8F ******************************************** * If you haven't completed the game yet, * * THE ABOVE PART OF THE GUIDE CONTAINS * * S P O I L E R S ! * * Read at your own risk! * ******************************************** =============================================================================== =============================================================================== [12-RNK] Ins and outs of battle ranking ============================== Battle ranking isn't the most important thing in the game, but better ranks mean earning more experience. The extra EXP you earn is listed under "Bonus" on the battle results screen. Achieving feats raises and lowers the grade given at the results screen. There are three kinds of feats. 1. Blue feats - Awarded for acting spectacularly. 2. Yellow feats - Awarded for acting appropriately. 3. Red feats - Given for poor choices that jeopardized your party's well-being. Here are the feats you can earn. (If you achieve one not listed here, please contact me with the name and color of the feat.) BLUE: Battle was quick. Only Rank 3 attacks. No techniques used. Battle lasted one round. Parried all attacks. No normal attacks. Gave up on escaping. YELLOW: Only used Command. Parried more than 50% of attacks. Battle was too long. Command used more than 50%. Only Rank 1 attacks. Only Rank 2 attacks. RED: Could not run away. Failed to escape several times. One party member perished. 2+ party members perished. As you can see, it's not too hard to do well. But how do you achieve a specific rank? Ranks: S - Battle was fast and lots of blue feats were attained. A - Battle ended quickly and mostly blue feats were attained. B - Either battle ended quickly, more yellow feats were gained than blue, or not many blue feats were attained. C - Battle was of a middling length and feats were mediocre. D - Battle was too long, not many blue or yellow feats were attained, or a red feat was gained. E - Battle dragged on too long and little to no blue or yellow feats were attained, or more than one red feat was gained. F - Technically not a real rank; everyone died, no EXP or MST are awarded, and you return to the title screen and have to load from your last save. The speed of a fight and whether or not you used techs seem to have the most bearing on your battle rank, so try to hold off if you want high grade. Techs that items cast don't count as techs used, if you were wondering. Remember that your ranks aren't recorded, so none of this really matters. =============================================================================== =============================================================================== [13-CRT] Item creation ============= You may be wondering how the item creation system in this game works. It's confusing, data about it on the Internet is hilariously inaccurate, and the game unhelpfully explains nothing about it. That's where I come in! Here's a detailed explanation of item creation in Phantasy Star Generation:2. ------------------------------------------------------------------------------- [13-HOW] How to create items 1. You have to leave certain teammates at Eusis' home, and set their Task to "Create." 2. Fight and win battles of any difficulty. You can receive any rank, too. 3. After you've triumphed in one battle, you'll enter the "creation period," which ends when you've met the requisite amount of fights to make an item and returned home. 4. Once you've worked out whether or not you've successfully made the item you want, enter Eusis' home. You'll receive the message, "[Item] has been stored away." 5. Lastly, to retrieve the item that was created, dig it out of Storage. ------------------------------------------------------------------------------- [13-RUL] Rules of item creation - The game does NOT keep track of how many battles you've fought whatsoever. Keeping track yourself can be particularly daunting when you're trying for an item that takes over 100 battles to create. I like to make tally marks on a piece of paper. - When you go home, there's no way of rejecting an item in favor of crafting the the next one on a group's list. - As a result of the above point, once you've entered the creation period, you can't go home and change your party members until you've made the item you want. - You can't just leave any combination of teammates at home and have them spit out what you're aiming for. Specific groups make specific items, covered below. ------------------------------------------------------------------------------- [13-GRP] Item creation groups There are six valid groups that can make different types of equipment and items. - Rudger and Keinz make weapons - Huey and Keinz make armor - Rudger, Huey, and Keinz can make three men-exclusive pieces of equipment - Anne and Huey make healing items - Amia and Silka make cake - Anne, Amia, and Silka can make five women-exclusive pieces of equipment Take care when it comes to the three-person combinations, since a trio together also have a possibility of creating an item that would normally be made by a duo. e.g., The Anne, Amia, and Silka group can also make cake in addition to making their female-exclusive equipment. It can be particularly frustrating to get the items in the Rudger, Huey, and Keinz combo, since you could possibly receive one of three items each time you go home. In these situations, it's a good idea to save your game before heading home, so you can reset if you don't get your desired prize. ------------------------------------------------------------------------------- [13-ICD] Item creation data This is how many battles it'll take to create a given item. (Compiled by guru) Rudger and Keinz: 10 battles - Antidote 17 battles - Steel Scale 22 battles - Saber Claw 27 battles - Laser Scapel 32 battles - Titanium Slicer 37 battles - Ceramic Dagger 42 battles - Ceramic Scale 47 battles - Wind Dagger 52 battles - Flame Sword 57 battles - Silent Claw 67 battles - Napalm Shot 77 battles - Ice Slicer 87 battles - Freezing Cane 97 battles - Laser Vulcan 107 battles - Plasma Sword 117 battles - Lightning Whip 127 battles - Windblade Cane 137 battles - Plasma Cannon 147 battles - Chain Sword Huey and Keinz: 10 battles - Antidote 20 battles - Ceramic Gear 25 battles - Fibrillae 30 battles - White Mantle 40 battles - Laser Shield 70 battles - Thunder Crown 80 battles - Gale Bandanna 100 battles - Titanium Harnisch 120 battles - Zirconium Chestplate 140 battles - Zirconium Armor Rudger, Huey, and Keinz: 37 battles - Titanium Shield 48 battles - Wave Gun 68 battles - Black Boots Anne and Huey: 10 battles - Monomate 20 battles - Dimate 40 battles - Trimate 50 battles - Monofluid 60 battles - Difluid 70 battles - Trifluid 80 battles - Sol Atomizer 100 battles - Star Atomizer 120 battles - Moon Atomizer Amia and Silka: 15 battles - Shortcake 30 battles - Mont Blanc Cake 45 battles - Fruit Cake 60 battles - Chiffon Cake 75 battles - Naula-style Cake Anne, Amia, and Silka: 20 battles - Silver Knife 35 battles - Titanium Ärmel 50 battles - Luminous Ärmel 60 battles - Plasma Field 70 battles - White Boots Sometimes, enemies drop creation-exclusive equipment. I'm unsure as to what enemy can drop which item, and it would be torture to find out. Your best bet is to create them at home. ------------------------------------------------------------------------------- [13-SPD] Speeding up the creation period You can decrease the amount of battles it takes to make an item if you leave more teammates at home, and set their Tasks to "Create" as well. However, things can get a little dicey if you just leave everyone except Eusis at home to craft items. Remember how Rudger, Huey, and Keinz, and Anne, Silka, and Amia can also make items from each of their two-person combos? The same concept applies to leaving everyone at home set to "Create," so I've worked out who can safely be left behind to assist each group of people. - Rudger and Keinz: Anne, Amia, and Silka can help this group make items Anne/Silka or Anne/Amia can speed it along faster AVOID using both Amia/Silka at once here - Huey and Keinz: Amia and Silka can help this group make items AVOID using both Amia/Silka at once here - Rudger, Huey, and Keinz: Amia and Silka can help this group make items AVOID using both Amia/Silka at once here - Anne and Huey: Rudger, Amia, and Silka can help this group make items Rudger/Amia, Rudger/Silka can speed it along faster AVOID using both Amia/Silka at once here - Amia and Silka: Rudger, Huey, and Keinz can help this group make items AVOID any combination of the boys since they all make items together - Anne, Amia, and Silka: Rudger and Keinz can help this group make items AVOID using both Rudger/Keinz at once here AVOID Huey since he makes items with Rudger, Keinz, and Anne I know this is a lot to take in, but mastering item creation is one of the keys to surviving Phantasy Star Generation:2. With patience, you shall persevere. Best of luck! =============================================================================== =============================================================================== [14-TEC] Techs and Skills ================ [14-HEL] Healing techs - Rester (3 TP) EFFECT: Restores 20 HP to one ally. LEARNED BY: Eusis, Nei, Anne, Huey, Silka - Girester (7 TP) EFFECT: Restores 60 HP to one ally. LEARNED BY: Eusis, Anne, Huey, Silka - Narester (13 TP) EFFECT: Restores full HP to one ally. LEARNED BY: Nei, Anne - Sarester (13 TP) EFFECT: Restores 20 HP to all allies. LEARNED BY: Anne - Gisarester (29 TP) EFFECT: Restores 60 HP to all allies. LEARNED BY: Anne - Nasarester (53 TP) EFFECT: Restores full HP to all allies. LEARNED BY: Nei, Anne - Sacra (1 TP) EFFECT: Restores full HP to one ally, at the cost of the caster's life. LEARNED BY: Nei, Anne - Nasacra (1 TP) EFFECT: Restores full HP to all allies, at the cost of the caster's life. LEARNED BY: Nei, Anne - Vampir (2 TP) EFFECT: Absorbs about 10 HP from one enemy and returns it to the caster. LEARNED BY: Amia - Anti (2 TP) EFFECT: Removes the negative status poison. Can only be used outside of battle. LEARNED BY: Nei, Anne - Reverser (30 TP) EFFECT: Revives one dead teammate with 30 HP. Can only be used outside of battle. LEARNED BY: Eusis, Anne ------------------------------------------------------------------------------- [14-ELM] Elemental attack techs - Feuer (2 TP) EFFECT: Deals about 20 points of fire-elemental damage to one enemy. LEARNED BY: Eusis, Anne, Huey, Amia, Keinz, Silka - Gifeuer (6 TP) EFFECT: Deals about 50 points of fire-elemental damage to one enemy. LEARNED BY: Eusis, Huey, Silka - Nafeuer (12 TP) EFFECT: Deals about 160 points of fire-elemental damage to one enemy. LEARNED BY: Eusis - Water (3 TP) EFFECT: Deals about 20 points of ice-elemental damage to one enemy. LEARNED BY: Eusis, Huey - Giwater (7 TP) EFFECT: Deals about 60 points of ice-elemental damage to one enemy. LEARNED BY: Eusis, Huey - Gisawater (12 TP) EFFECT: Deals about 60 points of ice-elemental damage a group of enemies. LEARNED BY: Huey - Zonde (2 TP) EFFECT: Deals about 20 points of thunder-elemental damage to one enemy. LEARNED BY: Eusis, Keinz - Gizonde (6 TP) EFFECT: Deals about 55 points of thunder-elemental damage to one enemy. LEARNED BY: Eusis, Keinz - Gisazonde (14 TP) EFFECT: Deals about 55 points of thunder-elemental damage to all enemies. LEARNED BY: Keinz - Zan (4 TP) EFFECT: Deals about 18 points of wind-elemental damage to a group of enemies. LEARNED BY: Eusis, Huey, Amia, Keinz, Silka - Gizan (7 TP) EFFECT: Deals about 30 points of wind-elemental damage to a group of enemies. LEARNED BY: Eusis, Huey, Keinz, Silka - Nazan (11 TP) EFFECT: Deals about 90 points of wind-elemental damage to a group of enemies. LEARNED BY: Eusis, Silka - Gravito (8 TP) EFFECT: Deals about 25 points of gravity-elemental damage to all enemies. LEARNED BY: Eusis, Anne, Huey, Keinz, Silka - Gigravito (12 TP) EFFECT: Deals about 40 points of gravity-elemental damage to all enemies. LEARNED BY: Eusis, Anne, Huey, Silka - Nagravito (20 TP) EFFECT: Deals about 75 points of gravity-elemental damage to all enemies. LEARNED BY: Silka - Glanz (6 TP) EFFECT: Deals about 55 points of lightning-elemental damage to one enemy. LEARNED BY: Eusis - Giglanz (13 TP) EFFECT: Deals about 70 points of lightning-elemental damage to one enemy. LEARNED BY: Eusis - Naglanz (20 TP) EFFECT: Deals about 160 points of lightning-elemental damage to one enemy. LEARNED BY: Eusis - Megiddo (55 TP) EFFECT: Deals about 570 points of non-elemental damage to all enemies, but also depletes a chunk of your allies' HP. LEARNED BY: Eusis ------------------------------------------------------------------------------- Anti-biomonster attack techs [14-ABA] - Genera (1 TP) EFFECT: Deals about 20 points of damage to one organic enemy. LEARNED BY: Huey - Sagenera (3 TP) EFFECT: Deals about 20 points of damage to all organic enemies. LEARNED BY: Huey - Volt (8 TP) EFFECT: Attempts to instantly kill one organic enemy. LEARNED BY: Huey - Savolt (16 TP) EFFECT: Attempts to instantly kill a group of organic enemies. LEARNED BY: Huey ------------------------------------------------------------------------------- [14-AMT] Anti-machine attack techs - Ager (4 TP) EFFECT: Deals about 20 points of damage to a group of robotic enemies. LEARNED BY: Keinz - Gadge (1 TP) EFFECT: Deals about 20 points of damage to one robotic enemy. LEARNED BY: Keinz - Gigadge (5 TP) EFFECT: Deals about 55 points of damage to one robotic enemy. LEARNED BY: Keinz - Nagadge (15 TP) EFFECT: Deals about 135 points of damage to one robotic enemy. LEARNED BY: Keinz - Sagadge (3 TP) EFFECT: Deals about 20 points of damage to all robotic enemies. LEARNED BY: Keinz - Gisagadge (15 TP) EFFECT: Deals about 55 points of damage to all robotic enemies. LEARNED BY: Keinz - Nasagadge (27 TP) EFFECT: Deals about 135 points of damage to all robotic enemies. LEARNED BY: Keinz - Prozedun (8 TP) EFFECT: Attempts to instantly destroy one robotic enemy. LEARNED BY: Keinz ------------------------------------------------------------------------------- [14-DEF] Defensive techs - Shifter (5 TP) EFFECT: Increases the caster's Attack. LEARNED BY: Nei, Amia - Schutz (3 TP) EFFECT: Increases one ally's Defense. LEARNED BY: Anne - Saschutz (8 TP) EFFECT: Increases all allies' Defense. LEARNED BY: Nei, Anne - D-Wand (4 TP) EFFECT: Raises a barrier that halves physical and tech damage dealt on all allies for three rounds of combat. LEARNED BY: Nei, Anne - Schneller (2 TP) EFFECT: Increases one ally's Agility. LEARNED BY: Amia - Saschneller (6 TP) EFFECT: Increases all allies' Agility. LEARNED BY: Nei, Anne ------------------------------------------------------------------------------- [14-IAB] Impairing anti-biomonster techs - Drunk (2 TP) EFFECT: Lowers one organic enemy's Skill, reducing accuracy. LEARNED BY: Huey - Seizures (6 TP) EFFECT: Prevents one organic enemy from using its special attack. LEARNED BY: Huey - Limiter (3 TP) EFFECT: Inflicts paralysis on one organic enemy. LEARNED BY: Huey - Shinparo (4 TP) EFFECT: Frightens organic enemies, allowing the team to try and escape. LEARNED BY: Huey ------------------------------------------------------------------------------- [14-IMT] Impairing anti-machine techs - Falser (2 TP) EFFECT: Lowers one robotic enemy's Skill, reducing accuracy. LEARNED BY: Keinz - Konter (6 TP) EFFECT: Prevents one robotic enemy from using its special attack. LEARNED BY: Keinz - Limit (3 TP) EFFECT: Inflicts paralysis on one robotic enemy. LEARNED BY: Keinz ------------------------------------------------------------------------------- [14-MSC] Miscellaenous techs - Rückkehr (8 TP) EFFECT: Teleports the team to the Data Memory you last saved at. LEARNED BY: Eusis, Silka - Hinaus (4 TP) EFFECT: Has the party escape from a dungeon. LEARNED BY: Eusis, Silka - Musik (3 TP) EFFECT: Opens the console that holds the Dam Key Cards. LEARNED BY: Pay Aventino 5,000 MST to have a woman learn it, or 2,000 MST to have a man learn it. ------------------------------------------------------------------------------- [14-SKI] Skills - Royal Guard (Charge time: Very slow) EFFECT: Renders all allies invulnerable to attacks for three rounds of combat. BELONGS TO: Eusis - Final Force (Charge time: Slow) EFFECT: Restores all TP to one ally. BELONGS TO: Nei - Revenge (Charge time: Very fast) EFFECT: Deals about 420 points of non-elemental damage to one enemy. BELONGS TO: Rudger - Nareverser (Charge time: Slow) EFFECT: Revives a fallen ally with full HP. BELONGS TO: Anne - Sulfur (Charge time: Very fast) EFFECT: Deals about 110 points of non-elemental damage to all enemies, and attempts to paralyze them. BELONGS TO: Huey - Medical Treatment (Charge time: Fast) EFFECT: Cures all status ailments for all allies. BELONGS TO: Amia - Explosive Touch (Charge time: Very fast) EFFECT: Deals about 200 points of non-elemental damage to all robotic enemies. BELONGS TO: Keinz - Tornado (Charge time: Very fast) EFFECT: Deals 100 points of wind-elemental damage to all enemies, but damage can vary based foe's resistance to wind. BELONGS TO: Silka =============================================================================== =============================================================================== [15-SEP] Status effect primer ==================== [15-HSW] How status effects work 1. Defensive and impairing techniques do not stack if you cast the same one more than once in a row. e.g., Having Anne cast Saschutz twice in a row will be no stronger than casting it once. 2. If a character is afflicted with one effect, applying its opposite will remove the initial effect, but not give them the other status. Let's say Amia is afflicted with Attack Down, and casts Shifter on herself; Attack Down is cured, but she will not be granted Attack Up. 3. Different buff or debuff types can be combined. For example, D-Wand can pair with Schutz, Limiter and Seizures can be active at once, etc. ------------------------------------------------------------------------------- [15-SAG] Status effect glossary - Attack Up EFFECT: Raises the Attack of one target for several rounds. INDICATOR: Red orb with a white sword inside it. - Defense Up EFFECT: Raises the Defense of one target for several rounds. INDICATOR: Red orb with a silver shield inside it. - Agility Up EFFECT: Raises the Agility of one target for several rounds. INDICATOR: Red orb with a brown boot inside it. - Barrier EFFECT: Halves all damage done to all allies for three rounds. INDICATOR: Red, gold, and green pulsating aura flowing from an ally. - Invincible EFFECT: Nullifies all damage done to all allies for three rounds. INDICATOR: Glowing white aura flowing from an ally. - Attack Down EFFECT: Reduces the Attack of one ally for several rounds. INDICATOR: Purple orb with a blue sword inside it. - Defense Down EFFECT: Reduces the Defense of one ally for several rounds. INDICATOR: Purple orb with a blue shield inside it. - Agility Down EFFECT: Reduces the Agility of one ally for several rounds. INDICATOR: Purple orb with a blue boot inside it. - Skill Down EFFECT: Reduces the Skill of one enemy for several rounds. INDICATOR: Green orb with a gold swirl inside it. - Paralysis EFFECT: Renders a target unable to move for several rounds. INDICATOR: Gold orb with a yellow lightning bolt inside it. - Poison EFFECT: Makes a target's HP incapable of being restored. Persists after battle. INDICATOR: Light green orb with dark green bubbles inside it. - Seal EFFECT: Prevents a target from using techs or special attacks. INDICATOR: Powder blue orb with a red X inside it. - Asleep EFFECT: Renders an ally unable to move for several rounds. INDICATOR: Blue orb with two light blue Z's inside it. - Corrupted EFFECT: Infects an ally with evil thoughts and feelings. INDICATOR: Purple orb with a violet claw-like symbol inside it. - Dead EFFECT: HP are at 0 and the target cannot act. INDICATOR: Target will be removed from the battle and field screens. =============================================================================== =============================================================================== [16-ITM] Full item list ============== [16-WPN] Weapons KNIVES: Knife STATS: Atk +5 USABLE BY: Eusis, Rudger, Anne, Huey, Amia, Keinz, Silka OBTAINED: Initial - Eusis, Huey, Amia, Keinz, Silka; for sale - Paseo Dagger STATS: Atk +8, Def +1 USABLE BY: Rudger, Huey, Keinz, Silka OBTAINED: For sale - Arimaya Ceramic Knife STATS: Atk +20, Def +3 USABLE BY: Eusis, Rudger, Anne, Huey, Amia, Keinz, Silka OBTAINED: For sale - Optano Silver Knife STATS: Atk +26, Def +6, Skl +1, Agl +1, Lck +2 USABLE BY: Anne, Amia, Silka OBTAINED: Item creation - Anne/Amia/Silka Ceramic Dagger STATS: Atk +26, Def +4, Skl +4, Lck +2 USABLE BY: Silka OBTAINED: Item creation - Rudger/Keinz Laser Knife STATS: Atk +28, Def +5 USABLE BY: Eusis, Rudger, Anne, Huey, Amia, Keinz, Silka OBTAINED: For sale - Zema Wind Dagger STATS: Atk +32, Def +4, Skl +8, Agl +2, Lck +6, locked wind element USABLE BY: Silka OBTAINED: Item creation - Rudger/Keinz Laconian Dagger STATS: Atk +45, Def +7 USABLE BY: Silka OBTAINED: For sale - Zosa SCALES: Steel Scale STATS: Atk +12, Def +1, Skl +1, Lck +6 USABLE BY: Huey, Keinz OBTAINED: Item creation - Rudger/Keinz Ceramic Scale STATS: Atk +20, Def +6, Skl +6, Lck +12 USABLE BY: OBTAINED: Item creation - Rudger/Keinz Laconian Scale STATS: Atk +40, Def +8 USABLE BY: Huey, Keinz OBTAINED: For sale - Zosa SWORDS: Sword STATS: Atk +36, Def +8, two-handed USABLE BY: Eusis OBTAINED: For sale - Arimaya Ceramic Sword STATS: Atk +60, Def +10, two-handed USABLE BY: Eusis OBTAINED: For sale - Zema Flame Sword STATS: Atk +84, Def +12, Skl +10, Lck +8, two-handed, casts Feuer, locked fire element USABLE BY: Eusis OBTAINED: Item creation - Rudger/Keinz Laser Sword STATS: Atk +100, Def +18, two-handed USABLE BY: Eusis OBTAINED: For sale - Piata Plasma Sword STATS: Atk +110, Def +16, Skl +10, Lck +12, two-handed, casts Gigadge USABLE BY: Eusis OBTAINED: Item creation - Rudger/Keinz Angry Sword STATS: Atk +116 USABLE BY: Eusis OBTAINED: Chest - Red Dam Laconian Sword STATS: Atk +124, Def +14 USABLE BY: Eusis OBTAINED: For sale - Ryuon Chain Sword STATS: Atk +138, Def +12, Skl +16, Lck +10, two-handed USABLE BY: Eusis OBTAINED: Item creation - Rudger/Keinz Nei Sword STATS: Atk +150, Def +48, two-handed USABLE BY: Eusis OBTAINED: Given by Lutz upon finding the other Nei Armaments CLAWS: Steel Claw STATS: Atk +7, Def +2 USABLE BY: Nei OBTAINED: Initial - Nei; for sale - Paseo Saber Claw STATS: Atk +17, Def +2, Skl +2, Lck +10 USABLE BY: Nei OBTAINED: Item creation - Rudger/Keinz Silent Claw STATS: Atk +24, Def +3, Skl +7, Lck +18, casts Volt USABLE BY: Nei OBTAINED: Item creation - Rudger/Keinz Ceramic Claw STATS: Atk +27, Def +2 USABLE BY: Nei OBTAINED: For sale - Optano Laser Claw STATS: Atk +38, Def +3 USABLE BY: Nei OBTAINED: For sale - Kueris Animal Claw STATS: Atk +124, Def +48 USABLE BY: Nei OBTAINED: Trade Silver Bullet Necklace to musk cat in Skure Tunnels (Clear Game quest) SLICERS: Boomerang STATS: Atk +12 USABLE BY: Amia OBTAINED: For sale - Zema Slicer STATS: Atk +17 USABLE BY: Amia OBTAINED: Chest - Roron Dump Titanium Slicer STATS: Atk +24, Skl +1, Lck +8 USABLE BY: Amia OBTAINED: Item creation - Rudger/Keinz Laser Slicer STATS: Atk +30 USABLE BY: Amia OBTAINED: For sale - Piata Fire Slicer STATS: Atk +36, strikes all enemies, locked fire element USABLE BY: Amia OBTAINED: Chest - Red Dam Ice Slicer STATS: Atk +40, Skl +8, Lck +16, strikes all enemies USABLE BY: Amia OBTAINED: Item creation - Rudger/Keinz Laconian Slicer STATS: Atk +42, strikes all enemies USABLE BY: Amia OBTAINED: For sale - Aukbar Nei Slicer STATS: Atk +60, strikes all enemies USABLE BY: Amia OBTAINED: Chest - Ikuto Cemetery GUNS: Needle Gun STATS: Atk +10, pierces defense USABLE BY: Eusis, Rudger, Huey, Keinz OBTAINED: Initial - Rudger; for sale - Paseo Sonic Gun STATS: Atk +17, locked wind element, pierces defense USABLE BY: Eusis, Rudger, Huey, Keinz OBTAINED: For sale - Paseo Silent Shot STATS: Atk +20, two-handed, paralyzes organic foes, can't receive element USABLE BY: Anne OBTAINED: For sale - Optano Poison Shot STATS: Atk +15, pierces defense, poisons foes USABLE BY: Anne, Huey OBTAINED: For sale - Zema Acid Shot STATS: Atk +25, pierces defense USABLE BY: Anne, Huey OBTAINED: For sale - Kueris Wave Gun STATS: Atk +48, Skl +12, Lck +4, pierces defense USABLE BY: Eusis, Rudger, Huey, Keinz OBTAINED: Item creation - Rudger/Huey/Keinz CANNONS: Cannon STATS: Atk +36, two-handed, pierces defense USABLE BY: Rudger, Keinz OBTAINED: Chest - Roron Dump Laser Shot STATS: Atk +40, two-handed, pierces defense USABLE BY: Rudger, Keinz OBTAINED: For sale - Kueris Laser Cannon STATS: Atk +60, two-handed, pierces defense USABLE BY: Rudger OBTAINED: For sale - Piata Napalm Shot STATS: Atk +60, Skl +8, Lck +2, two-handed, pierces defense, locked fire element USABLE BY: Rudger, Keinz OBTAINED: Item creation - Rudger/Keinz Pulse Cannon STATS: Atk +70, two-handed, pierces defense USABLE BY: Rudger OBTAINED: For sale - Zosa Plasma Cannon STATS: Atk +80, Skl +14, Lck +8, two-handed, pierces defense USABLE BY: Rudger OBTAINED: Item creation - Rudger/Keinz Nei Shot STATS: Atk +120, two-handed, pierces defense USABLE BY: Rudger OBTAINED: Chest - Ikuto Cemetery VULCANS: Shotgun STATS: Atk +20, two-handed, pierces defense, strikes enemy group USABLE BY: Rudger OBTAINED: For sale - Arimaya Vulcan STATS: Atk +56, two-handed, pierces defense, strikes enemy group USABLE BY: Rudger OBTAINED: For sale - Piata Laser Vulcan STATS: Atk +66, Skl +8, Lck +12, two-handed, pierces defense, strikes enemy group USABLE BY: Rudger OBTAINED: Item creation - Rudger/Keinz Pulse Vulcan STATS: Atk +76, two-handed, pierces defense, strikes enemy group USABLE BY: Rudger OBTAINED: For sale - Aukbar STAVES: Blazing Cane STATS: Atk +32, Def +11, casts Feuer, locked fire element USABLE BY: Anne OBTAINED: Chest - Red Dam Windblade Cane STATS: Atk +37, Def +17, Skl +12, Lck +10, casts Zan, locked wind element USABLE BY: Anne OBTAINED: Item creation - Rudger/Keinz Freezing Cane STATS: Atk +38, Def +15, Skl +8, Lck +8, casts Water, locked ice element USABLE BY: Anne OBTAINED: Item creation - Rudger/Keinz OTHER: Scalpel STATS: Atk +7 USABLE BY: Anne, Huey OBTAINED: Initial - Anne; for sale - Optano Laser Scalpel STATS: Atk +18, Def +2, Skl +2, Lck +1 USABLE BY: Anne, Huey OBTAINED: Item creation - Rudger/Keinz Whip STATS: Atk +20, Def +2 USABLE BY: Amia OBTAINED: For sale - Kueris Lightning Whip STATS: Atk +48, Def +6, Skl +12, Lck +4, casts Zonde, locked thunder element USABLE BY: Amia OBTAINED: Item creation - Rudger/Keinz ------------------------------------------------------------------------------- [16-SHD] Shields SHIELDS: Carbon Shield STATS: Def +8 USABLE BY: Eusis, Rudger, Huey, Keinz OBTAINED: For sale - Paseo Fiberglass Shield STATS: Def +15 USABLE BY: Eusis, Rudger, Huey, Keinz OBTAINED: For sale - Optano Titanium Shield STATS: Def +24, Skl +2, Lck +7 USABLE BY: Eusis, Rudger, Huey, Keinz OBTAINED: Item creation - Rudger/Huey/Keinz Mirror Shield STATS: Def +32 USABLE BY: Eusis, Rudger, Huey, Keinz OBTAINED: For sale - Zema Tranquil Shield STATS: Def +32, casts Girester USABLE BY: Huey, Keinz OBTAINED: Chest - Green Dam Ceramic Shield STATS: Def +39 USABLE BY: Eusis, Rudger, Huey, Keinz OBTAINED: For sale - Piata Laser Shield STATS: Def +44, Skl +3, Lck +9 USABLE BY: Huey, Keinz OBTAINED: Item creation - Huey/Keinz Laconian Shield STATS: Def +85 USABLE BY: Rudger, Huey, Keinz OBTAINED: For sale - Aukbar Nei Shield STATS: Def +95 USABLE BY: Huey, Keinz OBTAINED: Chest - Naval Tower ÄRMELS: Carbon Ärmel STATS: Def +7 USABLE BY: Anne, Amia, Silka OBTAINED: For sale - Optano Fiberglass Ärmel STATS: Def +17 USABLE BY: Anne, Amia, Silka OBTAINED: For sale - Zema Titanium Ärmel STATS: Def +24, Skl +5, Lck +11 USABLE BY: Anne, Amia, Silka OBTAINED: Item creation - Anne/Amia/Silka Mirror Ärmel STATS: Def +30 USABLE BY: Anne, Amia, Silka OBTAINED: For sale - Kueris Ceramic Ärmel STATS: Def +40 USABLE BY: Anne, Amia, Silka OBTAINED: For sale - Zosa Luminous Ärmel STATS: Def +40, Skl +7, Lck +13, casts Vampir USABLE BY: Amia, Silka OBTAINED: Item creation - Anne/Amia/Silka Sincere Sleeve STATS: Def +59, casts Girester USABLE BY: Silka OBTAINED: Chest - Green Dam Green Sleeve STATS: Def +63, casts Shinparo USABLE BY: Amia OBTAINED: Chest - Green Dam Laconian Ärmel STATS: Def +68 USABLE BY: Anne, Amia OBTAINED: For sale - Ryuon Nei Ärmel STATS: Def +118 USABLE BY: Amia, Silka OBTAINED: Chest - Naval Tower ------------------------------------------------------------------------------- [16-BDA] Body armor ARMOR: Titanium Armor STATS: Def +24 USABLE BY: Rudger, Keinz OBTAINED: For sale - Zema Titanium Harnisch STATS: Def +45, Skl +7, Lck +14 USABLE BY: Rudger, Keinz OBTAINED: Item creation - Huey/Keinz Ceramic Armor STATS: Def +48 USABLE BY: Rudger, Keinz OBTAINED: For sale - Piata Zirconium Armor STATS: Def +56, Skl +10, Lck +10 USABLE BY: Rudger, Keinz OBTAINED: Item creation - Huey/Keinz Crystal Harnisch STATS: Def +60, casts Gravito USABLE BY: Rudger, Keinz OBTAINED: Chest - Yellow Dam Laconian Harnisch STATS: Def +65 USABLE BY: Rudger, Keinz OBTAINED: For sale - Zosa Laconian Armor STATS: Def +80 USABLE BY: Eusis OBTAINED: For sale - Ryuon Nei Harnisch STATS: Def +95 USABLE BY: Rudger, Keinz OBTAINED: Chest - Guaron Tower CHESTPLATES: Titanium Chestplate STATS: Def +21 USABLE BY: Eusis, Huey OBTAINED: For sale - Kueris Ceramic Chestplate STATS: Def +46 USABLE BY: Eusis, Huey OBTAINED: For sale - Piata Zirconium Chestplate STATS: Def +52, Skl +9, Lck +12 USABLE BY: Eusis, Huey OBTAINED: Item creation - Huey/Keinz Crystal Chestplate STATS: Def +60, casts Gravito USABLE BY: Eusis OBTAINED: Chest - Yellow Dam CAPES: Fiberglass Mantle STATS: Def +8 USABLE BY: Anne, Amia, Silka OBTAINED: For sale - Optano White Mantle STATS: Def +12, Skl +3, Lck +6 USABLE BY: Huey OBTAINED: Item creation - Huey/Keinz Amber Mantle STATS: Def +20, casts Girester USABLE BY: Huey OBTAINED: Chest - Yellow Dam FIBRILLAE: Fibrillae STATS: Def +20, Skl +1, Lck +8 USABLE BY: Anne, Amia OBTAINED: Item creation - Huey/Keinz Titanium Fibrillae STATS: Def +28 USABLE BY: Anne, Amia OBTAINED: For sale - Kueris Ceramic Fibrillae STATS: Def +56 USABLE BY: Anne, Amia, Silka OBTAINED: For sale - Piata Laconian Fibrillae STATS: Def +70 USABLE BY: Amia OBTAINED: For sale - Aukbar FORCE FIELDS: Crystal Field STATS: Def +62, casts Gravito USABLE BY: Nei, Anne, Amia, Silka OBTAINED: Chest - Yellow Dam Plasma Field STATS: Def +72, Skl +9, Lck +18, casts Gigadge USABLE BY: Nei, Anne, Amia, Silka OBTAINED: Item creation - Anne/Amia/Silka Nei Field STATS: Def +88 USABLE BY: Nei, Anne, Silka OBTAINED: Chest - Guaron Tower OTHER: Carbon Suit STATS: Def +4 USABLE BY: Eusis, Rudger, Anne, Huey, Amia, Keinz, Silka OBTAINED: For sale - Paseo Fiberglass Coat STATS: Def +8 USABLE BY: Eusis, Rudger, Huey, Keinz OBTAINED: Chest - Old Shuren Factory Carbon Vest STATS: Def +4 USABLE BY: Nei OBTAINED: Initial - Nei; for sale - Paseo Fiberglass Vest STATS: Def +6 USABLE BY: Nei OBTAINED: For sale - Optano ------------------------------------------------------------------------------- [16-HLM] Helmets HEADGEAR: Headgear STATS: Def +3 USABLE BY: Eusis, Rudger, Anne, Huey, Amia, Keinz, Silka OBTAINED: For sale - Paseo Fiberglass Gear STATS: Def +8 USABLE BY: Eusis, Rudger, Anne, Huey, Amia, Keinz, Silka OBTAINED: For sale - Optano Titanium Gear STATS: Def +14 USABLE BY: Eusis, Rudger, Anne, Huey, Amia, Keinz, Silka OBTAINED: For sale - Zema Crescent Gear STATS: Def +14, casts Girester USABLE BY: Rudger OBTAINED: Chest - Blue Dam Storm Gear STATS: Def +17, casts Zan USABLE BY: Keinz OBTAINED: Chest - Blue Dam Ceramic Gear STATS: Def +19, Skl +2, Lck +6 USABLE BY: Rudger, Huey OBTAINED: Item creation - Huey/Keinz Laconian Gear STATS: Def +27 USABLE BY: Rudger, Huey OBTAINED: For sale - Zosa HELMETS: Titanium Helmet STATS: Def +16 USABLE BY: Eusis, Keinz OBTAINED: For sale - Kueris Laconian Helmet STATS: Def +29 USABLE BY: Eusis, Keinz OBTAINED: For sale - Aukbar Nei Helmet STATS: Def +50 USABLE BY: Eusis, Keinz OBTAINED: Chest - Menobe Tower CROWNS: Silver Crown STATS: Def +14 USABLE BY: Anne, Amia, Silka OBTAINED: For sale - Zema Jewel Crown STATS: Def +17 USABLE BY: Anne, Amia, Silka OBTAINED: For sale - Kueris Snow Crown STATS: Def +21, casts D-Wand USABLE BY: Nei, Anne OBTAINED: Chest - Blue Dam Thunder Crown STATS: Def +32, Skl +8, Lck +12, casts Zonde USABLE BY: Nei, Anne OBTAINED: Item creation - Huey/Keinz Nei Crown STATS: Def +48 USABLE BY: Nei, Anne OBTAINED: Chest - Menobe Tower BANDANNAS: Wind Bandanna STATS: Def +17, casts Zan USABLE BY: Silka OBTAINED: Chest - Blue Dam Rainbow Bandanna STATS: Def +17, casts Schneller USABLE BY: Amia OBTAINED: Chest - Blue Dam Gale Bandanna STATS: Def +17, Skl +3, Agl +4, Lck +8, casts Schneller USABLE BY: Silka OBTAINED: Item creation - Huey/Keinz RIBBONS: Ribbon STATS: Def +3 USABLE BY: Nei OBTAINED: Initial - Nei; chest - Old Shuren Factory Silver Ribbon STATS: Def +12 USABLE BY: Nei OBTAINED: For sale - Optano Jewel Ribbon STATS: Def +21 USABLE BY: Nei OBTAINED: For sale - Piata HATS: Magic Hat STATS: Def +2, Lck +10, can speak with musk cats and Native Dezorians USABLE BY: Eusis OBTAINED: Chest - Skure Tunnels Mogic Hat STATS: Def +2, Lck +10, can speak with Native Dezorians and musk cats USABLE BY: Eusis OBTAINED: Chest - Skure Tunnels ------------------------------------------------------------------------------- [16-FWR] Footwear Leather Shoes STATS: Def +3, Agl +2 USABLE BY: Eusis, Rudger, Anne, Huey, Amia, Keinz, Silka OBTAINED: Initial - Eusis; for sale - Zema Espadrilles STATS: Def +3, Agl +3 USABLE BY: Nei OBTAINED: Initial - Nei; for sale - Zema Leather Boots STATS: Def +7, Agl +3 USABLE BY: Eusis, Rudger, Anne, Huey, Amia, Keinz, Silka OBTAINED: For sale - Kueris Knife Boots STATS: Atk +7, Def +7, Agl +5 USABLE BY: Nei, Amia OBTAINED: For sale - Kueris Long Boots STATS: Atk +5, Def +7, Agl +7 USABLE BY: Amia OBTAINED: For sale - Piata Schneller Boots STATS: Def +7, Agl +10, casts Schneller USABLE BY: Amia, Silka OBTAINED: For sale - Aukbar Heilsam Boots STATS: Def +7, Agl +7 USABLE BY: Anne, Silka OBTAINED: For sale - Zosa Guard Boots STATS: Def +15, Agl +8 USABLE BY: Eusis, Rudger, Huey, Keinz OBTAINED: For sale - Ryuon Black Boots STATS: Atk +5, Def +10, Skl +1, Agl +8, Lck +4 USABLE BY: Eusis, Rudger, Huey, Keinz OBTAINED: Item creation - Rudger/Huey/Keinz White Boots STATS: Def +10, Skl +3, Agl +8, Lck +7 USABLE BY: Nei, Anne, Amia, Silka OBTAINED: Item creation - Anne/Amia/Silka ------------------------------------------------------------------------------- [16-HEL] Healing items RESTORATIVES: Monomate USE: Restores 20 HP for one ally. OBTAINED: Chest - Old Shuren Factory, AMeDAS (x2); item creation - Anne/Huey; for sale - Paseo, Optano, Zema, Kueris, Piata, Aukbar Dimate USE: Restores 60 HP for one ally. OBTAINED: Chest - Old Shuren Factory, Nido Tower, AMeDAS; item creation - Anne/Huey; for sale - Paseo, Optano, Zema, Kueris, Piata, Zosa Trimate USE: Restores full HP for one ally. OBTAINED: Chest - Nido Tower, Biosystems Lab, AMeDAS, Blue Dam, Naval Tower; item creation - Anne/Huey; for sale - Kueris, Piata, Aukbar, Zosa, Ryuon Shortcake USE: Restores 80 HP for one ally. Cannot be used in battle. OBTAINED: Item creation - Amia/Silka Mont Blanc Cake USE: Restores all HP for one ally. Cannot be used in battle. OBTAINED: Item creation - Amia/Silka Star Atomizer USE: Restores full HP for all allies. OBTAINED: Chest - Biosystems Lab, Blue Dam, Green Dam; item creation - Anne/Huey; for sale - Zosa Monofluid USE: Recovers 10 TP for one ally. OBTAINED: Chest - Biosystems Lab (x2), AMeDAS (x2), Guaron Tower; item creation - Anne/Huey Difluid USE: Recovers 50 TP for one ally. OBTAINED: Chest - AMeDAS, Piata Control Tower, Ikuto Cemetery, Guaron Tower; item creation - Anne/Huey Trifluid USE: Recovers 100 TP for one ally. OBTAINED: Chest - Piata Control Tower, Ikuto Cemetery, Naval Tower; item creation - Anne/Huey Fruit Cake USE: Recovers 80 TP for one ally. Cannot be used in battle. OBTAINED: Item creation - Amia/Silka Chiffon Cake USE: Recovers all TP for one ally. Cannot be used in battle. OBTAINED: Item creation - Amia/Silka Naula-style Cake USE: Replenishes full HP and TP for one ally. Cannot be used in battle. OBTAINED: Item creation - Amia/Silka CURATIVES: Antidote USE: Neutralizes poison for one ally. OBTAINED: Chest - Biosystems Lab (x2), Blue Dam; item creation - Rudger/Keinz, Huey/Keinz; for sale - Paseo, Optano, Zema, Kueris, Piata Sol Atomizer USE: Cures all status ailments for all allies. OBTAINED: Item creation - Anne/Huey; for sale - Aukbar Moon Atomizer USE: Revives one ally with full HP. OBTAINED: Item creation - Anne/Huey; for sale - Ryuon ------------------------------------------------------------------------------- [16-TRV] Travel items Traveling Ocarina USE: Warps the party to their last visited Data Memory. OBTAINED: Chest - Green Dam; for sale - Paseo, Optano, Zema, Kueris, Piata, Ryuon Hesitant Ocarina USE: Teleports the team outside of a dungeon. OBTAINED: Chest - Yellow Dam; for sale - Paseo, Optano, Zema, Kueris, Piata Covert Ocarina USE: Temporarily stops the party from encountering foes. OBTAINED: For sale - Piata, Zosa Beguiling Ocarina USE: Lets the team escape from a battle. OBTAINED: For sale - Aukbar, Zosa, Ryuon ------------------------------------------------------------------------------- [16-KEY] Key items Ransom Note USE: Letter declaring a threat if demands are not met. OBTAINED: Old Shuren Factory Container Key USE: Opens the locked chests in the Old Shuren Factory. OBTAINED: Old Shuren Factory Dynamite USE: High-powered explosive that can blast open sealed doors. OBTAINED: Old Shuren Factory (x2), Biosystems Lab System Recorder USE: Contains a record of Biosystems Lab energy output. OBTAINED: Biosystems Lab Happiness Ring USE: Family heirloom for delivery to Nanette. OBTAINED: Zema Nanette's Letter USE: Letter for delivery to Enos. OBTAINED: Kueris Maruera Berries USE: Berries from the Maruera Tree. OBTAINED: Zema Silver Bullet Necklace USE: A treasured gift given to Nei. OBTAINED: Optano (Clear Game quest) Motavian Ring USE: Allows you to speak with Native Motavians. OBTAINED: Kueris Polymetryl USE: Melts every sort of metal except for laconia. OBTAINED: Zema Jet Scooter USE: Allows you to cross the ocean. (Doesn't appear in inventory.) OBTAINED: Roron Dump Visiphone USE: Lets you make a hard save anywhere. OBTAINED: Steal (Silka LV 22) - Paseo Maruera Leaves USE: Leaves of the Maruera Tree. OBTAINED: Uzo Island Maruera Gum USE: Allows you to breathe underwater as you chew it. OBTAINED: Kueris Main Key USE: Unlocks the keyboard that guards the Dam Key Cards. OBTAINED: Piata Control Tower Digital Music Score USE: Tells users of Musik what song to play to unlock the door to the Dam Key Cards. OBTAINED: Piata Control Tower Red Card USE: Opens Red Dam and its dam floodgates. OBTAINED: Piata Control Tower Yellow Card USE: Opens Yellow Dam and its dam floodgates. OBTAINED: Piata Control Tower Blue Card USE: Opens Blue Dam and its dam floodgates. OBTAINED: Piata Control Tower Green Card USE: Opens Green Dam and its dam floodgates. OBTAINED: Piata Control Tower Golden Stone USE: Mysterious stone that Professor Ken Miller entrusted to a Dezorian. OBTAINED: Aukbar Enhancer USE: Doubles the physical attack damage of your team. OBTAINED: Piata Aeroprism USE: Allows you to see areas hidden by a gravitational distortion. OBTAINED: Esper Mansion =============================================================================== =============================================================================== [17-SHP] Shop list compilation ===================== [17-PSO] Paseo ITEM SHOP: Monomate - 20 MST Dimate - 60 MST Antidote - 10 MST Hesitant Ocarina - 70 MST Traveling Ocarina - 130 MST WEAPON SHOP: Knife - 100 MST Sonic Gun - 640 MST Needle Gun - 300 MST Steel Claw - 80 MST ARMOR SHOP: Headgear - 120 MST Carbon Suit - 128 MST Carbon Vest - 120 MST Carbon Shield - 540 MST ------------------------------------------------------------------------------- [17-ARM] Arimaya WEAPON SHOP: Dagger - 200 MST Sword - 1,200 MST Shotgun - 800 MST ------------------------------------------------------------------------------- [17-OTN] Optano ITEM SHOP: Monomate - 20 MST Dimate - 60 MST Antidote - 10 MST Hesitant Ocarina - 70 MST Traveling Ocarina - 130 MST WEAPON SHOP: Scalpel - 180 MST Ceramic Knife - 2,800 MST Silent Shot - 920 MST Ceramic Claw - 1,200 MST ARMOR SHOP: Silver Ribbon - 380 MST Fiberglass Gear - 430 MST Fiberglass Vest - 280 MST Fiberglass Mantle - 420 MST Carbon Ärmel - 420 MST Fiberglass Shield - 1,200 MST ------------------------------------------------------------------------------- [17-ZMA] Zema ITEM SHOP: Monomate - 20 MST Dimate - 60 MST Antidote - 10 MST Hesitant Ocarina - 70 MST Traveling Ocarina - 130 MST WEAPON SHOP: Ceramic Sword - 3,200 MST Laser Knife - 4,400 MST Poison Shot - 1,700 MST Boomerang - 480 MST ARMOR SHOP: Silver Crown - 470 MST Titanium Gear - 1,400 MST Titanium Armor - 5,600 MST Fiberglass Ärmel - 1,360 MST Mirror Shield - 4,800 MST Espadrilles - 180 MST Leather Shoes - 240 MST ------------------------------------------------------------------------------- [17-KRS] Kueris ITEM SHOP: Monomate - 20 MST Dimate - 60 MST Trimate - 160 MST Antidote - 10 MST Hesitant Ocarina - 70 MST Traveling Ocarina - 130 MST WEAPON SHOP: Acid Shot - 4,800 MST Laser Shot - 6,200 MST Whip - 1,400 MST Laser Claw - 3,100 MST ARMOR SHOP: Titanium Helmet - 3,700 MST Jewel Crown - 4,600 MST Titanium Chestplate - 5,400 MST Titanium Fibrillae - 6,300 MST Mirror Ärmel - 5,120 MST Leather Boots - 1,000 MST Knife Boots - 4,200 MST ------------------------------------------------------------------------------- [17-PTA] Piata ITEM SHOP: Monomate - 20 MST Dimate - 60 MST Trimate - 160 MST Antidote - 10 MST Hesitant Ocarina - 70 MST Traveling Ocarina - 130 MST Covert Ocarina - 280 MST WEAPON SHOP: Laser Sword - 5,400 MST Vulcan - 12,600 MST Laser Cannon - 20,000 MST Laser Slicer - 6,700 MST ARMOR SHOP: Jewel Ribbon - 4,700 MST Ceramic Chestplate - 10,000 MST Ceramic Armor - 11,700 MST Ceramic Fibrillae - 12,400 MST Ceramic Shield - 8,300 MST Long Boots - 6,800 MST ------------------------------------------------------------------------------- [17-AKB] Aukbar ITEM SHOP: Monomate - 20 MST Trimate - 160 MST Sol Atomizer - 250 MST Hesitant Ocarina - 70 MST Beguiling Ocarina - 500 MST WEAPON SHOP: Pulse Vulcan - 48,000 MST Laconian Slicer - 24,000 MST ARMOR SHOP: Laconian Helmet - 29,000 MST Laconian Fibrillae - 36,000 MST Laconian Shield - 13,000 MST Schneller Boots - 7,500 MST ------------------------------------------------------------------------------- [17-ZSA] Zosa ITEM SHOP: Dimate - 60 MST Trimate - 160 MST Star Atomizer - 1,000 MST Covert Ocarina - 280 MST Beguiling Ocarina - 500 MST WEAPON SHOP: Laconian Dagger - 18,400 MST Pulse Cannon - 32,000 MST Laconian Scale - 16,800 MST ARMOR SHOP: Laconian Gear - 28,000 MST Laconian Harnisch - 35,000 MST Ceramic Ärmel - 9,700 MST Heilsam Boots - 9,800 MST ------------------------------------------------------------------------------- [17-RON] Ryuon ITEM SHOP: Trimate - 160 MST Moon Atomizer - 12,000 MST Traveling Ocarina - 130 MST Beguiling Ocarina - 500 MST WEAPON SHOP: Laconian Sword - 22,000 MST ARMOR SHOP: Laconian Armor - 28,000 MST Laconian Ärmel - 12,000 MST Guard Boots - 12,400 MST =============================================================================== =============================================================================== [18-BES] Bestiary ======== [18-ORG] Organic enemies Ailuros - 67 HP WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Amoeboid - 13 HP WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Archdragon - 276 HP WEAKNESS: Wind. RESISTANCE: Fire, ice. SPECIAL ATTACK: None. Armed Ant - 23 HP High Defense WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Basse Cover - 17 HP WEAKNESS: Wind. RESISTANCE: Fire. SPECIAL ATTACK: None. Belching Leech - 46 HP WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Biting Ant - 9 HP WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Blizzarda - 72 HP WEAKNESS: None. RESISTANCE: Ice, wind. SPECIAL ATTACK: None. Blockhead - 80 HP WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Carrier - 17 HP High Defense WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Centipedra - 42 HP High Defense WEAKNESS: None. RESISTANCE: Fire. SPECIAL ATTACK: Blast - Physically attacks all allies. Chaos Sorcerer - 163 HP WEAKNESS: None. RESISTANCE: Water, wind. SPECIAL ATTACK: Feuer - Deals about 20 points of fire-elemental damage to one ally. Defense Down - Lowers the Defense of one ally. Attack Down - Lowers the Attack of one ally. Choking Rot - 54 HP High Defense WEAKNESS: None. RESISTANCE: Ice, wind. SPECIAL ATTACK: None. Deadwood - 50 HP WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Derappy - 210 HP WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Water - Deals about 20 points of ice-elemental damage to one ally. Narester - Restores full HP to one enemy. Saschutz - Raises the Defense of all enemies. Dezorian Mammoth - 187 HP WEAKNESS: None. RESISTANCE: Fire, ice. SPECIAL ATTACK: None. Dezorian Owl - 112 HP WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Dirty Angora - 153 HP WEAKNESS: None. RESISTANCE: Ice, thunder. SPECIAL ATTACK: Poison - Poisons one ally. Dragon of Doubt - 262 HP WEAKNESS: Wind. RESISTANCE: Fire, ice. SPECIAL ATTACK: None. Dragon of Hate - 259 HP WEAKNESS: Wind. RESISTANCE: Fire, ice. SPECIAL ATTACK: None. Droll Monkey - 191 HP WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Drain TP - Depletes about 60 TP from one ally. Face Licker - 24 HP WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Agility Down - Lowers the Agility of one ally. Fancy Sphere - 37 HP High Defense WEAKNESS: None. RESISTANCE: Fire, thunder, wind. SPECIAL ATTACK: Defense Down - Lowers the Defense of one ally. Feiria - 90 HP WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Fencer - 10 HP WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Flare Wolf - 145 HP WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Poison - Poisons one ally. Flyingpedra - 22 HP High Defense WEAKNESS: None. RESISTANCE: Fire. SPECIAL ATTACK: None. Giga Mosquito - 18 HP High Defense WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Absorb - Heals itself for the same amount of damage it just dealt to an ally. Grand Mosquito - 47 HP High Defense WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Absorb - Heals itself for the same amount of damage it just dealt to an ally. Grass Assassin - 26 HP WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Grass Killer - 10 HP WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Grass Slaughterer - 80 HP WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Greedypedra - 91 HP High Defense WEAKNESS: None. RESISTANCE: Fire. SPECIAL ATTACK: Blast - Physically attacks all allies. Hirudo - 26 HP WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Hungry Ape - 128 HP WEAKNESS: None. RESISTANCE: Thunder. SPECIAL ATTACK: Rester - Restores 20 HP to one enemy. Illusionist - 204 HP WEAKNESS: None. RESISTANCE: Water, wind. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Water - Deals about 20 points of ice-elemental damage to one ally. Girester - Restores 60 HP to one enemy. Imagiomage - 238 HP WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Zan - Deals about 18 points of wind-elemental damage to all allies. Gigravito - Deals about 40 points of gravity-elemental damage to all allies. Girester - Restores 60 HP to one enemy. Imago Fencer - 60 HP High Defense WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Kite Reptile - 92 HP High Defense WEAKNESS: Wind. RESISTANCE: Fire. SPECIAL ATTACK: Gizan - Deals about 30 HP to all allies. Kitekind - 67 HP High Defense WEAKNESS: Wind. RESISTANCE: Fire. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Last Rot - 95 HP High Defense WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Licker - 12 HP WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Lord Sea Shears - 98 HP WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Lynx - 132 HP WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Malefic Eye - 145 HP WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Man Cover - 52 HP WEAKNESS: Wind. RESISTANCE: Fire. SPECIAL ATTACK: Blast - Physically attacks all allies. Master Fencer - 27 HP High Defense WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: None. Morappy - 20 HP WEAKNESS: None. RESISTANCE: Fire. SPECIAL ATTACK: Zonde - Deals 15 points of thunder-elemental damage to one ally. Rester - Restores 15 HP to one enemy. Schutz - Raises the Defense of one enemy. Mosoroff - 215 HP WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Mosquito - 9 HP WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Absorb - Heals itself for the same amount of damage it just dealt to an ally. Musor - 184 HP WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Myxamoeba - 96 HP WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Poison - Poisons one ally. Multiply - Clones another enemy of the same type to join the battle. Neo Bennetittes - 175 HP High Defense WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Neo Big Nose - 187 HP WEAKNESS: None. RESISTANCE: Fire, ice. SPECIAL ATTACK: None. Neo Caytoniales - 100 HP High Defense WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Neo Mammoth - 187 HP WEAKNESS: None. RESISTANCE: Fire, ice. SPECIAL ATTACK: None. Neo Nilssonia - 120 HP High Defense WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Panthera - 175 HP WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Panzer Ant - 45 HP High Defense WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Smash - A highly damaging attack to one ally. Parappy - 146 HP WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Zan - Deals about 18 points of wind-elemental damage to all allies. Saschutz - Raises the Defense of all enemies. Girester - Restores 60 HP to one enemy. Planet Cover - 163 HP WEAKNESS: Wind. RESISTANCE: Fire. SPECIAL ATTACK: Blast - Physically attacks all allies. Multiply - Clones another enemy of the same type to join the battle. Poison Arrow - 21 HP WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Poison Fang - 66 HP High Defense WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Poison - Poisons one ally. Poisoner - 12 HP WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Rascally Monkey - 155 HP WEAKNESS: None. RESISTANCE: Thunder. SPECIAL ATTACK: None. Sakoff - 198 HP WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Poison - Poisons one ally. Sea Scissors - 16 HP WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Sea Shears - 88 HP High Defense WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Defense Down - Lowers the Defense of one ally. Skull Licker - 76 HP High Defense WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Poison - Poisons one ally. Sky Tiara - 129 HP WEAKNESS: Wind. RESISTANCE: None. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Slime Cell - 42 HP WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Sleep - Makes one ally fall asleep. Sniffy Rabbit - 203 HP WEAKNESS: None. RESISTANCE: Ice, thunder. SPECIAL ATTACK: None. Spinning Sphere - 14 HP High Defense WEAKNESS: None. RESISTANCE: Fire, thunder, wind. SPECIAL ATTACK: None. Spoiled Rabbit - 167 HP WEAKNESS: None. RESISTANCE: Ice, thunder. SPECIAL ATTACK: Defense Down - Lowers the Defense of one ally. Vision Sphere - 76 HP High Defense WEAKNESS: None. RESISTANCE: Fire, thunder, wind. SPECIAL ATTACK: Rester - Restores 20 HP to one enemy. Vomiting Leech - 122 HP WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. ------------------------------------------------------------------------------- [18-RBT] Robotic enemies Air Tirer - 360 HP WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Bamboo Doll - 208 HP WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Bamboo Twig - 158 HP WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Bamboo - 148 HP WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Cooley 61 - 161 HP WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Heavy Soldier - 190 HP WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Hozui Deho - 159 HP WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Deho - 137 HP WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Eyesore - 136 HP WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Grand Buster - 215 HP WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Informer - 125 HP WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Defense Down - Lowers the Defense of one ally. Ippo Deho - 176 HP WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Mineralogist - 216 HP WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Mizoran Gamma - 152 HP WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Mizoran Omega - 215 HP WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Mizoran Sigma - 184 HP WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Police Inspector - 306 HP WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: None. Polizei Ax - 118 HP WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Paralysis - Paralyzes one ally. Polizei SS - ??? HP WEAKNESS: Unknown. RESISTANCE: Unknown. SPECIAL ATTACK: None. Polizei - 85 HP WEAKNESS: None. RESISTANCE: None. SPECIAL ATTACK: None. Satboy - 85 HP WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Satman - 65 HP WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Satsat - 105 HP WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Servo Cap - 194 HP WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: None. Tracer Base - 261 HP WEAKNESS: None. RESISTANCE: Thunder, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Tracer - ??? HP WEAKNESS: Unknown. RESISTANCE: Unknown. SPECIAL ATTACK: None. Van Leader - 239 HP WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Van - 197 HP WEAKNESS: None. RESISTANCE: Fire, wind. SPECIAL ATTACK: Blast - Physically attacks all allies. Whistler - 82 HP WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: None. ------------------------------------------------------------------------------- [18-DMN] Demonic enemies Crybringer - 330 HP WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Defense Down - Lowers the Defense of one ally. Volt - Attempts to instantly kill one ally. Darkside - 283 HP WEAKNESS: None. RESISTANCE: Fire, ice, thunder. SPECIAL ATTACK: None. De Kelm Lar - 352 HP WEAKNESS: None. RESISTANCE: Fire. SPECIAL ATTACK: Gifeuer - Deals about 50 points of fire-elemental damage to one ally. Girester - Restores 60 HP to one enemy. Zan - Deals about 18 points of wind-elemental damage to all allies. Darkside - 283 HP WEAKNESS: None. RESISTANCE: Fire, ice, thunder. SPECIAL ATTACK: None. Death Inverter - 324 HP WEAKNESS: None. RESISTANCE: Fire, ice, thunder. SPECIAL ATTACK: None. Dethroner - 290 HP WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Blast - Physically attacks all allies. Defense Down - Lowers the Defense of one ally. Volt - Attempts to instantly kill one ally. Fire Lemures - 256 HP WEAKNESS: None. RESISTANCE: Fire. SPECIAL ATTACK: Blast - Physically attacks all allies. Gi Le Zak - 364 HP WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Giwater - Deals about 60 points of ice-elemental damage to one ally. Girester - Restores 60 HP to one enemy. King Lemures - 333 HP WEAKNESS: Wind. RESISTANCE: Thunder. SPECIAL ATTACK: Blast - Physically attacks all allies. Living Blade - 292 HP WEAKNESS: None. RESISTANCE: Water. SPECIAL ATTACK: Blast - Physically attacks all allies. Lun Fin Gah - 358 HP WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Giwater - Deals about 60 points of ice-elemental damage to one ally. Gizan - Deals about 30 points of wind-elemental damage to all allies. Girester - Restores 60 HP to one enemy. Shadeshifter - 365 HP WEAKNESS: None. RESISTANCE: Fire, ice, thunder. SPECIAL ATTACK: None. Storm Lemures - 296 HP WEAKNESS: None. RESISTANCE: Wind. SPECIAL ATTACK: Blast - Physically attacks all allies. ------------------------------------------------------------------------------- [18-BOS] Bosses Army Eye - Over 999 HP (Robotic) WEAKNESS: None. RESISTANCE: Thunder, wind, gravity. SPECIAL ATTACK: Plasma Ring - Places you under arrest and ends the battle after three turns. Dark Falz - Over 999 HP (Demonic) WEAKNESS: None. RESISTANCE: Gravity. SPECIAL ATTACK: Corruption - Infects one ally with evil thoughts. Psycho Blast - Devastating physical attack on all allies. Gigravito - Deals about 40 points of gravity-elemental damage to all allies. Mother Brain - 999 HP (Robotic) WEAKNESS: None. RESISTANCE: Gravity. SPECIAL ATTACK: Ultraviolet Pulse - Devastating energy attack on all allies. Giglanz - Deals about 70 points of lightning-elemental damage to one ally. Neifirst - Over 999 HP (Organic) WEAKNESS: None. RESISTANCE: Gravity. SPECIAL ATTACK: Obsidian Fang - Slashes one ally for massive damage. Girester - Restores 60 HP to one enemy. Narester - Restores full HP to one enemy. =============================================================================== =============================================================================== [19-CDT] Credits and thanks ================== - Kyence, Tryphon, RodolfoG, CUE, Kyence, Hiei-, Olivier, Carl Broadhurst, Shinto-Centra, Lyan, The Sonic Titan, skymandr, Runehasa, Taelus: Without you guys, I wouldn't have been able to write this walkthrough. Thank you so much for everything! - chi89333: Created the Clear Game quest guide, going so far as to play the game up until the quest ends over 12 times! Also took the time to figure out how to get the Enhancer. - guru: Compiled the item creation data. - tornotlukin: Made a labeled map of Uzo Island. - Spooniest: Did some of the recommended item creation for me, and supported me throughout the making this walkthrough. - Jack Power: Wrote the old Genesis/PS2 changes guide and the original, inaccurate item creation guide. - Wolfgang Landgraf: For his comprehensive Phantasy Star Generation:2 site. Visit here: http://www.wolfgangarchive.com/psg2-web/index.html - Osrevad.com: Created the ASCII art of a PlayStation 2 controller I used for the "Controls" section. Visit here: http://osrevad.westopia.net/index.php - Network Science: For their ASCII art generator, which made the cool logo at the top of the guide. Visit here: http://www.network-science.de/ascii - GameFAQs: For hosting this walkthrough. Thanks! - Phantasy Star Cave: An incredible community full of fantastic people, who've shown nothing but love and support for the series. Thanks also for hosting my walkthrough! - ...And all you Phantasy Star phanatics out there! Without your love, this amazing series of classics would have been forgotten by time. See you in the Algol system! ===============================================================================