Miscellaneous Tips
[Items That Cast Spells]
Transer - "Fly", one use
Magic Hat - "Chat", one use
Escaper - "Bye", one use
Cola - "Heal", one use
Burger - "Cure", one use
Sphere - "Tele", one use
Miracle Key - "Open", unlimited uses
Flute - "Exit", unlimited uses
Wand - "Bye", unlimited uses
[Uncommon Knowledge]
- You may not need to have 1000 meseta to buy the shortcake. Simply say yes, you want to buy one,
and you may receive it regardless of your current meseta level.
- The Hydrofoil in PS4 is capable to travel over all sorts of terrain,
but it's predecessor is capable of doing so as well. The Hovercraft
in PS1 is capable of transversing lava, thus resulting in the party
taking no damage! The hints that SOA gave out suggest that this can
only be done once in the game, but this can be done with any body of
lava.
- When you are able to buy the Wand for Noah, buy two instead of one.
If you are ever in a battle which you cannot win and doubt you can
run away from, use the Wand; it will cast "Bye". If it's not a boss
battle, and you're not up against a wall you should escape. For
safety's sake, use this every time.
- You encounter Medusa's Tower a long time before you actually go to
fight Medusa. If you can survive the battle to the top of the tower
you will be stoned by Medusa, but there IS a way to beat her when
you first encounter the tower. First off, make certain that Mayu
has learned "Exit", (this is some time before you get the Flute).
Now, save when you enter Medusa's chamber, and then enter into
battle with her. Cast "Rope" every round and pound Medusa as hard
as possible. If you manage to hit her with "Rope" before she can
stone you, you will survive to the end; the only thing you have to
worry about is Alis bottoming out in her MP, so spend some time
leveling about before attempting this. You will now obtain the
Laconian Axe, a LONG time before you're supposed to. Everything is
downhill from here.
- The Laser Shield is light enough to allow Noah to use it. There is
a rumor that some games will not allow Noah to equip it, but I have
yet to see any proof of this. [Note: This is not an academic point,
the Laser Shield almost DOUBLES Noah's defense value]
- Myau's "Wall" spell is one of the most useful in the game. Try using
it when encountering extremely tought enemies and bosses. It's a
godsend during the Dr. Mad battle. It's useless against Lassic and
Dark Falz. "Wall" is, of course, the predecssor of Deban.
- Sega of America's strategies for defeatning Lassic and Dark Falz are
bull. This strategy works far better:
- Alis - Use "Fire". ("Help" doesn't help)
- Myau - Cast "Help" to Odin first round, then Cure until the fight's
over.
- Odin - Once he is "Help"ed, he will be able to hurt Lassic/Dark Falz
with the Laconian Axe. This is FAR more damage than the Laser
Gun could ever do.
- Noah - "Thunder". Despite what SOA and others have claimed, "Wind"
does NOT do more damage (all considered) than Thunder. There
is an old party line about this depleting Noah's MP, but the
point is to wipe out Lassic and Dark Falz as fast as possible,
and this is the "Down and dirty" way of doing it.
A few of these tricks were culled from the old Prodigy Phantasy Star
Club archives. The following people deserve credit:
Chris Schumacher, Shelby Hepner, Shirl Sazynski, Will Knapp, John Jensen, Brad Brownbill.
Addendum / Counterpoint:
- About that DF battle:
First, it says that casting "Help" on Odin and then having him attack with
the
Laconian Axe is the more effective attack method. While Odin *can* inflict
more than 20 points of damage with the Axe, he will usually inflict
considerably less (figuring by his performance against Lassic and other
creatures of high defensive power), making the Laser Gun more efficient. DF
has 510 HP, BTW. 255 + 255 in two semi-separate HP meters.
- It's also said that Wind does not do more damage than Thunder against one
enemy. This is not true. While Thunder *can* inflict up to 40, it can also
inflict a measly 15. Wind, on the other hand, will inflict around 30 points
of damage all the time. Figuring that the average damage per round with a
wind spell is 30, and the average with Thunder is (40+15)/2 = 27.5, it's clear
that Wind is more effective.
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