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Ships, Blocks, and Lobbies
Spaceships are the methaphor for online meeting and interaction in
PSO. Each ship is a server in which 1-4 player games can be formed online.
Ships are designated by their country of origin, though there are no
restrictions as to who can play on which ship. Within each ship, there are 16
blocks; players can only join up with players in the same block.
Each block has 15 designated lobbies. The lobby can be thought of as the
online chatroom for pre-game communication, and an area to discuss the
formation of new games. Players remain in the lobby until
they join or create a game, or go offline. Even though players may be in
separate lobbies, they can still join up in the same game so long as they are
in the same block. Lobbies 11-15 are restricted to Version 2 players,
as they contain soccer fields.
In each lobby, there is an information desk that serves several functions.
First, the desk can be used to transport players between blocks and between
ships (there is a separate teleporter in each lobby to move between lobbies.)
Next, the desk provides general server announcements, such as scheduled
maintenance downtimes. Players can also learn how many players and teams
(games) currently reside in each block of each ship. Finally, the information
desk allows for the joining and creation of games.
Creating and Joining Games
Any player may create a new game,
giving it a name, an optional password to lock out all but intended
partners, and a difficulty level. Normal games feature no level
restrictions. Hard games require level 20 or above, Very Hard games
require level 40 or above, and Ultimate games require level 80 or above
and can only be created and entered by Version 2 characters. Once the game
has been created, the player is transported to the main section of Pioneer
2 to await up to three partners, or to begin the game alone. Players may
teleport back to the lobby from the Pioneer 2 whenever they wish.
Alternatively, players can join a game in progress, provided their character
has a high enough level for the difficulty level of the game, provided
they have a password if the game is protected, and provided there are no
more than three players already in the game.
Contacting Specific Players
Each player in PSO is identified by his
or her guild card, a packet of info that includes the players name, ID, and
three optional lines of text (basically, a business card.) Once guild cards
have been exchanged, they stay in the player's VMU save file unless
intentionally removed. While online, players can send and receive simple
E-mail messages with players with whom they have exchanged cards. They can
also search each ship, block, and lobby for those players. Currently, there is
no way to find specific players in any ship, block, or lobby without first
having exchanged guild cards.
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| Phantasy
Star Online Ships - Dreamcast |
| Number |
Region |
Name |
| 01 |
Japan |
Io |
| 02 |
Japan |
Europa |
| 03 |
Japan |
Ganymede |
| 04 |
Japan |
Callisto |
| 05 |
Japan |
Amalthea |
| 06 |
Japan |
Himalia |
| 07 |
Japan |
Elara |
| 08 |
Japan |
Pasiphae |
| 09 |
Japan |
Lysithea |
| 10 |
Japan |
Carme |
| 11 |
U.S. |
Oberon |
| 12 |
U.S. |
Ariel |
| 13 |
U.S. |
Umnbriel |
| 14 |
U.S. |
Miranda |
| 21 |
Europe |
Iapetus |
| 22 |
Europe |
Rhea |
| 23 |
Europe |
Tethys |
| 24 |
Europe |
Titan |
| 25 |
Europe |
Dione |
| 31 |
Japan |
Elara |
| 32 |
Japan |
Elara |
| Phantasy
Star Online Ships - PC |
| Number |
Region |
Name |
| 01 |
Japan |
Lynx |
| 02 |
Japan |
Cancer |
| 03 |
Japan |
Leo Minor |
| 04 |
Japan |
Ursa Major |
| 05 |
Japan |
Ursa Minor |
| 06 |
Japan |
Leo |
| 07 |
Japan |
Sextans |
| 08 |
Korea |
Phoenix |
| 09 |
Korea |
Tucana |
| 10 |
Korea |
Pavo |
| 11 |
Korea |
Apus |
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