Character Strategy.

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Character Strategy.

Postby Neo48 » Fri Aug 20, 2004 4:27 am

Here's somethig I would li eto see some people try. Every class has a skill or two that defines them. They will get this skill higher than others (such as HUcasts ATP). So here is something to try. Ignore that skill that the character has. Work on the others areas instead. See what happens. Though it may take time, you might be happy with the results.<br><p>[size=small][Edit by Neo48 on [TIME]1092976040[/TIME]][/size]
Neo48
 

Character Strategy.

Postby Tekno-Crystal » Fri Aug 20, 2004 5:29 am

What about HUmars? They have even growth (well kinda) so they grow well naturally in ATP, ATA, MST, etc.
Tekno-Crystal
 

Character Strategy.

Postby jherm » Fri Aug 20, 2004 6:49 am

i have a high level humar and eventually they grow unevenly. right now, i can max my ata and dfp at the same time. yet my mst, evp, and atp aren't even close. the sad part, i can max my ata with my graviton plate equipped it takes away 10 ata
jherm
 

Character Strategy.

Postby Butoden » Fri Aug 20, 2004 10:42 am

Hunter's ATA sucks, you can never have enough ATA as a Hunter. :D
Butoden
 

Character Strategy.

Postby Flare137 » Fri Aug 20, 2004 11:29 am

wrong<p>had a hucast lvl 40 lvl 200 ata mag from racast char kicked @$$ with inferno bazooka god/battle and general/battle he had like 700 or something ata
Flare137
 

Character Strategy.

Postby Butoden » Fri Aug 20, 2004 2:09 pm

You cant even have a lv 200 DEX MAG. %)
Butoden
 

Character Strategy.

Postby Benoit » Fri Aug 20, 2004 2:32 pm

In my experience ATA is the easiest to max, as it never gets that high. Though, we don't have Hit Materials anymore.
Benoit
 

Character Strategy.

Postby Neo48 » Fri Aug 20, 2004 3:02 pm

Haha, hit materials! That is funny.
Neo48
 

Character Strategy.

Postby Siren » Fri Aug 20, 2004 4:18 pm

We talked about this on MSN, Neo. :) <p>The result is a character that can hold its own in any situation, though they'll never excell at a stat like a specialized character<br><p>[size=small][Edit by Siren on [TIME]1093033802[/TIME]][/size]
Siren
 

Character Strategy.

Postby Neo48 » Fri Aug 20, 2004 6:48 pm

Such as how you can make a RAcast and a RAmarl practically the same.
Neo48
 

Character Strategy.

Postby jherm » Fri Aug 20, 2004 7:36 pm

nah, i now pick a class because i want to excel in one, or ya know, have little in one area. such as evp. i was gonna make racaseal, but the atp too low. i say the 2 stats to really work on would be atp and dfp<br><p>[size=small][Edit by jherm on [TIME]1093031082[/TIME]][/size]
jherm
 

Character Strategy.

Postby Etra McGarl » Fri Aug 20, 2004 9:38 pm

I already made a HUmar who excells in mst over all else :p <br>This was on the old DC version 2 though, since their were no forces that appealled to me then. :)
Etra McGarl
 

Character Strategy.

Postby LaconianShot » Fri Aug 20, 2004 10:48 pm

I stick to my class's strength, albeit in one situation... I tried to iron out the horrible gaping hole in my HUcaseal's DFP... it's not high, now, by any means, but at least she can take a hit.
LaconianShot
 

Character Strategy.

Postby Flare137 » Fri Aug 20, 2004 11:53 pm

same here but as soon as i get to stinkin lvl 76 for custom barrier $&^$@*^
Flare137
 

Character Strategy.

Postby jherm » Sat Aug 21, 2004 5:35 am

ya, i like the custom barrier. if im not mistaken my humar uses it<br><p>[size=small][Edit by jherm on [TIME]1093068699[/TIME]][/size]
jherm
 

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