by Xian Shade » Mon Aug 22, 2005 10:25 pm
<blockquote><i>Originally posted by Forge</i><p>I already had a decent Rukmin which I gave to Nei, my HUnewearl. Plus, I'd been feeding her Power materials all her life, so she managed the Ultimate start relatively well. But it still is awkward.<p>With your HUnewearl, using mechs is good, but don't bother about the Masters ability. The ATA is far too low in Ultimate. Consider changing your /Body units to /Power units to deal more damage. And if you have a /Battle unit, it works wonders with mechs.<p>Quests are good, and try Ep2, because you'll not have played too much of it. Try completing VHard Ep2. It's fun, and you get about 150 EXP from the enemies.<br></blockquote><p>Oh, I know about not bothering with the master's ability. I just use it because it was the first vulcan I found. The /Power units seem to be rather sparse as well, as I've only found one ogre/power in all my hours playing. This is nothing to say that I haven't found any /Battle units.<p>I suppose Ep2 Vhard mode is my best bet... but I'm still giving just Hard mode a try (why's ep2 gotta be so much harder?)<p>In any event, How much should I put into the power slot for my new mag? I know not to put hardly anything into mind, but should I go easy on dex? My def is poor too, so I wouldn't want to take from that... I mostly wanted the increased mind to learn the higher-level spells I've found.