by zoothe » Wed Apr 07, 2004 8:57 pm
<blockquote>It adds a bunch of boring conversations, and adds a bunch of useless gimicky stuff, to put the PS1 remake in somewhere in between a good, new RPG and a good old RPG. </blockquote> <p>I have to take your word for it since I am not able to read what's going on, but with that, I have a few questions:<p>What's the bigger problem here: Story, dialogue, or translation? Because I feel that each is very different. <p>Like I said, I can't read wha't being said in the game, but the story has to be intact for the most part if I'm able to go through it based only on my knowledge of the originals story. Am I wrong? Is the story blatantly changed?<p>As for dialogue, if it's bad it's bad and that's all there is to it, but I also have to think that only a *literal* translation of this Japanese remake would result in the same dialogue. I tend to believe that a good localization process can take care of problems like "boring dialogue". Do you think that it's possible?<p>Finally, with regards to translation; I remember the disjointed feeling the entire series had because of bad tranlations that never seemed to fit together. We English speaking gamers could only accept what was put in front of us at the time. Could it be now, that a closer translation for us would make the story and/or dialogue different enough from the original English release that we will not accept it?<p>As for what you said about the use of gimmicks to give the game a more "present day" feel to it, I say this: The crystals seem pointless yes, and the Atlas item only makes the dungeons easier. But I don't really see any other addition of "gimmicky" gameplay here. I have noticed a couple things *missing* that in a way are gimmicky (mostly because you don't see these options in a lot of RPG): the option of "talking" to your enemies (though they might have included it in magic, I don't know since I can't read it), and the option of opening or not opening treasure chests after battles. Basically, I don't feel that any of the additions really detract from the game all that much, if at all. The only thing that I feel *really* hurts this remake is it's lack of difficulty. So I ask: What are the "basics" missing from this remake?<br><p>[size=small][Edit by zoothe on [TIME]1081371700[/TIME]][/size]