It's not gameplay interaction. You're communicating. You aren't playing the actual game as long as you're in the lobby.
When you play offline, you don't need to team up, so you go directly to the actual game. No lobbies to be found.
Reinforcing my point is that there are IM clients out there with 3D interfaces and animated avatars.
And communication stopped being a form of interaction since when? In most games when you're in chat friendly environment you're also not playing the game, and even when you're in a mission you can just sent a message to someone who is far from you.
Also such IM clients are IM clients and not games, they were made with only communication in mind, they aren't like such games that think in both gameplay and interaction, there is where you trace the line.
I would keep reverting the article to the last edit you made, until it would become noticed as a conflict, which would force both parties to resolve the conflict. Reverting takes only a couple seconds once you know how to do it (it's not immediately obvious).
If we had the free time to, but we have more important things to do, such as researching and debating. We're now just correcting the misstatements that people bring to the forum and advising people to check the sources before believing in anything in wikipedia.
Titan's quest is just like PSU and its not called an mmo.
Titan Quest don't have anything like a lobby, you have to open a server and it can only supports up to 7 people at the same time and it wasn't conceived with the idea of many (up to the hundreds and beyond) players connected to a single server. I understand that you compare the system of making your server with the system of creating a party of PSO, but in this game you can just interact with that close knit of people where PSO/PSU lobby opens the opportunity of interaction outside of that environment.
Are you in a game world when you're doing this? No.
Does it contribute to playing the game/reaching your goal? No.
Is the goal of the game to dance together? No.
Well, you're in the game, the lobby is part of the game you want it or not and it's use for another purpose than just chatting in PSU, you can sell/buy items and interact with people in that enviroment, that was the goal of the enviroment in the purpose of the game. It's silly to think that the purpose of a MMO is just going to killing monsters around, otherwise there wouldn't have any reason to have a place where people can interact or include a chat system, it also wouldn't need to be neither massive and/or online either.
The game only earns its genre is thru the company who names it. In this case Sega decides to try and draw us in with a phoney "MMORPG" tag. Guild Wars hoever could be called out as its similar to PSU and PSO(virtual lobbies that do not connect to the game world. gamewqorld doesn't change of effected whatsoever), but it maintains its "Massive multiplayer" status thru its PVP system.
Yeah, then by this definition, Guild wars is not a MMORPG because ncsoft doesn't call it a MMORPG, even if has every single aspect of a MMORPG and everyone agrees that it is a MMORPG to the point it won the award of MMORPG of the Year. I believe PSU falls into the category and many people agree with that (though you are not among this many), Sega labeled the game as a MMORPG, then by the definition it is a MMORPG.
Really, I already see this discussion going to nowhere... >_> Really, there's no standard formula for a MMO, there are many aspects that can be changed and the game still will be a MMO in the end (even if the the producer like to call it a 'super-duper-whatever-online' just for the sake of being different). If you don't want to see it this way, ok, you have the right to your opinion but it doesn't change the fact that the game at its core is a MMO.
"This seemingly minor event sets an epic adventure in motion...." ~ Phantasy Star III